{PFS} {PBP} {LVL 11 - 13} Tide of Honor (Jade Regent book 5, sanctioned portion) (Inactive)

Game Master FiddlersGreen

Seinaru Heikiko

Initiative!
[dice=Matamah]1d20+6[/dice]
[dice=Rand]1d20+6[/dice]
[dice=Rhon+Earl?]1d20+1[/dice]
[dice=42]1d20+5[/dice]
[dice=Alden]1d20+3[/dice]
[dice=Turtle]1d20+4[/dice]
[dice=Turtle]1d20+4[/dice]

42 - GM reroll used


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The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Rand will stand up, focus on defense and reactivate his stance.

Taking a total defense for a new ac of 45 including Haste.

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Naala full-withdraws to protect Alden's fallen frame.

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

From my end, keep in mind my Inspire Courage lingers on for 2 rounds. I think everyone was out of range of Flagbearer, so there's not that penalty. So, I'm providing Haste and Inspire Courage +3 still.


Scoured Stars Map

Rhon takes the fight to Nigankona, swinging his axe with all he's got. He hits twice, but Nigankona still does not go down, and the dwarven paladin begins to feel the pressure from this mighty foe. Meanwhile, Rand is finally resuscitated and rises to his feet. Naala retreats with Alden, and mindful that there are more significant threats on the battlefield, Nigankona takes no heed of the wolf and her halfling.

Meanwhile, Tokikokito growls as he feels the blows of the stranger beside him, and lashes out mindlessly in retaliation!

Tokikokito vs Kazuo:

attack roll 1: 1d20 + 21 - 4 ⇒ (17) + 21 - 4 = 34
damage: 1d8 + 10 + 8 ⇒ (7) + 10 + 8 = 25
attack roll 2: 1d20 + 21 - 4 ⇒ (2) + 21 - 4 = 19
attack roll 3: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
confirmation roll 3: 1d20 + 16 - 4 ⇒ (7) + 16 - 4 = 19
damage: 1d8 + 10 + 8 ⇒ (2) + 10 + 8 = 20
attack roll 4: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
attack roll haste: 1d20 + 21 - 4 ⇒ (19) + 21 - 4 = 36
damage: 1d8 + 10 + 8 ⇒ (7) + 10 + 8 = 25

Tokikokito bludgeons Kazuo into a bloody pulp in short order!

Nigankona meanwhile sizes up Rhon, then pounds at him again with his titanic tetsubo.

Nigankona mudereth:

attack roll 1: 1d20 + 32 ⇒ (6) + 32 = 38
damage: 2d8 + 18 ⇒ (5, 2) + 18 = 25
attack roll 2: 1d20 + 27 ⇒ (16) + 27 = 43
damage: 2d8 + 18 ⇒ (3, 7) + 18 = 28
attack roll 3: 1d20 + 22 ⇒ (17) + 22 = 39
damage: 2d8 + 18 ⇒ (8, 3) + 18 = 29
attack roll 4: 1d20 + 17 ⇒ (11) + 17 = 28
attack roll haste: 1d20 + 32 ⇒ (4) + 32 = 36
damage: 2d8 + 18 ⇒ (3, 8) + 18 = 29

With several quick strikes, Nigankona finally brings down the stout paladin, He raises his tetsubo for one more strike, then decides not to take the final blow for reasons known only to himself.

Sennaka confusion: 1d100 ⇒ 81
Sennaka swings his katana in every direction in a blind rage, then sees out of the corner of his eye Rand rising to his feet, and charges the monk in a daze.
attack roll: 1d20 + 26 ⇒ (16) + 26 = 42
Fortuantely, Rand's decision to see to go on the defence allows him to see Sennaka coming from a distance away, and despite only recently regaining conciousness, he is able to smack aside the confused samurai's blade.

Matamah's down, so I'll move straight to Nobunobu.

