[PFS] Murder on the Silken Caravan (Tier 1-2) (Inactive)

Game Master Chyrone


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The Exchange

MoMS Monk 1 | HP 11/11 | AC: 17; Touch: 17; Flatfooted: 14; Linnorm Style -2 vs. melee | F +4, R+6, W +5 | Init +4, Perception +7

Don't look at Inu, he's basically worthless in combat unless someone tries to hit him.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

"Dang it Galtorr! Alive, they said! Would someone stop the bleeding? No need to heal the little nuisance, but alive would be good."

The Exchange

MoMS Monk 1 | HP 11/11 | AC: 17; Touch: 17; Flatfooted: 14; Linnorm Style -2 vs. melee | F +4, R+6, W +5 | Init +4, Perception +7

Inu pulls out one of his normal, non-winter shirts from his bag and tears a strip off of it.

Heal: 1d20 + 3 ⇒ (2) + 3 = 5

Unfortunately, the material is too thin, and fails to staunch anything.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Brax will attempt to stem the bleeding on the goblin after Galtorr munches on it, an undetectable smirk on his face.

Heal: 1d20 ⇒ 20

"That's probably enough now, Galtorr. They've learned you ARE indeed hungry for goblin flesh. What'd it taste like?"


The applied first aid from Brax, stabilizes Big-Eyes at -10.

Let's see if he wakes up during the next few hours of travel.

1d20 + 1 - 10 ⇒ (1) + 1 - 10 = -8
1d20 + 1 - 10 ⇒ (14) + 1 - 10 = 5
1d20 + 1 - 10 ⇒ (3) + 1 - 10 = -6

Nope, he'll still be KO when you get to the towers area.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

"Oh dear, what has the wolf barbarian done. Wolfarian? Barbolf?" He shrugs, another smug grin on his face. "Well, it's certainly an improvement! An unconscious goblin is a quiet goblin, right?!.... Right?"

With no answer from the party, Erlathan realizes he should probably take their mission more seriously.

"Ugh... FINE... We were to escort them, not kill them.. BUT I can't believe I'm going to waste these priceless items on goblins... So unbecoming... Vengrim is never going to let this go..." He lets out a massive sigh, then pulls a potion from his pack. While holding his nose, he pours the potion into Big-Eyes' mouth.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Big-Eyes recovers 6 hp, thanks to Erlathan's generosity.
:)


Alright, had a nice day, time to get the thing going again.

The goblins are moody and bored.
Wartnose picks his nose, and flings the booger away, almost onto
1d6 ⇒ 6, Inu's boots.

Goblin:

Wartnose: "Oops....me aim better next time."

Lurker: "......."

Scar-Lip: "When we eat? I hungry."

Pinky: "Good idea, i hungry too."

As the team gets to 55ft away from the towers, a couple of arrows come flying at them.

Arrow rolls:

Vs Inu, FF: 1d20 + 4 ⇒ (10) + 4 = 141d4 ⇒ 2
1d2 ⇒ 1
Vs Inu, FF: 1d20 + 4 ⇒ (2) + 4 = 61d4 ⇒ 1
Vs Galtorr, FF, 1 increment: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 141d4 ⇒ 4
Vs Braxen, FF, 1 increment: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 101d4 ⇒ 1

2 fly at Inu, 1 hits. Two more fly at Galtorr and Braxen, but only Galtorr is hit.
Up on the towers, the sight of a few goblins emerging behind battlements is on display.
Goblin:

"Longshanks, longshanks be coming.
We kill, make good stew tonight!!"

===============
Init:

Boldren: 1d20 + 4 ⇒ (17) + 4 = 21
Braxen: 1d20 + 3 ⇒ (3) + 3 = 6
Erlathan: 1d20 + 5 ⇒ (9) + 5 = 14
Yanda: 1d20 + 3 ⇒ (17) + 3 = 20
Galtorr: 1d20 + 3 ⇒ (4) + 3 = 7
Inu: 1d20 + 4 ⇒ (14) + 4 = 18

Blue: 1d20 + 6 ⇒ (13) + 6 = 19
Green: 1d20 + 6 ⇒ (16) + 6 = 22
Purple: 1d20 + 6 ⇒ (3) + 6 = 9
Red: 1d20 + 6 ⇒ (19) + 6 = 25

Shaman: 1d20 + 3 ⇒ (12) + 3 = 15

The five near you get excited.
"We help fight, we like fight, we want fight lousy goblins, yes, yes?"

Social rolls applicable, DC 13 diplomacy (18 for Boldren).
Or DC 10 Intimidate. Either check can convince your charges to hold back.

