[PFS] I2 First Steps, Part II: To Delve The Dungeon Deep (Inactive)

Game Master Zizazat

Asad's Keep Map


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Scarab Sages

M Human Gunslinger 2 HP: 10/10 | AC 17| 13 | 14 | CMD 16 | Fort +2| Ref +5| Will +2| Init +5| Perc +6| Sense Motive +2

Onward to the south-east!

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Azeban sees the glowing pearl and thinks it possibly magical in nature. He attempts to identify its properties, casting Detect Magic.

Spellcraft (if needed): 1d20 + 5 ⇒ (20) + 5 = 25

Afterwards, he agrees to move on forward to the southeast.

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra readies his sword as the group moves.

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

Toshizo also moves his spear tip around protectively as he also moves with the group.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Pushing past the webs the group enters a larger room, the walls were once patterned with Vermilion paint and gold gilding but the pattern is now crumbled and decaying. However in the middle of the room sits a pristine well, its tiles shining as if they'd just been polished. A mournful cry fills the room seeming to originate from the well.

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

Toshizo rushes to the well to check for the injured person.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

"Wait!" Azeban cries when Toshizo rushes forward. "Be careful! That could well be a trap."

Scarab Sages

M Human Gunslinger 2 HP: 10/10 | AC 17| 13 | 14 | CMD 16 | Fort +2| Ref +5| Will +2| Init +5| Perc +6| Sense Motive +2

Kristof scans the rest of the room for movement, pistol at the ready.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra cast Detect Magic

Grand Lodge

F Human Barbarian 1 HP: 10/10 | AC 15 | 11 | 14 | CMD 16 | Fort +4 | Ref + 1 | Will + 1| Init +1 | Perc + 4 | Acro + 2 | Surv + 4 | Know(Nature) + 4 | Great Axe + 5/1d12+6/x3 | CMB + 5

Galia, her sense of traps recently burgeoning, will mutter "oh well" and rush over to Toshizo.

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

Toshizo pulls short of the well, looking back with a confused expression.

We must help if there is someone in danger.


While the rest of the party focuses on the well, Keolin keeps his waraxe ready, waiting for anything that might enter the room from any of the other exits.

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

Are we still playing?

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

GM Kip?

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

I am back guys

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

How are we doing folks? Is someone gonna take over this from Kip - I may have an idea about bringing in another GM to run the last encounter with the well(I've played this about 3 times now).

Grand Lodge

Hekra starts casting detect magic, as Toshizo rushes forward to the well, the mournful cry becomes more of a shriek as Toshizo and Galia approach. Toshizo looks down the well and sees bones about 20' down in the empty well. As he looks down, there is a crackling flash of energy that ripples through the empty well.

GM Rolls:

Perception:
Toshizo 1d20 + 5 ⇒ (13) + 5 = 18
Galia 1d20 + 4 ⇒ (10) + 4 = 14
Hekra 1d20 + 1 ⇒ (20) + 1 = 21
Keolin 1d20 + 10 ⇒ (7) + 10 = 17

Initiative:
Toshizo 1d20 + 5 ⇒ (13) + 5 = 18
Galia 1d20 + 1 ⇒ (12) + 1 = 13
Hekra 1d20 + 6 ⇒ (4) + 6 = 10
Keolin 1d20 + 2 ⇒ (14) + 2 = 16

Will:
Toshizo 1d20 + 5 ⇒ (16) + 5 = 21

The noise has all the Pathfinders on edge as an urge fills Toshizo's mind. Toshizo pauses for a moment lifting his hand to his head, shaking it as he takes a step back from the well.

Round 1:
Toshizo
Keolin
Galia
Hekra
Well Phantom

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

Knowledge check Religion? 1d20 + 4 ⇒ (14) + 4 = 18

If undead channel energy - DC14. 1d6 ⇒ 2

Grand Lodge

It is undead, but seems to be more of an energy or a presence than a corporeal being. The channeled energy damages it!

Azeban Initiative: 1d20 + 2 ⇒ (4) + 2 = 6 Sorry I left you off the first time!

Round 1:
Toshizo
Keolin
Galia
Hekra

Well Phantom
Azeban

Keolin, Galia and Hekra are up!

Silver Crusade

Male Tiefling Magus/1 AC:15,Touch: 12, Flat Footed:13 HP:9 Fort: 3 Ref: 2 Will: 3 Init + 6 BAB: 0 CMD: 12 CMB:1

Hekra will see if can figure out the what the energy is by using his knowledge of the arcane 1d20 + 7 ⇒ (18) + 7 = 25.

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

Toshizo channels energy again.