With Rhon down and Naala in retreat, Nobunobu looks around and sees that 42 and Hatsue have returned, and flies over to assault Rand from the skies
attack roll: 1d20 + 21 ⇒ (17) + 21 = 38
But Rand on full defence is a hard nut to crack, and even with two heads the oni does not accomplish the feat.

Round 7 (Party CL 13 Haste cast in round 1):
Nigankona -150hp
Sikutsu Sennaka (challenging Rand, confused in round 7) -107
Kazuo Yojimbo -183hp (confused in round 5) (down)
Matamah -125hp (1 image)
Nobunobu (BT cast in round 1) (-19ss) -28hp
Alden -103hp
Naala -55hp
Rhon -156hp / Rhon's armor - (Hardness 16, HP 16/75 = damaged) / RHon's shield - destroyed
Habesuta Hatsue -13hp
42 -28hp (blinking, stoneskin 120)
Rand -116hp
Tokikokito -80hp (BT cast in round 1) (2 fireball used) (confused in round 5, last attacked by Kazuo) (-30ss)

Ok, Rhon's down and needs stabilisation. I think Matamah does too.
Rand and 42 are up. Keep in mind that Nobunobu is 10ft in the air.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Taking a quick glance at their paladin friend, "Unless you can fly, go heal our comrades." 42 raises up his hand and shoots out several rays out of his hand. Scorching Ray

casting on Defense: 1d20 + 16 ⇒ (12) + 16 = 28
SR: 1d20 + 12 ⇒ (16) + 12 = 28
range touch attack: 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21 damage: 4d6 ⇒ (4, 2, 2, 2) = 10
range touch attack: 1d20 + 9 + 3 ⇒ (3) + 9 + 3 = 15 damage: 4d6 ⇒ (4, 4, 2, 2) = 12
range touch attack: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30 damage: 4d6 ⇒ (4, 2, 2, 5) = 13

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon drops in a bloody heap as his mighty ax tumbles out of his grip. No movement or chest rise and fall can be seen.

GM:
Rhon is dead. He is currently 13 hit points below his negative constitution score.


Scoured Stars Map

Rhon, make the stabilisation roll. I made Nigankona not follow through on his last attack after you went down. You are on -9hp. =)

Round 7 (Party CL 13 Haste cast in round 1):
Nigankona -150hp
Sikutsu Sennaka (challenging Rand, confused in round 7) -107
Kazuo Yojimbo -183hp (confused in round 5) (down)
Matamah -125hp (1 image)
Nobunobu (BT cast in round 1) (-19ss) -28hp
Alden -103hp
Naala -55hp
Rhon -156hp / Rhon's armor - (Hardness 16, HP 16/75 = damaged) / RHon's shield - destroyed
Habesuta Hatsue -13hp
42 -28hp (blinking, stoneskin 120)
Rand -133hp
Tokikokito -80hp (BT cast in round 1) (2 fireball used) (confused in round 5, last attacked by Kazuo) (-30ss)

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Stabilization Roll: DC 10: 1d20 + 4 - 9 ⇒ (14) + 4 - 9 = 9

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Stabilization: 1d20 + 4 - 8 ⇒ (20) + 4 - 8 = 16


Scoured Stars Map

Rand?

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Rand will continue his focus on defense and say "We need to move back to a defensible position." before moving to secure Rhon.

total defense and I will provoke 1 attack of opportunity getting to Rhon.


Scoured Stars Map

Rand, confused characters regard all targets as hostile, so moving to Rand will provoke attacks from literally all of them. Do you still want to proceed?

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Only if they are already devoted on attacking him. confusion

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Ninja'd.


Scoured Stars Map

Hmm... looks like you're right. But only one of the oni is confused, so you'll still be taking 3 attacks of opportunity, from Sennaka and each of the other 2 oni. Still risking it?

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Sure. My Ac is currently 45


Scoured Stars Map

42, since you rolled a SR check, I assume you're firing on one of the oni, and I will assume you're not shooting fire at the flaming one. Which just leaves one viable target.

