PFS PbP Online Gameday - 3-10 Immortal Conundrum (Inactive)

Game Master Aeshuura


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Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

How high up is the garnet in the ceiling?

Grand Lodge

Owlbear Rodeo

As Kyra walks around the room, no further eruptions of flame come.

Ceiling is 20' high.


someone quickly hande me a polearm or something with reach and cast enlarge if able to, or summon a flying creature in here to get it

just remember you need to be able to talk with it!

Dark Archive

Male Human LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

I have my fauchard that we can use to remove it. Let's hope that the flame jet was a one time thing.

Aleimare will enter the circle and attempt to reach the garnet with his fauchard.

Grand Lodge

Owlbear Rodeo

No other gouts of flame greet Aleimare as he enters, and he pops the garnet free with a quick flick of his fauchard.


That seems too simple

Grand Lodge

Owlbear Rodeo

Not much else to find in the room.

I am assuming you are heading South?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"If theory holds the last hall should represent earth." Maximo says as he leads towards the south. "That is, unless Thuvians follow another concept of the elements. My old manservant insisted earth should be referred to as metal. He even claimed there was a fifth element unknown in the west. But then, he was not a young man, and his grasp of the Taldane tongue was poorly lacking, so he might have been confused. Well this is strange..."

Maximo stops shortly after entering the southern hallway and gestures ahead. "Why should this way be different? Like a Qadiran rug merchant, this makes me suspicious."

Take 20 to examine the hall before continuing.

Grand Lodge

Owlbear Rodeo

Aside from the length and shape of the hall, nothing seems to be out of place, no traps, nothing but the double metal doors at the end of the hall. Placing a hand at the doors, and listening close, it is deathly silent. Absolutely nothing can be heard beyond.

Grand Lodge

Owlbear Rodeo

Any other precautions before entering the last door?

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

Keya casts countless eyes on herself, followed by false life 1d10 + 6 ⇒ (4) + 6 = 10, mage armor and guidance on Maximo and Aleimare

Dark Archive

Male Human LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

Aleimare will use another charge of his Shield wand before kicking in the door (literally).
"Things have been too quiet for me. Don't tell me I got all dressed up with noone to kill."
Use Magic Device: 1d20 + 10 ⇒ (1) + 10 = 11
edit: I guess he won't be using his wand today.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Seeing everyone preparing for war, Maximo readies his greatsword and adjusts his helm.

Grand Lodge

Owlbear Rodeo

The doors open towards you, so kicking in the door might be a little painful. :p

As Aleimare marches up and throws the heavy metal doors open, they erupt in a torrent of sand spilling into the hallway! The gushing sand knocks you all off your feet as it blows out to a distance of 60'.

Overrun: 1d20 + 15 ⇒ (8) + 15 = 23

Coarse sand fills this earthy chamber to a height of three feet. Unworked, vine-choked walls form a canvas upon which are daubed crude paintings of powerful-looking, purple-skinned humanoids. Several thick roots droop from the ceiling at varying heights, and a musty smell permeates the air. In the room’s center, suspended from a dangling root, sways a large onyx gem.

Either place yourself in the room, or let me know what kind of order or arrangement you want to be in.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Not quite what I expected." Maximo peers into the room, but does not yet enter.

Knowledge Arcana: 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge Nature: 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge Planes: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Owlbear Rodeo

The purple-skinned people look like they may be Shaitan, but you are not 100% positive.

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

Keya will peek in.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Knowledge arcana: 1d20 + 10 ⇒ (2) + 10 = 12
Knowledge nature: 1d20 + 10 ⇒ (8) + 10 = 18
Knowledge planes: 1d20 + 10 ⇒ (8) + 10 = 18

what a die roller - 4 rolls, and all under 10

Grand Lodge

Owlbear Rodeo

The room looks like an amazing feat of nature magic, roots seem to be growing through the ceiling, but from where, you can only speculate. Pulling yourself up from the sand, you make your way closer to the door. As Keya looks in, three stony creatures that Keya and Maximo easily identify as Earth Elementals burst from the sand!

Initiatives:

Aleimare: 1d20 + 2 ⇒ (4) + 2 = 6
Evayne: 1d20 + 5 ⇒ (15) + 5 = 20
Keya: 1d20 + 11 ⇒ (17) + 11 = 28
Kyra: 1d20 ⇒ 15
Maximo: 1d20 + 1 ⇒ (19) + 1 = 20
Sir Terramor: 1d20 + 2 ⇒ (4) + 2 = 6
Earth Elemental 1: 1d20 - 1 ⇒ (16) - 1 = 15
Earth Elemental 2: 1d20 - 1 ⇒ (17) - 1 = 16
Earth Elemental 3: 1d20 - 1 ⇒ (19) - 1 = 18

Combat Order:
Keya <--
Evayne
Maximo
Elemental 3
Elemental 2
Kyra
Elemental 1
Terramor and Aleimare

Grand Lodge

Owlbear Rodeo

I didn't get a response on marching orders, I just put in as would make sense based on activity.

