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Friar Robun moves up behind Seb and casts a spell a protection on him.
Cast Shield of Faith on Seb. Seb gains a +2 deflection bonus to AC for the next 4 minutes.
Also, take 5 off of whatever damage Gray takes and transfer it to Robun die to Lifelink.

Marty the Mud Elemental |

The mud elemental rears back and slams its amorphous body at the red knight.
Slam!, Inspired Rage, Power Attack: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 10 ⇒ (2) + 10 = 12
It slips at the last moment, though, and its attack does nothing worse than soil the Red Doom Knight’s tabard.

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Kulga advances on her chosen prey with a fierce grin.
I said you were mine!
Waraxe (Rage, Study, PA): 1d20 + 9 + 1 + 2 - 2 ⇒ (17) + 9 + 1 + 2 - 2 = 27 @ Blue
Magic Slashing: 1d10 + 6 + 1 + 2 + 4 ⇒ (2) + 6 + 1 + 2 + 4 = 15
Shield Slam (Rage, Study, PA): 1d20 + 9 + 1 + 2 - 2 ⇒ (11) + 9 + 1 + 2 - 2 = 21 If this hits, the same roll is applied to his CMD to Bull Rush him
Magic Piercing: 1d6 + 3 + 1 + 2 + 2 ⇒ (1) + 3 + 1 + 2 + 2 = 9

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Garduk drops his pack to the floor and removes his box of combat scrolls, then starts towards the action in the other room. When he sees the pile-up at the bottleneck, he decides that he may as well wait for the exit to open up.
Instead, he takes a moment to study the shaggy brown filaments on the southern wall.
Knowledge (arcana or planes): 1d20 + 10 ⇒ (2) + 10 = 12
(Subtract 2 from the total if the proper skill would be history, local, or nature)
Didn't one of those demoniacs say something strange as we came in? Oh, right.
"Uh, guys? Keep your eyes open for some kind of fiend," Garduk calls out. "I know they're Rovagug worshippers, but they said something about an imp..."

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That can’t be good, can it?
Garduk has no idea what these filaments are, but the cold radiating from them - or from the space behind them - makes him distinctly uncomfortable. He does not get any closer, and (on his next turn; I assume he is out of actions for now) will head north and east for the fight.

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The Varisian seeing that the dwarf has hit the red baddy will attempt to also hit him with his MW tonfa
1d20 + 6 ⇒ (15) + 6 = 21
1d6 + 1 ⇒ (1) + 1 = 2
and then flip away so that more people can get into melee.
1d20 + 17 ⇒ (3) + 17 = 20 Acrobatics

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Previous round update: Gray’s sneak attack hit the green Doom Knight.
Maima bounds in the room, with Seb follow behind.
Friar Robun moves in behind Seb casting a protective prayer on him and absorbing some of Gray’s injuries.
Marty the mud elemental slabs at the red knight, but the blow glances off his armor.
Grinning fiercely, Kulga advances striking the blue foe with her waraxe followed by her shield shoving him back 5ft.
Garduk drops his pack and removes a box of scrolls, glancing at the shaggy brown filaments on the southern wall the can’t identify them, but he makes note.
Continuing his song of rage, Omar moves closer to the battle.
Gray strikes the Red Knight with his tonfa before flipping away from the knight. The ground shifts at the edge of the pit giving way under Gray’s feet.
Gray make a Reflex DC 15 or fall into the pit. On fail take 4 dam.
Green Knight shifts up striking at Mudy Marty, missing the messy muddy mound.
Red shift his attack at the fierce Kulga, ”Get this one she’s vicious with that axe and shield.” his axe glances off her shield.
Purple shifts to cover blue and attack Kulga as well, ”I’ll take her down!” his axe is also deflected by her shield at the last moment.
Blue pulls out a potion and drinks it, many of his wounds heal over.
event Gray, Kulga: 2d100 ⇒ (4, 75) = 79
fall damage Gray: 2d6 ⇒ (2, 2) = 4
Green knight vs Mudy Marty mwk dwarven waraxe: 1d20 + 7 ⇒ (3) + 7 = 10 to hit
damage if hits: 1d10 + 3 ⇒ (3) + 3 = 6
Red knight vs Kulga mwk dwarven waraxe: 1d20 + 7 ⇒ (13) + 7 = 20 to hit
damage if hits: 1d10 + 3 ⇒ (6) + 3 = 9
purple knight vs Kulga mwk dwarven waraxe: 1d20 + 7 ⇒ (14) + 7 = 21 to hit
damage if hits: 1d10 + 3 ⇒ (5) + 3 = 8
potion CMW Blue: 2d8 + 3 ⇒ (5, 6) + 3 = 14
Action Order: Bold my Act.
Green Doom Knights: 9 damage (smite good vs Gray)
Blue Doom Knights: +15+9 = 24-14 = 10 damage
Red Doom Knights: +2 damage
Purple Doom Knights:
Seb: (+2 deflection 4 min)
Maima:
Robun: +5 damage
Kulga:
Garduk:
Marty Mud Elem: 9 damage
Omar:
Gray: 8-5 = 3 damage (reflex DC15 to avoid falling into 20’ pit & 4 dam)
Piety:
everyone is up:

