[PFS - PbP Game Day 2] #4-18: The Veteran's Vault (Inactive)

Game Master StephNyan


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Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

"Fall back to the intersection! Rally at the junction!" Seeking a strategic advantage, Aeilín takes up a defensive stance on the walkway south of the junction, beckoning for her comrades to join her.

Move 10' South, Total Defense (+4AC)

-~= MAP =~-

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

===Map===

At Aelin's suggestion Vitarri falls back and pulls forth his holy symbol. "Strength of Iron!" The blessing of Gorum pulsed outward from where Vitarri stood, enchanting everyone with Gorum's guidance in their attacks to come.

Move 20ft, Cast Bless

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko steps up in font of Dagnobar.
"The dwarf does not qualify as food. We're going."
Though she does draw her bow.

Readied attack
Release arrow: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Dmg: 1d6 ⇒ 3

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru looks in disgust as he encountered the Otyugh and sighs. "Ugh, why must it always be me that discovers these things."

He taps Rabbai on his shoulder, an indication for him to move away now.
His tail flicks a moment, pulling one of his daggers out of the loose-hanging sheaths at his side, delivering it into his hand.

Misarru moves back to the crossing and readies to throw his dagger at the creature if it comes too close to comfort.

Map

Readied attack only when the thing comes within 10 feet of Misarru.
Readied Thrown Dagger: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander speaks up realizing that some type of deal may be struck with Togg.

Togg I don't think you want any dwarf. He is much too stringy. We do have several packages of travel rations we can give you if you are kind enough to let us pass. We can provide you as much again when we come back this way.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Remember to add +1 to attacks due to BLESS. :)

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

"If he knew what I ate for lunch, that spicy cat meat, and that I haven't pooped, Togg would probably reconsider his choice."


With the promise of food Togg's big mouth grows wider. "Travel ration good food? If you say 'dwarf' not good food, Togg not want dwarf. What is travel ration?"

Xander please roll diplomacy or bluff, whichever you feel is needed. Anyone else trying to convince Togg of anything should also make a diplomacy/bluff/intimidate roll :)

"Togg no he, Togg a she!" Togg says to Dagnobar, obviously offended. "You no see good?"

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Crap. I was afraid I would have to roll something. Xander is as charming as a fence post. A Splintery fence post.
Ummm I think everyone here will agree travel rations are better eating than dwarf. . .
Diplomacy: 1d20 - 2 ⇒ (12) - 2 = 10
Xander is clearly out of his element here and he glances around to the others for support.

Oh my. -1 might be the best diplomacy skill we have as a group. A few aid another rolls from folks could help though.


This party consists out of splintery fence posts when it comes to diplomacy, haha :P I'll await a couple of aid another rolls before deciding on Togg's reaction.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar says, "Yeah, she. Anyway, this spicy cat in my tummy is giving me the winds somethin bad and making my eyesight bad from the spices making me tear up. Travel rations would be far better I think, as you would get very sick for sure if I were food."

Yes, that's my roleplay of bad aid-another diplomacy, discussing passing gas as a basis for making a decision.

diplomacy aid another: 1d20 - 1 ⇒ (11) - 1 = 10

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

If my scorpion can provide some guidance through the empathic bond here is the roll.
Aid another Diplomacy: 1d20 - 4 ⇒ (18) - 4 = 14
Xander is only mildly more charming than vermin. Though in this case is seems he has some pointers.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

"Travel rations are at least not pointy or sharp as we are, it's better food to be sure."

Diplomacy Aid Another: 1d20 - 2 ⇒ (7) - 2 = 5

I'm as subtle as an elephant in a chinashop...

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

"Begone, foul creature! Go seek easier prey, for if you come for us, you'll taste only your own death!"

Intimidate: 1d20 - 1 ⇒ (14) - 1 = 13
Waah waah waaaaaaah...


"Togg eat you if not quiet!" Togg roars at Aeilín's threat. "Now bring Togg travel rations! If they good, Togg let you go. If they bad, Togg eat you!"

One of Togg's barbed tentacles hits the wall, the other seems to be pointing into Aeilín's direction. "Big mouth bring travel rations to Togg!"

Togg turns her eyes to Xander. "Togg likes you. Togg not eat you, but tiny creature looks like good food." Togg's gaze shifts to the scorpion.

