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I wanted to get a little clarification before acting. I understand that the infernal healing wand is a full round action. I had to look that up also, never noticed that before (LoL). I see that you had Boldren use his magic missile wand last round, which is fine. My question revolves around Boldren's ability to reach Yanda. I am making the assumption that since Boldren used his magic missile wand last round, he didn't use the infernal healing wand on Yanda. Does that conclude that Boldren is unable to reach Yanda? Sorry if this is redundant, but I'm a little confused with the two dimensional map and access into the tower.

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Pinky manages to steal a flask of acid from Yanda
I figured that might happen!
Since she is at 0 HP, she will take a move action to stand and moan a little.These things are rolling awesome.

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OK, thank you for the clarification. I am still unable to view the map. In order to move things along I am going to attempt to post anyway.
Boldren activates his wand of magic missile, sending a bolt of energy at the red goblin.
If Boldren is threatened he will attempt to take a five foot adjustment to avoid the AOO for casting.
Magic Missile (Spell): 1d4 + 1 ⇒ (2) + 1 = 3

Chyrone |

No worries about that.
Inu bleeds 1, now at -3.
Go ahead with this round's fort roll.
Boldren launches an arcane projectile into the goblin. Aiaiaiaowowow!
The shaman's spell goes off.
Boldren: 1d20 + 3 ⇒ (2) + 3 = 5
Erlathan: 1d20 + 2 ⇒ (17) + 2 = 19
Yanda: 1d20 ⇒ 13
Gob captive: 1d20 - 1 ⇒ (15) - 1 = 14
Gob captive: 1d20 - 1 ⇒ (12) - 1 = 11
Gob captive: 1d20 - 1 ⇒ (10) - 1 = 9
Boldren's overcome with drowsiness and slumps down down to take a nap.
Along with him, so do two of your goblin captives.
The shaman cackles above, and reloads her crossbow.
Bolt vs Erlathan: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 3
And by the skin of the shaman's nasty teeth, she hits him.
Yes, i had mistaken her +3 with her actual +4 earlier.
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Erlathan
Braxen (posted) Galtorr

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Angrily yelling, what can only be implied as many obscenities in Skeld, at the last goblin, Galtorr channels all his anger into what will hopefully be the final blow. Power Greatsword v. Green; Dmg.: 1d20 + 4 ⇒ (10) + 4 = 142d6 + 9 ⇒ (4, 5) + 9 = 18

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Erlathan steps back 5 feet, avoid AoO holds his hands out and flames spew forth. "Sorry, goblin buddy, but you happen to be in my way!"
Burning hands, boosted, intense: 2d4 + 1 ⇒ (1, 4) + 1 = 6
DC 16 reflex half

Chyrone |

Reflex captive: 1d20 + 2 ⇒ (12) + 2 = 14
Reflex red gobbo: 1d20 + 2 ⇒ (16) + 2 = 18
Your captive takes the full blast, and falls KO.
Con check: 1d20 + 1 - 1 ⇒ (1) + 1 - 1 = 1
The red goblin seems to be a nimble persistant one, and avoids part of the blast.
Braxen recovers 1 hp, and moves towards the western tower, to check on Galtorr's progress. Galtorr's struggling with the menacing green goblin.
Sorry for the pun.
Btw, due to something on my part, you have 2 more HP on your reserves.
===================
The two Towers, round 7
Green slashes at Galtorr, who's proving to be a fatal foe, should he hit.
SLashyslashy, defensive: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 181d4 ⇒ 1
Crit?: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 71d4 ⇒ 2, he crits for a meager 1. :D
Red snarls at Erlathan.
"Long shank point ear use fire against mighty goblins?
You die, me feast on your ears!"
He steps moves in an arc like a wolf stalking its prey, before lashing out. Slashy: 1d20 + 2 ⇒ (7) + 2 = 91d4 ⇒ 3
Erlathan presses his back against the wall, avoiding the sword by doing so.
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Boldren (asleep)
Yanda
Inu Con roll pending
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Shaman (-5)
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Erlathan
Braxen & Galtorr
Edit:
Belated concentration check, DC 17: 1d20 + 2 ⇒ (18) + 2 = 20

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Yanda wakes Boldren and regains a hitpoint.

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Understood
Blodren stands and begins an incantation that summons the arcane energy of the surrounding area. Utilizing specific and intricate hand gestures, the wizard releases the energy in the form of two magical bolts that strike the Shaman.
Without viewing the map, I am assuming Boldren is not threatened. If I am incorrect, he will instead assume a defensive stance.
Magic Missile (Damage): 2d4 + 3 ⇒ (1, 2) + 3 = 6

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Erlathan grimaces in pain from the wounds he's endured. "All this, just to escort a few goblins..." He shakes his head before taking a step back and spraying the red goblin with acid, vial in hand.
Cast defensively: 1d20 + 5 ⇒ (17) + 5 = 22
Acid splash: 1d3 + 1 ⇒ (1) + 1 = 2

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You need to make a ranged touch hit I believe.