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

Keya will hex the front elemental - misfortune DC19 and cackle.

Or are we still in the surprise round? Then misfortune, if she can extend it next round with a cackle

Grand Lodge

Owlbear Rodeo

We are in Surprise Round, but everyone may act.

Combat Order:
Keya
Evayne <--
Maximo
Elemental 3 (misfortune)
Elemental 2
Kyra
Elemental 1
Terramor and Aleimare

Silver Crusade

Female Human NG Female Human Bard (Archivist) 2 / Fighter (Lore Warden) 3 | AC 23 FF 18 T 16 | HP 36 | F +5 R +10 W +6 | Initiative +5 / Perception +6

Evayne attempts to identify the creatures and after a moment recognizes them as Earth Elementals.

Knowledge Planes: 1d20 + 7 ⇒ (17) + 7 = 24

"They may be made of rock but they're quicker then you expect! Keep your heads down!

I assume a 24 is enough to ID them. Evayne uses Naturalist to grant a bonus to her allies:

Naturalist:
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Sally forth young heroes, form ranks and hold the line! Show this dirty enemy your courage and lay them low!"

Begin bardic performance for Courage (+1 hit/damage/save vs fear for everyone) 8 per day/4 used

Grand Lodge

Owlbear Rodeo

Heh, dirty enemy. Good one, Maximo! ;p

Elemental 3 Will Save: 1d20 + 4 ⇒ (17) + 4 = 21 The rocky creature (Elemental 3) steps forward (5') and backhands Maximo into the wall! Slam w/ Power Attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 Damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17 The elder Pathfinder spryly ducks the swipe!

Another, slightly behind the first (Elemental 2) bursts forward through the sand with a double uppercut! Charging Slam w/ Power Attack: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13 Damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19 Again, the man makes you forget his age, dancing out of the way of the angry elemental!

Combat Order: (Effects: +1 insight AC/Atk/Saves; +1 competence Atk/Dmg & +1 morale Fear)
Keya
Evayne
Maximo
Elemental 3 (misfortune)
Elemental 2
Kyra <--
Elemental 1
Terramor and Aleimare

Dark Archive

Male Human LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

When it is his turn and assuming that the square stays open, Aleimare will move 20' south to occupy the square immediately in front of Keya and attack the elemental 10' from him. (If this square is occupied he will instead move to the square in front of Kyra).
Attack: 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18
Damage: 1d10 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Intimidate: 1d20 + 16 ⇒ (15) + 16 = 31


charge: 1d20 + 1 ⇒ (4) + 1 = 5

Your fires are not as bright as my gods! she shouts as she flings a stone in

Grand Lodge

Owlbear Rodeo

Kyra's sling stone plinks off the rocky hide of the elemental.

The remaining elemental glides forward through the sand, into the empty square next to Maximo, moving past its companion.

If Maximo has his greatsword drawn, he may take an Attack of Opportunity.

Aleimare moves forward past his fellow Pathfinders. Because it is still the surprise round you only get a standard action, so you may attack next round.

Sir Terramor, you are up!

Combat Order: (Effects: +1 insight AC/Atk/Saves; +1 competence Atk/Dmg & +1 morale Fear)
Keya
Evayne
Maximo
Elemental 3
Elemental 2
Kyra
Elemental 1
Aleimare
Terramor <--

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo would have his greatsword out.

AoO: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"A Ha!" Maximo dodges about in combat, keeping his greatsword on the move as well. "Send in the cavalry! Break their charge! I will hold the line!"

Maintaining Bardic Courage (8/5), Maximo will take a full defense action. AC 27 for the next round.

Grand Lodge

Owlbear Rodeo

Combat Order: (Effects: +1 insight AC/Atk/Saves; +1 competence Atk/Dmg & +1 morale Fear)
Keya
Evayne
Maximo
Elemental 3
Elemental 2
Kyra
Elemental 1 (9 hp taken)
Aleimare
Terramor <--


when it's my turn again, to help speed things up, going to try something different, dispell to just out right get rid of one (assuming they are summoned)dispell to banish elemental: 1d20 + 7 ⇒ (14) + 7 = 21

Begone beings of flame!