Marty the Mud Elemental |
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With a sloppy wave of its "hand," the mud elemental quickly sinks into the earth.
(This may trigger attacks of opportunity from the red and green Doom Knights; the following actions assume that Marty survives any AoOs - if he does not, then please disregard.)
With a spray of dirt and gravel, the elemental surfaces directly behind the red Doom Knight and attempts once again to slam into him.
Slam!, Inspired Rage, Power Attack, flanking: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d4 + 10 ⇒ (3) + 10 = 13
I will have to remember to let Chaosorbit know that Garduk’s summoned creatures roll badly in everybody’s PbP games, not just his.

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Garduk backs further away from the disturbing south wall (5' step) until he is next to Seb. He pulls a scroll out of the box he is carrying and quickly reads one of the spells off of it, then taps Seb on the hand.
Targeting Seb with Protection from Evil, duration 1 minute.
Garduk remembers belatedly that he is supposed to ask before casting spells on his comrades.
"Huh. Sorry about that - it's just a spell to give you some added protection from the demon-worshippers in there. It'll wear off soon enough if you didn't want it."

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Smashing aside the knight's attacks, Kulga hunkers down for a moment while Marty emerges from the ground, then surges forward with all the power in her squat frame.
Shield @ Red (Flank, Rage): 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
Magic Piercing (Sneak Attack): 1d6 + 3 + 1 + 1d6 + 2 ⇒ (5) + 3 + 1 + (1) + 2 = 12Studying Red as an immediate on a hit
Waraxe (Flank, Rage, PA): 1d20 + 7 + 2 + 1 - 2 ⇒ (18) + 7 + 2 + 1 - 2 = 26 +2 if already studied
Magic Slashing (Sneak Attack): 1d10 + 6 + 1d6 + 1 + 4 + 2 ⇒ (7) + 6 + (5) + 1 + 4 + 2 = 25 Studying Red as an immediate on a hit
If Marty's dead, then Kulga will instead direct this at Green, Bull Rushing with the Shield Slam to knock Green prone against the wall on a hit vs. AC & CMD, but losing the flank bonus to hit, sneak attack, and studied target benefits.

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Omar tries to see where he can fit into the combat while he continues his battle ragesong.
Hey, shift over or push them back if you can!
He drops his polearm and draws his greatsword, entering the space vacated by Gray.
MW greatsword , rage, hero: 1d20 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19 for dmg : 2d6 + 7 + 1 ⇒ (3, 5) + 7 + 1 = 16
as he slashes at the green knight before him.

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If Friar Robun can target Purple with a spell
Friar Robun moves up behind Maima and peeks around the ape, where he catches sight of a Doom Knight clad in purple. Pulling out a scroll from his belt, he calls upon Sarenrae's power, and commands the knight to turn his own evil against his ally. "Turn and fight your blue-clad friend! Now!"
Cast Murderous Command - DC 15 Will save or Purple will turn and attack Blue/
--------------------------
If Robun cannot cast spell on Purple because of monkey...
Robun moves up calls out a blessing of Sarenrae to aid his fellows.
Cast Bless! +1 morale bonus on attacks and saves vs fear for 4 minutes

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Okay, Maima is now going to drop into the pit and then try to climb out and around. Not sure how far I can get on this turn, but I'll give you two Climb checks. Let me know where he ends up on a double move.
Maima leaps for the pit, scrambling farther in and then climbing back up the wall.
Climb: 1d20 + 19 ⇒ (19) + 19 = 38
Climb: 1d20 + 19 ⇒ (13) + 19 = 32

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Raising his shield, Seb whispers to himself.
"Bless me and protect me, Abadar."
He then takes off running, weaving his way through his allies to the other side.
Double move, provoking AoOs as he goes. AC is 26 with spells.

