PFS Gameday V: GM Hmm's 3-04 Kortos Envoy (Inactive)

Game Master Hmm

PBP Gameday V: A mission from the Decemvirate! What could possibly go wrong?

Maps


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The freed centaurs cough and gag as they make their way out of the cloud. "Who are you warriors," *cough!*, "and how may we thank you for freeing us?"

Silver Crusade

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Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

"I am Sir Magnus Landros, of the Silver Crusade and the Pathfinder Society, and it has been my honor to save you. We Pathfinders are here at the behest of the fine warrior Nashota." he says, his voice taking his most noble timbre. "She was worried that you would not have survived this, and it is my great pleasure to see you alive at this point."

Magnus looks around, and continues, "I am sure that my friends here will want to search this lair to see what the bull-men have hidden here, but then we shall make our way back to your village."

Grand Lodge

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Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai felt sort of bad, seeing the rough shape the centaurs were in. "I've never seen minotaurs that could create an odious cloud like that before. See something new every day! I'm glad all of you are okay, though. Let's check this place for any stragglers and we can be on our way."

Bluff 1d20 + 7 ⇒ (7) + 7 = 14

Sense Motive DC 14 or higher

Spoiler:
Pai totally made that Stinking Cloud.

Silver Crusade

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Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

"But, Pai..." starts Magnus, "that was your spell... you were going to apologize to them, not..."

Grand Lodge

1 person marked this as a favorite.
Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"Aw, Magnus, I was just being sneaky about it. I would probably have apologized anyway. Yeah guys, I'm sorry that you lot got caught in my spell. It's always so much bigger than I think it is going to be. You'll feel better in less than a minute, I promise. But at least you are safe!". While she speaks, her head is down, looking at the ground, clearly Regretful either for making the centaurs sick or having been caught in her explanation.

Silver Crusade

Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

"Do any of you require further healing? How are you all feeling?" Magnus takes a look at the centaurs, trying to ascertain their wellbeing.
heal: 1d20 + 5 ⇒ (11) + 5 = 16


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“We are tired and battered,” *cough* “but we are doing much better since you came to rescue us.” The centaurs look rather greener than they should and one turns to quietly retch again before wiping his mouth off with a bit of cloth ripped from one of the dead minotaurs. “I am Anatoly, and these fellows are Charlemane, and Hanor.”

As you search the chamber that you're in...

GM Screen:

Perception, Grigorii: 1d20 + 7 ⇒ (9) + 7 = 16
Perception, Magnus: 1d20 + 14 ⇒ (6) + 14 = 20
Perception, Masafusa: 1d20 + 4 ⇒ (2) + 4 = 6
Perception, Pai: 1d20 + 12 ⇒ (19) + 12 = 31
Perception, Tink Tink: 1d20 + 26 ⇒ (14) + 26 = 40
Perception, Vendel: 1d20 + 15 ⇒ (14) + 15 = 29

Pai, Tink Tink and Vendel notice some interesting arrows and a bunch of gems in the pile of ashes that was formerly called a troll. Pai confirms that the arrows are magic. Although most of the gems are mundane, a dark blue rhomboid stone glows with magic as well.

Arrows, Spellcraft DC 24:

Dark Blue Stone, Spellcraft DC 26:
What a surprise! It’s a dark blue rhomboid ioun stone!

Another centaur, Hanor, clears his throat. “We’re not”, *cough*, “the only centaurs who were captured. Our friend, Talias Swifthoof, was dragged away by their leader, Dahrunn Firehorn, through that door to somewhere deeper in this accused mine.” He looks up at you. “Do you think you can help us find him or... recover his body? I fear the worst for him.”

Silver Crusade

Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

"Of course we can, Hanor. It would be our honor to save your fellows. Would you prefer to remain here, while we investigate further?" replies Magnus. He thinks a moment, "And should the worst have happened, perhaps we would still have time to return Dahrunn Firehorn from the Boneyard, Abadar willing. How long ago was he taken there?"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Spellcraft arrows 1d20 + 18 ⇒ (8) + 18 = 26
Spellcraft gem 1d20 + 18 ⇒ (3) + 18 = 21

"Boy these magical arrows sure would be a problem for a troll. They do fire damage for several seconds. Who wants these neat things?"