================
The two Towers, round 1

(Green & Red)
Both goblins fire at their earlier targets.
Green vs Inu, FF: 1d20 + 4 ⇒ (10) + 4 = 141d4 ⇒ 3
Red vs Braxen, FF, 1 increment: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 221d4 ⇒ 4
Crit?: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18Extra: 2d4 ⇒ (3, 3) = 6

They both get lucky, the first hits Inu for 3, but the latter pest scores a critical hit on Braxen, which is just enough to knock him out.
Con roll to stabilize, Braxen.
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Boldren & Yanda
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Blue
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Inu
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Shaman (out of sight atm)
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Erlathan
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Purple
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Braxen Unstable at -1 & Galtorr

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

"More goblins?!"

How high up are the towers? I'm thinking a few bombs will quiet them down if I can reach.

Yanda quaffs a potion of shield and moves forward 30'

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Stabilize: 1d20 ⇒ 20


The towers are 50 ft high, but as long as they keep at the battlements, they are within sight for ranged attacks.
Drawing a potion is a move, unless its a shield extract, which i reckon is what you meant?

Edit:Ninja'd by Braxen's awesome roll.
Dwarfs are a sturdy people. ;)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I did mean an extract (this is my first alchemist), which is good since potions of shield are illegal :)

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

Boldren moves behind the large bolder to the left side of the road and then pulls out a wand of magic missile.


The two Towers, round 1

Goblins red & green get lucky, hit Inu and KO Braxen.
-----------
Boldren heads to take cover behind a rock & Yanda heads out after a shield extract. From the goblins' position, they can see you, but you still have some cover.

Yanda sees closed doors at the towers.
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Blue shoots at the approaching Yanda.
1d20 + 4 ⇒ (2) + 4 = 61d4 ⇒ 4, and his arrow ends up in the snow.
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Inu
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Shaman (out of sight atm)
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Erlathan
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Purple
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Braxen Unstable at -1 & Galtorr

The Exchange

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MoMS Monk 1 | HP 11/11 | AC: 17; Touch: 17; Flatfooted: 14; Linnorm Style -2 vs. melee | F +4, R+6, W +5 | Init +4, Perception +7

Inu begins moving towards the southern tower, arm up and ready to protect himself.

Total defense because screw that


e two Towers, round 1

Goblins red & green get lucky, hit Inu and KO Braxen.
-----------
Boldren heads to take cover behind a rock & Yanda heads out after a shield extract. From the goblins' position, they can see you, but you still have some cover.

Yanda sees closed doors at the towers.
-----------
Blue shoots at the approaching Yanda, and his arrow ends up in the snow.
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Inu moves closer towards the souther tower.
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Shaman (out of sight atm)
The goblin drops something in a vat. A thick grey smoke rises.

Goblin:

"See smoke, smoke of courage and war, goblins go go go!"

The goblins in the towers seem excited.
The shaman reaches for a weapon, and steps 5ft north, staying just out of sight for now.
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Erlathan
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Purple
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Braxen stable at -1 & Galtorr

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

"Hah! Yeah, right, let me just charge right into a bunch of goblin archers. Yeah, no. Good idea, Boldren!" Erlathan runs back and ducks behind a rock.


Insert Sir Robin reference?

While Erlathan finds the nearest rock to find cover, purple takes a shot at the approaching Inu.
1d20 + 4 ⇒ (12) + 4 = 161d4 ⇒ 1
The arrow narrowly passes by him.
------------------
Galtorr

Grand Lodge

1 person marked this as a favorite.
. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

( Boldren pulls out a set of coconuts and nods.... Brave, Brave, Sir Robin!)


We're short a few minstrels / bards, though. :)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

My guess would be that he would rage/fast movement/charge to break down a door. Barbarians are like that you know.


Then we'll go with that.

Galtorr wolfs-out, and heads for the northern tower.
Yet is short 5ft from the door, Yanda obstructs a clear charge.

Your 5 charges are excited, and move towards the towers as far as they can get.

Goblin:

"Other goblins must have fire, fire good."

==========================
The two Towers, round 2

Green & Red are surprised 5 stranger goblins are among you, but they try to keep the longshanks from entering the northern tower.
Green vs Galtorr: 1d20 + 4 ⇒ (17) + 4 = 211d4 ⇒ 2
Red vs Yanda: 1d20 + 4 ⇒ (16) + 4 = 201d4 ⇒ 3
Galtorr is hit for 2 and Yanda for 3.

Goblin:

"They close, me go down."

Green climbs down the ladder 20ft.
---------------
Boldren & Yanda
The doors are hardness 3, 10 HP, str check 12.
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Blue
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Inu
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Shaman
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Erlathan
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Purple
---------------
Galtorr

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

Boldren moves out from behind the rock and into the middle of the fray. Once he becomes positioned correctly, he begins an conjuring a thick mist that begins to bellow out from his location.

(Move action) move 30' to the middle of the field, (Standard action) Cast obscuring mist.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda will move to get out of the fog and lob a bomb up onto the closest tower, trying to hit the middle space.

