[PFS][PBP][GD5]Phantom Phenomena Unchained! (Inactive)

Game Master Michael Hallet

Maps


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Liberty's Edge

The Lucky Lantern is a rundown building on the edge of town. An ornate lantern hangs from a post in front of this derelict building. The doors and windows of the tavern are all boarded shut. Dozens of horseshoes are nailed to the front door.

Figure out where and how you'd like to enter. The map is on slide 3.

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

Vol is a little bemused by the events unfolding in the small village, and isn't too pleased at an old lady using him for target practice, but the mission comes first.

You are not here to ruin the mission, you are here to ensure it is completed. The more personable members of the group seem to have smoothed things over already.

"Perhaps we have knowledge that could help solve this problem ma'am. We are here to assist however we can."

Dark Archive

M Human Asmodeus Advocate 1, HP 12/12, Init +1, AC 16, T 11, F 15, Fort +3, Ref +1, Will +6, Perception +4, Attacks: +2 Heavy Mace (1d8+2)

Dacius has been strangely quiet since his last adventure. With his half burned face covered by a hood, he observes his fellow adventurers as they talk to the people of the town.

Once by the Lucky Lantern, he takes out his mace on his hand and makes sure his buckler is well set. Whispering a prayer to Asmodeus, he sets himself near the door and tries the boarded door, not using his full strength, to make sure if its well secured - Maybe there's another entrance to the building- he adds - what do you think?

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

Can't hurt to check.... Therin says as he heads to do a quick walk around the tavern to look for other entrances and window.

Liberty's Edge

Male Kitsune Bard 2

Roy pulls out his light crossbow and loads it with a blunt bolt
"lets see what we can see" he says in a sing-song tone as he follows Therin, checking the windows to see if there is a gap he can use to see inside

Scarab Sages

Male Ustalavic Undine - Draconic Druid/4 | HP: 27/27 | AC: 17[18] (13 Tch, 14[15] Fl) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +9 | Init: +2 | Perc: +11, SM: +4 | Speed 30ft / Swim 30ft | Re-roll (+2) 1/1 |Hydraulic Push1/1 | Dragon Shape 1/1 Active conditions: None.

Dragos waits for the two priests to check the building, asking Tarantio to, politely, get off his shoulders and walk for a while. The Drake gives his business associate a dark look before gliding down.

"A capital suggestion, I shall check the other way in case there are nasty surprises whilst good Dacius here watches the front door!"

Dragos then proceeds to walk around the building in the opposite dorection to Therin.

Grand Lodge

male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

"I can easily break that down," brags Krudenk. Then it occurs to him that maybe there's a reason all the smart people want to look somewhere else. So he waits to see what they can find.

Throwing out a strength roll just in case I need to break down a door or anything. Not that it matters I guess

Strength: 1d20 + 4 ⇒ (2) + 4 = 6
perception: 1d20 + 4 ⇒ (20) + 4 = 24

Liberty's Edge

Therin notes two windows on the North side of the tavern.
Two windows and the back door to the east.
Three windows along the south wall.
The front door and four windows from the west.

From the windows marked with arrows, dim, flickering candlelight can be spotted through the gaps in the wood. Surely candles would have burned out long ago.

Dark Archive

M Human Asmodeus Advocate 1, HP 12/12, Init +1, AC 16, T 11, F 15, Fort +3, Ref +1, Will +6, Perception +4, Attacks: +2 Heavy Mace (1d8+2)

If there's light on this side on the building, maybe we should try to approach from the other one? I guess we could try to be stealthy and investigate whatever is waiting for us there

Liberty's Edge

Unless you have some clever way of getting in, you're going to have to rip boards from a door or window, which is going to be noisy.

Scarab Sages

Male Ustalavic Undine - Draconic Druid/4 | HP: 27/27 | AC: 17[18] (13 Tch, 14[15] Fl) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +9 | Init: +2 | Perc: +11, SM: +4 | Speed 30ft / Swim 30ft | Re-roll (+2) 1/1 |Hydraulic Push1/1 | Dragon Shape 1/1 Active conditions: None.

Dragos shrugs elegantly as they circle the Lucky Lantern, with the windows boarded and the door barred it looks to be a difficult task to get in. Regrouping at the front of the tavern with the others the Druid sighs.

"Well, it would seem we have the option of ripping boards from windows, breaking through the front door, or breaking through the back door. No option offers chance for subterfuge I am afraid. Krudenk, why don't you pick ol' chap?"

Grand Lodge

male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

Do I have time to take 20 on strength for a 24?