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Marty mud sinks into the ground both the Green and Red Knight swing there axes as the elemental sinks, much to their dismay their axes slash only air. The elemental pops up behind the knights, it’s slamming attack misses the doom knight.
Garduk shifts back and cast a protection spell on Seb.
Kulga surges forward smashing her shield ineffectively at the Red Knight, followed by a more effective Waraxe strike that staggers the knight.
Stepping up to the battle, Omar still raging in song slashes the Green Knight with his greatsword wounding him greatly.
Robun uses his magic to enchant the knight turn on his allies, but the doom Knight’s mind is too strong for the Friar’s Sarenrae mind tricks.
Maima jumps into the 20 foot pit taking some damage in a successful attempt to move around the Knights, climbing out the slippery side like the ape he is. (Climb DC 15, I placed him up top.)
Seb double moves past the knights to get into the battle, fortunately for him only the purple one has time to react with an attack, unfortunately hit he does.
AoO Green knight vs Mudy Marty mwk dwarven waraxe: 1d20 + 7 ⇒ (7) + 7 = 14 to hit
damage if hits: 1d10 + 3 ⇒ (9) + 3 = 12
AoO Red knight vs Mudy Marty mwk dwarven waraxe: 1d20 + 7 ⇒ (11) + 7 = 18 to hit
damage if hits: 1d10 + 3 ⇒ (1) + 3 = 4
purple Will DC15 vs Robun murderous command: 1d20 + 4 ⇒ (16) + 4 = 20
AoO Purple knight vs Seb mwk dwarven waraxe: 1d20 + 7 ⇒ (20) + 7 = 27 to hit
damage if hits: 1d10 + 3 ⇒ (10) + 3 = 13
Possible Critical
AoO Purple knight vs Seb mwk dwarven waraxe: 1d20 + 7 ⇒ (2) + 7 = 9 to hit
damage if hits: 1d10 + 3 ⇒ (2) + 3 = 5
event Kulga, Seb: 2d100 ⇒ (31, 37) = 68
Maima non-lethal jump damage: 1d6 ⇒ 3
Action Order: Bold my Act.
Green Doom Knights: 9+16 = 25 damage (smite good vs Gray)
Blue Doom Knights: 10 damage
Red Doom Knights: 2 + 25 = 27 damage (Disabled)
Purple Doom Knights:
Seb: +13 Damage (+2 deflection 4 min, Prot vs Evil 1 min)
Maima: +3 NL damage
Robun: 5 damage
Kulga:
Garduk:
Marty Mud Elem:[/b] 9 damage
Omar:
Gray: 3 damage
Piety:
Gray and Piety are still up:

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Seeing an opportunity to take advantage of a distracted cretin, Grey takes a 5' step to create a flan and attacks the green cretin with his two tonfa
1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 v. flatfooted
1d6 + 1 ⇒ (1) + 1 = 2
1d6 ⇒ 6 sneaky
1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 v. flatfooted
1d6 + 1 ⇒ (3) + 1 = 4 tonfa
1d6 ⇒ 1 sneaky

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Gray Son shifts in to attack the Green Knight from around the corner flanking with Marty Mud, the first tonfa strike mises, as does the second one due to the cover provided by the cave wall.
Piety continues to act as rear guard.
Blue Knight shifts to attack Marty with flank, but his axe misses the slippery elemental.
Red shifts back, drawing a potion.
Green Knight still in a smiting mood towards Gray attacks, but his axe is also deflected by the wall! He snarls ”You will die soon!”
Purple strikes at Marty, ”Die Outsider, you have no business in this battle!” but again the lucky elemental avoids another blow deflected by the mage armor.
Blue knight vs Mudy Marty mwk dwarven waraxe w/ +2 flank: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 to hit
damage if hits: 1d10 + 3 ⇒ (3) + 3 = 6
Green knight vs Gray mwk dwarven waraxe w/-4 cover, +2 smite: 1d20 + 7 ⇒ (1) + 7 = 8 to hit
damage if hits w/+3 smite: 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10
Purple knight vs Marty mwk dwarven waraxe: 1d20 + 7 ⇒ (11) + 7 = 18 to hit
damage if hits: 1d10 + 3 ⇒ (2) + 3 = 5
Action Order: Bold my Act.
Green Doom Knights: 25 damage (smite good vs Gray)
Blue Doom Knights: 10 damage
Red Doom Knights: 27 damage (Disabled) Potion ready.
Purple Doom Knights:
Seb: 13 Damage (+2 deflection 4 min, Prot vs Evil 1 min)
Maima: 3 NL damage
Robun: 5 damage
Kulga:
Garduk:
Marty Mud Elem: 9 damage
Omar:
Gray: 3 damage
Everyone is up:

