[PFS PbP Gameday V] GM Alias' 7-12: The Twisted Circle (Inactive)

Game Master Jon A

Maps and handouts!


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Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

Goran asks one of the villagers.

why did you herd the children away? We mean them no harm...

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Yamino takes an interest in the garden, but keeps an ear out for the discussion between the villager and Goran.

Bardic Knowledge (Nature): 1d20 + 5 ⇒ (16) + 5 = 21

He makes a note of what he notices with the plants to talk to the group later. These people get weireded out at the slightest thing. We'd best wait until we have some time to ourselves to discuss it.

He mutters under his breath and casts detect magic, focusing on the plants.

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"Anything Yamino?"

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

"Is there any danger?"

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"Yamino?"

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Sorry, I was waiting for the results of the Detect Magic

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

I know that, but Allafaz doesn't"

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Gotcha

Yamino waves his hand in a dismissive manner.

Bluff: 1d20 + 3 ⇒ (17) + 3 = 20

"Not really," he tries to avoid drawing attention to himself.

Secret Message (Bluff):
"I'll tell you later"

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

I love using that ability of that skill.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Professor Yamino scans the plants and detects no magic. However, something about the sudden growth reminds him of an old story he heard...

Yamino:
A renegade druid named Ghorus created a new form of plant life that could survive the blighted landscape of the Mana Wastes many centuries ago. This could be the fruits of his labor.

So you can visit the Carriage House and the Temple of Robori now. If I missed another location GM Alias mentioned please let me know.

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Yamino turns to the villager, "Thank you for telling us about High Priestess Zuri. We'll be sure to keep an eye out for her when we get to the temple."

He turns to the rest of the group, "Well, that sounds like as good a place to go next as any. Shall we?" he says as he begins to walk away.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

The temple or Robori is the largest building in Mercy. Wooden pews line the east and west side of the building, with a garden on the south. An enormous, twisted tree takes up the north side of the building. A pleasant walkway snakes around the tree up to the temple opening, which has no door. Animals made of twisted twigs adorn the branches, and vanilla orchids flourish in the shade.

You've never heard of Robori before. This diety must be local to the town of Mercy. Zuri is the high priestess.

DC 15 Knowledge (nature) or Survival check:
You notice the roots of the tree are afflicted with a blight,though the branches and trunk are not. The tree will not survive another decade at this rate.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

know religion: 1d20 + 5 ⇒ (10) + 5 = 15

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

If possible the ranger will take 10.

If not:

Surv: 1d20 + 6 ⇒ (8) + 6 = 14


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Geirahöð kneels down and inspects the tree's roots. Something's wrong with it. Read the spoiler, you can take 10

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

"Not good, not good! This tree has the rot. Maybe there is something under his roots?"

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

Goran focuses and holds out his hand searching for magical auras.detect nagic


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Goran doesn't notice anything magical under the tree, but Geirahöð suspects the tree may have been exposed to something toxic for several decades.

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"Do you believe that if the contaminant is removed that the tree might recover and pull through?"

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

That seems like a logical solution. Shall we try it? Any further ideas?


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

If the contamination were stopped, the tree could possibly recover over time.

As the party observes the tree and ponders what to do, one of the priestesses approach you.

"Welcome, strangers. My name is Zuri, the head priestess. I see you've taken a liking to the Great Robori. If you would like, I can share a brief prayer with you."

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"It seems your prayers should be focused on helping out this poor tree, but Allafaz will not refuse a blessing if you have one."

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

The shieldmaiden looks at the priestess, looking her up and down, before speaking."Can you tell me more about your faith? Please!"

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Bardic Knowledge (Nature): 1d20 + 5 ⇒ (11) + 5 = 16

Yamino listens to Zuri intently, always eager to learn more about the world.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

"Of course. The Great Robori is always willing to teach those who will listen." Zuri smiles and uses her fingers to create a tree-shaped outline as she recites a prayer.

"Wood of the tree speaks a whisper to thee.
The sun rises soon. To you, a boon.
Such is the will of Robori."

"Robori here protects the town of Mercy from all sorts of danger. He also protects our plants and makes them healthy." Zuri affectionately pats the trunk of the massive tree.

"My grandfather heard the words of Robori one day and explained it to the townsfolk. He was right, the spirit of Robori saved us from many disasters and yielded incredible crops for decade after decade. And so it shall forever."

Anymore conversation with Zuri, or maybe the Carriage House? Otherwise you can move on with the investigation.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

It seems as though the tree has absorbed a blight of some sort...is there a way to excise it without hurting Robori

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"We have not many such trees where I come from, I do not know to identify the problem, or to fix it."


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

"A blight? Let me see." You direct Zuri to look at the roots, and Geirahöð points out the rot on the trees roots. You notice the smell of dry hay, and so does Zuri. "Oh my. Please, come inside, let's continue there."

She hurries you quickly into a private room in the temple. She's a bit embarrassed and looks at a jar full of an orange oil. She opens the stopper, smells some of it and the scent of hay fills the room. "We use this oil to bless villagers in special ceremonies. We use this to draw out the blessings of Robori. I started this 20 years ago to help draw out Robori's power, but, if you say it's responsible for the rot..."