Silver Crusade

Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

"I am thinking I might want to pick up a wand of identify, 'cause it seems like we don't always figure out what the things we find are. Plus, I cannot cast detect magic at will..."

Thinking about that, Magnus uses his detect evil and starts scanning the room.


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"Um, Talias is our companion." Hanor looks at Magnus, correcting him nervously. "Dahrunn Firehorn is the minotaur chief."

IF you are proceeding further into the mine in pursuit of the minotaur chief and the missing centaur, may I have Knowledge Dungeoneering and Survival rolls please?

Silver Crusade

Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

survival: 1d20 + 1 ⇒ (16) + 1 = 17

"Sorry, Hanor. Got confused by the names. Does 'Firehorn' have any special meaning?"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Dungeoneering 1d20 + 10 ⇒ (1) + 10 = 11

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Pai Kromnite PFS wrote:
Know. Dungeoneering 1d20+10

Pai couldn't recall anything that would help the group in tracking.

Liberty's Edge

Male Tengu Rogue (Okeno Liberator) 4/Unchained Monk 7 hp 77/77 | AC 29 (40 buffed) | FF 19 (30 buffed) | T 29 | CMD 39 (43 vs. Trip 41 vs. Reposition) | Fort +12 | Ref +23 | Will +14 (+2 vs. Enchantment)| Init +12 | Perception +26 | Sense Motive +19 | Movement 50ft
Tracked Resources:
Wand of Mage Armor 26/50, Wand of Cure Light Wounds 34/50, Wand of Shield 34/50, Stunning Fist 8/8, Ki Pool 7/8

Surv: 1d20 + 5 ⇒ (6) + 5 = 11

If there's another to free, we should probably do it.

The Exchange

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Male CN Ifrit fighter (two-weapon fighter) 8 / rogue (unchained, poisoner) 3 | HP: 89/89 | AC: 27 (18 Tch, 21 Fl) | CMB: +11, CMD: 30 | F: +12, R: +15, W: +5 (+2 vs Fear) | Init: +13 | Perc: +15, SM: -1 | Speed 30ft (burrow 10ft) | Sneak Attack +2d6 | Active conditions: None

Knowledge (dungeoneering): 1d20 + 8 ⇒ (4) + 8 = 12
Survival: 1d20 + 1 ⇒ (3) + 1 = 4

Vendel kicks around some of the ash, "I do know what you mean Pai! I'm glad yer learnin ta talk right!"

Then he looks serious a moment, "So guys, I'm a bit sneaky, and can burrow, so what say once we find this Chief Firehorn's lair, that I scout it out before we all just barge in, know what I mean?"


I am the tool of the GM

Click. Whirr.

I will bot skill rolls so the GM can move you forward after the GMs aikido class tonight.


I am the tool of the GM

Click. Whirr.

BOTTING GRIGORII's SKILL CHECKS

Spellcraft, Blue Stone: 1d20 + 12 ⇒ (17) + 12 = 29

Grigorii grins. "This is a blue rhomboid ioun stone! Very nice indeed! It makes you more alert!"

Knowledge Dungeoneering: 1d20 + 11 ⇒ (19) + 11 = 30

Grigorii starts tapping out a tune again to the patterns that Pai previously found. "Left, right, right, left again... Oh, I think I found the pattern, Pai! Here it is! We just started in the wrong place this time."

Survival: 1d20 + 0 ⇒ (18) + 0 = 18

"Magnus, you clever warrior. You found some more minotaur fur and blood. We're on the right track, though I don't like the sight of this."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Why can't I roll like that when playing my characters?

With Grigorii confidently getting you back on track in the Labyrinth, you go deeper and deeper into the mountain until you hear chanting. Vendel sneaks up.

[Slide Five]

Small piles of rubble cover the floor of this roughly hewn rectangular room. Statues of bull-headed warriors in various states of completion line the east and west walls, while a double row of polished black stone columns form a path down the center of the chamber. At the north end of the room, a massive stone figure with the face of a snarling bull rises from a pit carved into the floor. Flames flicker in the hole, filling the air with the acrid scent of burning grease. The bestial statue clutches an altar at the edge of the pit, posed as though it were trying to wrench the stone pedestal down into the chasm.

