[PFS PbP Gameday V] GM Alias' 7-12: The Twisted Circle (Inactive)

Game Master Jon A

Maps and handouts!


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Dot in here. Feel free to engage in a little light roleplay, if you wish. We will officially start play on August 27.

Grand Lodge

Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2

Dotting

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

.

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

dot

Grand Lodge

Male Human(I think) Gamer 20

dot..still don't know what character i'll be bringing in

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

This is grimdog73`s character...just have to level him up to 2 and gear him....reckon we need a healer...

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

An ulfen woman in sturdy leathers moves into the room, dressed in taldan fashion. A long spear is in a backsheath and a strange sword on her side. Introducing herself as Geirahöð Bjornsdottir she smiles quickly to the others before finding a seat. Taking out a sturdy notebook Geirahöð prepares to take notes of the briefing.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

A young man in chainmail enters the room. He bears the definite markings of a Sarenite priest. He carries a high quality scimitar, adorned in Sarenrae's colours and markings. He takes a seat after nodding a greeting to everyone present.

Good day, I am Goran, pleased to meet you. I do hope there are more of us going on this mission...2 of us will likely not suffice.... he says in a light hearted attempt at humour.


Venture-Captain Roderus sits at his desk in the lodge beneath the popular Winding Road Inn in Katapesh. Maps cover every wall of his workspace, and precarious stacks of journals and papers nearly reach to the ceiling. The venture-captain glances up from his work. “Welcome, Pathfinders. I hope your journey here was not too arduous. I have a fascinating assignment for you.” He plucks a single sheet of paper from the middle of a pile on his desk. “This is a letter from the Osiriani investigator Amenira, who works with the Temple of the All-Seeing Eye. Mercy, the town she mentions in her reports, wasn’t even on our map until now. It’s a small settlement out in the Mana Wastes. Magic is unpredictable out in the Wastes, and it sometimes coalesces into deadly storms. People in Alkenstar reported seeing one of these magical disturbances heading in the direction of Mercy, but the town weathered the fearsome storm without so much as a scratch.”

The letter is on slide 1 on the link above. There is a picture of VC Roderus on slide 6.

Knowledge(religion), DC15:
The Temple of the All-Seeing Eye is the most prominent temple of Nethys, god of magic.

The venture-captain clears his throat. “One of my contacts at the temple received this missive from her four months ago, and he hasn’t heard anything from her since. I’m sending you to Mercy to figure out why. If she’s still there, ask her why she hasn’t contacted anyone in months and help her finish her investigation; if she isn’t, find out what happened to her. While you are there, see how much of the mystery of Mercy you can unravel. Several of the clergy within the temple are intensely curious about why the mana storm didn’t level the town, and so am I. I will gladly provide you with additional pay for the information that you retrieve. I’ve booked a ship to the city of Alkenstar, which is a few days’ journey from Mercy itself. The ship departs in three hours. If you have any questions, ask them now. You’ll have time to purchase supplies when you arrive.”

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

know. religion: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Professor Yamino introduces himself on the way to meet VC Roderus. He is a tall skinny bald human with a scimitar on his back.

"Hello. My name is Professor Frank Yamino, but most people call me Professor Yamino or Yamino. I am a librarian and spend most of my time reading books. I also give tours of the museum attached to the library. Which is what inspired me to join the Pathfinder Society. I want to make discoveries and have my own tales to tell."

Once VC Roderus begins speaking he listens intently.

Bardic Knowledge: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2

Espada nodded. "Find Amenira. Find out the reason the town could resist the storm. Got it."

Espada is untrained in K(Religion)

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

A tall Ifrit, previously unnoticed announces himself. "Allafaz knows little of these matters specifically, but the prospect of magic acting oddly concerns Allafaz. Allafaz would please to accompany you on this task, if he is welcome."

I'll get my headers set, and can anyone suggest a better avatar? This tiefling is the only decent red thing I could find.

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

There are a few options. Check under outsiders : Sunlord Thalachos

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

Better?


