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This will be Geirahöð´s first Adventure, so she has no fancy items.

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I put my character sheet info up, but it seems to overlap with my stat line for posts on my profile. Does anyone know how to fix that?

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Put it in Spoilers ;-)

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I just tried that, but the text still overlaps when I open the spoiler. I've seen others where they have both side-by-side without spoilers and it shows fine.
Thanks for the idea, though!

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Put spells and bardic performance in a second spoiler!

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I think it's because "(Arcana/Dungeoneering/Geography/History/Local)" has no spaces, so when the page shows the text it expands the field to show it without breaking the line. Try to put a space before and/or after the slashes.

GM Alias |

I'm afraid we're not going to finish this scenario before the end of the Gameday. That's mostly my fault, as I've not been pushing us forward as much as I should have. That doesn't mean we can't finish off the scenario, though. We just won't have a chance at the Gameday boons.
I'm am very close to the end on a couple of other games, so I will be able to rededicate myself to this one in the days ahead.
Allafaz asked for a recap. Basically, you need to 1) figure out what happened to Amenira, and 2) unravel the mystery of Mercy (i.e. why they weren't wiped off the map in a recent mana storm. You've just about got #1 wrapped up, but haven't really made much progress on #2.

GM Alias |

So, let's keep the game going!
I've been instructed to report it, even though we didn't finish in time. I will go ahead a roll for boons. A 16 or 20 wins!
GM Alias: 1d20 ⇒ 15
Espada: 1d20 ⇒ 7
Goran: 1d20 ⇒ 3
Allafaz: 1d20 ⇒ 12
Yamino: 1d20 ⇒ 9
Geirahod: 1d20 ⇒ 17
Oh well. I really do want to get us moving, so let me know if you need a recap, or what.

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yes

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Oh well. I really do want to get us moving, so let me know if you need a recap, or what.
Yes, as requested, a recap please.
Everyone still in?
yep
Yes.
yes
Ok, so we're all set to get this baby going!

GM Alias |

Yes, let's get moving again.
To recap:
The PFS asked you to travel to the town of Mercy in the middle of the Mana Wastes to figure out their secret. They were recently hit by a violent mana storm, but suffered surprisingly little damage. In addition, you were to locate the investigator Amenira, a wizard-priest of Nethys, who went missing not long ago.
On the way in to town, you encountered a gnoll who had been warped and mutated by the twisted magics of the Mana Wastes. After defeating it, you discovered a cave that contained an altar to the dark god Azathoth, along with several small wooden dolls.
Upon approaching the town of Mercy, you were stopped by the town sheriff, Sheriff Molume, who confiscated your large weapons, and explained the town rules to you. Specifically, the curfew between 1 hour before sunset to 1 hour after sunrise. He escorted you to the guest house, where he explained you will be supplied with food, and how to send messages to him via the message box on the front of the house.
As for exploring Mercy, you were able to search the house that Amenira used to inhabit. Inside you found a listing of her notes with several 'unwritten' rules of the town, along with several unfinished dolls. You also discovered an animated doll of a girl named Nira. She gave a cryptic speech about murder and the town. She now accompanies the group in its travels.
You spent the first night in the guest house, choosing to observe the curfew. It's the next morning, and you've started wandering the town. You are near a typical dwelling.
Possible avenues of investigation include talking with random villagers, visiting the artisan's square, or visiting the Temple of Robori, the god of the village.

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Let us start with visiting the artisan´s square.

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"So, that is handled, shall we ask around to some of the villagers and see what they have to tell us?"
I will go with a "gather information" check...
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24

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let´s try to find a replacement gm

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Would be awesome!

GM chadius |

Yes, let's get moving again.
To recap:
The PFS asked you to travel to the town of Mercy in the middle of the Mana Wastes to figure out their secret. They were recently hit by a violent mana storm, but suffered surprisingly little damage. In addition, you were to locate the investigator Amenira, a wizard-priest of Nethys, who went missing not long ago.
On the way in to town, you encountered a gnoll who had been warped and mutated by the twisted magics of the Mana Wastes. After defeating it, you discovered a cave that contained an altar to the dark god Azathoth, along with several small wooden dolls.
Upon approaching the town of Mercy, you were stopped by the town sheriff, Sheriff Molume, who confiscated your large weapons, and explained the town rules to you. Specifically, the curfew between 1 hour before sunset to 1 hour after sunrise. He escorted you to the guest house, where he explained you will be supplied with food, and how to send messages to him via the message box on the front of the house.
As for exploring Mercy, you were able to search the house that Amenira used to inhabit. Inside you found a listing of her notes with several 'unwritten' rules of the town, along with several unfinished dolls. You also discovered an animated doll of a girl named Nira. She gave a cryptic speech about murder and the town. She now accompanies the group in its travels.
You spent the first night in the guest house, choosing to observe the curfew. It's the next morning, and you've started wandering the town. You are near a typical dwelling.
Possible avenues of investigation include talking with random villagers, visiting the artisan's square, or visiting the Temple of Robori, the god of the village.
You visited the Artisan's Square and witnessed a debate between the Carpenters and the Blacksmiths. You were able to break up the argument, but you also noticed the villagers hiding their children.
Does that sum up your progress so far?

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Nodnod ;-)

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I have an idea, but I'm not sure it could work:
Is it possible to use Mage Hand to either bust open the locker with a rock, or pry it open with a stick?
(i.e. is that a use for Mage Hand in general, not necessarily "Will it work in this case")