To Hit: 1d20 + 4 ⇒ (19) + 4 = 23 - and range penalties

Even with range penalties that should easily hit the square. Everyone on the top of the southern tower should be in the 5 points of splash damage AoE.


I'm going with a 50% hit/miss chance, as the intersection is out of your sight, and the 1d8 direction if it misses.

51+ is good.: 1d100 ⇒ 62

Boldren conjures a thick mist, robbing the goblins of a number of their targets, much to their displeasement.
Yanda feels the wind with the tip of her finger, and hurls a bomb onto the tower.
And her gambit pays off, as the explosive lands about where she wanted it to.
Ref Purple, DC 14: 1d20 + 2 ⇒ (17) + 2 = 19
Ref Red, DC 14: 1d20 + 2 ⇒ (20) + 2 = 22
Ref Shaman, DC 14: 1d20 + 3 ⇒ (1) + 3 = 4

Both archers avoind part of the splash, but the shaman takes the bulk of it.
-------------------
Blue makes another shot, before climbing down.
1d20 + 4 ⇒ (1) + 4 = 51d4 ⇒ 3
His pulling the string went bad, and the arrow drops down.
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Inu
--------------------
Shaman (-5)
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Erlathan
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Purple (-2)
--------------------
Galtorr

The Exchange

MoMS Monk 1 | HP 11/11 | AC: 17; Touch: 17; Flatfooted: 14; Linnorm Style -2 vs. melee | F +4, R+6, W +5 | Init +4, Perception +7

Inu continues moving forward cautiously.

Once again, move and total defense. Swift Action enter Linnorm Style, so net of +2 AC.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

I count 100 feet

Still behind his boulder of safety (TM), Erlathan readies his longbow, peeks up from the stone and lets fly an arrow at purple.
Longbow: 1d20 + 3 ⇒ (18) + 3 = 211d8 - 1 ⇒ (3) - 1 = 2


Getting closer, there's mumbling among the archers up above.
The shaman steps back, and draws a potion.
Gobblegulpgobblebulp: 1d8 + 1 ⇒ (1) + 1 = 2, but to minimal effect.
-----------
Erlathan
-----------
Purple (-2)
-----------
Galtorr


Ah..elf ninjas...
Erlathan, i hate to say it, but you'd have to move slightly to see him.
Vertically, and horizontally, the obscuring mist spell from Boldren, hampers your sight. If you'd move 10 feet south, he'd be in los.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

So be it. Moved my token


Erlathan draws his bow, and moves slightly south, now having view of the pests atop the tower.
-------------
Purple (-2) shoots an arrow at Yanda.
1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 4
Their glorious aim from earlier has disappeared... :)
The goblin heads for, and climbs down the stairs, having dropped his bow and drawing a melee weapon while going.
-------------
Galtorr

Liberty's Edge

CN Male Human Mooncursed Barbarian 1 _ HP: 18/18, AC: 13 _ T: 11 _ FF: 12 _S.M. +0;_ Percep +4, Initiative: +3, Fort +5 _ Ref +1 _ Will +0, CMB: +5(6), CMD: 16(17), Speed: 40(60) ft., Rage: 0/7

Wolftorr steps up to the door and smashes his shoulder against it to break it down. Str Check: 1d20 + 5 ⇒ (15) + 5 = 20


CRrrrrrrACK, the door falls underneath Galtorr's shoulder.

The interior is plain, a ladder goes 50 feet up.

Your goblin buddies are over excited, and rush onwards as fast as they can, drawing attention even more from the goblin defenders.
----------------------
The two Towers, round 3

Green climbs down, and readies an attack for the first intruder to come near him.

Red (-2) shoots an arrow at Inu.
1d20 + 4 ⇒ (2) + 4 = 61d4 ⇒ 2
It misses utterly too, ending up in the snow. The goblin steps behind a higher part, seeking more cover.
----------------
Boldren & Yanda
----------------
Blue
----------------
Inu
----------------
Shaman (-3)
----------------
Erlathan
----------------
Purple (-2)
----------------
Galtorr

(goblin squad)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda downs a mutagen and insults the goblins on top of the towers.

"Goblins high with little eyes, can't hit me 'cause I'm too spry!"

Of course the rhyme is probably wasted on them as it is in common, but her mocking dance is unmistakeable.

I can't believe I'm lowering myself to this to draw fire from some miserable goblins!"

The shield extract is giving her a +4 to AC and the mutagen +2 natural armor and +4 dex for a whopping +8 to AC. I'm beginning to like the whole alchemist thing.


I can understand', i've got a grenadier, who cheated with mutagen to last through a drinking contest. Strawberry flavor.... :)

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

Boldren makes his way to the back of the mist, where he last seen the fallen dwarf. While feeling his way through the mist he pulls out a second wand.