Matamah manages to keep his life fluids in his body, but Rhon continues to bleed on the floor. 42 considers his options, then fires a stream of fire into Nobunobu. His spell pierces the oni's resistances, and the smell of scorched flesh wafts in the air.

Despite not understanding any of 42's languages, Hatsue seems to have the same ideas as 42, and dispenses another charge of his wand into Rand.
CMW: 2d8 + 3 ⇒ (5, 5) + 3 = 13

Rand adopts a defensive stance and runs over to Rhon, watching warily for the inevitable attacks from Sennaka and the oni. And come they do.

attack of opportunity Sennaka: 1d20 + 23 ⇒ (15) + 23 = 38
attack of opportunity Nobunobu: 1d20 + 21 ⇒ (15) + 21 = 36
attack of opportunity Nigankona: 1d20 + 30 ⇒ (4) + 30 = 34
Rand on full defence is a sight to behold, and as the attacks come, he expertly smacks aside Sennaka's blade and Nobunobu's monk spade, trots over towards Rand and jumps clean over Nigankona's incoming tetsubo to reach the dwarf's side. As he stoops down to pick up Rand's body however, he finds to his dismay that Nigankona's reflexes are incredibly well-honed, and he is quick to capitalise on the second opening left by Rand as he picks Rhon up.
attack of opportunity Nigankona: 1d20 + 30 ⇒ (20) + 30 = 50 Well s**~.
attack of opportunity Nigankona: 1d20 + 30 ⇒ (14) + 30 = 44 At least it didn't confirm, but this will still hurt...
damage: 2d8 + 18 ⇒ (6, 3) + 18 = 27

Yeah, so turns out this guy has combat reflexes, and that extra AoO really stuffed you over... =(
As Rand picks Rhon up off the ground, he drops his defences for the slightest moment, and Nigankona is quick to seize the opening and drive the monk into the ground with his tetsubo.

Tokikokito confusion: 1d100 ⇒ 76
Without his good senses, Tokikokito assaults the nearest target he can see, which happens to be Nigankona and Nobunobu. 1d2 ⇒ 2
The oni decides that Nobunobu looks uglier, and hammers at him with his monk spade.

oni vs oni:

attack roll 1: 1d20 + 21 ⇒ (20) + 21 = 41
attack roll 1 confirmation: 1d20 + 21 ⇒ (1) + 21 = 22
damage roll: 1d8 + 10 ⇒ (2) + 10 = 12
attack roll 2: 1d20 + 21 ⇒ (1) + 21 = 22
attack roll 3: 1d20 + 16 ⇒ (5) + 16 = 21
attack roll 4: 1d20 + 11 ⇒ (6) + 11 = 17
attack roll haste: 1d20 + 21 ⇒ (20) + 21 = 41
attack roll haste confirmation: 1d20 + 21 ⇒ (20) + 21 = 41 Wowzers! Same it's only x2.
damage roll: 2d8 + 20 ⇒ (7, 6) + 20 = 33

Nobunobu roars in anger as his supposed ally appears to turn on him, successfully bashing him twice with his monk spade.

With Rand already down on the ground, Nigankona simply ignores the monk and flies over to Hatsue, floating just above her as he swing his tetsubo at her and fires a firey projectile at her with a casual flick of his finger.
attack roll: 1d20 + 30 ⇒ (18) + 30 = 48
damage roll: 2d8 + 18 ⇒ (1, 8) + 18 = 27
firey projectile attack roll: 1d20 + 20 ⇒ (15) + 20 = 35
firey projectile damage roll: 4d6 ⇒ (6, 3, 2, 6) = 17
Hatsue nearly buckles under the assault, but manages to remain standing.

Tokikokito confusion: 1d100 ⇒ 70
Finally, Sennaka continues to spar with phantoms only he can see, and he accidentally smacks himself in the process.
damage roll: 1d8 + 6 ⇒ (5) + 6 = 11

Realising his ally is not in his right mind, Nobunobu pulls back from his fellow oni to hover over Hatsue as well.