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Omar again continues his rage song, trying to whip his allies into a frenzy.
♪♫♪♫ My mind raced
And I thought what could I do
And I knew
There was no help, no help from you
Sound of the drums
Beating in my heart
The thunder of guns
Tore me apart
You've been
Thunderstruck
♪♫
He repeats his swing of greatsword at the green knight.
MW greatsword, song, hero : 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13 for dmg : 2d6 + 7 + 1 ⇒ (1, 3) + 7 + 1 = 12
But slams mightily into the stone wall, sending a shower of rocks and dust flying.
Rats! I need my Bec here. Blades are no good for mining!

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Kulga follows close on the heels of the grievously injured Doom Knight, crashing her axe into his breastplate, before smashing his companion into the wall!
Waraxe @ Red (Rage, Study): 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30
Magic Slashing: 1d10 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16
Assuming Red's dead/down, she'll shield slam Green
Shield Slam (Rage, PA): 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 Bull Rushing with this hit as well, which since green has nowhere to move, will knock him prone
Magic Piercing: 1d6 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

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Seeing that is advantage might not be as great as he thought, the nimble Varisian tumbles away from the green bad and past the singing skald
1d20 + 17 ⇒ (13) + 17 = 30 Acrobatics
attacking the green with a tonfa
1d20 + 6 ⇒ (4) + 6 = 10

Marty the Mud Elemental |

The mud elemental surges towards the purple knight, but this time tries a little harder to aim its blow.
Dropping power attack for now.
Slam!, Inspired Rage: 1d20 + 8 ⇒ (8) + 8 = 161d4 + 7 ⇒ (2) + 7 = 9
If the attack hits, the purple night must make a DC 15 Fortitude save or become entrapped (entangled condition) for 10 minutes or until he breaks free or spends 1d3 rounds in water washing the mud away.
The creature has an ability that restricts another creature's movement, usually with a physical attack such as ice, lava, mud, or webs. The target of an entrap attack must succeed at a Fortitude save or become entangled for the listed duration. If a target is already entangled by this ability, a second entrap attack means the target must succeed at a Fortitude save or become helpless for the listed duration. The save DCs are Constitution-based. A target made helpless by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal components or spell-like abilities if it succeeds at a DC 20 concentration check. An entangled creature can attempt a Strength check (at the same DC as the entrap saving throw DC) as a full-round action to break free; the DC for a helpless creature is 5 greater. Destroying the entrapping material frees the creature.

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Garduk stalks into the tunnel. With a frustrated nod at Friar Robun - Can you believe how long this group is taking to defeat a few demon-worshippers? - he glares at the mayhem.
"Hey, did you all hear me? Has anyone seen the imp these guys were talking about?"
He sees the mud elemental attack the doom knight in purple and sighs.
"Oh, for... Fine."
Garduk pushes up his sleeves and gestures suddenly, then barks "Telum Magicum!" Two ice-blue darts appear before his fingers, then shoot into the purple Doom Knight.
Magic Missile: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (2) + 1 = 6

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Maima steps closer and allows the sound of Omar's song to fill him with rage. He snaps his teeth at the nearest doom knight before swiping at him with his claws.
Full attack on purple.
Bite (+ flank & rage song): 1d20 + 11 ⇒ (14) + 11 = 25
Bite damage: 1d6 + 7 ⇒ (4) + 7 = 11
Claw (+ flank & rage song): 1d20 + 11 ⇒ (8) + 11 = 19
Claw damage: 1d6 + 7 ⇒ (5) + 7 = 12
Claw (+ flank & rage song): 1d20 + 11 ⇒ (15) + 11 = 26
Claw camage: 1d6 + 7 ⇒ (2) + 7 = 9

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Robun scans the crowd and sees that Seb seems to have taken a few blows from the knights. Lifting his hands toward the holy warrior, he creates a bond between his own life force and Seb's taking whatever harm Seb suffers onto himself.
Standard action to establish Life Link with Seb. At start of my next turn, I'll take 5 points of damage off of him.
Current Links: Gray Son, Seb

