[PFS - PbP Game Day 2] #4-18: The Veteran's Vault (Inactive)

Game Master StephNyan


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Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Seeing Steph ninjaed me lol, I will redo my post...

Vitarri trudges forward, the burst of the enemy spell making his blood pump as the Lord of Iron spoke through his movements. He draws Oathkeeper and prepares to close in next several seconds.

MA: Move 15ft - Done
MA: Draw Oathkeeper

Map - Thanks for posting my movement Aeilin!

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Vit - No problem, but did you want to move in that last map update, too? 8)


Slam: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d4 ⇒ 1
Grapple (Grab): 1d20 + 1 + 5 ⇒ (1) + 1 + 5 = 7

The tentacled creature rises from the ground, ignoring the grease as it flies over the Aeilín. It slams into Aeilín and immediately tries to grapple Aeilín. The grapple fails, and Aeilín receives only a scratch from the attack.

Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17

The jinkin takes a big step and moves out of the grease, then casts another sleep spell. the spell's aimed at the square south of Xander, and all party members except for Muchiko and Aeilín are in its radius.

Will saves:
Will save Dagnobar: 1d20 + 9 ⇒ (6) + 9 = 15
Will save Misarru: 1d20 + 2 ⇒ (14) + 2 = 16
Will save Vitarri: 1d20 + 5 ⇒ (20) + 5 = 25
Will save Xander: 1d20 + 2 ⇒ (19) + 2 = 21

Vitarri and Xander resist the spell, but both Dagnobar and Misarru fall asleep.

Turn progression:
Aeilín 15/17 HP
Dagnobar (Asleep)
Misarru (Asleep)
Muchiko
Snips (Asleep)
Vitarri
Xander

Mifra
Xarmigash

Everyone's up again. If you're woken up from your sleep you may take only a single move/standard action.

The map's updated. Pink = grease.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko walks behind the pillar (above on map) so she is between the two pillars.

She let's out a battlecry aimed at the Jinkin to demoralize it.
"Lak naroh'k Kurah!"
Orcish:

Spoiler:

"No mercy, die!

Intimidate: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Map

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Aeilín, seeing her allies put asleep again, attacks the tentacled creature furiously. "Die, you motherless son of a spavined goat!"

Raging, Power Attack, Bless: 1d20 + 6 ⇒ (19) + 6 = 25 - Crit threat
Damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16

Crit confirm: 1d20 + 6 ⇒ (16) + 6 = 22
Bonus Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13

Damage Total = 29

<21 = Miss: 1d100 ⇒ 44

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Nice hit


The jinkin nearly jumps 10 feet into the air when Muchiko lets out her battlecry, and is shaken for one round. "AAHK!"

Aeilín attacks the tentacle creature with both a powerful curse and swing of her greatsword. The greatsword cleaves the creature's body like it's made of butter, and it collapses onto the floor in two pieces.

"Nein! Xarmigash, mein Freund!" the jinkin yells, pointing a stiny finger at Aeilín. "Ich werde Sie für dieses!"

Undercommon:
"No! Xarmigash, my friend!" the jinkin yells, pointing a stiny finger at Aeilín. "I'll get you for this!"

Turn progression:
Aeilín 15/17 HP
Dagnobar (Asleep)
Misarru (Asleep)

Muchiko
Snips (Asleep)
Vitarri
Xander

Mifra

Those in bold are up, and the map's updated.

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander he takes a single step as line of light twists in front of him opening a narrow doorway which he steps through appearing 5 feet south of his previous position. As quickly as it appeared the doorway twists shut behind him. (Shift(Su) as a swift action) He then shakes Snips awake (Standard Action to Aid Another) before dropping him on Dagnobar. (Move Action?)

Updated Map

Once there Snips pinches Dagnobar's Nose. (Standard Action to Aid Another)

Not you too! WAKE UP!

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Okay, that's funny. I can almost hear yakety sax in the background...


@Xander: Haha, love it! Dropping something is a free action though, so you still have your move action!

Xander wakes up Snips, and drops the scorpion on Dagnobar. Snips pinches Dagnobar, waking the dwarf up.

Turn progression:
Aeilín 15/17 HP
Dagnobar You may take 1 move/standard action
Misarru (Asleep)

Muchiko
Snips
Vitarri
Xander
Mifra

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

sad the +9 still isn't enough to make a save.

Dagnobar comes to and instinctively walks forward another 10'.

UPDATED MAP

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Vitarri moves in a straight path towards there opponent hemming it in alongside the others. He twirls Oathkeeper expertly as he makes his way forward. This wasn't the battle he had hoped for but after the rough time he had down here he'd take anything he could get for satisfaction at this moment.

Double 1/2 moves for 20 ft total.

Map

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

"ZZZZzzzzzzz." Misarru sleeps soundly again.

