PFS PBP The Stolen Heir High Tier And the Green Market (Inactive)

Game Master Vahanian 89

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Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Once out of the manor Eldon says "Ok, let's check the vineyard building, I think it is the best option we have at the moment. Are you ok with the idea?"

And then the elf starts walking to the vineyard if no one seems against.

Dark Archive

Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37

Ludovico nods at Eldon,

Going to that burnt out villa at the vineyard seems to be our best lead. Since nobody knows exactly when she went missing, the only other thing I can think of is to search her quarters. Perhaps there is some sort off correspondence from a co-conspirator or from someone who wished her ill there.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23
Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16

If Dylara senses anything, she will share it with her allies once the party's back outside.

"I agree, let's go to the villa first."

Grand Lodge

Male Half-Orc Bloodrager (inactive)

"I agree; the old villa is a good place to start. Sounds like a good hiding place for whoever did this. At least we know where it is."

"And anyway … if we do find the tossers involved, I can use some friendly persuasion to get them to behave."
… which Gruugdúrz punctuates with a toothy grin.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Before leaving, Thallin searches the room.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Deity, Benevolent or Malevolent that remains to be seen.

After Andres leaves, Dorabeth says quietly, "My master can't help but i really do want the young miss home safe. If it helps i can sneak at most 2 of you to her room. Maybe there is something that will help."

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"That's great, thanks! I can both be sneaky and a good searcher. If there are no concerns, I will go. But keep the others close, please " says Eldon readied.
This will be quick play-wise isn't it? I would not like to have most of the party out of game for long. I will vow out if needed to speed up the decision of who goes in.

If chosen:

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Perception (take 20): 20 + 9 = 29

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin volunteers as well. "I am also discreet and willing to go."

If chosen:

.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Perception (Take 20): 20 + 7 = 27


Deity, Benevolent or Malevolent that remains to be seen.

Dorabeth takes you through some servants corridors to a lavish bedroom. "Please don't take long. I'll be outside." She says.

Perception checks you two.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"Let's check one side each of us" says Eldon as he checks the eastern side of the room.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
If time allows it, he makes a very methodical and careful check.
Perception: 20 + 9 = 29

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin nods in agreement.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Not sure how many you need so I included (4), let me know if you need more.


Deity, Benevolent or Malevolent that remains to be seen.

You only have time for 1 check. However you find hidden notes indicating that her family—including her father Tercio—may have conspired with other powerful political families to form new dynasties within the ostensibly democratically elected seats of government around north and central Andoran.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin will remove those documents and relay the information to the rest of the group.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

When Eldon and Thallin are back:
"It may very well be tied to her disappearance, but I don't see how it's going to help us. I'd hoped for more... useful clues?"

Dylara shrugs. "So be it. You did your best. Let's head to the old villa."

Dark Archive

Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37

Ludovico nods in agreement with Dylara.

I agree, let's go. If Thalia is truly in danger, then time is of the essence.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin nods in agreement, and then makes sure the documents are deep within his backpack. "You never know when something like this could prove useful, when negotiating for political support for the society."

Grand Lodge

Male Half-Orc Bloodrager (inactive)

"Clues are good. Could be politics behind this. And I agree with Ludovico and Dylara, we should get to the villa quickly. It's our job to rescue Thalia. I also want to see what the opposition is made of!"


Deity, Benevolent or Malevolent that remains to be seen.

So then I'm guessing you move on? If so

This barren stretch of land is a sharp contrast to the surrounding fields of well-tended grapevines. At the center of the waste, at the end of an ill-kept path, sits a large stone villa in the old Chelish style that has partially collapsed as the result of fires long-since extinguished. Rotted timbers and soot flank scorched bone-white walls, and collapsed piles of blackened wood are all that remain of additions to the north and south ends of the main hall. Rain-slicked bare earth extends approximately three hundred feet away from the house in all directions.

If everyone could give me a perception or survival check please. Also feel free to decide on a marching order I just randomly placed you.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Thallin moves off to one side of the group and visually inspects the right side of the building.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Dylara walks around the house, inspecting it from all sides.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

"Melon, fly around. Tell me if you see a creature."

Take 10 on Handle animal for a total of 20.

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Melon takes to the sky and flies in circles above the building, looking for signs of life.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Deity, Benevolent or Malevolent that remains to be seen.

Melon doesn't see anything outside the house but you notice, right before stepping on it, a sink hole in front of the house!

DM stuff don't mind me:
NO Looking!: 1d20 + 6 ⇒ (14) + 6 = 20

Since you approach the house.

A voice calls out from inside, “Come and get her if you dare, hounds of the upper class!” And 4 men appear 2 in the house hiding behind open windows and 2 on the sides.

