Azeban Guitou
|
Azeban sees the glowing pearl and thinks it possibly magical in nature. He attempts to identify its properties, casting Detect Magic.
Spellcraft (if needed): 1d20 + 5 ⇒ (20) + 5 = 25
Afterwards, he agrees to move on forward to the southeast.
HIJIKATA TOSHIZO
|
Toshizo also moves his spear tip around protectively as he also moves with the group.
| GM Kip |
Pushing past the webs the group enters a larger room, the walls were once patterned with Vermilion paint and gold gilding but the pattern is now crumbled and decaying. However in the middle of the room sits a pristine well, its tiles shining as if they'd just been polished. A mournful cry fills the room seeming to originate from the well.
HIJIKATA TOSHIZO
|
Toshizo rushes to the well to check for the injured person.
HIJIKATA TOSHIZO
|
Toshizo pulls short of the well, looking back with a confused expression.
We must help if there is someone in danger.
HIJIKATA TOSHIZO
|
Are we still playing?
HIJIKATA TOSHIZO
|
GM Kip?
HIJIKATA TOSHIZO
|
How are we doing folks? Is someone gonna take over this from Kip - I may have an idea about bringing in another GM to run the last encounter with the well(I've played this about 3 times now).
Mark Garringer
|
Hekra starts casting detect magic, as Toshizo rushes forward to the well, the mournful cry becomes more of a shriek as Toshizo and Galia approach. Toshizo looks down the well and sees bones about 20' down in the empty well. As he looks down, there is a crackling flash of energy that ripples through the empty well.
Perception:
Toshizo 1d20 + 5 ⇒ (13) + 5 = 18
Galia 1d20 + 4 ⇒ (10) + 4 = 14
Hekra 1d20 + 1 ⇒ (20) + 1 = 21
Keolin 1d20 + 10 ⇒ (7) + 10 = 17
Initiative:
Toshizo 1d20 + 5 ⇒ (13) + 5 = 18
Galia 1d20 + 1 ⇒ (12) + 1 = 13
Hekra 1d20 + 6 ⇒ (4) + 6 = 10
Keolin 1d20 + 2 ⇒ (14) + 2 = 16
Will:
Toshizo 1d20 + 5 ⇒ (16) + 5 = 21
The noise has all the Pathfinders on edge as an urge fills Toshizo's mind. Toshizo pauses for a moment lifting his hand to his head, shaking it as he takes a step back from the well.
Round 1:
Toshizo
Keolin
Galia
Hekra
Well Phantom
HIJIKATA TOSHIZO
|
Knowledge check Religion? 1d20 + 4 ⇒ (14) + 4 = 18
If undead channel energy - DC14. 1d6 ⇒ 2
HIJIKATA TOSHIZO
|
Toshizo channels energy again.
1d6 + 1 ⇒ (4) + 1 = 5
Forgot my domain + DMG last round
| Keolin Portara |
Keolin, looking visibly disturbed by the energy coming from the well, holds his axe at the ready in one hand and drops a flask of alchemist's fire into the well with the other.
Thrown attack- not sure how throwing it into the well would modify it- seems like it would be hard to miss with a splash weapon in such a confined space1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d6 ⇒ 1
Mark Garringer
|
Will Save: 1d20 + 5 ⇒ (5) + 5 = 10
Overwhelmed by a sense of impending doom, trapped under ground you decide it would be better to end your life rather than wait to starve to death or suffocate!
20' Fall: 2d6 ⇒ (4, 5) = 9
Keolin prepares to toss a flask of alchemist's fire into the well, but instead his face relaxes into a strange mask of dread and fear. He walks to the edge of the well and falls in!
Hekra - you do not have any arcane knowledge of this, but you can surmise from Toshizo's actions and it's reaction to the positive energy that it's likely some form of undead.
Galia and Hekra still have actions!
Azeban Guitou
|
I'm going to assume someone tells me it's undead. Not sure how close I am to the well, but I apparently need to be adjacent to pour it.
"What the—" Azeban looks around to see how can assist. "What can I do?"
Upon learning that it's undead, Azeban takes out a flask of holy water from his belt pouch and carefully moves towards the well, ready to pour its contents inside.
Mark Garringer
|
Azeban as you ready the holy water, you feel a dread wash over you and hear whispers in your ears that urge you to jump into the well!
Will Save: 1d20 + 2 ⇒ (10) + 2 = 12
Overwhelmed by a sense of impending doom, trapped under ground you decide it would be better to end your life rather than wait to starve to death or suffocate!