1d6 + 1 ⇒ (4) + 1 = 5

Forgot my domain + DMG last round


Keolin, looking visibly disturbed by the energy coming from the well, holds his axe at the ready in one hand and drops a flask of alchemist's fire into the well with the other.

Thrown attack- not sure how throwing it into the well would modify it- seems like it would be hard to miss with a splash weapon in such a confined space1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d6 ⇒ 1

Grand Lodge

Keolin:
As you look upon the crackling energy cloud to throw the alchemist's fire, you feel an overwhelming compulsion to jump into the well.

Will Save: 1d20 + 5 ⇒ (5) + 5 = 10

Overwhelmed by a sense of impending doom, trapped under ground you decide it would be better to end your life rather than wait to starve to death or suffocate!

20' Fall: 2d6 ⇒ (4, 5) = 9

Keolin prepares to toss a flask of alchemist's fire into the well, but instead his face relaxes into a strange mask of dread and fear. He walks to the edge of the well and falls in!

Hekra - you do not have any arcane knowledge of this, but you can surmise from Toshizo's actions and it's reaction to the positive energy that it's likely some form of undead.

Galia and Hekra still have actions!

Grand Lodge

F Human Barbarian 1 HP: 10/10 | AC 15 | 11 | 14 | CMD 16 | Fort +4 | Ref + 1 | Will + 1| Init +1 | Perc + 4 | Acro + 2 | Surv + 4 | Know(Nature) + 4 | Great Axe + 5/1d12+6/x3 | CMB + 5

"Iomedae's knickers!" curses Galia, as she begins to unpack her rope and looks around for a place to anchor it to.


Keolin hits his head on the side of the well as he falls, going unconscious.

Keolin is now at -6
Stabilize:1d20 + 2 ⇒ (14) + 2 = 16
If my math is right, I think I have stabilized... now just waiting for a nice coup de grace from the nearby undead...

Grand Lodge

Galia - there isn't really a good place to anchor the rope except maybe on the door to the west which is 20' away and should still give you enough length to reach the bottom of the well.

Keolin - you hit the magic number (10+6) DC 16 Stabilize check.

Hekra and Azeban may act!

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

I'm going to assume someone tells me it's undead. Not sure how close I am to the well, but I apparently need to be adjacent to pour it.

"What the—" Azeban looks around to see how can assist. "What can I do?"

Upon learning that it's undead, Azeban takes out a flask of holy water from his belt pouch and carefully moves towards the well, ready to pour its contents inside.

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra taking his full attention swings his scimitar while casting Acid Splash Swing to hit : 1d20 + 2 ⇒ (13) + 2 = 15 Dmg 1d6 + 2 ⇒ (5) + 2 = 7 Adcid dmg1d3 ⇒ 3

Grand Lodge

Azeban:

Azeban as you ready the holy water, you feel a dread wash over you and hear whispers in your ears that urge you to jump into the well!

Will Save: 1d20 + 2 ⇒ (10) + 2 = 12

Overwhelmed by a sense of impending doom, trapped under ground you decide it would be better to end your life rather than wait to starve to death or suffocate!

20' Fall: 2d6 ⇒ (4, 3) = 7

Azeban move toward the well to cleanse it with holy water, but instead seems to stutter awkwardly and follows Keolin's lead and jump into the well!

@Hekra - there is nothing really for you to attack at this point. You may try something different for Round 1 if you'd like.

Round 2:
Toshizo
Keolin - unconscious/stable
Galia
Hekra

Well Phantom
Azeban

Toshizo, Galia and Hekra are up.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Oh, hi Keolin. Lovely view down here.... At least this way I can stuff the remaining potion of Cure Light Wounds I have on me down your throat, if I can still act.

Azeban tumbles into the well, landing awkwardly beside Keolin as he takes severe injury from the fall.

Grand Lodge

F Human Barbarian 1 HP: 10/10 | AC 15 | 11 | 14 | CMD 16 | Fort +4 | Ref + 1 | Will + 1| Init +1 | Perc + 4 | Acro + 2 | Surv + 4 | Know(Nature) + 4 | Great Axe + 5/1d12+6/x3 | CMB + 5

Galia will use what movement action she has and attempt to move to the door and tie the rope to it.

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra's target is the well when he swings, he thinks maybe destroying the well would be helpful. He is out to destroy the structure of it, hoping to avoid hurting anyone inside.

Grand Lodge

Azeban feeds Keolin the potion. Keolin, roll 1d8+1 to see where that leaves you from -6.

Galia ties the rope to the door securely (1d20 + 4 ⇒ (11) + 4 = 15) moving back to the well and tossing in the other end.

Hekra hacks away at the well itself with steel and magic but doesn't seem to do much damage to the stone well.

