[PFS - PbP Game Day 2] #4-18: The Veteran's Vault (Inactive)

Game Master StephNyan


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Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko readies another arrow to launch at the blob.
"Hold still you ugly thing."

Release arrow: 1d20 + 4 ⇒ (12) + 4 = 16
Dmg: 1d6 ⇒ 4

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Vitarri seeing two people down stops him from charging the beast before him. He growls as he pull's back, completely ignoring Dagnobar as he was more concerned with those bleeding on the ground. Besides he wasn't the jumping type. He pulls forth his chain, revealing his symbol of Gorum before channeling his lords might to aid his fellows.

Channel Energy: 1d6 ⇒ 6

Despite the warmth from the healing energy that the channeled energy gives it is followed by a stab of pain before it dissipates. "Come Here! You will taste my steel yet you ugly filth!" He shouts as he smiles at the tentacled horror at the end of the sewer channel as he drops his holy symbol and spins Oathkeeper in a well practiced manner.

MA: 5ft step back.

MAP

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander lowers his crossbow and begins to cast summon monster. Full Round Action


Guys, sorry for a total mess up. I thought Togg would fight to the death, but she should've retreated when she had 10 HP left. This means everything after this post didn't happen.

Dagnobar tactically retreats into the alley to give the archers a clear shot at Togg. Rabbai also retreats, sad it had to come to a fight.

Seeing some of his companions retreat, Misarru figures he should take the initiative and attack. He leaps forward and inflicts a nasty wound on Togg.

Vitarri moves forward, eager to finally have something to do. He's still out of Togg's reach though.

Biting back a curse, Aeilín strikes at Togg with all her might. Her greatsword sinks deep into Togg's round body. Togg yelps and flees into the western sewer tunnel.

Combat ends.

Correct Map

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Huzzah!

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

Cool! Rabbai will be glad we didn't slaughter her :)
What happens now? back to initiative-free movement?

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

So no one was injured then right? Lol!

Vitarri harrumphs in annoyance as the tentacled nuisance runs off like a coward. "That was all? How disappointing."


Vitarri's channel would've brought Misarru back to consciousness, and I had already rolled Togg's new attacks on Misarru. Misarru would've died, permanently. Also the channel would've healed Togg, who's also a living creature. I truly am glad all of this didn't happen >.<

@Rabbai: Combat's over, and outside of combat everything's initiative-free :)

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

I feel less guilty now :)
We will have to watch our backs if she had an arrangement with any other inhabitants from down here she will surely tell the we are here.

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander will check the directions. Which way should we turn at the end of the passage?

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Wiping Togg's blood from her blade, Aeilín shoots an irritated look at Xander.

"That wasn't the best of strategic decisions. Next time you want to try to get us all killed, maybe you can be up front, eh?"

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

I hadn't considered the strategic benefits of letting the opponent attack first but if you would like we can try that next time and see how it goes.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

"Says the guy at the back of the pack. I won't warn you again."

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

That is probably for the best I wouldn't listen anyway.


After discussing strategic decisions for some time the party decides to move on. Inspecting both sewer tunnels leads the party to think they should go east. The fact Togg went west also has its influence on the decision.

Large Rat Statue

The tunnel terminates in a small shrine centered around a large statue of a rat, around which handfuls of baubles and trinkets lie as if left as offerings. Nearly every brick bears some type of scratch marks, many having the appearance of writing without actually forming coherent letters. About one foot above the walkway, a large pipe emerges from the southern wall.

New Map I placed you in a somewhat random order. Feel free to adjust your position.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru walks slowly up to the big statue, looking all the way at the ground to check for any signs or traps.

Take 10 for 16, 17 vs traps

He then inspects the statue and the writings a bit more closely as the others look on.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23 +1 vs traps

Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko will have crossed (jumped...) over to the other side.
Map

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar will look along the walls and the rat sculpture, especially for hidden doorways.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18 Perhaps add +2 for unusual stonework?


Nothing new is revealed by Misarru and Dagnobar their inspections.

