PFS PbP 1-39: The Citadel of Flame
(Inactive)
Game Master
Hawkeye127
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The Kid jumps the Lava stream drawing his blade and attacks.
Attack 1d20 + 8 ⇒ (14) + 8 = 22
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Female Aasimar Paladin 1 [HP:12/12] [AC:20/T:11/F:17] [Perc.:+2] [F:+4/R:+1/W:+4] [CMB:+3, CMD:14] [Speed:20, Init.:+1]
Helena moves 10 ft. while pulling her scimitar, and strikes!
attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 2 ⇒ (1) + 2 = 3
The priestess attacks the kid with her mace while attempting to strike at Helena with her whip.
Attack(Mace): 1d20 + 3 ⇒ (1) + 3 = 4
Attack(Whip): 1d20 + 3 ⇒ (16) + 3 = 19
Damage(Whip): 1d3 + 1 ⇒ (3) + 1 = 4
Lady Drusilla and Gralmin are up!
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Flank is set up for our big fella... strike away
Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |
"Excellent initiative, mister Kid. Now, mister Gralmin, if you would please attack the enemy's exposed flank while I stay here and coordinate the battle."
Standard action: Activate 'Advice', +1 Atk/ +1 Dmg for everyone
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Yea, we're ok. I'll just go ahead and go for Gralmin.
Gralmin will step into Flank and swing at the woman.
Attack: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Helena and the Kid are up!
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Flanking kid 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Um, ok, that was supposed to be a lot harder than it was.
As Gralmin bashes the woman in the face, the Kid stabs her from behind with a rapier, leaving her in a bloody heap on the floor.
Combat over!
Female Aasimar Paladin 1 [HP:12/12] [AC:20/T:11/F:17] [Perc.:+2] [F:+4/R:+1/W:+4] [CMB:+3, CMD:14] [Speed:20, Init.:+1]
Male Half-Orc 1st Inquisitor AC(17)T(16)FF(11) / Init(1) / CM +4(15) / F(+4), R(+1), W(+4)
Thanks for rolling me guys! I have been a bit behind this week.
"So could there be anything else here? That idol is what we are looking for anyway right?" Gralmin reaches the idol and gives it a tug.
As Gralmin removes the idol from the pedestal, the lava flow ceases almost immediately, bringing the temperature down to the normal heat of the desert. Behind it, the obsidian relief on the wall continues to emanate a sense of dread as smoky images flit back and forth across it.
Female Aasimar Paladin 1 [HP:12/12] [AC:20/T:11/F:17] [Perc.:+2] [F:+4/R:+1/W:+4] [CMB:+3, CMD:14] [Speed:20, Init.:+1]
Helena will cast Detect Evil in the room, in the direction of the idol.
Both the idol and the obsidian relief give off an evil glow.
Female Aasimar Paladin 1 [HP:12/12] [AC:20/T:11/F:17] [Perc.:+2] [F:+4/R:+1/W:+4] [CMB:+3, CMD:14] [Speed:20, Init.:+1]
Helena eyes the wall suspiciously. "I know we came for the idol, but I am not liking the look of that wall. It needs to be destroyed."
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Female Aasimar Paladin 1 [HP:12/12] [AC:20/T:11/F:17] [Perc.:+2] [F:+4/R:+1/W:+4] [CMB:+3, CMD:14] [Speed:20, Init.:+1]
Helena walks up to the wall and strikes it with her scimitar.
1d20 + 4 ⇒ (19) + 4 = 23
1d6 + 2 ⇒ (1) + 2 = 3
Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |
"Careful now, dear. We have what we came here for, now need to go beyond the call of duty. Who knows what will your trashing rouse next?"
After swinging for several minutes, the group is able to smash the obsidian relief to pieces. As it crashes to the floor, several smoky forms fly out and screech loudly before fading into smoke and disappearing. With their disappearance, you feel the evil emanating from the relief slowly ebb away until it is gone completely. And, with the idol in hand and the citadel empty once more, you begin the long trek home.
Upon arriving in Absolom, you return the idol to the Pathfinder Society, where the chroniclers and sages study its planar powers and the heritage of the archdevil Moloch. The Qadiran sandstorms recede, the fire creatures that have already wandered through the portal disperse, and the cult quiets in Qadira once more.
The End. Good game, everybody! I'll have chronicle sheets out shortly.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |
Thanks everyone, was fun!
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