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor rushes forward to support his allies.

Adamantine Longsword & Power Attack: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 <- Sigh.
Damage: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9

As his blade rings off the elemental's rocky shell, the Blue Knight prepares to protect his allies.

Up to three times per round as an immediate action, Terramor will add +4 to an adjacent ally's AC against a single attack.

Grand Lodge

Owlbear Rodeo

Remember that it is still surprise round, so you were unable to attack. You could have charged, but the positioning was not right for one. So we will say that it was a move into position. ^_^

Keya and Evayne you're up! Maximo, I am assuming you are taking the same defensive action that you had mentioned earlier?

Round 1
Combat Order: (Effects: +1 insight AC/Atk/Saves; +1 competence Atk/Dmg & +1 morale Fear)
Keya <--
Evayne
Maximo (Rnd 1 - Full Defense: AC 27)
Elemental 3
Elemental 2
Kyra
Elemental 1 (9 hp taken)
Aleimare
Terramor

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Yes. Full Defense.

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

Keya lets her hair grow and attacks the elemental just in front of Aleimare.

1d20 + 10 ⇒ (2) + 10 = 12 1d4 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Owlbear Rodeo

Keya's hair flies past Aleimare, striking the elemental, but fails to penetrate it rocky armor!

Just waiting for Evayne. :)

Round 1
Combat Order: (Effects: +1 insight AC/Atk/Saves; +1 competence Atk/Dmg & +1 morale Fear)
Keya
Evayne <--
Maximo (Rnd 1 - Full Defense: AC 27)
Elemental 3
Elemental 2
Kyra
Elemental 1 (9 hp taken)
Aleimare
Terramor

Silver Crusade

Female Human NG Female Human Bard (Archivist) 2 / Fighter (Lore Warden) 3 | AC 23 FF 18 T 16 | HP 36 | F +5 R +10 W +6 | Initiative +5 / Perception +6

Evayne steps forward and attempts to trip the elementals.

Trip1: 1d20 + 17 ⇒ (15) + 17 = 32

Trip2: 1d20 + 17 ⇒ (7) + 17 = 24

Evayne moves down two squares and uses Greater Serpent Lash. First attack on the one in front of Aleimare. A 32 probably hits. Second one will be on the one in front of Maximo. Not sure a 24 will do it. She'll also maintain her performance.

Grand Lodge

Owlbear Rodeo

Evayne's whip snakes between you all, taking the legs out from under two of the three elementals!

The first elemental (3) that charged forward, unable to make his way past, brings his two stony fists down on Maximo! Slam w/ PA: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21 Damage: 1d8 + 7 + 6 ⇒ (7) + 7 + 6 = 20

Meanwhile, its companion (2) stands up with a double uppercut! Slam w/ PA: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 Damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19

Again, the spry elder Taldan dances out of danger!

Aleimare Attack of Opportunity: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 28 Damage: 1d10 + 13 + 1 ⇒ (4) + 13 + 1 = 18

Confirm: 1d20 + 9 + 1 + 1 ⇒ (1) + 9 + 1 + 1 = 12 Damage: 1d10 + 13 + 1 ⇒ (10) + 13 + 1 = 24

Random Kyra's Dispel: 1d3 ⇒ 2 Kyra calls to Sarenrae, setting the elemental ablaze, and in an instant it is gone!

Elemental 1 stands up, leaving an opening that Sir Terramor takes advantage of! Terramor Attack of Opportunity: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 Damage: 1d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13 His blade is turned aside by a stone on the elemental's back!

Aleimare and Terramor, you are up!

Round 1
Combat Order: (Effects: +1 insight AC/Atk/Saves; +1 competence Atk/Dmg & +1 morale Fear)
Keya
Evayne
Maximo (Rnd 1 - Full Defense: AC 27)
Elemental 3
Elemental 2 (banished!)
Kyra
Elemental 1 (9 hp taken; prone)
Aleimare <--
Terramor

Dark Archive

Male Human LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

I am not sure of the numbering system, but due to my reach I cannot attack the target directly next to me so will attack the one past Maximo (bottom right)
Attack: 1d20 + 9 + 1 + 1 - 2 ⇒ (2) + 9 + 1 + 1 - 2 = 11
Damage: 1d10 + 13 + 1 ⇒ (2) + 13 + 1 = 16

Foul denizens of the Earth. Remove yourself from my presence before you actually make me angry enough to try.

Aleimare swings wide and attempts to make his miss seem like it was intentional and a means to taunt his foes.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Terramor continues to attack one of the elementals and shield his companions.