20' Fall: 2d6 ⇒ (4, 3) = 7
Azeban move toward the well to cleanse it with holy water, but instead seems to stutter awkwardly and follows Keolin's lead and jump into the well!
@Hekra - there is nothing really for you to attack at this point. You may try something different for Round 1 if you'd like.
Round 2:
Toshizo
Keolin - unconscious/stable
Galia
Hekra
Well Phantom
Azeban
Toshizo, Galia and Hekra are up.
Azeban Guitou
|
Oh, hi Keolin. Lovely view down here.... At least this way I can stuff the remaining potion of Cure Light Wounds I have on me down your throat, if I can still act.
Azeban tumbles into the well, landing awkwardly beside Keolin as he takes severe injury from the fall.
Mark Garringer
|
Azeban feeds Keolin the potion. Keolin, roll 1d8+1 to see where that leaves you from -6.
Galia ties the rope to the door securely (1d20 + 4 ⇒ (11) + 4 = 15) moving back to the well and tossing in the other end.
Hekra hacks away at the well itself with steel and magic but doesn't seem to do much damage to the stone well.
HIJIKATA TOSHIZO
|
Edit: Dont have a holy water... :( Will help with the securing of the rope
Azeban Guitou
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Oh, it's my turn? Hoping I still have the bottle, otherwise I'm stuck waiting here, poking at Keolin.
Azeban moves Keolin's head so he doesn't choke on his vomit. Seeing nothing else he can do, he pours his bottle of holy water into the ground of the well.
Mark Garringer
|
After checking on Keolin, Azeban pours a flask of holy water which seems to react with the crazy energy mass! There is more wailing and moaning and the crackle of energy vanishes from the well!
Damage: 2d4 ⇒ (4, 3) = 7
Out of Combat!
Now that the energy is gone, you see the skeletal remains of a humanoid crumpled in the bottom of the well. A rope descends from the top of the well as Galia and the others call down with offers of help. Azeban manages to secure Keolin to the rope and the Pathfinders are able to pull him up. Azeban may follow up the rope when ready.
When everyone is ready/recovered we can move on to room 13.
Azeban Guitou
|
Phew. That thing was nasty.
Azeban covers his ears when he hears it work and when it finishes, he breathes a sigh of relief before working on getting Keolin out of the well.
Once Keolin is out, he begins taking a closer look at the well, yelling at the others to wait as they take care of Keolin. Once satisfied if there's nothing else, he performs Detect Magic on the well and the remains to continue his investigation.
Azeban Guitou
|
Azeban (respectfully) prods the remains one last time before letting the others haul him out of the well. He's clearly still injured and gingerly wipes off some blood from his face. "Do we have anything for Keolin? The potion I gave him wasn't enough."
HIJIKATA TOSHIZO
|
Toshizo casts cure light wounds on him.
1d8 + 1 ⇒ (5) + 1 = 6
| Keolin Portara |
Keolin comes up to 2 hp.
Keolin's eyes come alive. He coughs up a bit of blood and spits it on the floor, and then says, "Well, that's an interesting surprise. Didn't expect to survive that. I think I'd like to rest up here for a bit if you don't mind." He then sits up and props himself up against the wall.
Galia Hartswift PFS
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After coiling up her rope, Galia takes one long nasty look at the well, glances at Keolin, and stands by the door, waiting to head on to the next room.
Mark Garringer
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Moving on to Room 13 (Map)...There is editing allowed on the document so you can move your token around the map.
This large room is an aged gallery. Its once-decorated walls
have been stripped of the original mosaics and its decorations
replaced with Draconic graffiti, crudely etched into the walls.
Other than the scrawl on the walls, the chamber is noticeably
cleaner and less dusty than the dungeon’s other rooms.
As you enter the room, there are 4 kobolds here involved in some kind of discussion. The stop and the 3 closest to you ready their spears in a defensive position while the 4th, a female, readys a sling. She says something in a harsh, raspy tongue.
HIJIKATA TOSHIZO
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I am afraid not...
lol. First sorcerer I've ever seen who didn't take Draconic as a language
Toshizo steps forward, arms held out, empty, placatingly.
Friend? he asks simply.
He points to the adventures and then to the kobolds and then brings his hands together so he ends up gripping each wrist.
He looks to them enquiringly.
Not sure if Diplomacy will work here - but if it does with some sort of GM modifier, here's my roll 1d20 + 9 ⇒ (11) + 9 = 20