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Stepping deftly forward, Archibald wields his quarterstaff against the monster.
attack 1: 1d20 + 7 ⇒ (6) + 7 = 13
damage 1: 2d6 + 6 ⇒ (6, 3) + 6 = 15
attack 2: 1d20 + 7 ⇒ (1) + 7 = 8
damage 2: 2d6 + 4 ⇒ (3, 5) + 4 = 12

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Thanar hopes that this next blast of acid will work better. I points at the creature and a bolt of sickly green shoots from his fingers and unerringly hits the creature.
Thanar cast magic missile changing the descriptor from force to acid, Damage: 1d4 + 1 ⇒ (1) + 1 = 2

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Swift Action: Arcane Strike, Move to Attack
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Kassandra rushes forward and leveraging the her spin off the table to strike the horrid creature
Aye!

GM Beman |

Thanar and Kassandra dish out some decent damage on the beast as it flies in and closes in on Dasiji (Flying low enough for Kassandra, Leil and Archibald to take AoOs] and puckers up to give him a sloppy and disgusting kiss.
1d20 + 5 ⇒ (15) + 5 = 20
Dasiji's Fort: 1d20 + 5 ⇒ (6) + 5 = 11
If the series of AoOs kills the Vargouille the kiss never happens. If the Vargouille survives we move to the next round.
Round 4
Archibald
Eldak
Cassandra
Leil
Dasiji - paralyzed
Thanar
Vargouille 2 (9/19hp - AC 15/12/14)

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Leil stabs at the creature as it flies by.
dice rolls do not include +1 from Kassandra if still in play
Rapier: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

GM Beman |

Lips snarled the Vargouille flies toward the nearest humanoid victim of its shriek, inviting well timed blows from Leil and Archibald along the way. Working together they reduce the grotesque creature to a small mound of bloody flesh. As Spike and Dasiji regain their movement the group searches the room; aside from the wooden masks (which may have some value to a collector) there is nothing of note in the room.
A scraping noise and a low, maniacal giggle can be heard from the lower eastern room.

GM Beman |

Public Restrooms
These public restrooms seem to be for the use of visiting clientele. Several stalls are here and a huge cesspool below collects the offal. Mad laughter echoes in this cramped stone chamber. The stench of sewage battles the cold of the mist, but through the haze can be seen smears of blood across the floor, walls, and ceiling, as well as the doors of several stalls. An ape dressed in the tattered and torn uniform of a night watchman wallows here taunting a tiny snake with human body parts.

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Thanar takes a deep breath. "Ahhh Smells like home! You know I used to work in the sewers; there's nothing like the smell of fresh sewage."
"Oi hey boy!" Thanar says to the ape, "Are you one of the people that was transformed?"

GM Beman |

At the sound of the intruders entering the ape rises and beats his chest in a menacing if slightly melodramatic fashion.
Round 1
Archibald
Leil
Eldak
Ape
Snake
Kassandra
Thanar
Dasiji
Snake: 1d20 + 3 ⇒ (9) + 3 = 12
Ape: 1d20 + 6 ⇒ (7) + 6 = 13
Archibald: 1d20 + 8 ⇒ (20) + 8 = 28
Dasiji: 1d20 + 2 ⇒ (3) + 2 = 5
Eldak: 1d20 + 4 ⇒ (15) + 4 = 19
Kassandra: 1d20 + 4 ⇒ (4) + 4 = 8
Leil: 1d20 + 2 ⇒ (18) + 2 = 20
Thanar: 1d20 + 2 ⇒ (4) + 2 = 6

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Kassandra begins to sing a Loud hymn to Sarenrae, increasing everyone's competency in battle and moves into the room.
Only Thanar and Dasiji get a +1 Competency bonus to attack, damage rolls, and fear effects this round. She then moves 30 feet.

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Easy now friends, lets take this man with minimal bodily harm.
Praying again to Iomidae, Archibald's staff gains stoutness and thickens with Shillelagh. He then moves straight in towards the Ape and Snake.

GM Beman |

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Seeming to forget his own words, Archibald lets loose a flurry at the ape-man.
attack 1: 1d20 + 5 ⇒ (5) + 5 = 10
damage 1: 2d6 + 5 ⇒ (2, 2) + 5 = 9
attack 2: 1d20 + 5 ⇒ (9) + 5 = 14
damage 2: 2d6 + 3 ⇒ (6, 3) + 3 = 12

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Leil quickly scans the ape’s wounds.
If he doesn’t seem nearly unconscious…
She stabs him in the leg with her rapier.
Rapier: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 1 ⇒ (6) + 1 = 7

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Eldak moves to the beast and attacks it with his chain. He attempts to have Spike do the same (if an Handle Animal roll is required here...)
Handle Animal: 1d20 + 5 ⇒ (6) + 5 = 11
AttackE: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
AttackS: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

GM Beman |

5. Storage
This simple room of unadorned stone is piled floor to ceiling with boxes and crates, allowing room for only a few small corridors between these towers of dusty, mothballed exhibits.
Nothing of note here...the final encounter awaits you in room 7. I'll give you until Monday morning to buff up!