The ship travels down the coast of the Obari Ocean, tacks northwest up the Elemion River, then sails south down the Ustradi River, finally stopping at the city of Alkenstar. It docks slightly short of a five-hundred-foot-tall waterfall in the middle of the city, where southbound ships painstakingly ride a winding elevator to the river above. Nearby, carriages wait to lead passengers into the smog-covered city.

The city of Alkenstar boasts a population of over 50,000 people, mostly humans, with a sizable number of dwarves and halflings as well. The unreliable nature of magic in the Mana Wastes has made the city a center of technological advancement. Alkenstar’s most famous inventions are firearms, and while strict laws regulate their possession to members of the nobility, unscrupulous dealers make a tidy profit selling these weapons on the black market. Magic functions normally in the portion of the city to the east of Ustradi River, and does not function at all in the western portion of the city.

Feel free to retcon any questions for VC Roderus. Also, if you want to make any purchases, now is the time to do it while you are in Alkenstar. Once you leave the city, shopping opportunities become scarce.

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Looking around in wonder to this advanced city the ranger smiles and aaahs and oohs. In the end she won´t be able to buy anything.

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"A city where magic fails to function reliably is an abomination."

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

"Why? Is magic the reason for living? Well my father used to say the key to living is loads of coupling! Nearly everyone lives without magic!"

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"Perhaps you think of these things incorrectly? Love and coupling have a magic all their own, do they not?"

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

The debate about magic can be held at another time over drinks at the inn. I wonder if the magic irregularities are due to a magical accident or catastrophe....

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"Or an intentional disruption of the natural order of things?"

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

"Or the war between 2 archmages. Heard that at the remple as kid!"

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Knowledge Local/History: 1d20 + 9 ⇒ (11) + 9 = 20

Yamino racks his brain for any information he might have come across as to the cause of the strange behavior of magic here. He stands there with a puzzled look on his face as his mind wanders to the books he's read.


Geb and Nex were two of the greatest mages in Golarion’s history. In the Age of Destiny, they founded neighboring nations, which they named after themselves. Eventually, their territorial ambitions led to a bitter war that raged for over a thousand years. They drew upon the most powerful of spells to unleash devastation upon each other, inflicting an untold numbers of casualties and ruining the land itself in the border between their nations. This area became known as the Mana Wastes.

The Mana Wastes are a dangerous place, particularly the farther you stray from pockets of civilization. The war between Geb and Nex millennia ago devastated the land, physically and metaphysically, and the scars linger to this day. Expect areas where magic doesn’t work or becomes unpredictable. Clouds of poison and storms of terrible power erupt spontaneously. There are mutated creatures, undead horror, and monstrous scavengers, among other things. Use your best judgment, be ready for danger, and don’t go wandering off into the Wastes more than absolutely necessary.

Anything else the group wants to do while they are still in Alkenstar? If not, I'll move us out into the Wastes.

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

So, I knew all of that, Allafaz didn't. Did we learn all of that then?


Yep. Professor Yamino's roll provided the information.

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"There is a flame of irony in that it was two powerful practitioners of the arcane arts that disrupted the natural laws of magic in this area."

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

It is interesting....we should see what we can find out about the town now...and find Amenira. Let's not delay.

good to go

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

"I'm looking forward to the discoveries that wait for us in the town."

I don't know if we need to buy food/supplies for the trip. If not then I'm all set.

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"Allafaz is ready to proceed."

Grand Lodge

Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2

"Fortunately,there is nothing that makes a sword to fail to function reliably" says Espada while tapping the hilt of her's with her hand.

"I'm ready to go. The sooner we depart the sooner we'll arrive"


The dirt road toward Mercy winds through rocky, tree-lined hills. Sporadic clearings occur where large sections of trees have been destroyed or damaged. Some are only missing a few branches, while others have been split almost in half vertically or chopped down to a short stump. The exposed wood is black and perfectly smooth. One such clearing reveals the opening of a narrow cave in the hillside. The trail splits, leading both into the cave and off to the north.