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

Aye..front door looks to be the best option. I'll be right beside you when you're working on the door to guard you.

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

"I can help you if you wish Krudenk. If you were to pull on one side of this board and I pull the other it should go faster.

Vol waits to see if Krudenk accepts his offer of help.

If this Half-Orc wants to show off i will not get in his way

Strength check if needed:
strength check: 1d20 + 4 ⇒ (10) + 4 = 14

Liberty's Edge

Male Kitsune Bard 2

Roy stands back and covers the others with his crossbow

Liberty's Edge

It takes a little bit of effort, but you are able to eventually pry the boards off the front door.

This musty common room is coated with thick layers of dust. Dozens of black candles, animal skulls, and occult idols are arranged as decorations through the room. One table near the center of the room is decorated with human skulls and a crystal ball. A spread of harrow cards lies face down on the table and two chairs are pulled up to it. One chair sits empty and the other holds a skeletal corpse. At the third chair a robed figure sits. The heavy robes hide the figure’s features, but you notice the figment has clawed hands and hooved feet.

Knowledge (planes) 23+:
You identify the mysterious figure as a denizen of Leng. These eerie creatures sail black ships to Golarion from the otherworldly realm of Leng, which is tied to a Dimension of Dreams.

A tentacled mouth wriggles beneath its cowl as it greets the PCs.

“Welcome, travelers. Have you come to seek the wisdom of my harrow reading? These are strange times and those without guidance risk great peril. Stand before my table and learn your fate.”

Scarab Sages

Male Ustalavic Undine - Draconic Druid/4 | HP: 27/27 | AC: 17[18] (13 Tch, 14[15] Fl) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +9 | Init: +2 | Perc: +11, SM: +4 | Speed 30ft / Swim 30ft | Re-roll (+2) 1/1 |Hydraulic Push1/1 | Dragon Shape 1/1 Active conditions: None.

Drawing his imposing scythe, though looking distinctly like he is not sure exactly what to do with it, Dragos steps into the tavern with the others, Tarantio crawling behind his business partner. Looking around in awe at the set up and strange hooded greeting them, Dragos takes a bow.

"Well met sir? Mayhaps we have the pleasure of your name before our game?"

Liberty's Edge

The creature does not reply to Dragos' question.

Dark Archive

M Human Asmodeus Advocate 1, HP 12/12, Init +1, AC 16, T 11, F 15, Fort +3, Ref +1, Will +6, Perception +4, Attacks: +2 Heavy Mace (1d8+2)

Dacius remains silent by the door, eyeing the hooded creature and the skeletal corpse, his left hand resting on the hilt of his mace.

From those 10 feet away, can I know how old the skeleton corpse is? I guess it would be a "HEAL" check, so just in case Heal: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

Krudenk can't resist. A harrow reading in an actual haunted house? Definitely! "What would I have to do?"

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

Vol is intrigued by the creature before them and wishes he had studied creatures from other planes a little more. Just before he opens his mouth to ask the creature a question Krudenk speaks.

I will hold my tongue for now and see what happens.

Liberty's Edge

The creature seems to only look at the table and the one empty chair still there.

Dark Archive

M Human Asmodeus Advocate 1, HP 12/12, Init +1, AC 16, T 11, F 15, Fort +3, Ref +1, Will +6, Perception +4, Attacks: +2 Heavy Mace (1d8+2)

I believe this creature is waiting for us to take a sit - says Dacius - I recommend caution though, it seems that the... "wisdom of his readings" wasn't very healthy for his last client - he adds while pointing towards the sekeleton.

Grand Lodge

male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

Krudenk sits down nervously. Dacius has raised a good point; he better be careful.

Liberty's Edge

As Krudenk sits, the creature lays out nine harrow cards in a 3 by 3 grid and then flips over the first column.

The Queen Mother
The Publican
The Eclipse

“The Eclipse is strong in the past. This card represents loss of purpose. I see a curious creature that fell from its original path. Now it wanders blindly, far afield under shadows of the mind.”

Grand Lodge

male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

Krudenk is hopelessly confused. "Is that supposed to be me?"

Scarab Sages

Male Ustalavic Undine - Draconic Druid/4 | HP: 27/27 | AC: 17[18] (13 Tch, 14[15] Fl) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +9 | Init: +2 | Perc: +11, SM: +4 | Speed 30ft / Swim 30ft | Re-roll (+2) 1/1 |Hydraulic Push1/1 | Dragon Shape 1/1 Active conditions: None.