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander will use his move action to draw his crossbow.
Snips! Stop lazing around and wake up Misaru!


Dagnobar and Vitarri proceed toward the enemy while Xander draws his crossbow. Meanwhile Misarru begins snoring, caausing anotehr sound that freaks out the jinkin. "Argh! Der Lärm!"

Undercommon:
"Argh! The noise!"

Laughing Touch: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20

The jinkin hops over to Aeilín and touches her with its hand. Aeilín spontaneously starts laughing, and so does the jinkin while taking a scroll from its pocket.

Laughing Touch:
At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

Turn progression:
Aeilín
Dagnobar
Misarru (Asleep)
Muchiko
Snips
Vitarri
Xander

Mifra

The map's updated, and everyone's up again.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko walks around in an arch, exchanging her bow for the folded net she carries.
When at 10ft away she aims the net at the critter.
Ranged Touch: 1d20 + 4 ⇒ (13) + 4 = 17

Will it be entangled? Find out next time during the GM's post
Map

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Snips will move to Misaru (Move Action) and pinch his ear. (Standard action to aid another)

Xander takes another step through a twisting line in the air appearing 5 feet closer to Vitari. (Shift(Su) as a swift action) from there he begins to cast Summon Monster. (Full round action)


Walking into the tools:
<51% = Stepping into a tool: 1d100 ⇒ 13 (Movement speeds reduced by 50%, and 1 damage.)
Fort Muchiko: 1d20 + 3 ⇒ (7) + 3 = 10 (Muchiko acquired Filth Fever.)
Onset Filth Fever: 1d3 ⇒ 1 (1 day from now, unless you get it healed before that time.)

"Hahaha!" the jinkin continues to laugh, seeing Muchiko move more than 10 feet and stepping into one of the tools on the floor. Muchiko's foot is now wounded and she can only move at half speed, meaning she doesn't get any further than she just did. (Muchiko also takes 1 damage.)

Snips moves over to Misarru and wakes him up by pinching his ear. Xander moves closer to Vitarri and starts summoning a monster that'll appear at the start of his next turn.

Turn progression:
Aeilín
Dagnobar
Misarru May take a single move/standard action

Muchiko
Snips
Vitarri
Xander
Mifra

The map's updated, those in bold may act.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar takes a double half-move. Just realized I could do this.

UPDATED MAP

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Hell..i forgot about that.
If that little critter dies by my hand i'll have his head for this.

The net action will be for later then.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Unsure of the Jinkin's scroll, and helpless to fight him, Aeilín regroups with the others. Fighting the overwhelming laughter, she had to admit that it was funny to see the look on the Jinkin's face, when his comrade burst in an explosion of viscera, split by her blade...

MAP

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Vitarri closes the distance, coming within strike range of the Jinkin but his slow ponderous movements mad it impossible to swing at the moment. "Say hello to oblivion creature!" However his frustration only ensured that when he did swing, he planned on annihilating the Jinkin completely...

MA x2 15 feet of movement.
Darn dc 16 grease spell lol! xD Thats a great DC and love the spell.

MAP

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Sorry about that. I pondered using the standard action to dismiss but decided to summon first. I will dismiss it next round once the jikin is surrounded. You can move through grease with no save if you make a DC 10 Acrobatics check and move 1/2 speed.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru wakes from the painful pinch in his ear, looks around and sighs.
"I got to stop doing this, falling alseep in dangerous places should be past me."

He stands up and his tail grabs his dagger back for him from the floor as he does so.

Move action to stand up, Swift action to pick up the dagger, can't do much else

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Oh no problem man! xD It adds flavor to the battlefield, whether it helpes or hinders us we will win this fight! Besides I love that spell! :D So no worries you keep kicking butt~


The jinkin takes a big step away from Vitarri and waves at Vitarri with the hand holding the scroll. "Auf Wiedersehen!"

Undercommon:
"Until we meet again!"

With its free hand the jinkin creates a portal in front of him. It steps through the portal and disappears.

Perception DC 12:
The end of the tunnel you came from, which is out of reach of Vitarri's light spell, has become darker.

Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander

Mifra

The map's updated, and everyone in bold is up!

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

"You have got to be kidding!"

Perception: 1d20 + 8 ⇒ (1) + 8 = 9 Typical

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Damn youz ticksie dm'ses! *Golum Speech* D:< J/K btw ;)

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Vitarri's eyes turn golden as everything suddenly snaps into clarity before his angelic eyes. "You cannot hide creature!"

SA: See invisibility 10 mins 0/day no uses left.
MA: Move ten feet MAP

Like a soldier he moved to the center of the room and looked around to see if he could spot the creature. If it turned invisible he'd find it! However he had to cut off all chance of escape as well, this battle would end in their favor!