Adamantine Longsword & Power Attack: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Damage: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

If that destroys an elemental, Sir Terramor will step into its square.

Up to three times per round as an immediate action, Terramor will add +4 to an adjacent ally's AC against a single attack.

Grand Lodge

Owlbear Rodeo

As Aleimare strikes the further elemental, his fauchard clanging harmlessly off its shoulder, Sir Terramor lands a heavy hit on the closer one. His slash takes off a chunk of sod and rock, but it yet stands!

Keya, Evayne, and Maximo are up at bat!

Round 2
Combat Order: (Effects: +1 insight AC/Atk/Saves; +1 competence Atk/Dmg & +1 morale Fear)
Keya <--
Evayne
Maximo (Rnd 1 - Full Defense: AC 27)
Elemental 3
Elemental 2 (banished!)
Kyra
Elemental 1 (24 hp taken)
Aleimare
Terramor

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Going on the offensive, Maximo charges his sword with arcane energy and slashes.

Maximo will target any elemental Evayne trips. If neither is tripped, he will attack the one that has taken damage.

Arcane Strike & Power Attack + Courage + Naturalist: 1d20 + 8 - 1 + 1 + 1 ⇒ (14) + 8 - 1 + 1 + 1 = 23
Damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

Keya attacks the one in front of Aleimare..

1d20 + 10 ⇒ (2) + 10 = 12
1d3 + 10 ⇒ (1) + 10 = 11

Grand Lodge

Owlbear Rodeo

Again, Keya's hair flies past the Hellknight Armiger, but still seems ineffectual!

Just waiting for Evayne's actions before describing Maximo's actions and moving on.

Round 2
Combat Order: (Effects: +1 insight AC/Atk/Saves; +1 competence Atk/Dmg & +1 morale Fear)
Keya <--
Evayne
Maximo (Rnd 1 - Full Defense: AC 27)
Elemental 3
Elemental 2 (banished!)
Kyra
Elemental 1 (24 hp taken)
Aleimare
Terramor

Silver Crusade

Female Human NG Female Human Bard (Archivist) 2 / Fighter (Lore Warden) 3 | AC 23 FF 18 T 16 | HP 36 | F +5 R +10 W +6 | Initiative +5 / Perception +6

2nd verse same as the first. Same as last round. Will target the closer one first.

1st Trip: 1d20 + 17 ⇒ (18) + 17 = 35

2nd Trip: 1d20 + 17 ⇒ (2) + 17 = 19

Grand Lodge

Owlbear Rodeo

As Evayne's whip lashes out yet again, she again takes the feet out from under the elementals, dropping them to the ground!

Immediately after, Maximo strikes down hard on the already damaged elemental. The damage seems to cause the elemental to crumble, now inanimate!

The remaining elemental stands up, prompting both the Hellknight and the elder warrior to exploit the openings in its defense!

Aleimare Attack of Opportunity: 1d20 + 9 + 1 + 1 - 2 + 4 ⇒ (18) + 9 + 1 + 1 - 2 + 4 = 31 Damage: 1d10 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Aleimare Confirm: 1d20 + 9 + 1 + 1 - 2 + 4 ⇒ (7) + 9 + 1 + 1 - 2 + 4 = 20 Damage: 1d10 + 13 + 1 ⇒ (7) + 13 + 1 = 21

Maximo Attack of Opportunity: 1d20 + 8 - 1 + 1 + 1 + 4 ⇒ (2) + 8 - 1 + 1 + 1 + 4 = 15 Damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17

As it stands, Aleimare delivers a vicious blow that lays the elemental low!

END COMBAT!

The onyx is firmly entangled in the root system. You can either work it free Escape Artist or cut it free.

Silver Crusade

Female Human NG Female Human Bard (Archivist) 2 / Fighter (Lore Warden) 3 | AC 23 FF 18 T 16 | HP 36 | F +5 R +10 W +6 | Initiative +5 / Perception +6

Elementals are immune to critical hits

Grand Lodge

Owlbear Rodeo

D'oh, I forgot! Regardless, since the confirm took Maximo's attack roll, together, they still did enough to finish it.

What is the next move? I assume, hack or wriggle, and you have the onyx.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"The battle is ours!" Maximo congratulates his companions after the last elemental falls. "And without a drop of bloodshed! Such a glorious victory for sure!"

Maximo will move to cut the gem free. He will also take a sample of the roots for alchemical study.


smiles at everyone you all did such a wonderful job! I hope the rest goes this smoothly! We should go back to the flower and see about opening it up!

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