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Seeing his quarry ahead he races to close the gap and forces his past the door trying to keep up with Sheela.
Force the Door: 1d20 + 3 ⇒ (13) + 3 = 16
He slides easily past threshold before the heavy door closes again. "Follow my lead..." he points ahead down the dark street.

GM Mjolbeard |

Both Bishop and Sheela push through the door as they begin to chase after the fleeing werewolf. Just as they begin their pursuit, Vilk tries to make his escape with a stunning leap across the crumbling bridge.
Leap of Faith: 1d20 + 16 + 4 ⇒ (4) + 16 + 4 = 24
The lycanthrope easily jumps the gap in the bridge and continues on toward a small guard shed just outside of Ardis's docks.
INITIATIVE!
Wolf Run - Round 1
Bold may go!
Bishop
Sheela
Mauler
Serge
Luurg
Aiden
Marduk

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Luurg watches the wulfman make one heck of a leap "Whoa! You see dat? Good ting Luurg a MASTER of chases. All dem games wid gobbies gimme lotsa practices!" He takes off like an orc possessed, holding his tea kettle helmet on as he goes!
Going to attempt a full round action to move 3 squares. Strength mutagen, heroism, and boon all in effect. See boon below!
You Be Goblin Chief: You have spent so much time studying goblins that you fancy you could be their chief if you set your mind to it. Of course, all great chiefs are masters of the goblin games. As a free action, you can gain one of the benefits below for 3 rounds. When you use this boon, cross it off your Chronicle Sheet.
Goblin Dog Sprint: You're an adept runner of obstacle courses. You gain a +2 bonus on all checks made to overcome obstacles during a chase (Pathfinder RPG GameMastery Guide 232) as though your speed were 10 feet faster.
Luurg runs and lowers his shoulder into the again closed door "Why can't anyone leave dis door open for da others?" CMB, DC12: 1d20 + 6 + 2 + 2 + 2 ⇒ (17) + 6 + 2 + 2 + 2 = 29
After heading through the door Luurg quickly tries climbing up the wall for a shortcut! Climb, DC15: 1d20 + 3 + 2 + 2 + 2 ⇒ (3) + 3 + 2 + 2 + 2 = 12 However one of the bricks comes loose in his hand and he loses his grip, falling short. "NOOOOO!"
Meh, still move 1 square at least due to not failing by 5 or more.

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Full round action to move 3 spaces
CMB, DC 12: 1d20 + 5 ⇒ (9) + 5 = 14
Climb, DC 20: 1d20 + 6 ⇒ (20) + 6 = 26
Aiden quickly follows Luurg, using the hefty orc as a blocker to get through the door. Then when the the orc loses his grip, Aiden grabs him and pushes off to leap high onto the wall. He hits the top of it and manages to pull himself up and over. He spots the monstrous Vilk just on the other side.

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Full round action to move 3 squares along with Aiden.
With the door open, does Marduk have to make a roll on card 1?
If so.
With the door open, Marduk sets chase.
Climb: 1d20 + 6 ⇒ (10) + 6 = 16
If not..
Escape artist vs thicket, DC 12: 1d20 + 8 ⇒ (9) + 8 = 17
Leap of Irori's faithful: 1d20 + 11 ⇒ (4) + 11 = 15

GM Mjolbeard |

Nice rolling there, fellas! Unfortunately, the way the rules are written is somewhat vague on the "Move three spaces thing". After reading around on the boards, it looks like the card you start on is part of the three spaces. So Aiden and Marduk have made it to the Crumbling Bridge rather than the Guard Station with Vilk. Can't let you guys win immediately after all, right?
Aiden and Marduk make significant progress catching up to Vilk. As the Pathfinders gain on him, the former Master of Blades looks back over his shoulder and lets out a low growl. "Not this time, you stooges of the Ten! I've waited too long to have my vengeance. I won't be stopped now!"
INITIATIVE!
Wolf Run - Round 1
Bold may go!
Bishop
Sheela
Mauler
Serge
Luurg
Aiden
Marduk
------------
Wolf Run - Round 2
Bold may go!
Bishop (Square 2)
Sheela (Square 2)
Mauler (Square 4)
Serge (???)
Luurg (Square 2)
Aiden (Square 3)
Marduk (Square 3)

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Sheela watches Aiden and Marduk blast ahead. "W-wait up!"
Dex Check: 1d20 + 3 ⇒ (4) + 3 = 7
Sheela tries to navigate through the thicket but gets caught on the some of the bushes. "It looked so easy for Cousin Alphis..."