Zuri ponders for a moment before she brightens up almost immediately. "I was wary of you outsiders at first, but now I see you are blessed children of Robori!" She's quite thankful for your effort. "I will change the ceremony so we use sacred water instead. But for now, please don't tell anyone about the rot- they will think you are meddling with our affairs."

That's it with Zuri and the Temple. The carriage house, or move on?

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

He shoots, he scores!! Go team!

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Carriage house?

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

No brewery option was provided, so sure! Carriage house!


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Sheriff Molume's home has the largest garden in Mercy, and it houses several large wagons. There is also a small bell tower, presumably it rings to mark the start and end of the day.

There is a weapons locker inside the home, with a simple lock on it.
Disable Device DC 20 if you want to unlock it.

Sheriff Molume tends to the garden outside. "Having a good time in Mercy so far? I hope you're enjoying it."

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

"It is a quite town. Seems you have little problems from bandits or other pests?"

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

It has been an..interesting time so far....


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Sheriff Molume laughs. "No one bothers us up here. Besides you, Amenira was the last visitor we had. Well, besides the bats, anyway."

As the sun begins to approach the horizon and dusk settles, you hear the telltale screeches of bats as they fly over town. "They are always after our cashew crops. I can't blame them. We have some of the best cashew milk in the world, I'd say."

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

"Well it sounds like a good idea for dinner." The ranger continues."How bad of a nuisance are they?"

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"I know next to nothing of the natural world really. However, is it normal for bats to eat nuts? I had thought bats ate bugs and such?"


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

"I don't know too much about bats, even though they are everywhere. Maybe they eat the insects attracted to the cashews?" The sheriff ponders. "The bats aren't much of a problem..."

As he looks up, you see a swirling mass of bats fill the sky. A swirling collection of shadows appears along the wall of the carriage house, then fly towards the town square. You hear a low pitched, inhuman moan.

The doll you've been carrying mumbles. "Murder. That way!"

The Sheriff is clearly distracted by the swarms.

The guest house is between the carriage house and town square. The house has four torches which you can unfasten with a Move Action

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

"What in Gorums name is that."
Geirahöð dashes to the next Torch and takes it as a weapon!

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

"I am completely not sure, but we must look into it."

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4
Quote:
The guest house is between the carriage house and town square.

Is that the guest house we've been staying at?

"Do you think that is the same 'murder' you've been telling us about, Nira?" Yamino asks as he reaches for his scimitar. A look of mild panic sets in as he remembers that he doesn't have it right now.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Yup, that's the guest house you have been staying at.

The Sheriff bolts toward the town center, leaving you an opportunity to open the locker or return to the guest house. Geirahöð decides time is of the essence and simply detaches a torch from the home.

Nira looks back at Professor Yamino. "Yes...I think. We must go there."

Any prep before you get to the town center?

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

Yes, I will steel myself emotionally to witness something horrible and heinous!

Grand Lodge

M Human Bard 1 | HP 8/8 | Init: -2 AC: 14 T: 8 F: 14 | F: 0 R: 0 W: 4 | Knowledge (Arcana/ Dungeoneering/ Geography/ History/ Local): +9 Bardic: +5 Perception: +6 Spellcraft: +8 Magic Device: + 7 | Inspiration: 4/4 Bardic Performance: 7/7 Spells 1st: 4/4

Yamino gives Nira a nod and grabs a torch off the wall as well.

"Let's do this," he says with a sigh.

When the party gets close to the Town Square, he'll cast Comprehend Languages on himself.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

Goran grabs a torch and follows Geirahod

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

I too shall follow.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

The party stops by the guest house to grab some torches. Armed with what they can, they head towards the town square.

Screeches fill the air, accompanied by the sound of thousands of wings crashing through leaves and branches, and the occasional thud of something hitting the ground from a great height. The people of Mercy are out in the square, slinging rocks into the trees to frighten away the mass of bats attacking the town.

As the people in the square cry out in surprise, the shadows collect themselves into distinct forms. Nira sees a figure wearing a large cape and immediately hops off, lurching towards the caped figure. The small child and the shadowy figure run into the town square. The frightened townsfolk flee back to their homes.

DC 26 Perception:
Several scarves and belts lie scattered through the
square. But your keen eyes notice something strange about a black tarp covering
a market stall. It's some kind of creature.

DC 15 Knowledge(Dungeoneering) only if you made the perception check:

The tarp is actually a cloaker in disguise.

DC 15 Perform check or a DC 17 Sense Motive:
The noise and swirling
motion of the bats is no coincidence. It's more of a "performance" than
anything.

Nira whispers a single word as you enter the square: "Murder."

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

sense: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision

I can't make the Perception, so...

Sense Motive: 1d20 - 2 ⇒ (4) - 2 = 2

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Perc: 1d20 + 6 ⇒ (5) + 6 = 11
SM: 1d20 + 2 ⇒ (10) + 2 = 12

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