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Final encounter? That was fast! I have no buffs to do, so I will check in here and there, but I guess I will "see" you guys Monday! Tomorrow I gotta spend most of the day working on my wife's car anyway lol

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Leaning down next to the guard Archibald immediately tries to stabilize him.
Take 10 on heal for a 12
Let's get him back on his feet and out of here. This is no place to be left alone.
Placing his hands on the guards wounds, Archibald attempts to bring the man back to consciousness.
CLW: 1d8 + 2 ⇒ (6) + 2 = 8
Then assuming the man makes it out ok, Archibald will cast Shillelagh and Protection from Evil on himself before entering the final room.

GM Beman |

A long hallway leads to this grand hall, wherein the Blakros Museum shows off its finest collections. Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area. At the center of this sprawling chamber, a miniature replica of a traditional Mwangi ziggurat rises out of the mist to a height of nearly twenty feet. At the top of the ziggurat, a rail-thin elven gentleman is strapped to an altar, his bare chest painted with strange sigils and monkey paw-shaped blots of paint.
The Tik Taan hold court here, served by a band of savage primates (escaped from all over Absalom) snarling, spitting, and cavorting madly about the ziggurat. Nearly 20 apes, baboons, and other monkeys revel here, but a terrifying howl shatters the revelry shortly after you enter the room and the primates scatter into the mists, making way for their champion, a large ape named Da’Tunga.
PCs are up and may act in any order.
Round 1
Archibald
Eldak
Dasiji
Cassandra
Leil
Thanar
Da'Tunga
Archibald: 1d20 + 8 ⇒ (16) + 8 = 24
Dasiji: 1d20 + 2 ⇒ (13) + 2 = 15
Eldak: 1d20 + 4 ⇒ (18) + 4 = 22
Cassandra: 1d20 + 4 ⇒ (10) + 4 = 14
Leil: 1d20 + 2 ⇒ (2) + 2 = 4
Thanar: 1d20 + 2 ⇒ (2) + 2 = 4
Da'Tunga: 1d20 + 2 ⇒ (2) + 2 = 4
[dice=???]1d20

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Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Eldak spots the idol and will point it out the rest of his group.
"Over there! An idol floats around the room! he yells, pointing at the object. Brandishing his chain, he looks toward the large apre, Da'Tunga. "Come on Spike, that one looks like a good challenge!"
Spike and Eldak move adjacent to Da'Tunga and attack him.
AttackE: 1d20 + 4 ⇒ (12) + 4 = 16
DamageE: 2d4 + 4 ⇒ (4, 3) + 4 = 11
AttackS: 1d20 + 4 ⇒ (17) + 4 = 21
DamageS: 1d8 + 2 ⇒ (7) + 2 = 9

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Perception: 1d20 - 1 ⇒ (18) - 1 = 17
Thanar sees the floating idol a looses a bolt of acid at it.
Magic Missile with the energy type switched to acid.
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

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Knowledge: 1d20 + 7 ⇒ (13) + 7 = 20 +1 more on arcana and local
Leil studies the idol to see if she recognizes anything about it, then tries to stab it.
Rapier: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

GM Beman |

Leil has never seen such a thing has this floating idol before, but she is able to piece together that it is the cause of the curse and, despite its size, poses a danger as long as it is alive. She slashes futility at the thing with her rapier, but it just bobs and weaves in the air. Could it possibly be laughing at her?
Dasiji and Kassandra also try to take down the idol, with Kassandra connecting for minimal damage.
Kassandra Crossbow: 1d20 ⇒ 17, Damage: 1d8 ⇒ 1
Dasiji Guisarme: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
The idol begins to float up above the PC's heads and begins casting a spell. Leil, Archibald and Dasiji may make Attacks of Opportunity.
Dasiji's AoO: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10

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Eldak drops his chain, pulls out a throwing axe, and chucks it at the idol. 'I hate when things fly away from me..."
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

GM Beman |

As the idol is destroyed by the onslaught the gathered primates try to flee the museum in sudden confusion. The mists infesting the museum vanish as well, and everyone under their control is freed.
"Ahm...thanks for that." the Elven man calls down from atop the ziggurat. "May I ask one more favor? Could you maybe, I don't know, cut me down or something?"
Nigel is incredibly grateful for his rescue and gives awards you with a rare weapon from his own personal collection to express his gratitude. The weapon is an incredibly ancient Mwangi spear that Chelish explorers found near the colony of Sargava during the reign of the expansionist Chelish prince, Haliad I.
With the curse of the Tik Taan ended, the Blakros Museum returns to business as usual (after some clean up). More importantly, the eternally grateful Nigel now makes all of the Blakros Museum's vast collection available to the Society for study and considers re-petitioning membership.
The end...