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CMB, Force the door: 1d20 + 5 ⇒ (20) + 5 = 25
Climb, ACP: 1d20 - 2 ⇒ (11) - 2 = 9
Serge pushes through the door, but his armor ends up weighing him down, and he trips and falls over himself. "Luurg, I really must obtain this precious metal your armor is made of! I cannot move with speed! Ragathiel, let your fire burn my heels!"

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Bishop takes off intrigued by where this lycanthrope is planning on taking them.
full action
Hidden short cut:perception: 1d20 + 7 ⇒ (3) + 7 = 10
Thorny thicket: escape artist: 1d20 + 4 ⇒ (17) + 4 = 21

GM Mjolbeard |

The Pathfinders continue to give chase, some of them struggling to overcome obstacles as they stretch themselves to move faster.
With some of the Pathfinders on his figurative tail, Vilk makes a run for it, trying to create some distance between his pursuers and himself. Somehow, he manages to throw the guards' attention off of himself as he sneaks around the back of their shed. As he moves past the guards, he suddenly accelerates and gets far from the Pathfinders.
Bluff: 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25
Stealth: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19
INITIATIVE!
Wolf Run - Round 2
Bold may go!
Bishop (Square 3)
Sheela (Square 2)
Mauler (Square 4)
Serge (Square 2)
Luurg (Square 2)
Aiden (Square 3)
Marduk (Square 3)

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Full round to try and move 3 cards.
Marduk makes a jump..
Leap of Iroran might: 1d20 + 11 ⇒ (12) + 11 = 23
After which he tries to sneak around the other side.
Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
And crosses a plank?
Acro: 1d20 + 11 ⇒ (14) + 11 = 25
This humble half-orc's on a roll.

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Luurg will also try to make it three cards with a full round action... perception and escape artist here I come! This round and one more on the boon...
Luurg smiles and waves as Aiden flies up the wall ahead of him "No problem mang! See you up dare!"
Luurg looks around Perception DC20 + Heroism + Boon: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25 and easily spots the little path through the brambles Oooo secret way... Luurg's so clever! Oh dis ting real tight... gotta SQUUUUUEEEZZZEEE! Escape Artist, DC12 + Heroism + Boon: 1d20 + 2 + 2 + 2 ⇒ (7) + 2 + 2 + 2 = 13
Luurg emerges on the other side, brambles all over his legs and a nest of baby birds on his head, it doesn't matter as he starts to catch back up! "Shhh quiet birdies else da wuffman hear us!"

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Another full round action!
Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15
Swim: 1d20 + 6 ⇒ (19) + 6 = 25
Aiden takes a flying leap off the bridge and into the water. From the depths of his plunge, he sees a narrow channel and follows it. The channel flow suddenly accelerates and he is whisked past the guards. He swims through the muck and then pulls himself out just past the sinkhole. He can see Vilk just up ahead.

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Thorny Thicket, ACP: 1d20 - 3 ⇒ (16) - 3 = 13
Despite his heavy armor, Serge manages to twist his way through the maze of thorns. "It seems I am way behind. Hold fast, friends, I will be right there!"

GM Mjolbeard |

The chase continues as the Pathfinders continue to master many of the obstacles in their path. They are keeping close on the Mauler's heels, but can they catch him in time before he reaches Rutowski's estate and carries out his vengeance?
INITIATIVE!
Wolf Run - Round 3
Bold may go!
Bishop (Square 3)
Sheela (Square 2)
Mauler (Square 6)
Serge (Square 3)
Luurg (Square 5)
Aiden (Square 5)
Marduk (Square 5)

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Dex Check: 1d20 + 3 ⇒ (4) + 3 = 7
Inspired: 1d20 + 3 ⇒ (1) + 3 = 4
Sheela remains stuck in the thicket as her companions zoom ahead. "Wow." She calls upon her miraculous luck to save her... and gets even more stuck. "Am I upside down?"
Good luck on the chase guys, Sheela's stats aren't going to be useful for the next 3 squares.

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Swim: 1d20 + 1 ⇒ (3) + 1 = 4
Acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19
Bishop easily vaults over the bridge but misses his mark and lands in the water up to his waist.
"This is not going the way I was hoping it would! Catch him before he gets away."

