Palaveen

Misarru's page

191 posts. Organized Play character for Rocan.


Full Name

Misarru 'Nigthcowl'

Race

Tiefling

Classes/Levels

Rogue/1

Gender

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet

Age

21

Special Abilities

Darkvision,

Alignment

CN

Location

Absalom

Languages

Common, Elven, Infernal, Abyssal

Strength 14
Dexterity 18
Constitution 10
Intelligence 13
Wisdom 14
Charisma 7

About Misarru

PFS number:123705-1

Misarru ‘Nightcowl’:

Misarru
Male Tiefling Rogue 2
CN Medium Outsider (Native)
Faction: The Exchange
Init +4; Senses: Perception +6, +7 vs Traps, Darkvision

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DEFENSE
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AC 17, touch 14, flat-footed 13. . (+4 Dex, +3 Armor)
HP 15 (8+1d8+2)
Fort +0, Ref +7, Will +2, Resistances (Cold 5, Electricity 5, Fire 5)

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OFFENSE
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Speed 20 ft. (Medium armor), Climb 20 feet
Melee: Bite +5 (1d6+2, x2)
Rapier +5 (1d6+2, 18-20x2)
Dagger +5 (1d6+2, 19-20x2)
Ranged: Shortbow +5 (1d6, x3) (60 ft) (40 arrows)
Dagger +5 (1d4+2, 19-20x2) (10ft)
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STATISTICS
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Str 14, Dex 18(16+2), Con 10, Int 13(11+2), Wis 14, Cha 7(9-2)
Base Atk +1; CMB +3; CMD 17 (10 +2 Str +4 Dex +1 BAB)
Feats: Weapon Finesse, Two-Weapon Fighting
Traits: Group Fighter; You gain a +1 trait bonus on attacks made while flanking an opponent.
Blade of the Society; You gain a +1 trait bonus to damage rolls from sneak attacks.
Skills: Acrobatics 1 rank (+8,+7 in armor), Climb 1 rank (+6, +5 in armor), Disable Device 1 rank (+8, +7 in armor, +8 vs Traps), Knowledge (Local) 1 rank (+5), Linguistics 1 rank (+5), Perception 1 rank (+6,+7 vs Traps), Sense Motive 1 rank (+6), Sleight of Hand 1 rank (+8, +7 in armor), Stealth 1 rank (+10,+9 in armor), Bluff no ranks (+1)
Languages: Common, Abyssal, Infernal, Elven
Combat Gear: Studded Leather Armour (25gp,20lbs), Shortbow +6 (30gp,2lbs), 2 Daggers (4gp,2lbs), Rapier (20gp, 2lbs), 40 arrows (2gp,6lbs)
Other Gear:
(69gp left for mundane gear, 417 gp first scenario, 519 gp second PFS scenario, expended 3 cp for travel costs)
Total money: 1004gp, 9 sp, 7 cp
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SPECIAL ABILITIES
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Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Maw or Claw (Bite) Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Trapfinding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. (+1)
Sneak Attack 1d6
Evasion
Rogue talents
Combat Trick: Two-Weapon Fighting
Favored Class Bonus: Rogue (+1 HP)

Background:

Misarru is often considered a rogue due to his mannerisms. Sly and saying everything he wants might fall in bad earth with some, but their assumption is correct; Misarru is a rogue. His demeanor of easy and blunt talk, smiling wicked grins and laughing in the taverns doesn’t do his skills justice.

Growing up an orphan in Absalom made Misarru an outcast being a tiefling of low birth amongst the other children. Giving him no second look and mocked him, gave him meaning to disappear into the shadows more often than not. Deft fingers and remaining unseen were the only chance he needed to get revenge on some of the orphan boys, stealing their small trinkets, a piece of candy or coins they got begging made Misarru happy with himself. He didn’t know someone was watching him with interest until a small beaded-eyed man approached him, telling him that the Scarzni could do him better than living in the orphanage and streets would do him. Misarru agreed.

The Scarzni made Misarru the man he is today, a seemingly drunken lout, with fast reflexes and an even faster knife. Seeming little less than a common thug when he corners a man together with other Scarzni, but in reality he knows more about traps, letters and codes than many a man. Sensing his greed and enthusiasm for more treasure, the Scarzni sent Misarru to the Pathfinder Society, aiming to have a new agent amongst the guild, a lettered and able body sending them new information he’d find along the way. Misarru himself is in it for the money and the rewards that comes with exploring and reporting back to the Scarzni.

At the Grand Lodge, Ambrus Valsin, a venture captain of the Pathfinder Society, gruff as he seemed, would have noticed Misarru’s already apparent skills in letters and languages, especially Misarru’s heritage tongues. Though if he was impressed, found Misarru a nuisance or worse, he couldn’t tell. Misarru himself was very glad he got through most of the training so smoothly.

Personality:

Misarru can be amiable if you like his sort of conversation: blunt, honest and sometimes a cruel jape. In combat or afterwards he doesn’t flinch about killing someone, it’s just something that has to be done. He can get agitated quite quickly, especially if people judge him only on his appearance as a tiefling. If they say he’s a drunken lout, he will only smile and say that they are right, no need for them to know anymore than that.

Appearance:
Small horns adorn Misarru's forehead, black hair and red skin make it all the more apparent that he he is a tiefling. A row of very sharp teeth are hidden in his slightly protrused mouth and jaws, a feature he often hides unless in combat. He knows he can be quite scary for others if they see that.

Prestige:4
Fame:4