Dagnobar
Male human Monk - Flowing Monk/Qinggong archetype
LG Medium humanoid (dwarf)
Favored Class monk (+1 hit point)
Deities: Iomedea
Init +3; Perception +8
---------------------------------------------------
DEFENSE
---------------------------------------------------
AC 17, touch 17, flat-footed 14
hp 11 (1d10+1); Nonlethal Damage 0
Fort +4, Ref +6, Will +7;
---------------------------------------------------
OFFENSE
---------------------------------------------------
Speed 20 ft.
Melee: Unarmed Strike Flurry of Blows (+2/+2; 1d6; 20/x2)
---------------------------------------------------
STATISTICS
---------------------------------------------------
Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 8 (-1), Wis 18 (+4), Cha 8(-1)
Base Atk +1; CMB +3 CMD 16
Feats: Improved Unarmed Strike (class); Redirection (archetype); Improved Trip (monk bonus 1); Weapon Finesse (level 1)
Trait: Deft Dodger; Indomitable Faith
Trained Skills: 1 Acrobatics (+7), 1 Sense Motive (+8), 1 Perception (+8)
Untrained Skills: Appraise (-1), Bluff (-1), Climb (+0), Diplomacy (-1), Disguise (-1), Escape Artist (+3), Heal (+4), Intimidate (-1), Perform (-1), Ride (+3), Stealth (+3), Survival (+4), Swim (+0).
Languages Common
Carrying Capacity 33/66/100; Load 16 lb (Weapons & Armor Load 0lbs)
Armor: None
Other Gear: Wooden Holy Symbol, Crowbar, Backpack, Rope - silk (50'), Grappling Hook, 7 Common Rations, 3 potions of Mage Armor (1 used), 1 wand CLW (50 charges).