
GM Kip |

As the group begins sifting through the scrolls to find trade aggreements Keolin, Hekra and Kristof hear some scraping from through the broken archway. as you go to point it out or simply look that way you notice a bent over biped hiding in the shadows looking in at the group working.
The froglike creature leaps from its hiding place making a low threatening croak before opening it's bulbous eyes, eyes that burn with a blinding light.
Everyone needs to roll a DC13 fort save or be blind
Azeban: 1d20 + 2 ⇒ (17) + 2 = 19
Blindheim: 1d20 + 2 ⇒ (20) + 2 = 22
Galia: 1d20 + 1 ⇒ (7) + 1 = 8
Hekra: 1d20 + 6 ⇒ (3) + 6 = 9
Keolin: 1d20 + 2 ⇒ (8) + 2 = 10
Kristof: 1d20 + 5 ⇒ (2) + 5 = 7
Toshizo: 1d20 + 2 ⇒ (1) + 2 = 3
Surprise Round Init:
Froglike creature (acted)
Keolin <---------------------------
Hekra
Kristof

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Fort: 1d20 + 1 ⇒ (10) + 1 = 11
Azeban is blinded by the sudden light from the creature's eyes. He throws his arms up to block it but by then it's too late.

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Fort 1d20 + 4 ⇒ (4) + 4 = 8
Toshizo yells out in surprise and flails around.
Blind! I'm blind!

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On his action, Kristof will draw his pistol while moving to the space just west of Keolin and take a shot at the frog-thing!
Attack (vs touch):1d20 + 6 ⇒ (20) + 6 = 26
Damage:1d8 + 1 ⇒ (5) + 1 = 6
Confirm crit! (vs touch):1d20 + 6 ⇒ (8) + 6 = 14
Damage: adds 3d8 + 3 ⇒ (8, 4, 3) + 3 = 18

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Holy crap!!!!! Pink mist time

GM Kip |

The Frogman sidesteps away from Keolin's blow and weaves out of the way of Hekra's swipe. Kristof's pistol thunders and the bullet rips through the creatures belly and exits through its back in a bloody spray. The Frogman wails lashing out in a blind rage while blood streams from its wound.
Attack Vs Keolin
Bite: 1d20 + 5 ⇒ (12) + 5 = 17, Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 5 ⇒ (8) + 5 = 13, MISS
Claw: 1d20 + 5 ⇒ (5) + 5 = 10, MISS
It savagely bites the dwarfs shoulder but then claws at him pitifully.
Initiative:
Froglike creature (acted)
Azeban (Blind) <---------------------------
Keolin
Hekra (Blind)
Galia
Kristof
Toshizo (Blind)

GM Kip |

Only one point off!

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Azeban relies on his hearing and takes out his dagger, throwing it in the direction of the wailing.
Attack (throw dagger): 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Damage: 1d4 ⇒ 3
Miss Chance (Total Concealment): 1d100 ⇒ 80

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Galia will step forward and swing madly in an attempt to sever the creature's head from its body.
Attack (greataxe):1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 6 ⇒ (6) + 6 = 12

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Toshizo flattens himself agianst a wall and crouches

GM Kip |

AoO VS Hekra 1d20 + 5 ⇒ (6) + 5 = 11 MISS
Azeban throws his dagger using his hearing as a guide, unfortunately it hits Keolin's arm hilt first and his swing goes wide hitting the wall which then causes Galia to have to swing to high to get an effective hit!
Hekra casts a defensive spell as the frogman swipes at him narrowly missing.
Kristof moves past swinging his own axe at the thing but also missing in the hubub.
The creature continues its assault on Keolin seemingly prepared to fight to the end as its blood stains the floor.
Bite: 1d20 + 5 ⇒ (19) + 5 = 24, Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 5 ⇒ (12) + 5 = 17, Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d3 + 1 ⇒ (2) + 1 = 3
The frogman creature savagely bites the dwarf again tearing at him with it's claws until the dwarf drops. The creatures eyes burn blindingly bright again as the dwarf falls to the ground.
Please roll another Fort save Galia and Kristof.
Initiative:
Froglike creature (acted)
Azeban (Blind) <---------------------------
Keolin (unconscious -3)(Please roll your stabilization check)
Hekra (Blind)
Galia
Kristof
Toshizo (Blind)

