[PFS Gameday VI] GM Mjolbeard's 'The Midnight Mauler' (#3-16)
(Inactive)
Game Master
Mjolbeard89
Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40
Usually the goal is just to catch the person, then the chase is over and you resolve the outcome through RP or combat. So the catcher doesn't really need to ability to detain the quarry, just to move into their chase square.
Edit: Meaning that if someone can do a full-round action, I think this would be over now.
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
^ This is kind of why I ask. Luurg is a veteran of chase scenes with his goblin adventures and has a boon I'll be using. Baring poor rolls.
So a full round action we can go from where we are with a successful check vs both 1st square obstacles to the start of the 3rd square?

Honorbound Emissaries
As a full-round action, you can move up to three squares, but you have to clear both obstacles on the card you are currently on. If you fail either check by less than 5, but succeed on the other, you move one card. If you fail one of the checks by more than 5, you can’t move that turn. If you fail both cards by more than 5, you become mired and have to spend another full round action to become unmired, effectively losing your next turn.
Since the space of each card is equivalent to 30 ft, there are speed bonuses/penalties available. For each 10 feet by which your speed exceeds 30 ft, you gain a cumulative +2 bonus to your checks in the chase. For each 10 ft by which your speed is less than 30 ft, you gain a cumulative -2 to your checks.
The objective is to try to catch up to the Mauler by entering the same space as him. Well play out what happens from there, but assuming there is a possibility of combat once the chase is over, well keep the initiative separated like it is now. This does mean there’s a chance of some party members lagging behind in the final confrontation if they fail checks and don’t keep up in the chase scene.
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Great! Thanks for the clarifications.
Luurg is ready to catch himself a hairy beast!
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Honorbound Emissaries
Luurg wrote: Great! Thanks for the clarifications.
Luurg is ready to catch himself a hairy beast!
You will try...
Honorbound Emissaries
Alrighty folks! We’re in the final stretch here! This is the final encounter, and I’ll be getting your chronicles ready for you. More importantly, because this is part of Game Day VI, we get t roll for BOONS!
Please roll a d20. On a 19 or 20, you win! Please also roll a d4 to determine which boon you’ve won.
With that, let’s get this started!
Boon!: 1d20 ⇒ 14
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Luurg Lub Boonz!: 1d20 ⇒ 101d4 ⇒ 1
LUURG HATE BOONZ!
Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Boon: 1d20 ⇒ 14
Which One?: 1d4 ⇒ 4
Welp.
LG Human Paladin (OaV, Sacred Servant) 5 | HP: 49/49 | AC: 20, FF: 19 TCH: 11 | CMB: +7, CMD: 21 | F: +8, R: +5, W: +6 | Immune to Fear & Disease | Init: +4 | Speed 30/20 | LoH 4/4 | Smite Evil 1/1 | Active Conditions: Reroll, Aura of Courage +4, Divine Symbol +1 LoH/day
Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);
boon: 1d20 ⇒ 7
Behind door number...: 1d4 ⇒ 1
M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft
Boon: 1d20 ⇒ 8
# if so: 1d4 ⇒ 2
Honorbound Emissaries
Shoot! No winners this time. Well, at least you guys are handling this fight pretty easily. We should be able to wrap up by the end of this week! Keep up the good work, team!
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
*Re Reads Sheela's class features*
Pfft, I DO have Woodland Stride! I shouldn't have gotten stuck in that thicket at all. I thought I got it at level 4.
Poor Woodland Stride. You finally had a chance to be useful and I forgot about you.
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Luurg would LOVE to have that ability!
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Well, Sheela will gladly go fruit hunting with you if you tell her where to look and give her a share of the earnings :)
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Ya.. Luurg is in the Exchange, but due to his... less than stellar people skills... has never really gotten his business off the ground.
But you get all the fruit you can pick!
Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);
Honorbound Emissaries
Nicely done, everyone! I'll have your chronicles put together and get everything reported tonight!
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Thanks for the run, GM. That was a lot of fun, even if Sheela didn't do much here.
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Certainly fun. I must admit, this adventure was right up Luurg's alley, sorry if he dominated the action.
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Nah, it's fine. Sheela isn't good at chasing, and you guys killed most of the monsters before her spells kicked in. Plus all of my lousy Diplomacy rolls did not help. If I had charmed Vilk it probably would have ended the encounter right then and there.
M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft
It as fun running Marduk again.
Thanks GM.
Honorbound Emissaries
Game is reported!
Here are the Chronicles for everybody. Bishop and Marduk, if you'd to roll for Dayjobs, please go ahead, and I'll update your sheets.
M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft
Take 10 for 16 on profession: sparring partner.
Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);
Faction card
Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check (DC = 15 + your character level).
Disable Device DC 18: 1d20 + 10 ⇒ (2) + 10 = 12
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Bishop 'The Dark Augur' wrote: Faction card
Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check (DC = 15 + your character level).
[dice=Disable Device DC 18]1d20+10
I've been told by a few different GMs that you can take 10 on those rolls btw.... for next time.
Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);
thanks! will remember next time
Honorbound Emissaries
Marduk, you're updated chronicle sheet with your day job earnings is now available.
Thanks again for playing everyone!
LG Human Paladin (OaV, Sacred Servant) 5 | HP: 49/49 | AC: 20, FF: 19 TCH: 11 | CMB: +7, CMD: 21 | F: +8, R: +5, W: +6 | Immune to Fear & Disease | Init: +4 | Speed 30/20 | LoH 4/4 | Smite Evil 1/1 | Active Conditions: Reroll, Aura of Courage +4, Divine Symbol +1 LoH/day
Great game GM, thank you for running!
Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
That was a lot of fun. I may look into buying that belt, honestly...
M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft
Thank you GM.
Marduk's off to join Luurg on his misadventures for the time being.
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Drinks will convene in the Gameplay tab of the Flaxseed Lodge!
Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40
Thanks for running, GM! Aiden will go on to torment and annoy others!
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Thanks Mang! Could you put on my chronicle a purchase for 2PP, a potion of remove blindness/deafness?
Thanks!
Honorbound Emissaries
Luurg wrote: Thanks Mang! Could you put on my chronicle a purchase for 2PP, a potion of remove blindness/deafness?
Thanks!
Sure thing, buddy! Here ya go!
Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft
Could the campaign be set inactive?
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