GM Mjolbeard |

The Mauler desperately wants to escape, but the vessel that the beast inhabits is past his prime, and is unable to continue its all-out dash for vengeance. He thanks his lucky stars, then, when a large mob crosses in front of him, providing some cover for him to throw off his pursuers.
Stealth: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30
INITIATIVE!
Wolf Run - Round 3
Bold may go!
Bishop (Square 4)
Sheela (Square 2)
Mauler (Square 7)
Serge (Square 3)
Luurg (Square 5)
Aiden (Square 5)
Marduk (Square 5)

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Acrobatics + Heroism + Boon!: 1d20 + 2 + 2 + 2 ⇒ (14) + 2 + 2 + 2 = 20
Fort Save + Heroism + Boon!: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33
Undeterred and looking like he's been in more than his fair share of foot races, Luurg raises across the wooden plank in 2 big steps while he bathes in the sweet smell of orcish perfume. "Here I comin wulfman! Hope you likey wulfsbane cocktails!"
That acrobatics check scared me, but I hit it by the skin of my teeth! That was the last round of my boon.. it served me well.
Edit: That puts me 1 card past Vilk, dunno what happens but I'm in the lead!

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I think that ends it, and we win, Luurg! But just in case...
Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16
Fort Save: 1d20 + 5 ⇒ (16) + 5 = 21
Aiden easily toughs out the stench, but his foot gets caught on the edge of the sinkhole planks and he trips. Luckily, he is able to leap to safety, but the stumble puts him out of position to push past the mob of people nearby.

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"What slows me down now shall strengthen me later..." Serge mumbles to himself, annoyed at his armor yet determined to march ahead. He attempts to make a leap of faith.
Acrobatics, ACP: 1d20 - 3 ⇒ (16) - 3 = 13
... And trips and falls.
____
Although, it looks like Luurg has caught up!

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Full round to move 3 cards.
Marduk, having crossed the plank, tries sneaking past the mob.
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13
Climb: 1d20 + 11 ⇒ (1) + 11 = 12
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
He finds himself catching up with Luurg in the rose garden.

GM Mjolbeard |

Well done, Luurg and Marduk! You've caught up to the Mauler, now to see if you can subdue him, and how you want to do so.
For those who have not caught up yet, your distance from the point where the Mauler was caught will determine how much of a delay you catch up and can join the fun. We'll just bypass the checks for the rest of the chase and allow you all to make a full move each round. As usual, though, feel free to role play how you're working to catch up!
Bishop and Sheela, it was your turn next in the initiative order, so I've moved you both forward.
The city streets remain empty, and the full moon above provides dim illumination outdoors as the old wolfman hunches down on the cobblestones, panting from the chase and glaring with fiery red eyes. “So, you’re the lap dogs the Decemvirate sent to cull me? Pathetic. All of your cut throats will barely slake my thirst from our little run.” Low, feral growling can be heard coming from the shadows of a nearby alley. The Mauler grins, bearing ragged, yellow fangs. “How shall we do this, little ones?”
The Mauler and his wolfhound hold their actions, waiting to see what you will do.
PAUSED INITIATIVE!
Wolf Run - Round 4
Bold may go!
Bishop (1 rounds away)
Sheila (2 rounds away)
Mauler
Wolfhound
Serge (2 rounds away)
Luurg
Aiden (1 round away)
Marduk

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Luurg stops a second and waves at the wulfman "We don't need ta fight mang. How 'bout we take a seat and have some tasty snacks?" He pulls a small pineapple off his bandoleer and takes a big bite, swallowing it down. You'd swear you see a ghostly pineapple start hovering in front of him for a moment when he does before it fades from view. Shield Extract.
"I got some fresh herbs we picked in da woods here for you, mebe help you with dat 'hungry fer blood' ting in yer head? Udderwise we gonna hafta rumble, no need fer rumblin is dare?"
Luurg draws out his mithril dagger just in case, but doesn't threaten him with it.

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Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8
"Hardly lapdogs, master of blades. Merely requested to help you get rid of your current condition."
"Is a murder spree befitting of one such as yourself? Even if those you kill deserve punishment in some for or another."

GM Mjolbeard |

Vilk’s eyes glow hot with rage as the half-orcs try to talk him down. ”Not befitting? Not BEFITTING?!” The little remnant of humanity that shone through in delaying his attack disappears as the Beast inside takes control. ”I’ll tell you what’s not befitting! It’s not befitting that traitorous slime like that so called judge and the half-elf whore should live here in comfort while I’m exiled to wander alone as a blade for hire! Well now they’ll pay. And you will too if you get in my way!”
Just as negotiations are beginning to break down, Aiden and Bishop arrive on the scene, ready to join the fray!
INITIATIVE!
Wolf Run - Round 5
Bold may go!
Bishop (Arrived)
Sheela (1 round away)
Mauler
Wolfhound
Serge (1 round away)
Luurg
Aiden (Arrived)
Marduk

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By some miracle, Sheela falls out of the bushes nearby the side of a bridge. "Huh? How did I get on this side?" She looks around and mumbles "Thank you, grandmama" Before hurrying forward.
By now a crowd has formed, and she begins asking them what's going on. One gnome mentions that a pair of hairy wolves and a couple of half-orcs ran that away and are armed to the teeth! She waves them goodbye and bids a "thank you!" as she runs towards her allies.