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Haha, bloody hell. This is unlucky.
Still blind, Azeban attempts to help his team by acting as a distraction.
"Hey, you!" He turns to where he hears the wailing of the frog and points in that direction. He begins shouting at the frog in a strange eldritch tongue, clearly threatening as sparks of dull light glow from his fingertips.
Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17

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Toshizo draws his blade and sees if he can sense the creature but withholds striking for fear of hitting allies. Then he casts a spell.
Bless - take +1 to hit and +1 on saves vs fear

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Reaching down within her inner reserves, Galia braces herself:
Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10
Her sudden blindness causes her to go into a rage.
Swinging in her rage:
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d12 + 8 ⇒ (12) + 8 = 20
Miss chance: 1d100 ⇒ 67

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Hoping we are still good

GM Kip |

Sorry, been super tired from trying to night ween my ratbag son.
Azeban begins yelling at the creature as does Hekra
Galia brings her axe down upon the frogman spliting its head even as her eyes succumb to the blinding light. Kristof's eyes also fail him.
With all the yelling and confusion in the room it takes a moment for everyone to realise that there's no longer a present threat and it's only a moment more before everyone works out that Keolin is unconscious and possibly dying though it's a little tricky to locate his body when your all blind.
Could you make another death saving throw Keolin?

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Toshizo will channel healing energy twice.
1d6 ⇒ 3
1d6 ⇒ 5

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Hahaha. The image in my head of the events is hilarious. And no worries, GM. It's understandable.
"I still can't see," Azeban says when they've all calmed down. "Is it dead?"

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Still here... but blind... Can anyone tell if Keolin is still breathing? I have asked for the blessing of my god to heal all within 20 or so paces of me and it should have helped any who went down.

GM Kip |

Keolin awakes coughing up blood even as his wounds heal. The room is in chaos, your companions calling out to each other and moving about carefully. It seems you are the only one left with vision. Eventually everyone's eyesight slowly returns and making a search of these rooms the group finds 13 various trade agreements among musty scrolls and the frogmans possessions.

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Perception 1d20 + 5 ⇒ (15) + 5 = 20

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Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Perception to identify the potion: 1d20 + 6 ⇒ (1) + 6 = 7
Kristof spits out the tiny sip of the potion "Taste like bug juice."
Kristof points out the holy water and hands the potion to Hijikata. "Taste spoiled, but maybe you know better? I'll keep one of these vials of holy water, anyone else is welcome to the rest."

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"That was . . . unpleasant. Let's hope we won't have as much trouble with the other beasts later. I'll keep the trade agreements, unless anyone has any objections?"
If no one has any, Azeban skims through a few to confirm their authenticity (if they're in Tien--if it's Qadiran, he'll have Kristof confirm) before placing them securely in his scroll case.
Seeing that they won't all fit in the single case he brought, he asks if any of the others have more.
I can put four in a case roomily and can apparently fit more inside, but I don't think it'd reach 13 and I'm hesitant since it might damage them. Does anyone else have more scroll cases? ...Also I forgot to buy a waterproof bag. Anyone have that?
"A potion?" The sorcerer peers at it.
Spellcraft (to identify potion): 1d20 + 5 ⇒ (13) + 5 = 18

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ERRRR... no... don't think so. And don't yell. It may draw monsters. Lets give it some time to see if it holds.

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Galia will kick at the dead creature and spit at it in disgust.
She will chuckle at Keolin's comment. "May the gods honor your request."
To no one in particular, "Well, what now?"

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Have we cleaned out every room?

GM Kip |

Don't forget about Maurit's Map in the campaign description. So far you've thouroughly explored Areas 2, 3, 4, 9 and 10. Area 5 seemed empty when you looked in the walls lined with frescos of Qadiran men engaged in battle. The hall of Area 11 is chocked with thick spider web.