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My judgement is not good on this... I don't know her condition good or bad. We could test how far she turned I maybe. Contact with Holy influence?
With that pulls out the sun symbol of his Goddess as he channels energy.
DC12
1d6 ⇒ 6

GM Kip |

Good plan Helaman
Maurit cringes as Toshizo pulls out his holy symbol and then howls as the energy rips through her. She crouches down bares her sharp teeth and prepares to fight.
I'll role initiative and get a map up tonight.

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Kristof draws his pistol, aiming it at the ghoulish woman. "Guess it's the ground."
Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Attack (vs. touch AC): 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

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Initative1d20 + 2 ⇒ (2) + 2 = 4
Action: (Move) Draw Katana. (Standard)Attack... if in arms (or 5ft step) reach

GM Kip |

Azeban 1d20 + 2 ⇒ (5) + 2 = 7
Galia 1d20 + 1 ⇒ (10) + 1 = 11
Maurit 1d20 + 3 ⇒ (16) + 3 = 19
Hekra slices at Maurit with his scimitar, but feeling sorry for her his heart is not in it and the blade goes wide.
In a rage Maurit viciously attacks Toshizo slicing at him with her claws and then trying to bite him wherever she can.
Claw: 1d20 + 4 ⇒ (2) + 4 = 6 miss
Claw: 1d20 + 4 ⇒ (12) + 4 = 16 miss
Bite: 1d20 + 4 ⇒ (16) + 4 = 20 Hit!
Damage: 1d6 + 2 ⇒ (6) + 2 = 8 To Toshizo and I need a fort save...
Her teeth latch on to Toshizo's arm and she rips and tears shaking her head wildly.
Keolin swings his axe scoring a great hit in her belly and though it is partially deflected by her baked leather vest it bites through into her flesh. She looks winded by the blow, growling and holding a hand over the new wound.
Initiative:
Hekra 25
Maurit 19
Keolin 13
Galia 11 <-------------------
Kristof 9
Azeban 7
Toshizo 4

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Toshizo Fort Save 1d20 + 4 ⇒ (3) + 4 = 7
Toshizo stiffens strangely with one hand mid reach to his sword.

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Having had the greataxe already at the ready, Galia will sigh loudly and swing mightily.
To hit: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d12 + 6 ⇒ (1) + 6 = 7

GM Kip |

1d4 + 1 ⇒ (1) + 1 = 2
Galia swings her great axe in an over head arc splitting Maurit's skull. The woman/Ghoul collapses to the ground. After twelve seconds Toshizo regains control of his body.
Maurit was still carrying around a few things from her last life including:
3 potions
Masterwork Thieves Tools
A shortbow with 20 arrows
A Dagger
And 1 decent sized Opal
I need another Fort save Toshizo

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Toshizo's body works to fight off whatever filth was in the creatures maw
Fort 1d20 + 4 ⇒ (10) + 4 = 14

GM Kip |

Nice! No ghoul fever for you :)
What's the plan now? Through the door?

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Azeban sighs. "That was troublesome. Such a shame about her."
He kneels next to the body, and begins searching it with practiced hands. He lays out the equipment he finds and places the potions in a separate pile to inspect later.
When he finishes searching, he turns his attention to the potions, weaving a spell to help him determine their properties.
Cast: Detect Magic
Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17
Spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15
Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

GM Kip |

2 potions of CLW
1 potion of protection from evil

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"Two potions of Cure Light Wounds and one of Protection from Evil," Azeban reports, showing the said potions. "Toshizo, you might like to drink this." He gives one of the potions to him.
"As for the others . . . I don't mind who takes them. Galia, you may find the protection one useful, and I would like to keep the healing one. If anyone else would like them, please say so. She had some weapons which you can use and an opal . . . perhaps she found it inside? If no one objects, I will keep it for now."

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My thanks... I will clean these properly to ensure I do not sicken
He accepts one of the potions of healing and drinks then sits himself down and tends to his wounds.
1d8 + 1 ⇒ (5) + 1 = 6
I forgot there that my channel energies are EXTRA good vs. the undead... no matter.

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Kristof holsters his pistol again. "Damn shame. Hate to loose another Pathfinder." He takes the thieves tools and stows them in his backpack. "Just in case." — he smirks. "When we head back to Skyreach we should bring her body with us. In the meantime we should probably store it inside the door here so no animals chew on it." — his eyes roll at his own ironic statement. Stooping down and hefting the corpse onto his shoulder, he stands up looking at Galia and says "Wanna get the door for me?"

GM Kip |

1d6 ⇒ 5
The door swings open surprisingly easily grinding slightly on its hinges. On the wall directly opposite the door is a relief carving of a giant face. The relief is that of a Qadiran man with a billowing beard. His eyes are closed, and his lips are parted, as if he were blowing out a flame. His lips frame a deep hole in the wall. The paint once adorning the relief is chipped and faded, but traces of its brilliant blues and pristine whites are still visible here and there. On the man's forehead is a single Kelish word, carved in a flowing script
To the right a corridor extends away into the darkness, in the shadows that way you can see a door that by Maurits map leads into the room that had lots of scrolls and to the left the corridor turns and opens up into a room.
I'll put Maurit's map up in the Campaign Discription tomorrow night so it appears at the top of every page. It's too late tonight.