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Bishop watches as the Vilk roars back his anger at the half orcs.
'Clearly I have arrived at an opportune time.'
bluff: 1d20 + 7 ⇒ (20) + 7 = 27
"Vilk listen to your words. You are not thinking this through at all. You choose to be exiled. This place ended being your home when you joined the Society and good for it. Why would you choose to exist here when so much pain has come from it. Come back with us back to Absalom. We are not here to harm we are here to return you back to your true home. Forget your attachment with this past. Your knowledge as Master-of-Blades is invaluable. Come with us now."

GM Mjolbeard |

”Fool! A wolf has no home! Only a territory to hunt in, and you’re in mine! Raaaooooo!!!” With a bone chilling howl, Vilk rushes forward to face the half-orca who had cornered him before he could kill his former lover. He pauses just a moment before attacking, however, to give his wolfhound companion, the final remaining member of his pack, a chance to come in to surround Luurg!
Mauler moves and readies a standard to attack once flank is set. Wolfhound moves along wall of northern building to avoid AoO, then gets in flank with Mauler. Both attack Luurg.
Mauler Shortsword, flank: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 Damage+sneak attack: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10
Wolfhound bite, flank: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
INITIATIVE!
Wolf Run - Round 5
Bold may go!
Bishop
Sheela (1 round away)
Mauler
Wolfhound
Serge (1 round away)
Luurg
Aiden
Marduk

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Luurg frowns at the situation "Well den, if you dunna wanna give up den we just gonna hafta beat you up a bit and den you change yer mind ok?"
Luurg takes the queue from the wulfs and takes a step to the north and gives Marduk a head nod as he readies his mithril dagger to stab at the dog that came outta no where once Marduk flanks with him.
Readied Attack + Flank: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 231d4 + 6 ⇒ (4) + 6 = 10

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Marduk nods back at Luurg, and steps into a flank to attack the wolf hound.
Flurry left hook, flank: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 Dmg: 1d8 + 2 ⇒ (4) + 2 = 6
Flurry right hook, flank: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Dmg: 1d8 + 2 ⇒ (4) + 2 = 6

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As soon as Marduk is clear, Aiden rushes the werewolf at full speed, drawing his sword. At the last second though, when Vilk is expecting a strike, Aiden ducks down and slides along the ground, kicking up a huge cloud of dirt at the beast.
Kitsune Style allows him to do a Dirty Trick (blind) at the end of his charge
Dirty Trick (blind): 1d20 + 7 ⇒ (20) + 7 = 27
It lasts an extra round for every 5 more than the DC, however it can be removed with a move action.

GM Mjolbeard |

Luurg and Marduk quickly dispatch the wolfhound, while Aiden performs a rather flashy maneuver to blind the Midnight Mauler for at least a while.
As the werewolf begins pawing at his eyes, Sheela and Serge finally arrive on the scene!
INITIATIVE!
Wolf Run - Round 6
Bold may go!
Bishop
Sheila (Arrived)
Mauler (Blind)
Serge (Arrived)
Luurg
Aiden
Marduk

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"What did I miss? WhatdidImiss?" Sheela pants and wheezes. "Oh! You haven't hurt him have you? Oh, poor thing!"
Sheela runs up behind Aiden and casts Charm Person on the Mauler. "Hey! We're your friends. Try to calm down. No more killing. Lord Rutowski weeps for you, wondering when you will be back to normal. Come with us so we can cure you of this malady."
Here we go! Charm Person, Will Save DC 15. Maybe Sheela will be able to shut this fight down, fast?

