Hellknight

Aleimare's page

37 posts. Alias of Criik.


Full Name

Aleimare Durnstadt, PFS #16171-3

Race

Human

Classes/Levels

LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

Gender

Male

Size

Medium

Alignment

Lawful Good

Deity

Sarenrae

Occupation

Knight

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Aleimare

Aleimare Durgenstadt
Male Human (Chelaxian) Cavalier 2/Rogue (Scout, Thug) 4
LG Medium Humanoid (human)
Init +2; Senses Perception +10
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Defense
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AC 22, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 deflection)
hp 52 (2d10+4d8+16)
Fort +7, Ref +7, Will +4
Resist cockatrice's skills
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Offense
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Speed 20 ft.
Melee +1 Keen Cold Iron Fauchard +9 (1d10+13/15-20/x2) and
. . Cold Iron Halberd +7 (1d10+12/x3) and
. . Cold Iron Lance +7 (1d8+12/x3) and
. . Greatclub +7 (1d10+12/x2) and
. . Silver Longsword +7 (1d8+7/19-20/x2)
Ranged Longbow +7 (1d8/x3) and
. . Sling +7 (1d4+4/x2)
Special Attacks braggart, cockatrice's challenge +2 (1/day), scout's charge, sneak attack +2d6
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +5; CMB +7; CMD 21
Feats Combat Reflexes (3 AoO/round), Dazzling Display (Braggart), Enforcer, Intimidating Prowess, Iron Will, Power Attack -2/+4, Precise Strike, Weapon Focus (Fauchard)
Traits Armor Expert, Blade of Mercy
Skills Acrobatics +2 (-2 jump), Appraise +4, Bluff +6, Climb +4, Diplomacy +11, Disable Device +4, Disguise +6, Escape Artist +2, Fly -2, Handle Animal +6, Intimidate +16, Knowledge (dungeoneering) +4, Knowledge (local) +5, Knowledge (planes) +4, Linguistics +6, Perception +10, Perform (act) +6, Ride +2, Sense Motive +6, Stealth -2, Swim +0, Use Magic Device +10; Racial Modifiers +4 ride while riding your bonded mount., frightening
Languages Abyssal, Celestial, Common, Infernal
SQ animal companion link, brutal beating (2 rds), orders (order of the cockatrice), rogue talents (combat trick, strong impression), tactician (precise strike) 4 rds (1/day)
Combat Gear Potion of cure light wounds, Potion of Remove Fear (2), Wand of Disguise Self, Wand of Infernal Healing, Wand of Restoration, Lesser, Wand of Shield, Acid, Alchemist's fire (5), Oil (4), Weapon blanch (ghost salt); Other Gear +1 Hellknight plate, Masterwork Half-plate, +1 Keen Cold Iron Fauchard, Cold Iron Arrows (40), Cold Iron Arrows w/ Ghost Salt Blanch (10), Cold Iron Halberd, Cold Iron Lance, Greatclub, Longbow, Silver Longsword, Sling, Cloak of resistance +1, Ioun stone (incandescent blue sphere, cracked) (Pe, Ioun stone (opalescent white pyramid, cracked) (Fa, Ioun stone (pink and green sphere, cracked) (Intim, Ioun torch, Ring of protection +1, Backpack (44 @ 61 lbs), Bedroll, Bell, Belt pouch (5 @ 2.5 lbs), Block and tackle, Candle (10), Chalk (5), Clay (3), Collapsible plank (2), Crowbar, Earplugs, Fishhook (2), Flint and steel, Grappling hook, Manacles (2), Noble's outfit, Piton (10), Pot, Powder (5), Saw, Sewing needle, Signal whistle, Silk rope (2), Soap, Thieves' tools, masterwork, Torch (10), Trail rations (5), Twine (50'), Wandermeal (20), Waterskin, Weapon cord (2), Wrist sheath, spring loaded (empty), Wrist sheath, spring loaded (empty), 3471 GP, 3 SP, 2 CP
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Special Abilities
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+4 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -4 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Blade of Mercy No penalty when inflicting nonlethal damage with a slashing weapon, +1 to nonlethal damage inflicted with a slashing weapon.
Braggart (Ex) Demoralize as a standard action, +2 to hit demoralized targets.
Brutal Beating (2 rds) (Ex) Forgo 1d6 sneak attack damage to sicken the target for 2 rds.
Cockatrice's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 damage when you are the only one threatening the target.
Cockatrice's Skills +2 (Ex) +2 to DC vs. demoralization.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dazzling Display (Braggart) Standard action intimidate check to demoralize all enemies within 30' radius. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Ioun stone (opalescent white pyramid, cracked) (Fauchard) This stone bears an obvious crack, whether as a result of crafting, because the raw stone began cracked, or due to damage. Each stone of this type is keyed to a particular kind of weapon (heavy flail, light crossbow, short sword, and so on) and grants the wearer weapon familiarity with the keyed weapon (it is treated as a martial weapon for him).

Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Potion of Remove Fear Add this item to create a potion of a chosen spell.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Tactician (Precise Strike) 4 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Wand of Disguise Self
Wand of Infernal Healing
Wand of Restoration, Lesser
Wand of Shield
Weapon cord Attached weapon can be recovered as a swift action.

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