Round 7 (Party CL 13 Haste cast in round 1):
Nigankona -145hp
Sikutsu Sennaka (challenging Rand, confused in round 7) -118
Kazuo Yojimbo -178hp (confused in round 5) (down)
Matamah -125hp (5 images)
Nobunobu (BT cast in round 1) (-39ss) -88hp
Alden -103hp
Naala -55hp
Rhon -134hp (bleeding) / Rhon's armor - (Hardness 16, HP 16/75 = damaged) / RHon's shield - destroyed
Habesuta Hatsue -57hp
42 -28hp (blinking, stoneskin 120)
Rand -130hp
Tokikokito -80hp (BT cast in round 1) (2 fireball used) (confused in round 5, last attacked by Kazuo) (-30ss)

So it's spoilered, but I rolled two natural 20s in a row for the oni's last attack on his friend. XD

However, Rand is down again, Hatsue looks to be in a bad way, and 42 is beset on all sides by the inequities of the selfish and the tyranny of evil men.

Stablisation checks from Rhon and Rand, and actions from 42...

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Man, I've said it before and I'll say it again, the dice roller DETESTS Rand. Oh, well, I tried Rhon!

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Well.. this looks fun... Which is the confused one?

Casting Defensively: 1d20 + 16 ⇒ (10) + 16 = 26


Scoured Stars Map

Well, the dice roller hated everyone that time. The confused oni got two natural 20s on his friend, and one of them was confirmed with another natural 20. XD
At least the crit threat on you was not confirmed.

42, the confused one is the one further to the East. He's the lighter-coloured one. What spell are you casting?

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Started to write the turn then got dragged away.

Casting defensively, 42 moves away and brings back, for one last time, his Vampiric Touch using a few more of his fleeting arcana pool points, Drawing his Broadsword, since his favorite scimitar is still laying on the floor. Using an arcana pool point to also make this one shocking burst.
Broadsword, Nine Rings: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d8 + 1 ⇒ (7) + 1 = 8
Broadsword, Nine Rings: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 2d8 + 2 ⇒ (2, 7) + 2 = 11
shocking damage: 1d6 ⇒ 3 shocking burst crit: 2d10 ⇒ (7, 6) = 13
SR, Check: 1d20 + 12 ⇒ (10) + 12 = 22
V.T. Damage: 6d6 ⇒ (6, 2, 1, 6, 6, 2) = 23
IF crit is successful.
V.T. Crit: 12d6 ⇒ (3, 5, 4, 3, 6, 4, 3, 1, 6, 5, 5, 5) = 50

I hope that that spell goes through.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon continues to lay unconscious on the ground.

Stabilization Roll: DC 10: 1d20 + 4 - 10 + 12 ⇒ (19) + 4 - 10 + 12 = 25 Rhon is now stable but remains unconscious.


Scoured Stars Map

42, don't forget to roll your miss chances. You have a 20% chance to miss on your attacks when you are blinking.
42's miss chance: 1d100 ⇒ 67 Hit!

42 moves to engage the confused Tokikokito, taking advantage of his confusion to get in close and deliver a powerful shock of necromantic energy into the oni, drawing some of the monster's lifeforce into himself. The oni staggers under the blow, and collapses!

Nigankona looks bemused by this sudden display of power by 42, and flies over to engage the magus.
tetsubo vital strike power attack: 1d20 + 30 - 5 ⇒ (1) + 30 - 5 = 26
miss chance: 1d100 ⇒ 46 Miss! Edit: Heh nat 1 misses anyway!
fiery missile: 1d20 + 20 ⇒ (17) + 20 = 37
miss chance: 1d100 ⇒ 46 Miss again!
Nigankona snarls in frustration as his every attack seems to pass through 42's form!

Sennaka confusion: 1d100 ⇒ 71
Sennaka babbles incoherently as he tries to work out what's going on around him.