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
"People, the tunnel we came through seems darker all of a sudden."

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Misarru notices nothing at the start, to him all things seem blurry. But when Muchiko shouts of noticing the hallway from which they came has become darker. He turns on his feet and goes into the hallway as far as he can.

Relying on his darkvision to spot any signs of the jinkin he approaches with his rapier and dagger drawn.
"Come out, come out little demon. I'll hurt you alot more if you don't."

Misarru walks over to the junction of the hallways and looks left and right. Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Map

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Spell craft to identify spell: 1d20 + 9 ⇒ (7) + 9 = 16

Xander points down the hall towards the darkness and in a flash of light a celestial eagle appears and flys into the dim light looking for the Jinkin. (Round 1 of 4 for the summoned monster will be a double move using dark vision to find the enemy with a move of 80 starting 25 feet down the hall towards the darkness.)

Handle Animal: 1d20 - 1 ⇒ (14) - 1 = 13 (Yes -1 is his trained modifier. He took the class but no one ever accused Xander of being good at it. Thankfully seeking out and attacking small evil rodent creatures is about as natural as breathing for a celestial eagle so it needs little in the way of encouragement.)

Xander will pick his way across the floor following. On his last step a doorway once again opens before him shifting him forward out of the clutter and into the steps. (Move 10' back towards the hallway then Shift(Su) 5' more. 4/8 uses remaining)

Once on the steps he picks up the pace and moves down to hall ending in front of the closed door. (Posting by phone. Please update map)

Snips will scurry up Xander's leg as he walks by and climb up to a perch on his shoulder.


While half the party is clueless as to what happened Vitarri scans the room with his ability. He doesn't see the jinkin anywhere.

Muchiko lets the others know of the end of the tunne lthey arrived from darkening, and Misarru moves into the tunnel. When he arrives at the junction, he sees the jinkin snicker.

Xander's eagle almost flies into the jinkin after taking a turn in the total darkness. Xander himself meanwhile moves back into the tunnel.

Xander:
You identify the spell used by the jinkin as dimension door.

Round 4 - Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander
Mifra

Aeilín's up, and the map's updated.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Hearing Misarru's taunts, Aeilin carefully picks her way across the tool-covered floor.

Double-move at half speed = 40'


Because Aeilín didn't post a map with her post, or made clear in another way where exactly she moved, the movement in her previous post will be ignored.

The jinkin takes a big step away from the eagle, and the field of darkness around it moves 5 feet with it. It casts sleep again, aiming for the area in between the eagle and Misarru.

Will Misarru: 1d20 + 2 ⇒ (12) + 2 = 14
Will Celestial Eagle: 1d20 + 2 ⇒ (4) + 2 = 6

Misarru and the eagle both fall asleep, and the jinkin starts reading its scroll.

Round 5 - Turn progression:
Aeilín
Dagnobar
Misarru (Asleep)
Muchiko
Snips
Vitarri
Xander
Celestial Eagle (Asleep) - In play for 3 more rounds, including this round

Mifra

The map's updated, and everyone's up again.

---

When reading the rules for the hazard again it clearly says "Whenever a creature moves more than 10 feet in one round in area B5, there is a 50% chance (75% chance if the creature cannot see) that the creature steps on one of the sharp tools. Treat this like moving through an area scattered with caltrops, but any creature damaged by the knives also contracts filth fever (Fortitude DC 13 negates)."

So far I've constantly allowed double moves, and even accidentally a few 15 feet moves 'cause I thought half speed was allowed in the hazard. I'm not going to change anything prior to this post, but I will properly apply the rule concerning 10 feet of movement a round in B5 from now on.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

GM, can you update the Turn Progression please? In there it seems like Mifra is last to act, but he acts before any of us. It's quite confusing from time to time.
Misarru falls soundly asleep again.

"Zzzzzz....'snore'...Zzzzzz."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

GM, is it possible to sweep away the "caltrops" as we move?

Muchiko shouts out forward.
"Any1, if the thing is reading a scroll again, see if you can destroy the thing."

Moving 10 ft ahead.
Perception in case we walk onto any traps aside from the caltrops.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Map

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Going to risk the inevitable fail, oh well.

Dagnobar runs 40' forward to finally be of some use.

Did I step on it? 1-50 Yes/51-00 No: 1d100 ⇒ 24
Fortitude save if I did: 1d20 + 4 ⇒ (18) + 4 = 22

UPDATED MAP


@Misarru: Mifra is the last to act. His initiative was the lowest, and only after you've all moved does he take his round in the turn.

@Muchiko: I'll allow moving 10 feet through caltrops while sweeping them away as a full-round action. Please show the cleared areas on the map when you do this.

