
![]() |

Iranar will five-foot step back from the ghoul that attacked him and fire off a beam of heavenly fire at him.
ranged touch: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 2 ⇒ (2) + 2 = 4

![]() |

I'm afraid you're paralyzed, Iranar.
The blinded ghoul continues to crouch defensively.
Veilwar, Milton, Velidor, and Elliot are up.
-Posted with Wayfinder

![]() |

Milton will 5' step north, to be flanking the yellow one. He will swing with his mace, power attacking, and activating bane.
+3 Cold Iron Heavy Mace Hit: 1d20 + 11 + 2 + 2 - 2 ⇒ (11) + 11 + 2 + 2 - 2 = 24
+3 Cold Iron Heavy Mace Hit: 1d20 + 11 + 2 + 2 - 2 ⇒ (14) + 11 + 2 + 2 - 2 = 27
+3 Cold Iron Heavy Mace Damage: 1d8 + 8 + 2 + 6 + 2d6 ⇒ (8) + 8 + 2 + 6 + (2, 2) = 28

![]() |

A fine mist of pureed ghoul splatters over Milton, Velidor, and Elliot.
-Posted with Wayfinder

![]() |

Milton opens his mouth and out emerges horrible guttural sounds mixed with spittle.
Abyssal is a great language for cussing, quite poetic in a very visceral fashion.

![]() |

The yellow is squished, so that attack will go against the blue. It won't be enough to kill it in any case.
-Posted with Wayfinder

![]() |

Since the ghoul Velidor knocked down was luckily fileted by persons unknown, Velidor takes a 5 ft step and shoots adamantine ammo at the blue ghoul before turning and shooting at the green one and then the one called Joktan if the green one falls...
Musket1+RS1+PBS+DA vs Blue Touch: 1d20 + 9 ⇒ (19) + 9 = 28
DMG RS1+DA+MT+PBS: 1d12 + 4 + 4 + 1 + 1 ⇒ (10) + 4 + 4 + 1 + 1 = 20
Musket1+RS2+PBS+DA vs Green Regular AC: 1d20 + 9 ⇒ (14) + 9 = 23
DMG RS2++DA+MT+PBS: 1d12 + 4 + 4 + 1 + 1 ⇒ (6) + 4 + 4 + 1 + 1 = 16
Musket2+PBS vs Green Regular AC or Joktan: 1d20 + 8 ⇒ (20) + 8 = 28
DMG2+PBS+MT: 1d12 + 1 + 4 ⇒ (11) + 1 + 4 = 16
Musket2+Possible Crit: 1d20 + 8 ⇒ (20) + 8 = 28
DMG2+PBS+MT: 3d12 + 3 + 12 ⇒ (1, 12, 10) + 3 + 12 = 38
if confirmed he gets a grit point back

![]() |

And with three shots, Velidor ends the 'lives' of the two remaining ghouls.
The rest of you notice a rumbling, growing gradually in volume, and a faint shaking of the floor. Could it be an earthquake?
Joktan laughs, "Your doom comes, Pathfinders!"
I will post Joktan's action when I get home tonight.
-Posted with Wayfinder

![]() |

Joktan raises one squirming hand and a bolt of lightning flies from his fingertips, rushing across the room to strike Velidor and Elliot. 14 Electrical damage, DC 17 Reflex save to halve.
Note that Joktan has Displacement up. Any attacks are made with a 50% miss chance, as if he had total concealment. Unlike actual concealment, this doesn't prevent him from being targeted by attacks or a spell. Additionally, he is NOT undead (he's technically a vermin) so anything targeted to undead such as Bane will not function. All PCs are up, except for Iranar who is still paralyzed.
Paralysis: 1d4 + 1 ⇒ (3) + 1 = 4
Lightning Bolt: 6d6 ⇒ (3, 1, 1, 3, 3, 3) = 14
J: 41 I: 3

![]() |

REF: 1d20 + 12 ⇒ (14) + 12 = 26
Velidor takes a 5 ft step closer to the vermin-man and shoots again...
Musket1+RS1+PBS+DA: 1d20 + 9 ⇒ (17) + 9 = 26
DMG RS1+DA+MT+PBS: 1d12 + 4 + 4 + 1 + 1 ⇒ (10) + 4 + 4 + 1 + 1 = 20
Musket1+RS2+PBS+DA: 1d20 + 9 ⇒ (6) + 9 = 15
DMG RS2+DA+MT+PBS: 1d12 + 4 + 1 + 4 + 1 ⇒ (9) + 4 + 1 + 4 + 1 = 19
Musket2+PBS: 1d20 + 8 ⇒ (19) + 8 = 27
DMG2+PDS+MT: 1d12 + 1 + 4 ⇒ (1) + 1 + 4 = 6
adamantine bullets
takes 7 electrical damage

![]() |

Miss chance, high is good: 2d100 ⇒ (41, 64) = 105
Velidor's first shot goes right though Joktan's chest -- or rather, appears to -- without doing any damage. The gunslinger tries to correct for this, and thinks his next shot at least grazed the creature.
Please roll your miss chances.
-Posted with Wayfinder

![]() |

apologies, in my haste i missed that part in your above post.
Miss chance bullet 1, high is good: 1d100 ⇒ 72
Miss chance bullet 2, high is good: 1d100 ⇒ 91
Miss chance bullet 3, high is good: 1d100 ⇒ 95

![]() |

Well, I already rolled miss chances for the two that hit his AC, so we'll go with those. Just make sure to roll for any in the future -- if he survives another round, that is.