A large grey minotaur is praying at the altar, while an evil-looking trio of emaciated, leathery horned creatures are dragging the body of a centaur towards the altar. Their tight hide glistens, almost with a sort of slimy substance.

Knowledge Planes, DC 21:
They are evil Babau demons. You'll need cold iron or good weapons to really harm them.

What do you do?

The Exchange

Male CN Ifrit fighter (two-weapon fighter) 8 / rogue (unchained, poisoner) 3 | HP: 89/89 | AC: 27 (18 Tch, 21 Fl) | CMB: +11, CMD: 30 | F: +12, R: +15, W: +5 (+2 vs Fear) | Init: +13 | Perc: +15, SM: -1 | Speed 30ft (burrow 10ft) | Sneak Attack +2d6 | Active conditions: None

If any of the party members has message is it safe to assume they used it before Vendel went off on his own?


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Assume Masafusa put it on you. Proceed.

Liberty's Edge

Male Tengu Rogue (Okeno Liberator) 4/Unchained Monk 7 hp 77/77 | AC 29 (40 buffed) | FF 19 (30 buffed) | T 29 | CMD 39 (43 vs. Trip 41 vs. Reposition) | Fort +12 | Ref +23 | Will +14 (+2 vs. Enchantment)| Init +12 | Perception +26 | Sense Motive +19 | Movement 50ft
Tracked Resources:
Wand of Mage Armor 26/50, Wand of Cure Light Wounds 34/50, Wand of Shield 34/50, Stunning Fist 8/8, Ki Pool 7/8

Tink would sneak forward with Vendel. In an attempt to gather some info for the party, and make sure he has back up if he needs it. As long as Vendel stays within 30ft of Tink, it gives an additional +1 to Vendel's sneak

Stealth: 1d20 + 26 ⇒ (8) + 26 = 34
Perc: 1d20 + 25 ⇒ (16) + 25 = 41

Seems we're in the right place, but there's some stuff here I don't recognize

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Planes 1d20 + 19 ⇒ (16) + 19 = 35 +1 versus devils, demons and daemons

"Ugh, babau demons. We need good aligned or cold iron weapons to damage them!"

The Exchange

Male CN Ifrit fighter (two-weapon fighter) 8 / rogue (unchained, poisoner) 3 | HP: 89/89 | AC: 27 (18 Tch, 21 Fl) | CMB: +11, CMD: 30 | F: +12, R: +15, W: +5 (+2 vs Fear) | Init: +13 | Perc: +15, SM: -1 | Speed 30ft (burrow 10ft) | Sneak Attack +2d6 | Active conditions: None

Stealth: 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41
Perception: 1d20 + 15 ⇒ (4) + 15 = 19

Vendel whispers through the message to Masafusa.

Masafusa:
[b]"Hey, my little fox friend, there are three of them, slimy, if you know what I mean, carrying a living, breathing, by Desna centaur to an alter. Probably to sacrifice, if you know what I mean. Where a really big and strange looking minotaur is praying. Give me approximately 36 seconds before you rush in, if you know what I mean."

And then Vendel begins burrowing under the minotaurs and leaps up to surprise the main guy.

Surprise Attack w/ Heartseeker Cold Iron Fighting Fan: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d4 + 18 + 2d6 ⇒ (4) + 18 + (3, 6) = 31

EDIT: If this is worked stone, I don't believe he can actually burrow. But he can stealth around the outside of the room behind the statues and pillars in the same amount of time and end in the same location to attack.


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Vendel, I'm assuming that your burrow speed comes off your delving armor? (Neat item!). Yeah, this is one of the first places that the Minotaurs built, and definitely worked stone. So let's go with Plan B, flitting behind the pillars.