Init:

BG: 1d20 + 3 ⇒ (15) + 3 = 18
Eldon Garcia: 1d20 + 5 ⇒ (8) + 5 = 13
Thallin Quin: 1d20 + 6 ⇒ (14) + 6 = 20
Saarai Shae: 1d20 + 11 ⇒ (17) + 11 = 28
Ludovico Tauranor: 1d20 + 3 ⇒ (9) + 3 = 12
Dylara Yssal: 1d20 + 5 ⇒ (12) + 5 = 17
Melon the Roc: 1d20 + 4 ⇒ (16) + 4 = 20
Gruugdúrz: 1d20 + 4 ⇒ (4) + 4 = 8

Round 1
Saari
Thallin
Melon
BG
Dylara
Eldon
Ludovico
Gruugdruz

Bold may post!

Grand Lodge

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Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

It seems these guys are trying to give me a bad name. Either that or my father was a lot more busy then I thought!

After moving to a more desirable position, Thallin releases a small amount of arcane energy into his bow, then draws an arrow and sends it towards the man at the bottom of the building.

(Move action) Move 20', (Swift action) Infuse bow with +1 enchantment, (Standard action) attack the flat-footed man at the bottom of the house.

(Attack) MW Composite Longbow: 1d20 + 6 ⇒ (12) + 6 = 18
(Damage): 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
(Damage) Sneak attack: 1d6 ⇒ 5


Deity, Benevolent or Malevolent that remains to be seen.

Does Melon have a standing order? Also them showing themselves and saying their line is a surprise round but I think that's silly.

Round 1
Saari
Thallin
Melon
BG [Black -16]
Dylara
Eldon
Ludovico
Gruugdruz

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Before the enemy have time to determine their disposition, Saarai speeds forward, then conjures a snowball from thin air, which rushes toward the northernmost enemy.

ranged touch attack, snowball: 1d20 + 8 ⇒ (5) + 8 = 134d6 ⇒ (6, 1, 2, 4) = 13 sneak attack: 1d6 ⇒ 5 Since I'm first to act, enemy should be flat-footed. If so, add 5 sneak attack damage for 18 dmg total.

DC 15 Fort or staggered for 1 round


Deity, Benevolent or Malevolent that remains to be seen.

Fort: 1d20 + 4 ⇒ (6) + 4 = 10

Saarai scores a good hit against the man!

Round 1
Saari
Thallin
Melon
BGs [Black -16] [green -18]
Dylara
Eldon
Ludovico
Gruugdruz

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

'Cause Melon was only told to look for signs of life and Dylara's not under attack (yet), she will delay as she awaits new orders from Dylara.


Deity, Benevolent or Malevolent that remains to be seen.

The men return fire!

Attack Saari: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Attack Thallin: 1d20 + 8 ⇒ (4) + 8 = 12

Attack Dylara: 1d20 + 8 ⇒ (8) + 8 = 16

Attack Melon: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Round 1
Saari
Thallin
BGs [Black -16] [green -18]
Dylara
Melon
Eldon
Ludovico
Gruugdruz

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Eldon moves to the front drawing his rapier and avoiding the sink hole and casts daze at red.
Will DC 13

How can I access in melee the central enemies? Do I have to climb those stairs or open a door?

Dark Archive

Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37

Ludovico moves forward, veering northeast to avoid the pit. As he move he readies his shield and longsword. He loudly extols his comrades, urging them onward in their quest to save this young girl from these thugs.

Move Action: Ludovico moves forward, readying shield and weapon. Standard action: he begins the bardic ability "Inspire Courage":

An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

I am not sure if Thalin is affected. He is 55' away, but the rules say he only has to "perceive my performance."


Deity, Benevolent or Malevolent that remains to be seen.

Yes you have to go through the door. They are shooting through windows at you. And i think he perceives it. Just sing loud.

Will: 1d20 ⇒ 7 wow they have no bonus....

Round 1
Saari [-3]
Thallin
BGs [Black -16] [green -18]
Dylara
Melon [-9]
Eldon
Ludovico
Gruugdruz


Deity, Benevolent or Malevolent that remains to be seen.

Dylara, Melon and Gruugdruz are up!


Deity, Benevolent or Malevolent that remains to be seen.

Going to place them in delay i guess.

Round 1
Saari [-3]
Thallin
BGs [Black -16] [green -18]
Dylara May still act
Melon [-9] May still act
Eldon
Ludovico
Gruugdruz May still act

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Round 2

Thallin moves up slightly and unleashes two rapid shots directly at the man at the bottom of the building.

(Free action) Move 5 foot forward, (Full attack action) Fire two shots at the man at the bottom of the building.

(Attack) MW Composit Longbow: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
(Damage) MW Composit Longbow: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

(Attack) MW Composit Longbow: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
(Damage) MW Composit Longbow: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10

Grand Lodge

Male Half-Orc Bloodrager (inactive)

Sorry for the delay, Everyone! I've been helping my Mum with some maintenance and cleaning stuff at her place. It's a good thing I brought my laptop along! :o

Gruugdúrz moves straight South, beside Thallin, and fires an arrow at the man on the south side of the old villa.
Oflaz: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 7 ⇒ (7) + 7 = 14 (deadly aim)
"Oflaz" is his Composite Longbow, +3 strength rating

And then bellows out at the lot of them:

Orcish:
"Come on, you lot! I want to see if you delicate flowers actually know how to fight!"

intimidate: 1d20 + 12 ⇒ (8) + 12 = 20
Just in case I can demoralize them with some vicious taunting!