Dragos approaches cautiously, standing behind the seated Half-orc his scythe blade held low to the ground as he peers over his hulking comrade's shoulders at the cards being drawn. He has little knowledge of the Harrow as the reader's like to tell it but is amazed at the robed figure's knowledge.

"Well we have a purpose now eh? We mist solve this riddle for the Professor eh?"

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

"I look forward to seeing how this all pans out. I do wonder what this 'shadows of the mind' could be, i hope it is not something that could happen to us too! I prefer my mind to be free of shadows if i can help it."

Liberty's Edge

Without answering Krudenk's question, the creature turns over the middle column of cards.

The Owl
The Lost
The Midwife

“Ahhhh, The Midwife. She is a conduit of creation, but she does not create alone. I see a creature in the present that also creates many things. It dreams of strange places and uses its mind to make these places real. But The Midwife is misaligned. The world will not like what this creature makes.”

Liberty's Edge

The Winged Serpent
The Carnival
The Mute Hag

“The Carnival is a card of illusions and false dreams. Danger lies in your future, but it is not the danger you expect. The Carnival is the most important card for you because it is a card for fools. It was foolish to come here…”

As the last words are uttered you reflexively stand up, reaching for weapons in reaction to the threat, but before you can act, the creature disappears and all the candles are extinguished, plunging the inn into pale moonlight.

The skull of the dead man seated next to Krudenk suddenly detaches from its spine as it becomes wreathed in green flames. Around the common room, several of the animal skulls begin to float, the one closest to the table also wreathed in flame.

It is dim light inside the entire room, except within 20 ft of the flaming skulls, where it is normal light.

GM Screen:
Initiative (Blooming Flower): 1d20 + 3 ⇒ (10) + 3 = 13
Initiative (Dacius): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Dragos): 1d20 + 2 ⇒ (7) + 2 = 9
Initiative (Krudenk): 1d20 + 5 ⇒ (5) + 5 = 10
Initiative (Therin): 1d20 + 1 ⇒ (1) + 1 = 2
Initiative (Vol): 1d20 + 4 ⇒ (8) + 4 = 12

Initiative (B1): 1d20 + 2 ⇒ (5) + 2 = 7
Initiative (B2): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (B3): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (B4): 1d20 + 2 ⇒ (1) + 2 = 3
Initiative (F1): 1d20 + 1 ⇒ (10) + 1 = 11
Initiative (F2): 1d20 + 1 ⇒ (15) + 1 = 16

slam (B3): 1d20 + 2 ⇒ (3) + 2 = 5
slam (F2): 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d2 - 1 ⇒ (2) - 1 = 1
fire: 1d6 ⇒ 4

One of the animal skulls buzzes around Roy, but the flaming skull that belonged to poor Veny slams right into Krudenk, burning him.

B3
F2
Dacius <=== UP!
Blooming Flower <=== UP!
Vol <=== UP!
F1
Krudenk (10/15 hp)
Dragos
Tarantio
B1
B2
B4
Therin

Liberty's Edge

Male Kitsune Bard 2

Roy starts to sing a rousing battle song as he takes a couple of steps away from the animated skull

Inspire Courage, I'm taking a 5-foot step south but my mouse keeps grabbing the skull

Dark Archive

M Human Asmodeus Advocate 1, HP 12/12, Init +1, AC 16, T 11, F 15, Fort +3, Ref +1, Will +6, Perception +4, Attacks: +2 Heavy Mace (1d8+2)

With his heavy mace already on hand, Dacius tries to hit the skull in front of him.
attack F2
Heavy Mace: 1d20 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

Vol takes a step further into the room then summons his mindlade so he's ready to defend himself.

"Well that was not what i was expecting!"

Liberty's Edge

GM Screen:
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d2 - 1 ⇒ (2) - 1 = 1
fire: 1d6 ⇒ 2

Roy starts singing.
Dacius swings and misses.
Vol summons his weapon.

The second flaming skull flies around and smashes into Krudenk as well.

B3
F2
Dacius
Blooming Flower
Vol
F1
Krudenk (7/15 hp) <=== UP!
Dragos <=== UP!
Tarantio <=== UP!
B1
B2
B4
Therin

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

still here..just waiting my turn...darn slow clerics...

Scarab Sages

Male Ustalavic Undine - Draconic Druid/4 | HP: 27/27 | AC: 17[18] (13 Tch, 14[15] Fl) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +9 | Init: +2 | Perc: +11, SM: +4 | Speed 30ft / Swim 30ft | Re-roll (+2) 1/1 |Hydraulic Push1/1 | Dragon Shape 1/1 Active conditions: None.

