Alchemist

Professor Yamino's page

61 posts. Organized Play character for Greatgamingguru.


Race

Human

Classes/Levels

Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Gender

M

Size

M

Age

38

Alignment

NG

Languages

Common, Elvin, Celestial, Draconic, Goblin

Strength 9
Dexterity 7
Constitution 10
Intelligence 18
Wisdom 14
Charisma 16

About Professor Yamino

Stats:

Strength: 9
Dexterity: 7
Constitution: 10
Intelligence: 18
Wisdom: 14
Charisma: 16

Skills:

Appraise: +8
Diplomacy: +7
Knowledge (Arcana/Dungeoneering/Geography/History/Local): +9
Bardic Knowledge: +5
Perception: +6
Perform (Oratory): +7
Sense Motive: +6
Spellcraft: +8
Use Magic Device: +7

Combat:

Speed: 30 ft
Initiative: -2
Armor Class: 14 Touch: 8 Flat-Footed: 14
Base Attack Bonus: 0
Fortitude: 0
Reflex: 0
Will: 4
CMB: -1 CMD: 7

Scimitar 18-20/x2
[dice=Attack]1d20 - 1[/dice]
[dice=Damage]1d6 - 1[/dice]

[dice=Crit Confirm + Anatomist]1d20 - 1 + 1[/dice]
[dice=Crit Damage + Flame of the Dawnflower]1d6 - 1 + 2[/dice]

[dice=Attack + Inspire Courage]1d20 - 1 + 1[/dice]
[dice=Damage + Inspire Courage]1d6 - 1 + 1[/dice]

[dice=Crit Confirm + Anatomist + Inspire Courage]1d20 - 1 + 1 + 1[/dice]
[dice=Crit Damage + Flame of the Dawnflower + Inspire Courage]1d6 - 1 + 2 + 1[/dice]

Feats:

Weapon Proficiency (Simple, Longsword, Rapier, Sap, Short Sword, Shortbow, Whip) (Bard)
Armor Proficiency (Light, Shields) (Bard)
Martial Weapon Proficiency (Scimitar) (Human)
Amateur Investigator 4 inspiration points. Can spend one on Knowledge, Linguistics, Spellcraft check to add 1d6.

Traits:

Anatomist +1 to confirm crits
Flame of the Dawnflower +2 damage on Crit

Abilities:

Bardic Knowledge Add 1/2 Level to all Knowledge Checks and can make them untrained
Bardic Performance 7 rounds per day
Countersong Creature within 30 ft can use my perform(keyboard, percussion, wind, string, sing) check instead of saving throw for sonic or language dependent magic attack
Distraction Creature within 30 ft can use my perform(act, comedy, dance, oratory) check instead of saving throw for illusion(figment, pattern) magic attack
Fascinate One creature within 90 ft must make a DC 14 will save or sit quietly and observe the performance. It takes -4 on reactionary skill checks. A potential threat allows a new saving throw. An obvious threat breaks the effect.
Inspire Courage Allies get +1 bonus to resist charm and fear and +1 to attack and damage rolls.

Inventory:

Scimitar
Chain Shirt
Heavy Wooden Shield
Rope (50 ft.)
Waterskin

Spells:

Level 0
Detect Magic
Details
Mage Hand
Details
Mending
Details
Read Magic
Details

Level 1
Comprehend Languages
Details
Identify
Details

Miscellaneous:

Languages: Common, Celestial, Elven, Draconic, Goblin
Gold: 517
EXP: 1
Prestige: 2
Fame: 2

Backstory:

Yamino works in a library with a small museum attached. His job is to give tours of the museum and share the stories of the discovery of the artifacts they have on display.

After a couple years of this, he decided he wanted to go on adventures to discover some artifacts himself. He bought a scimitar and practiced on a tree in the backyard of the library. He also reads the books in the library to gain knowledge about the histories and geographies of the locations he goes to to explore.

This is my section for personal reflection on the scenarios I played. Actual spoilers follow.

Scenarios:

7-12: The Twisted Circle
Yamino used his knowledge to teach the others in the party about the town they were going to. Once there he used his diplomacy to befriend the doll they found and help stop the quarreling villagers. At one of the houses in town, he remembered about the plants that were growing seeming out of climate.
That night, Yamino successfully identified the cloaker that was hiding and gave a rousing speech to aid his allies in battle. The cloaker fled and the party gave chase with their weapons. Yamino wasn't great, so he switched back to inspiring.
Once the fight was over, the doll was damaged so he used his magic to repair it. The party found the first artifact Yamino had come across on his adventures: a magical tree. The group decided to leave the tree, but keep a single sapling to give to the Society to study.
The magical sapling made Yamino sick, but thanks to Goran and Allafaz helping pay for medical expenses, he was able to bounce back to his normal self.