Pulling out a wand of infernal healing. Let me know how you want to handle Boldren finding Braxen in the mist. My intent is to use infernal healing on him when action economy allows.


Well walking back to where you saw him last before the mist, is easy enough.

Boldren prepares to get Braxen back into the fight.
----------------
Blue climbs further down, and now stands next to his buddy.
----------------
Inu
----------------
Shaman (-3)
----------------
Erlathan
----------------
Purple (-2)
----------------
Galtorr


Botting Inu.

Inu walks up to the door.
Str to take down door: 1d20 - 2 ⇒ (14) - 2 = 12
It takes him quite some effort, but he manages to push it off its hinges.
-------------
The shaman covertly picks something from her pocket, and remains out of sight, making no sound.
-------------
Erlathan
-------------
Purple (-2)
-------------
Galtorr

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Erlathan pulls back on his bowstring and tries to launch an arrow at the purple-eyed goblin atop the battlements.

Longbow: 1d20 + 3 ⇒ (2) + 3 = 51d8 - 1 ⇒ (1) - 1 = 0

"Hm, I never did fancy myself an archer. That mist sure looks cozy, though!" He moves ahead towards it.


While Erlathan moves towards the cover of the mist, purple climbs down, and readies an attack for the imminent conflict.

Galtorr

Liberty's Edge

CN Male Human Mooncursed Barbarian 1 _ HP: 18/18, AC: 13 _ T: 11 _ FF: 12 _S.M. +0;_ Percep +4, Initiative: +3, Fort +5 _ Ref +1 _ Will +0, CMB: +5(6), CMD: 16(17), Speed: 40(60) ft., Rage: 0/7

Seeing two still breathing targets Galtorr surges forward and bites the blue goblin. Power Attack Bite: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 10 ⇒ (5) + 10 = 15


Blue's readied attack: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 1
Blue makes a narrowly hitting attack at Galtorr, who receives but 1 dmg.
Hit own bite attack is dodged by the nimble pest.

The captives run amok, entering both towers respectively.
---------------
The two Towers, round 4

Red (-2) takes another potshot at Inu.
1d20 + 4 ⇒ (8) + 4 = 121d4 ⇒ 1
Green makes an attack.
1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 2
----------------
Boldren & Yanda
----------------
Blue
----------------
Inu
----------------
Shaman (-3)
----------------
Erlathan
----------------
Purple (-2)
----------------
Galtorr

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda accepts an AOO from red and rushes right by him to flank red with one of the 'good' goblins, then, ignoring red, tries to throw a bomb up the hole at purple, or if he has concealment, at a square next to him.

To Hit: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
damage: 1d6 + 5 ⇒ (1) + 5 = 6, or just 5 if only splash damage

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

Boldren activates the wand of Infernal healing, giving Braxen fast healing (1) for 10 rounds.

Boldren's deep voice can be heard within the edges of the mist. "Hopefully this will bring you back around friend."


No need for aoo, red's up there, whom i forgot to type was heading down the stairs.

Yanda walks past the captives, and throws a bomb at the climbing purple.
The goblin is hit, and falls down.
Meanwhile back in the mist, Boldren gives fast healing to Braxen.
-------------
Blue attacks Galtorr.
1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 3
Crit?: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 1
He crits, but it is a measly hit.
--------------
Inu
--------------
Shaman (-3)
--------------
Braxen (will be disabled) & Galtorr

The Exchange

MoMS Monk 1 | HP 11/11 | AC: 17; Touch: 17; Flatfooted: 14; Linnorm Style -2 vs. melee | F +4, R+6, W +5 | Init +4, Perception +7

Gah, I have no room.

Inu walks into the tower and braces himself, preparing to strike back at anyone who hits him first.

Readied action: Attack an enemy who attacks me, defensively to cancel out Linnorm Style penalty.


Inu enters the tower as well...it's getting cramped over there.
Between them and the top, is a mere aggressive goblin on a ladder.
----------
From above, the face of the shaman is seen.
Observing the strange looking man isn't carrying much, she targets the more armed looking Yanda.

Goblin:

"Eat fire, longshanks!"

RT: 1d20 + 3 ⇒ (14) + 3 = 17Fire dmg: 1d6 ⇒ 6
A flask of alchemist fire lands right on her, and she catches fire.
It also splashes onto Inu, Scar-Lip and Pinky.
--------------
Erlathan
Braxen (disabled) & Galtorr

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Much too fragile to rush into the fray, Erlathan moves further into the mist and takes out a Potion of Mage Armor.

Double move to take out potion and move


a~~nd we come to Braxen & Galtorr's turns.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Braxen comes to with the power of devil blood coursing through his veins. "Rah!" he shouts and stands up with the intention of heading for cover.

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