GM Screen:

Perception: 1d20 + 19 ⇒ (9) + 19 = 28
Perception: 1d20 + 19 ⇒ (1) + 19 = 20
Perception: 1d20 + 19 ⇒ (17) + 19 = 36

The room is filled with distractions, including chanting, incense and rising excitement that a coming sacrifice always gives demons. Vendel manages to stealth along the pillars and spring out for a surprise attack against the minotaur. He lashes out with his fighting fans, spilling a little of the minotaur's blood. However, this is the toughest minotaur Vendel's ever seen. This one looks like he has a lot of strength in reserve.

Pai:
With that roll, you get far more information to share:

This gaunt, abyssal creature is a babau, a demon that specialises in stealth and assassination. This result reveals all outsider and tanar'ri traits. As well as its natural attacks, a babau can also take advantage of foes that it catches unaware to place a telling blow, much like a trained rogue does. Babau speak Abyssal, Celestial and Draconic. Resistant to many forms of attack, babau are, however, vulnerable to good aligned weapons, and those made of cold iron. They do however have a protective coat of acidic slime which can damage or destroy most things that touch it. Babau have a limited range of spell-like abilities. They can at will cast the following: darkness, dispel magic, see invisibility and greater teleport.

The rest of you get one surprise round before the initiative starts!

Who Goes First?:

Initiative, Grigorii: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative, Magnus: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative, Masafusa: 1d20 + 5 ⇒ (14) + 5 = 19
Initiative, Pai: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative, Tink Tink: 1d20 + 12 ⇒ (4) + 12 = 16
Initiative, Vendel: 1d20 + 13 ⇒ (5) + 13 = 18

Initiative, Babau Demons: 1d20 + 5 ⇒ (9) + 5 = 14
Initiative, Dahruun: 1d20 - 1 ⇒ (13) - 1 = 12

GM Screen:

Perception, Grigorii: 1d20 + 7 ⇒ (13) + 7 = 20
Perception, Magnus: 1d20 + 14 ⇒ (17) + 14 = 31
Perception, Masafusa: 1d20 + 4 ⇒ (2) + 4 = 6
Perception, Pai: 1d20 + 12 ⇒ (15) + 12 = 27
Perception, Tink Tink: 1d20 + 26 ⇒ (20) + 26 = 46
Perception, Vendel: 1d20 + 15 ⇒ (9) + 15 = 24

Magnus, Pai, Grigorii, Tink Tink and Vendel:
These statues don't look very sturdy on the bases. They could be easily pushed over as weapons to hit the demons. Also, the fire in the pit is HOT. It would be bad for anything that falls in.

ORDER: Masafusa, Grigorii, Vendel, Tink Tink, Demons, Dahruun (-33), Pai, Magnus

Everyone gets a surprise round, and then Masafusa, Grigorii, Vendel and Tink Tink are up!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai casts Stoneskin and applies it to Magnus, who was luckily right beside her.

Liberty's Edge

Male Tengu Rogue (Okeno Liberator) 4/Unchained Monk 7 hp 77/77 | AC 29 (40 buffed) | FF 19 (30 buffed) | T 29 | CMD 39 (43 vs. Trip 41 vs. Reposition) | Fort +12 | Ref +23 | Will +14 (+2 vs. Enchantment)| Init +12 | Perception +26 | Sense Motive +19 | Movement 50ft
Tracked Resources:
Wand of Mage Armor 26/50, Wand of Cure Light Wounds 34/50, Wand of Shield 34/50, Stunning Fist 8/8, Ki Pool 7/8

Tink will quickly come around the corner when Vendel pops out to slice the minotaur, making his way forward into the fight. Surprise round move

Then pop out his wand of shield, cast it, and continue getting into the fight with the minotaur.

Grand Lodge

Male TN Kitsune Mesmerist 8 (Tiny Fox) | HP: 64/64 | AC: 21 (16 tch, 17 Fl) | CMB: +6, CMD: 16 | F: +5, R: +11, W: +12 | Init: +5 | Perc: +4, SM: +3 | Speed 40 | Tricks: 7/10, Touch Treatment: 9/9, Spells: 3x1 6x2 3x3 || Active conditions: Mesmeric Mirror: Self, Grigorii

Masafusa casts Invisibility on himself in the surprise round, then darts around the corner and behind the statues on his turn, trying to stay out of sight.

