Hakon

Galtorr Maplefang's page

31 posts. Organized Play character for Darthrancor.


Full Name

Galtorr Maplefang

Race

CN Male Human Mooncursed Barbarian 1 _ HP: 18/18, AC: 13 _ T: 11 _ FF: 12 _S.M. +0;_ Percep +4, Initiative: +3, Fort +5 _ Ref +1 _ Will +0, CMB: +5(6), CMD: 16(17), Speed: 40(60) ft., Rage: 0/7

Size

Medium

Age

22

Alignment

CN

Deity

Gorum

Languages

Common, Skald

Strength 18
Dexterity 13
Constitution 17
Intelligence 7
Wisdom 10
Charisma 8

About Galtorr Maplefang

---===Statistics===---:

Galtorr Maplefang
Male Human Unchained Barbarian (Mooncursed (Horror Adventures)) 1
CN Medium Humanoid (Human)
Init +3; Senses Perception +4
-------------------------------=DEFENSE=-------------------------------
AC: 13, Touch: 11, Flat-Footed: 12 (+2 Non-Rage armor, +1 dex, +0 shield,+2 Rage NA,+0 Magic)
HP: 18 {+1d12,+3 Con, +3 Tough}
Fort: +5, {+2 Base,+3 Con}
Reflex: +1, {+0 Base,+1 Dex}
Will: +0 ,{+0 Base,+0 Wis}
CMD 16 {+1 Base +4 Str +1 Dex +0 size +0 misc}
-------------------------------=OFFENSE=-------------------------------
Speed(Rage): 40 ft. (60 ft.)
CMB: +5(6); {+1 Base +4(5) Str +0 size +0 misc}
Base Atk: +1;
Melee:+5{+1 Base,+4 Str}
Rage Melee:+6 {+1 Base, +5 Str}
Ranged:+2{+1 Base,+1 Dex}

--Melee: Great Sword +5 (2d6+6 19-20/x2)
--Melee: Great Sword Power Attack +4 (2d6+9 19-20/x2)
--Rage Melee Bite +6 (1d6+7)
--Rage Melee Power Attack Bite +5 (1d6+10)

--Ranged: Javalen +2 (1d6+4 x2) Ammo: 3; Range: 30 ft.

-------------------------------=STATISTICS=-------------------------------
Str(Rage): 18(20), Dex: 13, Con: 17, Int: 7, Wis: 10, Cha: 8

-------------------------=Traits=----------------------
Reactionary: +2 Init.
Called: 1/day on a Nat1 Atk: Re-roll and take second die.
----------------=Drawbacks=-----------------

----------------=Race Traits=-------------------
Skilled: +1 Skill Points/Level
Bonus Feat: Toughness
--------------=Feats=-----------------
1st: Power Attack
Human Bonus: Toughness (+3 HP +1/HD after 3rd)
---------------=Skills=- (4 points; 4 class, -2 INT, +1 Human, +1 FC)---------------
Acrobatics* **(Dex)____+5 {+1 rank,+1 Dex}
Appraise(Int)____-2 {+0 rank,-2 Int}
Bluff(Cha)____-1 {+0 rank,-1 Cha}
Climb* **(Str)____+4(5) {+0 rank,+4(5) Str}
Craft ** (Int)____-2 {+0 rank,-2 Int}
Diplomacy(Cha)____-1 {+0 rank,-1Cha}
Disguise (Cha)____-1 {+0 rank,-1 Cha}
Escape Artist*(Dex)____+1 {+0 rank,+1 Dex}
Heal(Wis)____+0 {+0 rank,+0 Wis}
Intimidate **(Cha)____+3{+1 rank,-1 Cha}
Knowledge (Nature) **(Int)_____+2 {+1 rank,-2 Int}
Perception **(Wis)____+4 {+1 rank,+0 Wis}
Perform(Cha)____-1 {+0 rank,-1 Cha}
Ride* **(Dex)____+1 {+0 rank,+1 Dex}
Sense Motive(Wis)____+0 {+0 rank,+0 Wis}
Stealth* (Dex)____+1 {+0 rank,+1 Dex}
Survival **(Wis)____+0 {+0 rank,+0 Wis}
Swim* **(Str)____+4(5) {+0 rank,+4(5) Str}

ACP -0

*ACP applies to these skills
**In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

-=Languages=- Common, Skald

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Rage 7 rd./day (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Shifting Rage (Wolf) (Su): A mooncursed can call upon an animal totem or inner curse, transforming her into a savage beast. Starting at 1st level, she chooses bear, boar, crocodile, shark, tiger, or wolf. Once chosen, this animal can’t be changed. When using rounds of her shifting rage, instead of the usual bonuses and penalties from rage, the mooncursed transforms into a Medium version of this animal’s form as if under the influence of beast shape I, treating her class level as her caster level whenever relevant. Other aspects of rage aside from the bonuses and penalties, such as the skill restrictions on skills and effects that require concentration, still apply during a shifting rage. This ability alters rage.

Fast Movement (Ex): A barbarian's base speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's base speed.

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Leather Armor (15 lbs.)
Great Sword (8 lbs.)
3x Javalens (6 lbs.)
Backpack (26 lbs.)
- a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Wolf Bone Amulet
Travelers Clothes (5 lbs.)
- boots, a wool skirt breeches, a sturdy belt, a shirt, and a scarf.

-=Carrying Capacity=-
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
-=Current Load Carried=- 60 lb. Light

-=Money=- 78 GP 0 SP 0 CP

---===Background===---:

Galtorr was born in the Land of the Linnorn Kings. His family were wandering hunters who revered the spirit of the wolf. During a coming of age ritual, he carved his own totem and learned the secret to his family’s unique transformation, the shifting rage. As he got older, Galtorr eventually traveled south to see the world, in typical young adult wanderlust. He eventually found his way to Andor, where he learned about the atrocities of slavery. Knowing how much he valued his own freedom, Galtorr joined the Liberty’s Edge faction of the Pathfinder Society and has been working for them ever since.

---===Appearance and Personality===---:

Eyes: Blue
Hair: Dirty Blond
Skin: Fair
Height: 6’ 3”
Weight: 180 lbs.

Galtorr is a tall imposing man of Ulfen descent. He has shoulder length dirty blond hair that has several braids throughout and a well-kept beard of similar color. His arms are covered with tribal wolf tattoos, which end with a wolf head on the back of each hand. Around his neck is a carved bone necklace that looks like a wolf howling at a full moon.

Galtorr is gruff and not the best with social interactions but he loves a good fight. The only thing he likes more than a good fight is a strong mug of ale.