Finally, Nobunobu descends on Hatsue with his monk's spade, ready to bludgeon the paladin to death.

bye bye Hatsue:
attack roll 1: 1d20 + 21 ⇒ (18) + 21 = 39
damage: 1d8 + 10 ⇒ (4) + 10 = 14
attack roll 2: 1d20 + 21 ⇒ (8) + 21 = 29
damage: 1d8 + 10 ⇒ (4) + 10 = 14
attack roll 3: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d8 + 10 ⇒ (8) + 10 = 18
attack roll 4: 1d20 + 11 ⇒ (5) + 11 = 16
attack roll haste: 1d20 + 21 ⇒ (1) + 21 = 22

Hatsue has only a moment to curse her luck before she is pulverised by the flying oni.

Round 9 (Party CL 13 Haste cast in round 1):
Nigankona -140hp
Sikutsu Sennaka (challenging Rand, confused in round 7) -118
Kazuo Yojimbo -173hp (confused in round 5) (down)
Matamah -125hp (5 images)
Nobunobu (BT cast in round 1) (-39ss) -83hp
Alden -103hp
Naala -55hp
Rhon -134hp / Rhon's armor - (Hardness 16, HP 16/75 = damaged) / RHon's shield - destroyed
Habesuta Hatsue -103hp
42 -28hp (blinking, stoneskin 120, 73 temp hp)
Rand -130hp
Tokikokito -183hp (BT cast in round 1) (2 fireball used) (confused in round 5, last attacked by Kazuo) (-30ss)

Rand needs a stabilisation check for rounds 8 and 9.
And 42 is our last man standing with alot of temp hp, stoneskin and blinking. But he still has 2 opponents to take down and a confused Sennaka as a wild card...

42, your go.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

COD: 1d20 + 16 ⇒ (11) + 16 = 27
Casting defensively, 42 vanishes invisibility from their view and quickly moves to the downed paladin to retrieve his wand that, most likely, fell out of his hands.


Scoured Stars Map

42 vanishes and is able to make his way to Hatsue's broken body without incident. Nigankona grips his tetsubo and appears to just wait...

Sennaka: 1d100 ⇒ 64
Meanwhile, Sennaka swings at imaginary opponents and accidentally smacks himself in the face.
damage: 1d8 + 6 ⇒ (7) + 6 = 13

Just as 42 thinks it is safe and is about to pick up his wand, however, Nobunobu suddenly begins swinging directly at him!

He sees you!:
attack roll 1: 1d20 + 21 ⇒ (20) + 21 = 41
attack roll 1 confirmation: 1d20 + 21 ⇒ (13) + 21 = 34
miss chance: 1d100 ⇒ 19 Saved by blink!
attack roll 2: 1d20 + 21 ⇒ (2) + 21 = 23
miss chance: 1d100 ⇒ 3 again!
attack roll 3: 1d20 + 16 ⇒ (6) + 16 = 22
miss chance: 1d100 ⇒ 43
attack roll 4: 1d20 + 11 ⇒ (10) + 11 = 21
miss chance: 1d100 ⇒ 24
attack roll haste: 1d20 + 21 ⇒ (6) + 21 = 27
miss chance: 1d100 ⇒ 97
damage: 1d8 + 10 ⇒ (4) + 10 = 14

Despite being able to see 42, the magus manages to blink out of phase as the oni delivers an earth-shattering blow, and again, and again. Eventually, the oni gets him, but only once, and between his stolen vitality and stony skin, 42 hardly feels the blow.

The real problem, however, comes as Nigankona comes out from delay, swinging at the same space that he saw Nobunobu attacking!
power attack vital strike roll: 1d20 + 30 - 5 ⇒ (1) + 30 - 5 = 26 Just wow.
Once more, Nigankona disappoints himself as he nearly loses his grip on his tetsubo as he swings, and 42 doesn't even need to dodge the attack.