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

Edit: Dont have a holy water... :( Will help with the securing of the rope

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra notices that structure damage does no good. He stops see if he can aid another 1d20 ⇒ 13


Potion: 1d8 + 1 ⇒ (1) + 1 = 2 bringing me to -4.

Keolin gags as Azeban tries to feed him the potion and starts to vomit without ever gaining consciousness.

Grand Lodge

Azeban is up!

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Oh, it's my turn? Hoping I still have the bottle, otherwise I'm stuck waiting here, poking at Keolin.

Azeban moves Keolin's head so he doesn't choke on his vomit. Seeing nothing else he can do, he pours his bottle of holy water into the ground of the well.

Grand Lodge

After checking on Keolin, Azeban pours a flask of holy water which seems to react with the crazy energy mass! There is more wailing and moaning and the crackle of energy vanishes from the well!

Damage: 2d4 ⇒ (4, 3) = 7

Out of Combat!

Now that the energy is gone, you see the skeletal remains of a humanoid crumpled in the bottom of the well. A rope descends from the top of the well as Galia and the others call down with offers of help. Azeban manages to secure Keolin to the rope and the Pathfinders are able to pull him up. Azeban may follow up the rope when ready.

When everyone is ready/recovered we can move on to room 13.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Phew. That thing was nasty.

Azeban covers his ears when he hears it work and when it finishes, he breathes a sigh of relief before working on getting Keolin out of the well.

Once Keolin is out, he begins taking a closer look at the well, yelling at the others to wait as they take care of Keolin. Once satisfied if there's nothing else, he performs Detect Magic on the well and the remains to continue his investigation.

Grand Lodge

Azeban finds nothing magical at the bottom of the well, just the skeletal remains. Your companions easily get you out of the well when you are ready.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Azeban (respectfully) prods the remains one last time before letting the others haul him out of the well. He's clearly still injured and gingerly wipes off some blood from his face. "Do we have anything for Keolin? The potion I gave him wasn't enough."

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

Toshizo casts cure light wounds on him.

1d8 + 1 ⇒ (5) + 1 = 6


Keolin comes up to 2 hp.

Keolin's eyes come alive. He coughs up a bit of blood and spits it on the floor, and then says, "Well, that's an interesting surprise. Didn't expect to survive that. I think I'd like to rest up here for a bit if you don't mind." He then sits up and props himself up against the wall.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Azeban nods. "We should proceed when ready. I'm looking forward to resting when we leave this place."

Grand Lodge

F Human Barbarian 1 HP: 10/10 | AC 15 | 11 | 14 | CMD 16 | Fort +4 | Ref + 1 | Will + 1| Init +1 | Perc + 4 | Acro + 2 | Surv + 4 | Know(Nature) + 4 | Great Axe + 5/1d12+6/x3 | CMB + 5

After coiling up her rope, Galia takes one long nasty look at the well, glances at Keolin, and stands by the door, waiting to head on to the next room.

Grand Lodge

Moving on to Room 13 (Map)...There is editing allowed on the document so you can move your token around the map.

This large room is an aged gallery. Its once-decorated walls
have been stripped of the original mosaics and its decorations
replaced with Draconic graffiti, crudely etched into the walls.
Other than the scrawl on the walls, the chamber is noticeably
cleaner and less dusty than the dungeon’s other rooms.

As you enter the room, there are 4 kobolds here involved in some kind of discussion. The stop and the 3 closest to you ready their spears in a defensive position while the 4th, a female, readys a sling. She says something in a harsh, raspy tongue.

Draconic:
"All hail the fire speaker!"


Keolin hangs back, not terribly anxious to be the first in the line of fire this time. He readies a throwing axe and will throw it at the female if the female fires her sling at anyone.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

"Err. Does anyone know what they're saying?" Azeban is on edge, ready to defend himself if needed.

Grand Lodge

Init + 2/AC16/Touch12/Flatfoot14/CMD 14||HP 20/[20]| Fort:+5 ;Ref:+5 ;Wil+1|Percept +5/Sense Motive +9 CMB +4 (+4 bonus on saves made vs bard perform, sonic, and lang - dependent effects) +2 Saves vs Divination Magic. Perform 7/[9] Male Angel Blooded Scion of Humanity Aasimar / Tien Background Bard 2 (Favoured)

I am afraid not...

lol. First sorcerer I've ever seen who didn't take Draconic as a language

Toshizo steps forward, arms held out, empty, placatingly.

Friend? he asks simply.

He points to the adventures and then to the kobolds and then brings his hands together so he ends up gripping each wrist.

He looks to them enquiringly.

Not sure if Diplomacy will work here - but if it does with some sort of GM modifier, here's my roll 1d20 + 9 ⇒ (11) + 9 = 20

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