GM Mjolbeard |

Will save: 1d20 + 5 ⇒ (16) + 5 = 21
”Oh he weeps, does he? Well when I get to him, he’ll be screaming for his own death by the end!”
INITIATIVE!
Wolf Run - Round 6
Bold may go!
Bishop
Sheila
Mauler (Blind)
Serge (Arrived)
Luurg
Aiden
Marduk

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Bishop immediately takes advantage of Vilk's slow reaction to respond and throws a silver dagger towards his chest.
"Had to choose the harder way. Well retired Master-of-Blades let us see how your former Society has trained us!"
Thrown silver dagger: 1d20 + 6 ⇒ (19) + 6 = 25
1d4 + 1 ⇒ (3) + 1 = 4
sneak attack: 2d6 ⇒ (4, 2) = 6
confirm: 1d20 + 6 ⇒ (11) + 6 = 17
1d4 + 1 ⇒ (4) + 1 = 5

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Bishop immediately takes advantage of Vilk's slow reaction to respond and throws a silver dagger towards his chest.
"Had to choose the harder way. Well retired Master-of-Blades let us see how your former Society has trained us!"
[dice=Thrown silver dagger]1d20+6
1d4+1
[dice=sneak attack]2d6[dice=confirm]1d20+6
1d4+1
This smelly orc wonders why you are cheating yourself out of your weapon finesse dagger damage...

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finesse is melee only not range attack just keep poking with your stick my wise odoriferous friend :)

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Luurg, the ever pleasant orc with flawless dental higeine, coughs and sputters a bit at the cloud of dust kicked up by Aiden "Woah, great entrance mang!" He wipes some dusty booger from his nose, shaking his head in annoyance as he does.
He lets out a bellowing "OOOooooo" As he watches Bishop toss a dagger right past him into the wulfman. "Dang mang, you been practicin' wid dem tings!"
I stand corrected, I never noticed that line about melee only! That sucks... All those cool dagger throwing builds... poof!

GM Mjolbeard |

Bishop, that critical wouldn’t have confirmed if it weren’t for the penalty to Vilk’s AC due to being blinded! Looks like you owe somebody a drink!
Bishop’s knife catches the Mauler in the chest, just as he snarls at Sheela for her attempt to charm him. He swipes the dirt from his eyes and uses his sword to stab with all he has at Luurg.
Short sword: 1d20 + 7 ⇒ (14) + 7 = 21 Damage, vital strike: 2d6 + 2 ⇒ (3, 1) + 2 = 6
INITIATIVE!
Wolf Run - Round 6
Bold may go!
Bishop
Sheila
Mauler (-15)
Serge
Luurg
Aiden
Marduk

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I moved Mauler to be in melee with Luurg
Luurg smiles as the wicked slash bounces off his breastplate "Hey dare, I just got dis, don't get it all scratchy!" If Luurg just got that armor then... wow, he's like the Tasmanian Devil of sticky dirty!
Luurg takes a step to help surround the wulfman and same as before, waves Aiden to move to flank with him before he stabs with his shiny mithril dagger. "Just ready to gib up yet wuffy? I hope you like fruit n herb smoothies!"
Mithril Dagger + Heroism + Flank: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 241d4 + 6 ⇒ (4) + 6 = 10

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Aiden grins as he steps into a flanking position with Luurg. He lashes out with his sword hoping to catch Vilk in the eyes.
Studied Target as an immediate action
Attack (ST, flank): 1d20 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
Damage (ST): 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Dirty Trick, blind (DF, DT): 1d20 + 7 + 4 + 1 ⇒ (15) + 7 + 4 + 1 = 27
Doesn't work if you can't hit...

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"... And that is how I learned to serve Ragathiel," a panting Serge calls, finally arriving on scene. He surveys it, and realizes no one has sustained injury. "It appears I fight with some of the Pathfinder Society's strongest and most resourceful. Well, let me assist either way. Foul wolf, let vengeance deliver you to where you belong!"
He charges ahead with his greatsword lined up with the wolf's body, a glint of Ragathiel's fire shining across his blade.
Mwk Greatsword, PA, Charge, Smite Evil: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 242d6 + 10 ⇒ (1, 1) + 10 = 12

GM Mjolbeard |

The Pathfinders surround the Mauler and bring him within an inch of his life with a serious of stabs, smites, and strikes. Still the werewolf stands, however, and he bares his fangs at his attackers as any cornered beast would.
INITIATIVE!
Wolf Run - Round 7
Bold may go!
Bishop
Sheila
Mauler (-43)
Serge
Luurg
Aiden
Marduk

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Seeing the former Master-of-Blades surrounded Bishop moves up and draws his next silver dagger. As he forms up alongside the others he strikes at Vilk's mid section but the dagger only passes through air.
Dagger slash: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d4 + 5 ⇒ (2) + 5 = 7

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Sheela scratches her head. "Nothing's worked so far. Time to do something stupid."
Melee Touch: 1d20 + 1 ⇒ (18) + 1 = 19
"Calm down, little doggie. We'll have this cleared up soon enough" Sheela rubs her hand against the Mauler's fur. "I bet you're ticklish, aren't you!"
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.