GM Kip |

The group enters the large dank room carrying the corpse of Maurit. A strange draft seems to flow through this room carrying a foul odor. Rubble is strewn here and there, some stone pieces and the remains of what was probably a chair. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon. A damaged square arch in the north east corner leads on to another room.

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1 corridor, 2 room
1d2 ⇒ 1
Let is leave her body here and push up this corridor here, he says pointing along the single file corridor to the east (?)

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I'll hold on to the opal as well as the remaining potions for now unless someone wants to take them. Galia (or one of the other front-liners) I recommend taking the Protection from Evil. I also assume I've taken my ink and journal back.
"If this map is right," Azeban says, looking at the map Maurit drew on his journal, "then that passage has a path that leads to the room with the scrolls. We should get those first to get it out of the way. We'll possibly have to fight the kobolds and that creature for the Katana so we'll want to be well-prepared and get what items we can here before we may have to retreat."

GM Kip |

Laying down Maurit, Kristof has a look about. A sift though the junk reveals nothing of interest. When he heads for the door in the north west corner what looked like a wet slick on the wall peels of and flops down to the floor, an amorphous almost clear blob. It attempts to slam its body against Kristof
Slam: 1d20 + 3 ⇒ (6) + 3 = 9
but it's sluggish and Kristof easily avoids it's attack.
Galia: 1d20 + 1 ⇒ (17) + 1 = 18
Giant Amoeba: 1d20 - 5 ⇒ (10) - 5 = 5
Hekra: 1d20 + 6 ⇒ (17) + 6 = 23
Keolin: 1d20 + 2 ⇒ (19) + 2 = 21
Kristof: 1d20 + 5 ⇒ (3) + 5 = 8
Toshizo: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative:
Hekra <----------------
Keolin
Galia
Kristof
Azeban
Giant Amoeba
Toshizo

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To be totally in character, I'd have to make the assumption that Galia would not have encountered oozes in her homeland. And as she wouldn't be able to make the dungeoneering check untrained, she wouldn't realize the peril of attacking with metal weapons.
Galia will attempt to charge the blob (if possible), raising her axe in a mighty arc and bringing it down on the shapeless flesh.
To hit: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d12 + 6 ⇒ (6) + 6 = 12

GM Kip |

No problem. I've been super busy this week.
Hekra shoots an unerring bolt of force that spins around Kristof slamming into the blob.
Galia charges to Kristof's side her axe smashing into the thing as Kristof steps back throwing small axe that cuts into the clear ooze as well.
The Amoeba lays still on the floor slowly draining into the cracks of the stone floor.
Did you guys want to check out the door in the corner (A7 on the combat map) before heading up the hallway to the Library?

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Work carefully - no telling what else can attack

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"Let us not tempt fate," Azeban says, peering at the ooze. "And yes, let's see what that has to offer. Should we check for traps? While I don't think any of the original traps remain, there may be new ones."

GM Kip |

The door is free from any kind of magic and a thorough search doesn't turn up any traps. In fact as you check the door it crumbles from its hinges and collapses inwards to reveal a cramped chamber. A black mildew covers the walls and three doors that have metal slots near the floor that would have had latched covers that must have rusted away long ago.. The chamber reeks worse than rotten eggs.
The locks on the three doors are rusted closed and as the doors are bashed in the stirred up mildew causes everyone to hack and cough but doesn't seem to have any lasting effect. With a bit of persistence you discover the remains of three prisoners, one wearing the rotting remains of Tian clothing. This unfortunate prisoner has a dried and cracking scroll tucked into what is left of his shirt. Its broken seal features a kirin
flying amid three clouds.

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Is it a trade certificate?, The priest asks, trying to drag the body out for religious rites.

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Azeban shields his nose with the sleeves of his robes. He's smelled worse, but it's unpleasant nonetheless.
"Careful with the scroll. May I see it?" The man takes out a case to keep the paper safe.

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Toshizo performs last rights for the corpse, such as they are in his homeland and for his faith.

GM Kip |

After Toshizo is finished with the burial rights the party heads towards the library area. The door into the room is stuck closed but with a little persuasion Galia gets it open. Inside the room smells musty with a hint of mushroom or mouldyness. The three alcoves are made up of little pigeon holes that are crammed full of scrolls many of them beyond repair.
Perception checks please
1d20 ⇒ 11
1d20 ⇒ 16
1d20 ⇒ 6
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 2 ⇒ (12) + 2 = 14

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Perception 1d20 + 5 ⇒ (6) + 5 = 11

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Perception: 1d20 ⇒ 1
Azeban reads over the scroll before putting it away in the scroll case. "It seems we're on the right track for the Jade Katana. This document confirms it."
When they enter the library area, Azeban immediately looks for the scrolls. His lips tighten upon seeing the damaged state most of them are in.