Round 10 (Party CL 13 Haste cast in round 1):
Nigankona -135hp
Sikutsu Sennaka (challenging Rand, confused in round 7) -131
Kazuo Yojimbo -168hp (confused in round 5) (down)
Matamah -125hp (5 images)
Nobunobu (BT cast in round 1) (-39ss) -83hp
Nigankona -140hp
Alden -103hp
Naala -55hp
Rhon -134hp / Rhon's armor - (Hardness 16, HP 16/75 = damaged) / RHon's shield - destroyed
Habesuta Hatsue -103hp
42 -28hp (blinking, stoneskin 110, 69 temp hp)
Rand -130hp
Tokikokito -168hp (BT cast in round 1) (2 fireball used) (confused in round 5, last attacked by Kazuo) (-40ss)

42, you're up again.
Rand needs stabilsation rolls for rounds 8, 9 and 10.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Stabilization Check: 1d20 + 2 ⇒ (12) + 2 = 14
Stabilization Check: 1d20 + 2 ⇒ (8) + 2 = 10


Scoured Stars Map

One more, Rand. We're going through rounds rather quickly now since it's just 42 standing right now.
Rand continues to bleed from his wounds...

Round 10 (Party CL 13 Haste cast in round 1):
Nigankona -135hp
Sikutsu Sennaka (challenging Rand, confused in round 7) -131
Kazuo Yojimbo -168hp (confused in round 5) (down)
Matamah -125hp (5 images)
Nobunobu (BT cast in round 1) (-39ss) -83hp
Nigankona -140hp
Alden -103hp
Naala -55hp
Rhon -134hp / Rhon's armor - (Hardness 16, HP 16/75 = damaged) / RHon's shield - destroyed
Habesuta Hatsue -103hp
42 -28hp (blinking, stoneskin 110, 69 temp hp)
Rand -132hp
Tokikokito -168hp (BT cast in round 1) (2 fireball used) (confused in round 5, last attacked by Kazuo) (-40ss)

42 is still up.
Rand will need a stablisation roll for round 10.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Unhappy that the one guy can see him, 42 rushes over to his two downed companions, provoking AoO's on the way. On the way, he recalls D-Door, using up his last Arcana Pool Points in the process, and touches them. Moving into the building that he saw Naala runoff to.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Stabilization: 1d20 + 2 ⇒ (20) + 2 = 22


Scoured Stars Map

Sennaka confusion: 1d100 ⇒ 30
Sennaka babbles incoherently to himself, incurring disdainful sneers from the oni.

Rand finally manages to stop bleeding, and 42 moves to extricate Rand and Rhon from the battlefield. But Nobunobu is not about to let them go so easily...
attack roll: 1d20 + 21 ⇒ (9) + 21 = 30
miss chance: 1d100 ⇒ 26
damage: 1d8 + 10 ⇒ (1) + 10 = 11
42 takes a light hit from behind that is almost completely absorbed by his stoneskin spell. He gets to Rand and Rhon, and transports them both from the battlefield.

Round 10 (Party CL 13 Haste cast in round 1):
Nigankona -135hp
Sikutsu Sennaka (challenging Rand, confused in round 7) -131
Kazuo Yojimbo -168hp (confused in round 5) (down)
Matamah -125hp (5 images)
Nobunobu (BT cast in round 1) (-39ss) -83hp
Nigankona -140hp
Alden -103hp
Naala -55hp
Rhon -134hp / Rhon's armor - (Hardness 16, HP 16/75 = damaged) / RHon's shield - destroyed
Habesuta Hatsue -103hp
42 -28hp (blinking, stoneskin 100, 68 temp hp)
Rand -132hp
Tokikokito -168hp (BT cast in round 1) (2 fireball used) (confused in round 5, last attacked by Kazuo) (-40ss)

Ok, what's the plan, 42?

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Using the wand picked up from the paladin, 42 heals Rhon.
do I need to reactivate it since i activated it earlier?
CMW: 2d8 + 3 ⇒ (2, 8) + 3 = 13


Scoured Stars Map

I believe it is a new UMD roll each time you use it.

