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About Hekra HawkstormHekra Hawkstorm
Combat /Stats:
Combat Defense -------- AC:15,Touch: 12, Flat Footed:13 (+3 Armor +2 DEX) HP:14(1D8+1Con) Fort: 4 Ref: 2 Will: 4 Offensive ---------- Init + 6 BAB: 1 CMD: 12 CMB:1 Melee: Scimitar + 3 str (1d6+2) Ranged: Heavy Crossbow + 4 (1D10 + 3Dex) Speed: 30FT Stats Str 14/ +2 Dex15/ +3 Con13/+1, Int16/ +3 Wis 12/+1, Cha10/ 0 Skills/Feats/Traits:
Skills Bluff:+2 Climb:+ 2 Craft books:+3 Fly: 3 Intimidate: 6 /2 Ranks Knowledge (Arcana)+9/2 Ranks Knowledge (Dungeoneering)+ 9/2 Ranks Knowledge (Planes)= +9 /2 ranks Perception:+2 Profession (Librarian:+1 Ride:+3 Spellcraft:+10 / 2 Ranks/ +1 Swim: +2 Stealth: +5/+2 Mod Use Magic Device*:+6/ 2 ranks Feats Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger. Benefit: You get a +4 bonus on initiative checks. Traits Classically Schooled: Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Special Abilities & Racial Abilities :
Special Abilities & Racial Abilities
Spells:
Spells Darkness: 20-ft. radius of supernatural shadow. Spells per day: 0/4 1/3 0 Level Acid Splash: Orb deals 1d3 acid damage. Detect Magic: Detects all spells and magic items within 60 ft. Disrupt Undead: You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it Read Magic: Read scrolls and spellbooks. 1st Level Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Color Spray-A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.. SHOCKING GRASP: Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal). Truestrike: You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target. Gear:
1237 gp Studded leather 3 Spell book 2gp Backpack 15gp Scimitar 1d6 50gp Heavy Crosswbow 2gp Bolts, Heavy 1pg travelers outtfit [spoiler=Hekra's Story]
Chronicles First Step First Steps II First Steps III PFS #6–16: Scions of the Sky Key Trilogy |