Stealth: 1d20 + 15 ⇒ (15) + 15 = 30 + 20 Invis while moving.

Silver Crusade

Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

Surprise round, if i understand correctly...
Magnus steps forward a bit, and calls upon his guiding angel to boost the power of his weapon. (Divine Bond +3, 11 mins. Holy and Keen are what he adds. Weapon is already +3, so handles the cold iron just fine, but with holy it won't matter) "Abadar, Lord of the First Vault, your humble servant asks for assistance in ridding this land of the foul chaotic beasts that have come here!" His falchion glows brightly in a golden light, as the power of his deity infuses it in holy terror.

The Exchange

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Male CN Ifrit fighter (two-weapon fighter) 8 / rogue (unchained, poisoner) 3 | HP: 89/89 | AC: 27 (18 Tch, 21 Fl) | CMB: +11, CMD: 30 | F: +12, R: +15, W: +5 (+2 vs Fear) | Init: +13 | Perc: +15, SM: -1 | Speed 30ft (burrow 10ft) | Sneak Attack +2d6 | Active conditions: None

Vendel 5-foot steps into flank with the minotaur and full attacks, slicing and dicing with his two fighting fans. The ghost touch mithral fighting fan slices for the eyes while the heartseeker cold iron fighting fan rips at the groin of the vile beast.

Forgot the minotaur would to save vs. Poison on the surprise attack

Giant Scorpion Poison:
Fortitude Save DC 18 vs. 1d2 Dex DamageDex Damage: 1d2 ⇒ 1

forgot to uncheck good hope and inspired rage, so -2 to hit and damage on surprise round.

Heartseeker #1a (cold iron, flank): 1d20 + 17 + 1 + 2 ⇒ (16) + 17 + 1 + 2 = 36
Damage #1a: 1d4 + 16 + 1 + 2d6 ⇒ (1) + 16 + 1 + (2, 5) = 25

Ghost Touch #1b (silver, flank): 1d20 + 17 + 1 + 2 ⇒ (11) + 17 + 1 + 2 = 31
Damage #1b: 1d4 + 16 + 1 + 2d6 ⇒ (1) + 16 + 1 + (3, 1) = 22

Giant Wasp Poison:
Save vs. Poison, Fortitude DC 17 vs. 1d2 Strength Damage
Strength Damage: 1d2 ⇒ 1

Heartseeker #2a (cold iron, flank): 1d20 + 12 + 1 + 2 ⇒ (4) + 12 + 1 + 2 = 19
Damage #2a: 1d4 + 16 + 1 + 2d6 ⇒ (4) + 16 + 1 + (5, 1) = 27

Ghost Touch #2b (silver, flank): 1d20 + 12 + 1 + 2 ⇒ (4) + 12 + 1 + 2 = 19
Damage #2b: 1d4 + 16 + 1 + 2d6 ⇒ (4) + 16 + 1 + (6, 1) = 28

Vendel insults the Minotaur, "Take that you vile beast, if you know what I mean!"

AC is now 29


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I am the tool of the GM

Click. Whirr.

BOTTING GRIGORII

Knowledge Planes, Heroism: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31

"They can see invisible, dispel, teleport and their slime destroys anything it touches! It can even damage weapons."

Surprise
He applies oil of bless weapon to his furious battle axe.

Round 1
He runs forward, and sings his rage song.

Rage Bonuses:

optional each round:
+4 morale Str/Con
+3 morale Will
-1 AC
20% concealment vs. reach, ranged
Spirit Slam +12 (1d4+4)
fast healing 4

"I'm Grigorii and I'm here to say
We got a bunch of demons to slay
Rage, let your anger out
Save the centaur, win the rout
But watch for the demons and their slime
It's Babau killing time!"


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Pai casts stoneskin on Magnus. Tink Tink flanks with the minotaur, after casting shield on himself. Masafusa casts invisibility and sneaks around the room...

Perception: 1d20 + 19 ⇒ (9) + 19 = 28
Perception: 1d20 + 19 ⇒ (15) + 19 = 34
Perception: 1d20 + 19 ⇒ (1) + 19 = 20

and then notices that one of the Babau demon's eyes seem to track his movements as he passes. It clearly can see him, and it grins ferally with a creepy fanged smile as the tiny fox passes. Magnus prays and Abadar blesses his weapon with holy and keen properties.