Give me a few rounds of actions, and I will let you know at what point there is a new development. You can clearly hear the sounds of combat raging outside, and with Jiro and Hatsue defeated, and the oni free to do as they please, you don't think the battle will go very well if you sit it out.

Assuming 42 succeeds in using his wand to bring Rhon back to consciousness, he should be able to start acting too.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Round 1
UMD: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
The wand goes off and heals Rhon. Seeing him stir, 42 says. "Heal up, we've got less than 30 seconds to get back out there." aka, 5 rounds. 42 moves to Rand and does the same.
Round 2
UMD: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
CMW on Rand: 2d8 + 3 ⇒ (4, 8) + 3 = 15
Round 3
Moving over to Alden, 42 brings him back to the fight as well.
UMD: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
CMW on Alden: 2d8 + 3 ⇒ (4, 3) + 3 = 10
Round 4
UMD: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
CMW on Alden: 2d8 + 3 ⇒ (1, 5) + 3 = 9

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

42 how much did you heal Rhon for?

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

13 hp, you should be at 3 now.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon uses three uses of Lay on Hands ability.

Lay on Hands: 18d6 + 3 ⇒ (6, 3, 5, 5, 3, 2, 1, 2, 4, 4, 6, 3, 3, 3, 6, 1, 2, 4) + 3 = 66

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 looks at Rhon, "Do you have a spare fly potion... Or should we try and bait those guys to come into this building. Negate their flying ability?"

UMD: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
CMW on Naala: 2d8 + 3 ⇒ (7, 2) + 3 = 12

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Round 6
42 moves to the door leading outside. He will stay back if it's open all the way. On the way, he will use his wand of shield and give him self some more AC. 30 now.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

"Man, those Oni hit hard." says Rand when he comes to.

"We should probably try to focus one of them down at a time. I could draw their attention, but I would probably need to be healed more before doing so, since I don't want to be knocked down again."

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 nods, "I was able to take one out, but we are left with 3 more." I think the 3 out there are oni.. "Everyone, share your potions. Get healed up, and quickly."

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Alden awakens to find 42 standing over him and Naala sniffing at him, whining. "It's alright, girl." he says, distractedly. "Thank you, my friend. We were not as prepared for that fight as we may have been. Let's get ourselves in order and go back to finish the job, no?"

He then hands his wand of cure light wounds to the newly-conscious Rand. "Please use this on Naala and I, and anyone else that needs it."

clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (5) + 1 = 6
Then on Naala:
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (2) + 1 = 3

There are only 4 charges left in the wand after Alden and Naala are healed. Use them up.


Scoured Stars Map

Well, first off, let's see how many rounds you get before the oni get to you.

GM's notes:

Round 10
42 disappears with Rand and Rhon. Oni decide that they have fled. Nigankona decides to knock out Sennaka before he hurts himself. Orders one of the tengu flying around to take him back. Sennaka removed from battle. PCs will not have a chance to kill him after all. Kazuo will depart to protect his master.

Round 11
With their leaders and the pathfinders routed, the morale of the defenders begin to flag. Sennaka's forces gain the upper hand, and the oni start tearing down the fortress. The party will have 3d6 rounds before they are found. 3d6 ⇒ (1, 3, 1) = 5 Wow.

Rounds 12-16
Oni smash stuff, eventually in round 16, Nigankona smashes the wall of the room that the party is in. Total rounds the party spent out of combat = 6 rounds.

42 - dimension door in round 10, round 11 heals Rhon, round 12 heals Rand, round 13 and 14 heals Alden, round 15 heals Rhon again and round 16 casts shield on himself.

Rhon - recovers in round 13, lays on hands multiple times

Rand - recovers in round 12, presumably waits for healing.

Alden - recovers in round 13 hands his wand to Rand, but since Rand can't UMD or cast CLW, I asusme he meant Rhon. Assuming Rhon heals himself with swift actions, Rhon will get to use the wand 4 times on Alden before the wall is broken by Nigankona.