With a start, Dragos cries out at the sudden animation of the skulls before regaining his composure and calling out the ancient power of Druidic lore to enchant Tarantio's maw, the Drake's fangs gleaming maliciously.

He then politely asks his Drake companion to take out the skulls whilst moving further into the room to avoid being pinned against a table.

Cast Magic Fang on Tarantio's bite attack

Scarab Sages

Male Drake (Air) | HP: 19/19 | AC:17[18] (15 Tch, 14[15] Fl) | CMB: 0, CMD: 13 | F: +3, R: +6, W: +3 | Init: +3 | Perc: +0, SM: +0 | Speed 20ft | | Active conditions:Magic Fang, 1 Minute

Tarantio hisses as they look around the room at the plethora of threats appearing around them. Pouncing forwards, the Drake hops off one of the Tavern's chairs and lunges at the skull resting there, avoiding addig their own mass to Krudenk's battle.

Bite vs B1, inspired, magic: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22 for damage: 1d3 - 1 + 1 + 1 ⇒ (3) - 1 + 1 + 1 = 4

Grand Lodge

male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

Krudenk cries out in pain and rage as the flaming skulls attack him. "Damn this overrated haunted inn!"

Begin rage. 5' step away from the skulls, draw lucerne hammer and strike at the skull that's 10' nw of me.

lucerne hammer+rage+inspire courage: 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24
damage: 1d12 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12

Liberty's Edge

GM Screen:
Vol AoO: 1d20 + 5 ⇒ (16) + 5 = 21
slam: 1d20 + 2 ⇒ (9) + 2 = 11

Tarantio crushes one of the skulls in his jaws, Krudenk another with his hammer.

@Krudenk, Tarantio already destroyed the one you attacked. I moved you to where you could attack other with a reach weapon. Even with the cover modifer, you still hit.

One skull flies at Vol who chops it in half before it can reach him.

The other flies at Dragos who ducks.

F2
Dacius
Blooming Flower
Vol
F1
Krudenk (7+2/15+2 hp)
Dragos
Tarantio
B2
Therin <=== UP!

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

Therin moves in and swings his morningstar at the skull.

attack: 1d20 + 1 ⇒ (7) + 1 = 81d8 + 1 ⇒ (7) + 1 = 8

on phone...cant move token right now...

Scarab Sages

Male Ustalavic Undine - Draconic Druid/4 | HP: 27/27 | AC: 17[18] (13 Tch, 14[15] Fl) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +9 | Init: +2 | Perc: +11, SM: +4 | Speed 30ft / Swim 30ft | Re-roll (+2) 1/1 |Hydraulic Push1/1 | Dragon Shape 1/1 Active conditions: None.

Moved ^^

Liberty's Edge

GM Screen:
slam: 1d20 + 1 ⇒ (8) + 1 = 9

Therin swings wildly with his weapon.

The flaming skull continues to fly at Krudenk.

F2
Dacius <=== UP!
Blooming Flower <=== UP!
Vol <=== UP!
F1
Krudenk (7+2/15+2 hp)
Dragos
Tarantio
B2
Therin

Liberty's Edge

Male Kitsune Bard 2

Gonna wait to see if Dacius kills that skull in front of him before taking my turn

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

I'm in a similar position where knowing what Dacius does will be a great help in this crowded room. I'm also going to wait.

Dark Archive

M Human Asmodeus Advocate 1, HP 12/12, Init +1, AC 16, T 11, F 15, Fort +3, Ref +1, Will +6, Perception +4, Attacks: +2 Heavy Mace (1d8+2)

Baldaros! Maybe the graces bestowed by your Goddess will be of great help against this undead creatures! - shouts Dacius so his voice can be heard over the sound of battle while he tries to hit the skull floating in front of him.

Heavy Mace: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 191d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Dark Archive

M Human Asmodeus Advocate 1, HP 12/12, Init +1, AC 16, T 11, F 15, Fort +3, Ref +1, Will +6, Perception +4, Attacks: +2 Heavy Mace (1d8+2)

I take 5 foot step backwards

Grand Lodge

Male Human CG Cleric 5, HP 43/43, AC 21 T 13, FF 18, F +6, R +4, W +8, Initiative +1, Perception +6

yeah my next turn I'll deal with them...thought they would be dealt with already...reckon not...

Liberty's Edge

Dacius smashes the flaming skull between Krudenk and Dragos.

Liberty's Edge

Male Kitsune Bard 2

Continuing his song Roy darts around a table and shoots at the skull attacking Dragos

attack roll: 1d20 ⇒ 4

bludgeoning damage: 1d8 + 1 ⇒ (5) + 1 = 6

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