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

"Look, Togg, I know you're just looking for a nice snack and I can confirm that travel rations are delicious, you should trust my friend Xander. What do you say you let us all pass by and give you a travel ration or two so you can build up a nice appetite for the pile of them we'll give you on our way back?

diplomay aid another: 1d20 - 1 ⇒ (20) - 1 = 19

Rabbai stays where he is, not trying to insult Togg by backing off.

Disregard all that. I just saw the DM's post.

Rabbai sees this development and readies his bow, watching what happens next.

Rewriting history again ;)


Togg's quiet for a moment after Rabbai's words. When Togg speaks again it's as if she's hesitating. "Togg not want mean, Togg want good food. Big mouth mean so if food bad Togg eat her..."

The rage Togg showed a moment earlier seems to have subsided, indicating if no further threats are made Togg will be be less likely to attack the party.

Edit: Rabbai, you may want to keep your post?

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

Ok cool, I un-strikethough'd it

"Yea.. Rabbai no want mean either." he points a finger at his own chest, "Here, I'll give you this" -he pulls out a ration-"as a taste once my friend all pass by and then we can go find even more good foods to bring back to you. ok?"

He walks closer, hesitantly, to Togg holding a ration slightly in front of him.

Updated Map

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Willing to respond to the creature's deal, Aeilín hops across the waterway, and moves her way to the front of the throng. Eyeing Rabbai's attempt to mollify the beast, she waits...

Rabbai seems to have things well in hand. I'll let this play out before responding.

-~= MAP =~-

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Content that he won't get eaten so quickly for now, Misarru uses part of his side of the sewer to jump across and investigate the small area he saw earlier.

Can I take 10 on this acrobatics check? Seeing as we're not in immediate danger and the DC is 10.

He then quickly investigates the room before him and wonders if there's any traps or treasure.

Take 10 on Perception for a 16, 17 vs traps.

Map

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Vitarri watches the ongoing dialog, somewhat surprised when the beast doesn't try to consume them. He shrugs then and shoulders Oathkeeper as he wasn't much for diplomacy.


Misarru jumps to the walkway on the other side of the sewer, and quickly loooks into the room. He sees nothing new. Garbage litters the cave’s floor, and the knee-deep pile writhes with beetles. Fresher pieces of refuse lie on the top, largely untouched by the resident decomposers.

Togg opens her big mouth and allows Rabbai to put the travel ration in there. Once it's in her mouth she chews. And chews. And chews...

After some time togg swallows the travel ration. "Togg thinks travel ration not very good food. Togg thinks travel ration will be good food if there are many travel ration. Maybe Togg also want something to drink. You give good food to Togg, Togg let you pass. Everyone happy, no one hungry."

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

"Here's a wild idea, how about me or someone go up into the city, buy some food, and give it to Togg? I've got some coin."

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

There are 7 of us how about each one gives you one travel ration now and one when we come back this way. 14 Travel Rations is good food.

Diplomacy: 1d20 - 2 ⇒ (18) - 2 = 16

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar opens his backpack, where he has five common rations. "Well, okay, you sound very reasonable." Dagnobar takes out two, walks closer to Togg, and tosses her both like a shuriken.

MAP

Dagnobar updates his character sheet to have only 3 common rations remaining.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*
Dagnobar wrote:
"Well, okay, you sound very reasonable." Dagnobar takes out two, walks closer to Togg, and tosses her both like a shuriken.

Nodding, Aeilín digs out a day's trail ration and shoulders her greatsword. Gathering any other rations the party wants to submit, she approaches the hungry writhing mass of tentacles and teeth. "Some now, more when we leave. Does Togg agree?"

-~= MAP =~-


Togg greedily eats the trail rations, but doesn't move from her position. "Togg wants more food. Togg still hungry and not waiting for later. Togg eats more than you smallies."

Sorry Xander, no second roll here.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Hindsight we've wasted time. If that glob of filth isn't satisfied with that much food, there'll be a fight after all.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Making a show of placing the rations back in her pack, Aeilín begins to back away.

"Then it appears we are at an impasse." Her greatsword gleams and her knuckles whiten as she grips the pommel.