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai flinches as an arrow grazes her, but she draws her bow and sends an arrow back at her attacker.

MW shortbow attack: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 1 ⇒ (4) + 1 = 5


Deity, Benevolent or Malevolent that remains to be seen.

I moved you north because the guy in the south is down.

Thallin fells the man to the south, but Saarai misses the man in the north. Luckly Gruugdruz is able to come finish him off!

Then men in the house, oblivious to what has happened to theirfriends, fire at the group!

Arrow Thallin: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Round 1
Saari [-3]
Thallin [-6]
BGs [Black -16] [green -18]
Dylara May act twice
Melon [-9] May act twice
Eldon
Ludovico
Gruugdruz

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Round 1:
Dylara double moves over to the front door while taking out her shield and longsword.

"Melon, come!"
Known trick, auto succeed.

Round 2:
Str: 1d20 + 3 ⇒ (1) + 3 = 4

Dylara throws her shoulder into the door, attempting to bash it open. She instead hurts her shoulder.

"Melon, you try!"

Handle Animal, Link: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29

While standing in front of the door with Melon, Dylara studies the blue enemy through the window.

Using Studied Target on blue.

Studied Target +2:
A nature fang can study an opponent as a move action, like a slayer. A nature fang gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A nature fang can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the nature fang studies a new target.

If a nature fang deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to nature fang DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The nature fang may discard this connection to a studied target as a free action, allowing him to study another target in its place.

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Round 1:
Melon does as Dylara says and follows her up to the front door of the building.

Round 2:
Melon sees Dylara throw herself against the door. When Dylara tells her to, Melon does the same.

Str: 1d20 + 2 ⇒ (16) + 2 = 18

Fingers crossed. Doors of burned down buildings aren't usually that strong anymore.


Deity, Benevolent or Malevolent that remains to be seen.

Dylara throws her shoulder into the door and goes stumping into the room! Almost want to have you make a reflex save lol. Melon can do something else!

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Grateful for Dylara opening the doors, Eldon moves into the room and profiting the foes are holding a bow instead of a melee weapon, he surrounds the one dressed in red clothes.

"Powers of the arcane help me against my foes!" claims the elf calling his arcane pool to make magical his rapier as a swift action.

He then attacks the foe with his fine rapier placing all his strength in the attack.
arcane pooled cold iron rapier-PA: 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17
Cold iron/Magical/Piercing damage+PA: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Dark Archive

Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37

Ludovico moves to the now open doorway, reciting an inspirational monologue from a classic Taldane drama. As he reached the threshold, he quietly intones,

My Prince, lend me your might.

For his move action, Ludovico moves up to the threshold of the building. If Dylara fell through the door, Ludovico will occupy the space she is currently shown in on the map. If not, he will stand behind her. He spends a free action to keep his inspire courage going. As his standard action, he activates his Order of the Star ability 'Calling"

Inspire Courage 1/13

An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Dylara adds a 5-foot step to her actions, moving into the building.

"Melon, attack!"

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Melon also 5-foot step into the building, where she goes all-out versus the red enemy. "Prrrowaa!"

+1 Bite: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
+1 Talon: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
+1 Talon: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Half-Orc Bloodrager (inactive)

I'm not sure how Gruugdúrz went back to the top of the board beside Saarai's icon. I've moved him back beside Thallin where he should be to start this turn.

With nothing else to do, Gruugdúrz runs from beside Thallin, skirting the corner of the pit, to reach the steps at the house.

Should be on the stairs right behind Melon, just in case my changes don't get saved on Google properly.


Deity, Benevolent or Malevolent that remains to be seen.

I moved you up because the enemy on the bottom was already down when you acted.

Round 3
Saari [-3]
Thallin [-6]
BGs [Black -16] [green -18]
Dylara
Melon [-9]
Eldon
Ludovico
Gruugdruz

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin quickly move up towards the bottom window. Noting that the man inside the building has a fair amount of cover from the building itself, the magus decides to fire a single shot through the window.

(Move action) move 30' towards the bottom window, (Standard action) fire a shot through the bottom window at the man inside. (Note) Thallin will be using point blank shot and precise shot.

(Attack) MW Composite Longbow: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27 (Nothing applied yet for cover.)
(Damage) MW Composite Longbow: 1d8 + 2 + 1 + 1 + 1 ⇒ (3) + 2 + 1 + 1 + 1 = 8

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai draws back a second arrow and fires it at the enemy to the south of her.

"Come get me, jerk!" she yells.

MW shortbow attack: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 1 ⇒ (4) + 1 = 5


Deity, Benevolent or Malevolent that remains to be seen.

Thallin scores another hit on the one in the building. Seeing its hopeless the men in the building throw down their weapons. "We surrender, dogs of the oppressors." One of them spits at you.

What do you do?

Grand Lodge

Male Half-Orc Bloodrager (inactive)
GM V wrote:
I moved you up because the enemy on the bottom was already down when you acted.

@ GM V: That's a relief! I thought something went wrong at this end.

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