A rumbling noise comes from the large pipe in the south wall. Some time later voices can be heard as well, though very soft.

Perception DC 15:
"I think it's gone," a female voice whispers.

A male voice replies: "Then move. It might come back."

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Stealth: 1d20 + 3 ⇒ (11) + 3 = 14

Hefting her blade, Aeilín quietly steps closer to the pipe. She holds up a halting gesture to any overzealous archers in her group, and waits.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Vitarri arcs an eyebrow at the earlier discussion, shrugging his shoulders before he settled the flatside of his greatblade across his shoulder.

When they finally got moving he could hear small voices up ahead. He steps up behind Aeilin and whispers. "Should we knock?" Moving his greatblade to emphasize.

map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Overzealous archers? :)

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander moves forward to examine the writing and the statue.
Linguistics: 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge (Arcana): 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Hearing the voices Xander reloads his cross bow and waits.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

I forgot my map link. Adjusted Vitarri, too, if that's okay.


A woman crawls out of the pipe and looks warily at the pathfinders in the tunnel. "Pellius, there are othe..."

Before the woman can finish her sentence a man, probably Pellius, crawls out of the pipe and knocks her aside. "Oh, sorry! I didn't see..."

The man stops mid-sentence and eyes the pathfinders with anxiety. "Stay behind me, Marixite..."

Updated Map

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Moving directly across from them, Dagnobar puts his fist into his open hand and then bows to Pellius and Marixite. After seeing my wonderful diplomacy roll, I have edited my speech for better roleplay purposes.

"Hail great sewer crawlers! I am Dagnobar. You are Pellius and Marixite." Dagnobar suddenly sneezes right into their face. "Ahh, excuse me, spicy alley cat sandwich always does that to me. Anyway, you are also greatly outnumbered and outmatched, but I want to emphasize you are not in immediate danger. Except for, the walking garbage disposal that likes to eat people, and the fact that there are people with really big swords next to you, and as one of my comrades says, overzealous archers. I'd say you're in great shape. Perhaps you should just stay all still like and talk." Dagnobar coughs for a second, hacks up something, and spits a bit of fur into the sewer. "Excuse me, spicy alley cat must have still had some fur on it."

Diplomacy: 1d20 - 1 ⇒ (3) - 1 = 2

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

This dwarf is quite the case.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru looks up from his investigation of the statue and watches the pair that emerged from the sewer pipe.

"I'm guessing you met that large tentacled thing the same way we have? Can't say I fault you for hiding from it, but you could have opted for a cleaner hideout."

The red tiefling grins and flciks his dagger in his hand as he talks.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Dagnobar - awesome.

Aeilín stands silently, watching the newcomers for signs of trouble from them, or close behind.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Vitarri stands behind Aeilin, towering over most of the group and looking perpetually bored as the conversation continues.

I actually love the rping. :)


"We don't want trouble, we don't!" Marixite exclaims, and tries to hide from Dagnobar by keeping Pellius in front of her.

"What are you..." Pellius shakes Marixite off of his shoulders and holds his hands up in the air, "We're just traveling through these sewers, that's all! Okay, that sounds weird... We have to traverse these sewers for a job, that's all. Then this big tentacle thing came and we hid inside this pipe. Except that's where we came from, and we need to go west."

Marixite nods in agreement. "Could you please let us pass, please?!"

The couple seems very much on edge, and eager to get away from the party.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Although tempted to be diplomatic, Dagnobar decides to keep his mouth shut this time.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Easing her posture, Aeilín attempts to soothe the panicked urban spelunkers.

"We're not here to hamper you, friend. If you are determined to traverse these sewers, alone and ill-equipped, I'm of no mind to stop you from your quest. We are, it seems, the least of your worries."

Diplomacy: 1d20 - 1 ⇒ (19) - 1 = 18

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

"We too are in this sewer for a reason. Perhaps you'd like to explain yourself to us before you go? You know wounded monsters and all tend to lash out and kill you if you're unprepared, perhaps with our help you could reach your destination hmm?"