Tokikokito takes 5 rounds to regain conciousness. He spends the sixth 1d100 ⇒ 85 doing nothing of relevance.

The party takes a moment to quickly dish out what healing they can. Eventually, it comes down to Alden's wand, and as Rhon begins to slowly patch up Alden, and just as 42 is heading towards the door to see what is going on outside, keeping to the walls to avoid the open door, suddenly a section of the wall bursts inwards. You catch a terrifying glimpse of a mighty tetsubo, and moments later a fiery monstrous head peers in.

Tien:
"Well well, looks like the gnats did not flee after all! Nobunobu! Tokikokito! Over here!"

Round 17:
Matamah -125hp (5 images)
Nobunobu (-39ss) -53hp
Nigankona -105hp
Alden -65hp
Naala -55hp
Rhon -55hp / Rhon's armor - (Hardness 16, HP 16/75 = damaged) / RHon's shield - destroyed
42 -28hp (blinking, stoneskin 100, 68 temp hp, shield)
Rand -117hp
Tokikokito -138hp (2 fireball used) (-60ss)

Updates: All haste spells are gone, and so are the black tentacles and wall of fire.

We'll pick it up from round 17. Rhon was in the process of healing Alden when a hole got smashed in the wall. For simplicity I'll say that you have your weapons with you and have them in hand.
Fair warning, Rand is only on 7hp at the moment. Be careful.

The party is up. Except Matamah. 42, you can see his unconscious body outside.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

I can't use wands...you probably want to give that to Rhon.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

I can't use wands...you probably want to give that to Rhon. Going to move along the wall into the hole so I don't provoke and then attack the oni defensively. Also activating Panther style to get it out of the way.

Rand finishes stretching as the wall caves in, then focuses himself and moves to plug the gap, then punch the oni when he gets there.

Defensive Attack roll with Stunning Fist: 1d20 + 17 ⇒ (15) + 17 = 32
Damage Roll: 2d8 + 8 ⇒ (5, 3) + 8 = 16

DC 22 Fort Save if that hits. If I do hit him, he will be staggered for 1d6+1 rounds on a failed save.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon delays until after Rand's turn.

Swift Action
Rhon uses his Stone Strike (2 uses for Phase Strike) ability.

Move Action
Rhon flys towards the Oni, in a convoluted path that only a dwarf would think was okay, and makes sure that he lands on a stone surface.

Free Action
Rhon enters his Defensive Stance.

Single Attack Action
+1 Ghost Touch Dwarven Waraxe: 1d20 + 17 ⇒ (1) + 17 = 18 Thanks RNG! /sarcasm
Damage: magic, ghost touch, adamantine, slashing, ignore hardness up to 24,ignore any cover less than total cover provided by stone or metal, and ignores any AC bonus from stone or metal armor or shields as if wielding a brilliant energy weapon: 1d10 + 11 ⇒ (8) + 11 = 19

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Rhon, do you have any potions left in your bag that Rand could snatch to heal himself while we are healing each other? GM, is he still flying, or did he have to land to blast the whole in the wall?

Knowing that his teammate is in a little trouble, 42 moves and tries to heal up his friend a little more, since a small whole isn't that big to fight through.
UMD: 1d20 + 16 ⇒ (9) + 16 = 25
CMW: 2d8 + 3 ⇒ (5, 5) + 3 = 13

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

i have no healing potions left. I do however have a Resist Energy 20 (fire) available.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

I'll take it, but someone else could probably use it more, since I have evasion and a good touch ac.


Scoured Stars Map
Rand, The Iron Fist wrote:
I'll take it, but someone else could probably use it more, since I have evasion and a good touch ac.

You are also only on 7hp. =p I'd take the healing if I were you.

Waiting on Alden now.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

I was talking about the potion of resist energy: fire. I would definitely take healing =_

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