Knowledge (nature), DC15:
The black sheen on the wood is burnt sap.

Perception, DC15:
There should be a lot more debris in this area.

Longbow@Geirahod, AC16: 1d20 + 1 ⇒ (9) + 1 = 10

Suddenly, an arrow shoots out from behind a large bolder in the path, embedding itself at Geirahod's feet. A mutated, misshapen gnoll stands next to the rock with a bow in hand. A hyena prances around its feet, eager to enter the fight.

Initiative
Geirhahod: 1d20 + 1 ⇒ (19) + 1 = 20
Espada: 1d20 + 2 ⇒ (18) + 2 = 20
Allafaz: 1d20 + 2 ⇒ (17) + 2 = 19
Yamino: 1d20 - 2 ⇒ (15) - 2 = 13
Goran: 1d20 + 1 ⇒ (15) + 1 = 16
Gnoll: 1d20 ⇒ 17

Round 1
1st:Geirahod, Espada, Allafaz
2nd: Gnoll
3rd: Goran, Yamino

Geirahod, Espada, and Allafaz are up! You don't have to post in order. Just post when I say you are up, and I will re-arrange with a summary post later. If your action is contingent on someone else later in initiative order, you can indicate that with an if-->then type statement. I will adjust targets as necessary.

We are on the map on slide 3. There is a ridge in front of you, so you will either need to climb it, or follow the path around to reach the gnoll.

Also, there is an invisible magical fog permeating this area. All spells are treated as if their caster level is 1 higher. Plant related spells get an extra bonus.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

perc: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Bardic Knowledge: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

Oops! My initiative modifier is +8, my bad!

Perception: 1d20 - 2 ⇒ (16) - 2 = 14

I will move on up the trail IF/WHEN the fighters in the group go first?

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

The ranger moves quickly forward.

Grand Lodge

Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Espada advances carefully while unsheathing her sword.

BAB +0 sucks :-(

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

You named your character 'bastard sword'! Too funny!

Grand Lodge

Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2

Yep, she uses a bastard sword, and she is also the bastard daughter of a Taldan noble. Everything fits together :-)


The party starts advancing up the trail, trying to close the gap between themselves and the gnoll.

Longbow@Goran, AC19: 1d20 + 1 ⇒ (9) + 1 = 10

The gnoll fires an arrow off at Goran. Its aim is off and the arrow skitters off into the rocks.

Round 1/2
1st: Geirahod, Espada, Allafaz
2nd: Gnoll
3rd: Goran, Yamino

Party is up!

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran moves forward to get out from the gnoll's fire.

double move

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Yamino spends his whole turn to move forward with the others and tries to use the ridge as cover.

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

I too will stick with the party, hopefully keeping the big burly types between myself and the shooter.

Grand Lodge

Female Human Magus (Kensai) 1 - HP 10/10 - AC: 14 /T: 13 /FF: 11 - Perception +1 - F: +4 / R: +2 /W: +3 - CMB +3 - CMD 16 - Speed 30 - Init. +2

Espada rushes forward.

"Drop your bow or die, hyena!" shouts to the gnoll.

Double move


The party rushes forward, trying to clear the ridge before the gnoll can inflict any damage on the party.

Round 1/2
1st: Geirahod, Espada, Allafaz
2nd: Gnoll
3rd: Goran, Yamino

Geirahod is up!

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Moving double forward the ranger prepares to brace her spear in case she is charged.


Geirahod moves up, leading the charge against the gnoll.

The gnoll fires off another arrow. This time he manages to hit Geirahod, embedding an arrow in her thigh.

Longbow@Geirahod, AC17: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Round 2/3
1st: Geirahod, Espada, Allafaz
2nd: Gnoll
3rd: Goran, Yamino

Party is up!

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Charging forward Geirahöð Bjornsdottir rams her Doku into the gnoll with a mighty swing.
Attack: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 6 ⇒ (4) + 6 = 10

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran rushes forward as fast as his armor will allow him.

triple move foward...i will move my token when back home at computer

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