Diplomacy: 1d20 - 2 ⇒ (20) - 2 = 18

Misarru seems to have shifted his knife-flicking skills with a simple cleaning of his fingernails instead, though he uses the knife for it.


"We deliver goods," Pellius says, "for the Cerulean Society. We're traffickers."

"Please let us pass," Marixite begs, "we just want to get out before it comes back and tries to eat us again! We don't need any further help!"

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

"And what is this 'it' you speak of?"

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"Maybe they're referring to Togg.", Muchiko looks back at the shivering duo.

"You're smugglers? What are you doing here?"

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Has Xander heard of local traffickers/smuggling organizations using these sewers? It seems like a dangerous route for them to take.
Knowledge(Local): 1d20 + 9 ⇒ (12) + 9 = 21

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru looks suspiciously at the pair, his past experiences have given him a perhaps unhealthy suspicion at times to notice any falsehoods being told.

Sense motive: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar listens to their story carefully, despite his stomach rolling from the spicy alley cat sandwich.

Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24


"This 'it' I talk of continued to refer to itself as 'Togg', and we could barely escape it," answer Marixite.

Pellius turns to Muchiko. "Already told you, didn't I?!" he snaps, "Just moving from east to west, delivering goods. As for why we do it through the sewers instead of above the ground, go figure."

Missaru & Dagnobar:
The traffickers sound like they're telling the truth.

Perception DC 20:
Something small and swift comes out of the sewer pipe behind the traffickers. As quick and quiet as a shadow it moves behind the rat statue.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

"Togg. Of course." Unsure whether the name was gleaned from Muchiko's clue, Aeilín shrugs slightly, suspicious, but seeing no reason to dally with these two. "We are not here for them, and they don't want help. I see no cause to waste more time on them."

Where do the directions lead, now?

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Wonder where Togg went..

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Misarru leans against the wall and shrugs as they tell their story.

"I can understand them, most smugglers don't want to be seen. Though I'd rather be safe than take these kinds of risks. Hope you know a lot about these sewers, that could save your life."

He then sheaths his dagger and looks at them.
"Could you perhaps tell us something about what you know about these sewers. We're newcomers if you hadn't guessed and some details may save our lives."

Diplomacy: 1d20 - 2 ⇒ (15) - 2 = 13

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Rabbai's swift eye is caught by some movement. He hushes everyone and throws one arm out in the direction of the rat statue.

"What was that? Something small and dark just darted behind the statue. Misarru, can you check it out?"
Swim: 1d20 + 5 ⇒ (1) + 5 = 6
He hops into the channel in an attempt to get an angle on the statue, but slips on something on the bottom of the tunnel under the water.

--updated map--

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

"Saw something? Slipped behind the statue? Okay I'll go take a look, at least it can't be a second Togg."

Misarru peeks behind the statue and tries to see what kind of creature is behind it.


The eyes of the rat's statue suddenly glow a soft red. "Ich werde Sie, stinkende Schweine!"

Undercommon:
"I will get you, smelly swines!"

Behind the statue sits a small bat-eared creature with a mouth full of needle-like teeth and glowing, orange eyes. It's quite obvious the creature's doing the screaming, though Marixite and Pellius don't seem to realize this.

"You did this!" Pellius shouts. He points at Misarru, who's standing closest to the statue. "You woke up the statue, we're doomed now!"

Can't update the map where I am now. I will post it tomorrow.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Intimidate: 1d20 + 4 ⇒ (11) + 4 = 15
"CALM down kid. Statues don't talk, superstition."

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru grins and almost laughs out loud were it not for the sharp teeth the thing he sees has.

"It's just a small critter that does the talking. Must be some sort of lever or something for that red glow. I would be more scared of Togg than this thing, our smuggling friends have daring though scared and fooled so easily."

Misarru waits for a moment to see how the creature reacts before making any attempt to grab it.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar contemplates why the creature is talking behind the statue. Probably works to scare folks, obviously. Might be an intelligent creature.

Sense Motive of bat-eared creature: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 8 ⇒ (7) + 8 = 15

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