-~= MAP =~-

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

You are absolutely right Aeilín. You can't say we didn't at least try the nice way.
Frustrated and tired of waiting Xander raises his crossbow to his shoulder and fires.
Attack Light Crossbow: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (11) + 2 = 131d8 ⇒ 7


Initiative rolls:
Aeilín: 1d20 + 2 ⇒ (7) + 2 = 9
Dagnobar: 1d20 + 3 ⇒ (16) + 3 = 19
Misarru: 1d20 + 4 ⇒ (8) + 4 = 12
Muchiko: 1d20 + 3 ⇒ (2) + 3 = 5
Rabbai: 1d20 + 4 ⇒ (7) + 4 = 11
Vitarri: 1d20 + 3 ⇒ (18) + 3 = 21
Xander: 1d20 + 8 ⇒ (1) + 8 = 9

Togg: 1d20 + 0 ⇒ (5) + 0 = 5

Tiebreak (who goes first), Muchiko = 1; Togg = 2: 1d2 ⇒ 2

Tired of waiting, Xander shoots a bolt that hits Togg in one of her many eyes. "Aaagh!" Togg screams in pain, slamming her tentacles against the floor and ceiling, "Why you hurt Togg?!"

Turn progression:
Party (minus Muchiko)
Togg -7 HP
Muchiko

Everyone exept Muchiko gets their turn before Togg.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Whoops, I just noticed I was at the top of the list, but not first in the rotation. I'll withdraw the post and wait my turn.

.

.

.

We should have brought a goat.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

I hope this turns out well, I'm also assuming Bless is gone? UG.

I better get out of the way and let them shoot him, and attack when he passes by.

Dagnobar side steps out of the sewer alley to give a clear shot to the archers.

UPDATED MAP

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Dag - Bless should last 1 minute. I think we can still use it.

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

Rabbai retreats when Togg flails around - but he doesn't attack yet. He looks around at his companions and back to Togg a few times, looking a little confused and a little sad.

--updated map--

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Why is everyone waiting? GM said no more diplomacy roles. Does anyone happen to be hiding a high intimidation behind their -2 diplomacy?

@Aeilín Per GM instructions group initiative means as long as you are in the bold area you can act. Precise initiative order can be ignored.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru jumps over the water again and lifts his blade while calling to the others. "There's no time to back down anymore. We'll have to clean this up."

Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21

He then stabs at Togg with his rapier and hopes he can pierce its hide, while he does so he keeps his left arm with a dagger in it defensively in front of him. Why did all of those musclemen back off all of a sudden? I'm not fit for this way of fighting.
Attack, Fighting defensively, Bless: 1d20 + 4 - 4 + 1 ⇒ (17) + 4 - 4 + 1 = 18
Damage if it hits+Sneak Attack: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10

AC=19 until my next turn

Map

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

"Finally!" Vitarri's voice booms as he advances forward with Oathkeeper upraised. "Let our steel quench your thirst beast!"

Double Move Forward towards Missaru.

-=~MAP~=-

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Biting back a curse, Aeilín dismisses diplomacy. Seeing the writing on the wall, and the monster's blood on the floor, she strikes at the creature with all her might. We are committed, now...

5' Step: -~= MAP =~-
Power Attack (Bless): 1d20 + 4 - 1 + 1 ⇒ (18) + 4 - 1 + 1 = 22
Damage: 2d6 + 4 + 3 ⇒ (3, 2) + 4 + 3 = 12

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)
Xander Telesphorus wrote:

Why is everyone waiting? GM said no more diplomacy roles. Does anyone happen to be hiding a high intimidation behind their -2 diplomacy?

@Aeilín Per GM instructions group initiative means as long as you are in the bold area you can act. Precise initiative order can be ignored.

I'm not waiting, I was trying to avoid the archers taking a -4 attack on him for being in melee, have Togg move forward to the archers then attack with melee.


I'll let all of you use bless this round, but after this round it's gone. Some time has passed while negotiating with Togg.

Dagnobar tactically retreats into the alley to give the archers a clear shot at Togg. Rabbai also retreats, sad it had to come to a fight.

Seeing some of his companions retreat, Misarru figures he should take the initiative and attack. He leaps forward and inflicts a nasty wound on Togg.

Vitarri moves forward, eager to finally have something to do. He's still out of Togg's reach though.

