Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9
Gender
Male
Size
Small
Age
51
Deity
Lao Shu Po
Location
Shenmen
Languages
Common, Wayang, Aklo
Strength
12
Dexterity
18
Constitution
14
Intelligence
10
Wisdom
9
Charisma
14
About -Veilwar-
Veilwar
Male Wayang Ninja 5
N Small humanoid (wayang)
Init +4; Senses Perception +9, Darkvision 60 ft
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Defense
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AC 21, touch 17, flat-footed 15(+4 armor, +4 Dex, +1 size, +1 dodge); +4 vs aoo
hp 32 (5d8+10+2)
Fort +4, Ref +9, Will +2; +2 vs spells of the shadow subschool.
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Offense
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Speed 20 ft. Melee mithral sai +9(+3 BAB, +1 size, +1 mwk, +4 Dex) (1d4+1, x2, B)+2 CMB to disarm, +1 to damage when flanking
Masterwork cold iron kama +9(+3 BAB, +1 size, +1 mwk, +4 Dex)(1d6+1, x2, S) +1 to damage when flanking
Ranged +1 shortbow +9(+3 BAB, +1 size, +1 magic weapon, +4 Dex)(1d4+1, x3, 60 ft)
Special Attack Sneak Attack +3d6
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Statistics
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Str 12, Dex 18, Con 14, Int 10, Wis 8, Cha 14 Base Atk +3; CMB +3; CMD 17
Feats Dodge, Mobility, Weapon Finesse, Combat Reflexes
Traits Dirty Fighter, Indomitable Faith
Skills Acrobatics +10(+3 rank, +3 CS, +4 Dex), Appraise +4(+1 rank, +3 CS, +0 Int), Bluff +6(+1 rank, +3 CS, +2 Cha), Climb +5(+1 rank, +3 CS, +1 Str), Diplomacy +6(+1 rank, +3 CS, +2 Cha), Disable Device +14(+5 ranks, +3 CS, +4 Dex, +2 mwk tt), Disguise +7(+1 rank, +3 CS, +2 Cha, +1 nt), Escape Artist +12(+5 rank, +3 CS, +4 Dex), Intimidate +6 (+1 rank, +3 CS, +2 Cha), K(local) +4(+1 rank, +3 CS, +0 Int), K(nobility) +4(+1 rank, +3 CS, +0 Int), Linguistics +4(+1 rank, +3 CS, +0 Int), Perception +9(+5 rank, +3 CS, -1 Wis, +2 racial), Perform(dance) +7(+2 ranks, +3 CS, +2 Cha), Sense Motive +4(+2 rank, +3 CS, -1 Wis), Sleight of Hand +8(+1 rank, +3 CS, +4 Dex), Stealth +18(+5 ranks, +3 CS, +4 Dex, +4 size, +2 racial), Survival +0(+1 rank, -1 Wis), Swim +5(+1 rank, +3 CS, +1 Str), Use Magic Device +9(+4 rank, +3 CS, +2 Cha) Languages Common, Wayang, Aklo
SQ Dissolution’s Child, Light and Dark, Poison Use, Ki Pool 4/day, No Trace +1, Shadow Clone, Uncanny Dodge
Combat Gear acid, alchemist’s fire, 5 holy water, liquid ice, potion of cure light wounds, wand of inflict moderate wounds(12 charges) Other Gear mithral chain shirt, mithral sai, cold iron kama, +1 shortbow, 20 arrows, pickpocket’s outfit, masterwork backpack, belt pouch, silk rope (50 ft), masterwork thieve’s tools, cloak of resistance +1, bracers of armor +1, 5948 g
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Special Qualities
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Light and Dark (Su) Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Dissolution's Child Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability.
No Trace (Ex) At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.
Shadow Clone (Su) The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point.