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HP: 28/36
"Hey, did you all hear me? Has anyone seen the imp these guys were talking about?"
Turning toward the half-orc, Seb shouts confirmation.
"No sign of the imp yet, my friend! But I heard them too, we should keep an eye out."
Refocusing his attention on the enemies he can see, Seb holds his shield high as he swings overhanded at the doom knight.
Seb will make an attack with his warhammer on the nearest, still living doom knight (which I'm guessing will be blue).
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Confirmation: 1d20 + 6 ⇒ (8) + 6 = 14
Crit Damage (x3 crit): 2d8 + 6 ⇒ (8, 8) + 6 = 22

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Omar sings a heart pumping tune as the swings at the Green Knight that dodges out of the way.
Kulga steps up striking the red Knight dropping him, then smashes her shield into the Green Knight knocking him down, and he doesn't get up.
Gray Son tumbles over to attack the purple Knight, but misses.
(The Green’s Knight AC was 19, but I included the -4 to hit due to Cover. Effectively 23 AC)
Marty swing at the purple Knight, but is too slow as the Knight ducks under the slam.
Garduk stalks into the tunnel chatting with the Friar about how long they are taking to finish the Doom Knights, pointing his finger at the Purple Knight he release two force missiles that slam into the foe.
Maima shift forward clawing and biting the Purple Knight mauling him terribly then dropping the lifeless body.
Robun creates a life link to Seb.
Seb calls back that he’s seen no Imp as he steps over the fallen bodies of purple and red to strike the Blue knight wounding him.
The Blue Doom Knight growls, ”Death before dishonor!”. He strikes at Seb with his axe, but only catches air as Seb dodges the blow.
Blue knight vs Seb mwk dwarven waraxe: 1d20 + 7 ⇒ (3) + 7 = 10 to hit
damage if hits: 1d10 + 3 ⇒ (6) + 3 = 9
Action Order: Bold my Act.
Green Doom Knights: 25+9 = 34 damage (dying) (smite good vs Gray)
Blue Doom Knights: 10+11=21 damage
Red Doom Knights: 27+16 = 43 damage (Dead) Potion ready.
Purple Doom Knights: +6 +11+12+9 = 37 (dying)
Seb: 13 Damage (+2 deflection 4 min, Prot vs Evil 1 min)
Maima: 3 NL damage
Robun: 5 damage
Kulga:
Garduk:
Marty Mud Elem: 9 damage
Omar:
Gray: 3 damage
Everyone is up:

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Seeing blue soon to face his own doom, Omar stops his song, letting it linger.
"Doom Knights? Your name is fitting- you are doomed along with your plans."
He goes back to retrieve his dropped weapon

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Kulga shoulders her way through the press to take her own swing at the remaining knight.
Waraxe (PA): 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Magic Slashing: 1d10 + 6 + 4 ⇒ (10) + 6 + 4 = 20

Marty the Mud Elemental |

As the purple Doom Knight drops, the mud elemental changes its focus and tries to engulf the demon-worshipper in blue.
Slam!, Inspired Rage: 1d20 + 8 ⇒ (1) + 8 = 91d4 + 7 ⇒ (3) + 7 = 10
Marty maintains its streak.

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Garduk almost laughs at the elemental's inability to hit a target directly in front of it, but the sight of blood pooling from the dead and the dying Doom Knights and his own comardes' injuries stifle the impulse. Instead, he calls out new orders to the mud elemental.
"Спрете да играете и идвайте тук, щом последният враг падне! Трябва да разследваш тази яма."
"Stop playing games and come over here as soon as the last enemy falls! I need you to investigate this pit."
Garduk waits to see if Seb or Maima will finish off the last Doom Knight.
[ooc]Holding Garduk's action until Seb and Maima have taken their turns; if they don't drop Blue with their attacks, Garduk will cast Magic Missile again.[ooc]

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Aye, if you're not about to keel over.

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"By scouting ahead, do mean back the way we came? We might want to check their possessions -" Garduk prods one of the corpses with his boot, then immediately wishes he hadn't "- in the barracks we came through. Come to think of it, do they have anything of interest on them?"
Garduk looks over the body of the downed demon-worshipper closest to him, and makes a disgusted face as he quickly checks the Doom Knight’s pouch and pockets.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
"But when we do go back to the barracks, be careful of whatever the stuff if hanging off of the back wall. I don't know what it is, but I don't like the look of it, and the cold coming off of it can't be natural."

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Kulga will go ahead and toss the barracks, trying to keep away from the mysterious stuff on the back wall.