![]() |

Lamare casts dispel magic on joktan.
dispel magic: 1d20 + 6 ⇒ (20) + 6 = 26
"What have done Joktan? Return to absalom with us. You know that the society is open minded for those things."
-Posted with Wayfinder

![]() |

This is my action, assuming that the concealment was removed:
Milton will drop his mace, draw his bow, use a swift action to make the bow bane(vermin) and fire at Mr. Worms, and then look at Lamare, "some more luck would be appreciated sir."
MW Composite Longbow Hit: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
MW Composite Longbow Hit: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
MW Composite Longbow Damage: 1d8 + 4 + 2 + 2d6 ⇒ (2) + 4 + 2 + (5, 1) = 14
If the concealment wasn't removed, then Milton will:
Look at Lamare, "some more luck would be appreciated sir." Cast a spell, and move forward 20' due East.

![]() |

Lamare casts his spell, and Joktan's body stops appearing to jump around at random. "What have you done?!" he shouts. "No matter! You will perish, just as the Society will perish, when the Great Worm arrives!"
Milton fires two arrows, but both are deflected by the foe's magic armor.
-Posted with Wayfinder

![]() |

Yes it did. He has multiple protective spells up.
-Posted with Wayfinder

![]() |

That was preditable. But the most useful is gone and still have luck to give...
-Posted with Wayfinder

![]() |

"Fools!" Joktan mutters and casts another spell.
His body resumes the appearance of jumping around randomly within a short radius, as it did before.
Meanwhile, the rumbling seems to be growing still louder.
Everyone's up. Please roll miss chances with your attacks, unless they are less than 20 vs. normal AC or less than 17 vs. touch AC.

![]() |

"touch of.." Lamare looks at Iranar.
"I hope, you will refund me you too."
He draws his second and last scroll of remove paralysis cast it at iranar.
-Posted with Wayfinder

![]() |

Velidor takes a 5 ft step to get closer and uses his clustered shot training to get through the foes DR...using reg ammo
Musket1+RS1+PBS+DA: 1d20 + 9 ⇒ (3) + 9 = 12 miss
DMG RS1+DA+MT+PBS: 1d12 + 4 + 4 + 1 + 1 ⇒ (4) + 4 + 4 + 1 + 1 = 14
Musket1+RS2+PBS+DA: 1d20 + 9 ⇒ (8) + 9 = 17 miss
DMG RS2+DA+MT+PBS: 1d12 + 4 + 1 + 4 + 1 ⇒ (12) + 4 + 1 + 4 + 1 = 22
Musket2+PBS: 1d20 + 8 ⇒ (12) + 8 = 20 hit
DMG2+PDS+MT: 1d12 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Miss, high is good: 1d100 ⇒ 23

![]() |

No more luck for me eh?
Milton will cast dispel magic on the wormy dude. Going for the displacement effect.
Caster Level Check: 1d20 + 7 ⇒ (17) + 7 = 24
I will pick up my mace, and then 5' step due east.

![]() |

Well, that works, since the caster level of the spell is only 6.
"This back-and-forth dueling with spells shall soon be meaningless!"

![]() |

Able to move once again, Iranar snarls at the horrible creature that the former Pathfinder has become. "You will be destroyed."
He fires off another Intensified burst of radiance spell at the walking wormpile.
holy light damage: 9d4 ⇒ (2, 2, 4, 3, 3, 2, 4, 2, 1) = 23
DC 18 Reflex save or blinded for rounds: 1d4 ⇒ 1, if he makes it, he still takes the damage and is instead dazzled.

![]() |

Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
The burst causes many of Joktan's wriggling worms to shrivel, but he still stands.

![]() |

Elliot releases the bolt and immediately loads a new one.
Crossbow: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 ⇒ 3
Miss chance, high is good: 1d100 ⇒ 1
Blind fight?, high is good: 1d100 ⇒ 8
o.O

![]() |

Displacement has been dispelled, so miss chance no longer applies.
Elliot's crossbow bolt hits, but doesn't seem to do any actual damage as it passes through the mass of worms.
"Enough of this!" Joktan shouts. "The Worm comes! You do not want to be here when it arrives!"
He isn't taking an action at the moment. You're all up.

![]() |

Elliot stares at the mass of vermins. He can't believe that the bolt just went through the creature. "Erm, that's weird. I do have seven bottles of Alchemist's fire. Do you think that's going to work?"

![]() |

Musket1+RS1+PBS+DA: 1d20 + 9 ⇒ (20) + 9 = 29
DMG RS1+DA+MT+PBS: 1d12 + 4 + 4 + 1 + 1 ⇒ (1) + 4 + 4 + 1 + 1 = 11
Musket1+RS2+PBS+DA: 1d20 + 9 ⇒ (10) + 9 = 19
DMG RS2+DA+MT+PBS: 1d12 + 4 + 1 + 4 + 1 ⇒ (5) + 4 + 1 + 4 + 1 = 15
Musket2+PBS: 1d20 + 8 ⇒ (10) + 8 = 18
DMG2+PDS+MT: 1d12 + 1 + 4 ⇒ (9) + 1 + 4 = 14
possible critical shot #1
Musket1+RS1+PBS+DA: 1d20 + 9 ⇒ (18) + 9 = 27
DMG RS1+DA+MT+PBS: 3d12 + 12 + 12 + 3 + 3 ⇒ (6, 9, 1) + 12 + 12 + 3 + 3 = 46
Velidor takes a 5 ft step closer to his target and once again uses clustered shot with regular ammo to get by the worm mans defenses...

![]() |

Velidor gets a pinpoint shot that would have gone right through Joktan's brain... if he still had one. A headshot doesn't seem to have any more effect than a normal hit on this creature.
Worms that walk are similar to swarms in certain ways and are immune to critical hits.
-Posted with Wayfinder

![]() |

but clustered shot still applies?

![]() |

Well, are these resolving against regular AC or touch?
-Posted with Wayfinder