Biting back a curse, Aeilín strikes at Togg with all her might. Her greatsword sinks deep into Togg's round body.

Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Rabbai
Vitarri
Xander (I placed your combat opening shot in the surprise round, as Togg didn't expect it in the middle of negotiations.)
Togg -29 HP

I made a mistake with the initiative. When tied the person with the highest modifier gets to go first. Meaning Muchiko can take her turn before Togg.

Muchiko and Xander are up.

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander reloads his crossbow and fires again. In his haste the shot goes wide.
light crossbow, into melee: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"With such hunger, i suggest we kill it fast, unless you want to be its next meal."

That said, Muchiko draws back the bowstring to release the arrow.
Release arrow: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 1d6 ⇒ 4


Xander and Muchiko aim to shoot Togg, but both projectiles miss the monster.

"Togg mad! Togg now eat you, starting with big mouth!" Togg opens her big mouth and bites Aeilín, sinking her teeth deep into Aeilín's body. When Togg lets go of Aeilín one of the barbed tentacles hits Aeilín against her head, knocking her unconscious. Despite Aeilín already being unconscious the tentacle directly wraps around her and squeezes, damaging Aeilín even more.

Bite: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Tentacle 1: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Grapple with tentacle 1: 1d20 + 13 ⇒ (18) + 13 = 31 Constrict damage: 1d6 + 2 ⇒ (4) + 2 = 6

With a loud roar Togg drops the unconsious Aeilín, and takes a large step so she stands directly in front of Misarru. "You next!" Togg yells, and attempts to hit Misarru with her other barbed tentacle. Misarru dodges the tentacle, and avoids its brutal damage.

Tentacle 2: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Turn progression:
Aeilín -7/15 HP (Unstable)
Dagnobar
Misarru
Muchiko
Rabbai
Vitarri
Xander

Togg -29 HP

Everyone may move. Aeilín, please make a DC 10 Constitution roll, and subtract your negative HP from the result.

Updated Map I'll GMPC Dagnobar after everyone else has taken their turns. This might give him a chance to take his own turn, depending on how fast the others post.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

3 natural attacks seems a bit too much for Misarru's comfort. I'll back down for now.

Misarru retreats in almost full flight, retreating back over the ledge, jumping over the water and hiding in the small alcove where
Dagnobar is standing.

"Shoot the damn thing, that's way too scary for my tastes." Misarru shouts as he backs down.

Withdraw action, I'll still take an AoO because he probably has reach with that tentacle. Acrobatics to jump across: 1d20 + 7 ⇒ (3) + 7 = 10

Map

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

Rabbai still appears to feel remorseful that it has come to this, but he's not about to let a walking trash compactor eat his companions. He strides right up behind Vitarri and lets an arrow fly, aiming just over Vitarri's shoulder.

Longbow Point-Blank Shot Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Longbow Damage: 1d8 + 1 ⇒ (2) + 1 = 3


10 feet reach, 15 with tentacles.

AoO, Bite: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d8 + 4 ⇒ (7) + 4 = 11 Ah, come on... >.<

Togg sees Misarru turn his back to her in an attempt to run away. She directly bites him, after which Misarru collapses on the sewer's floor.

An arrow from Rabbai hits Togg's torso, hurting the already heavily damaged otyugh.

Turn progression:
Aeilín -7/15 HP (Unstable)
Dagnobar

Misarru -2/9 HP (Unstable)
Muchiko
Rabbai
Vitarri
Xander

Togg -32 HP

Everyone in bold may move, in any order.

Aeilín, please make a DC 10 Constitution roll, and subtract your negative HP from the result. If you succeed you're stable but if you fail you take 1 more bleed damage.

Updated Map Misarru sadly didn't get anywhere...

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

I'd like to hold my action so people with bows and crossbows can shoot without the penalty. I'll take an AoO on Togg if he comes down the hallway.

"Vitarri, get in here so they can shoot him."My free action.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Con Check (Heart of Wilderness): 1d20 + 2 + 5 - 7 ⇒ (9) + 2 + 5 - 7 = 9

Well, I'd say it's been fun, but...

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Stabilize check: 1d20 - 2 ⇒ (16) - 2 = 14
Guess I got lucky

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