While Muchiko carefully moves forward, and Misarru peacefully snores, Dagnobar decides to take the risk. He start running, and runs into a caltrop when he moves more than 10 feet away from his starting position. He foot is wounded, and as he can only move at half speed he doesn't move as far as he'd planned. (1 damage, and only able to move at half speed from now on. No filth fever.)

@Dagnobar: If I'm correct, your run actually consists of 2 move actions instead of the run action? You moved more than 10 feet on your first move action, and stepped into a tool after 15 feet. This is where your first move action ended. For your second move action you wouldn't step into a tool again, but you could only move half your speed (10 feet).

Round 5 - Turn progression:
Aeilín
Dagnobar
Misarru (Asleep)
Muchiko
Snips
Vitarri
Xander
Celestial Eagle (Asleep) - In play for 3 more rounds, including this round

Mifra

The map's updated. Those in bold may act. If woken up, those asleep may take a single move/standard action.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Thanks GM.

People, sweeped squares are marked with the teal 5-angle.
Map

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

I intended to post a map link last time, and cannot use ditz ie on my phone right now, but I thought my intention was pretty clear. I will move 10' east, toward the hallway where Misarru is (20' if last round is applied retro.)

Anger smoldering, Abilene continues to trudge across the tool laden floor.

Update: MAP


@Aeilín: Your intention was clear, but I did the same when Xander forgot his map earlier. I didn't think it'd be fair to treat your post differently.

Aeilín, filled with anger, moves 10 feet toward the tunnel.

Round 5 - Turn progression:
Aeilín
Dagnobar
Misarru (Asleep)
Muchiko
Snips
Vitarri
Xander
Celestial Eagle (Asleep) - In play for 3 more rounds, including this round

Mifra

The map's updated, and those in bold are up.

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander will move 20 feet east and 5 feet south ending between the two sleepers.
(I once again am a mooch requiring help with my map update. Does anyone know of an iOS browser that works with ditzie?)
Snips go wake him up. I will see what can be done here.
The scorpion hops down and pinches Misaru awake.
I swear you must have narcolepsy!
Xander casts lifts his hands pointing to the Jinkin and speaks an incantation filling the hallway with a vivid cone of clashing colors (Color Spray DC 16)


Xander moves in between Misarru and the sleeping eagle. Snips hops down from Xander's shoulder and pinches Misarru awake, again. Meanwhile Xander launches a color spray into the darkness.

Will: 1d20 + 6 ⇒ (6) + 6 = 12

Due to its darkvision the vividly colored cone that springs forth from Xander's hand appears only as a bunch of white, grey and black shades to the jinkin. The pattern of the illusion spell affects its mind though, and the jinkin drops its scroll onto the ground. It is both blinded and stunned. (Not revealing for how long, because there'd be no way for you to know.)

Round 5 - Turn progression:
Aeilín
Dagnobar
Misarru - May take a single move/standard action
Muchiko
Snips
Vitarri
Xander
Celestial Eagle (Asleep) - In play for 3 more rounds, including this round
Mifra - Blinded and stunned

The map's updated, and those in bold may act.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru yawns as he wakes again from slumber, looks up at the painful nose Snips has left him.

"One would think so indeed. I just loll my enemies in a strange sense of security and then I strike."

Misarru stands up again from the floor, his tail again delivering him his dagger, but this time he lets his rapier lay on the ground.


Someone please post for Vitarri.


Round 5 started Sunday evening, 46 hours have passed so I'm moving you to the next round.

Misarru wakes up and looks at his painful nose. His tail delivers his dagger back to his hand.

The jinkin stands blinded and stunned, unable to take any actions.

Round 6 - Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander
Celestial Eagle (Asleep) - In play for 2 more rounds, including this round

Mifra - Blinded and stunned

Everyone's up again.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko clears another 10 ft.
Map

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Steph, going to make a double move at my reduced speed, so 20'. If that's not possible, please adjust my post. I think that's how I understand it. I'll also have to roll again I suppose.

Dagnobar's feet ache at the pain this place has nearly killed me twice, not going to let pain in my feet stop me!, but he rushes forward as fast as he can.

UPDATED MAP

Step on it? 1-50YES/51-100NO: 1d100 ⇒ 71
Fortitude save: 1d20 + 4 ⇒ (11) + 4 = 15

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Following Muchiko's lead, Aeilín sweeps the area as she trudges across the littered floor.

10' move again
MAP

4x rounds fatigue ended

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Snips scurries over to the sleeping eagle and pinches its claw waking the now furious animal. The Eagle staggers to it feat eyes focused on its rodent like prey.

Xander takes advantage of the jinkin's disorientation and fires his crossbow at him.
Light Crossbow: 1d20 + 3 ⇒ (14) + 3 = 171d8 ⇒ 3 Not exactly a killing blow but it is a start.

He then reloads.

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