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1d20 + 3 ⇒ (9) + 3 = 12
Spent so much time rolling cast def, I forgot to roll that. Anyway, it'll probably miss

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With a disgruntled and agitated yell. Galtorr swings once again at the green goblin. Power Greatsword, Dmg.: 1d20 + 4 ⇒ (1) + 4 = 52d6 + 9 ⇒ (4, 3) + 9 = 16 "NO! I"M NOT ALRIGHT! I CAN"T HIT 'HIS THIN' TO SAVE ME LIFE!!!"

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I'm LOL as these goblins practically take us apart. Imagine if, instead, we were playing 11th levelers against a pack of fiends, or worse medusas, and saw these rolls.

Chyrone |

Green has a big smile on his face.
New con roll: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3
Wartnose climbs 2x onto the tower, eager to find any potential goodies.
======================
The two Towers, round 8
Green slashes away, most likely his last time.
Slash: 1d20 + 2 ⇒ (20) + 2 = 221d4 ⇒ 2
Crit?: 1d20 + 2 ⇒ (6) + 2 = 81d4 ⇒ 4
Another hit, but Galtorr's too stubborn to fall yet.
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Boldren & Yanda (heals 1)
Inu bleeds 1 to -4 (con roll please)
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Erlathan
Braxen & Galtorr

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Boldren pick up both wands and prepares to head over to Inu.
When action economy allows, Boldren will use the wand of infernal healing on Inu.

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Seeing that smirking little green sack of crap still alive, Galtorr channels all his rage into one final strike. Power Greatsword; Crit Confirm; Dmg; Crit Dmg: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (16) + 4 = 202d6 + 9 ⇒ (3, 2) + 9 = 142d6 + 9 ⇒ (1, 2) + 9 = 12 As the sword swings through the air Galtorr yells, "BURN IN HELL!"

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Yea. The Firewarden kicks one of the bodies and checks her gear.
"Hey, did one of you use my acid flask while I was out?"

Chyrone |

Yanda finds the goblins to be carrying short swords, wooden shields and simple armors.
The goblins who by themselves get woken up, look at Yanda's question.
"No."
I'm pretty sure they'd love to have, but you guys were around.
Edit:
Braxen heals back to full 9/9 from infernal healing.
Yanda heals to 9/10 from infernal healing.
Boldren will spend a full round casting infernal healing, which will get Inu healed to 6/11.
..and from here?

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Boldren will dispense a 2nd charge of infernal healing on Inu, to bring him to full. Once that has been done, he will dispense 2 charges on Galtorr.

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Galtorr sheaths his sword and looking really fatigued by the fight walks out of the tower. "That could'a gon better."
As the magic flows through his veins, Galtorr's wounds begin to heal.

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Erlathan slowly makes his way over to the other tower, then looks over at Boldren as he taps everyone but him with his wand. "Er, excuse me, fine human, might you be interested in using some of that lovely healing magic on me?" He points to a large wound along his arm, then grimaces at its freshness.
I believe a few of our prisoners are also injured.

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Thank you Boldren. Chyrone, what's the prisoner status? I know I KOed one, what about the other five?
As the evil-tinged magic courses through his veins, Erlathan lets out something between a yelp and a whimper. "Oooh.. Very good. I feel right as rain! My thanks, fellow magic-enlightened human!"

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Boldren nods to Erlathan with understanding. "We should make sure everyone is fully situated before attempting to head back out. At least for now we have these towers to provide us protection from the elements."

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Brax is impressed with Galtorr's combat prowess AND glad the goblins are dead. He'll stem the bleeding (Take 20) on any goblin from our prisoners that need stabilizing, then begin searching the towers.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

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"I have a strong suspicion one of the goblins took my vial. Should we search them? You might want to check your equipment too."
When I went down I'd already figured they'd take the opportunity to snatch something. Frankly, I'd be surprised if nothing else goes missing over the course of our travels.

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"Le's look 'round thin." Galtorr begins to look around the towers as well. Percep: 1d20 + 4 ⇒ (14) + 4 = 18

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perception: 1d20 + 4 ⇒ (15) + 4 = 19
To try and remember which goblin was near her when she fell and to spot the vial.

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Boldren pulls out his wand of infernal healing once again and dispenses one charge on each of the goblins that are injured. "Little goblins, this will be the last of you running into combat. In the future, I want you to take cover and hide. If you run up and get injured again, I will let you die!"

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Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Erlathan nods enthusiastically at Boldren's firm words to the goblins. "Yeah, listen to this guy, and stay out of our way! Barbecued goblin really isn't my snack of choice." He then takes a look around.

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Erlathan points at Pinky. "Um, guys, he has something in his mouth. It's as good as gone now, unless you like your items coated with goblin spit." He shudders.