Vendel full attacks with the fighting fans. The first two fans dance as they slice through the minotaur's thick hide.

Dahrunn Fortitude Save: 1d20 + 14 ⇒ (1) + 14 = 15
Dahrunn Fortitude Save: 1d20 + 14 ⇒ (11) + 14 = 25

The greying minotaur succombs to the scorpion poison, but fights off the giant wasp poison and roars defiantly at the rogue, eyes narrowed, and he easily dodges the fans as they pass a second time. "သင်လာမည့်င်!"

Abyssal:
"You're next!"

Grigorii sings a rage rap that isn't quite up to par with his normal performances. (One can almost say it was robotic.)

And now it's time for team demon!

Red and Blue flank Tink....

Red Claw vs Tink: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Blue Claw vs Tink: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15

...but the tengu rogue is too dodgy for them!

The third charges Grigorii, hoping to take out the buffing skald.
Green Claw: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17

...and misses, bouncing off the back beat of Grigorii's rage song.

Then it is the minotaur's turn. He full attacks Vendel. ""သင်ယဇ်ဖြစ်စေခြင်းငှါလိမ့်မယ်!"

Abyssal:
"You'll make a fine sacrifice to Baphomet!"

Greataxe: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 3d6 + 12 ⇒ (2, 6, 5) + 12 = 25

Greataxe, 1st Iterative: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 3d6 + 12 ⇒ (1, 5, 4) + 12 = 22

Greataxe, 2nd Iterative: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 3d6 + 12 ⇒ (4, 1, 6) + 12 = 23

Greataxe, 3rd Iterative: 1d20 + 8 ⇒ (4) + 8 = 12

The first three attacks cut cruelly, but the last the sneaky ifrit just barely manages to dodge!

ORDER: Masafusa, Grigorii, Vendel, Tink Tink, Demons, Dahruun (-80), Pai, Magnus

The whole party is up, and you can rage if you want to!

Grand Lodge

Male TN Kitsune Mesmerist 8 (Tiny Fox) | HP: 64/64 | AC: 21 (16 tch, 17 Fl) | CMB: +6, CMD: 16 | F: +5, R: +11, W: +12 | Init: +5 | Perc: +4, SM: +3 | Speed 40 | Tricks: 7/10, Touch Treatment: 9/9, Spells: 3x1 6x2 3x3 || Active conditions: Mesmeric Mirror: Self, Grigorii

Masa continues his rush down the back side of the statues, stopping his little fox feet at the corner.

He focuses his stare at the Blue Babau, dropping its Will Save, before throwing Shadowmind on Red, Blue, and the Minotaur.

SR Blue: 1d20 + 8 ⇒ (2) + 8 = 10
SR Red: 1d20 + 8 ⇒ (20) + 8 = 28

DC19 Will Save or their perception of light drops by one, hopefully adding in the 20% concealment of Dim light.


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Will Save, Blue: 1d20 + 5 ⇒ (12) + 5 = 17
Will Save, Red: 1d20 + 5 ⇒ (10) + 5 = 15

The Shadowmind clouds the vision of one of the two demons flanking Tink Tink.

Will Save, Dahruun: 1d20 + 21 ⇒ (19) + 21 = 40

Dahrunn laughs. "သင်သည်ထိုထက် သာ. ကောင်း၏ပြုပါရန်ရှိသည်မယ်!"

Abyssal:
"Is that all you've got? You'll have to do better to catch me!"

___

EDIT: Masafusa did not beat Blue's DR, so only Red was affected by the spell..

Silver Crusade

Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

Embracing the rage once more, Magnus moves forward, ready to destroy the green babau. Hatred of the demons is in his head, as he swings his falchion mightily. "FOR TALDOR!!!"

adamantine +3 keen, holy falchion, PA, rage: 1d20 + 20 ⇒ (3) + 20 = 23
damage (+3, holy): 2d4 + 23 + 2d6 ⇒ (2, 4) + 23 + (5, 1) = 35

The Exchange

Male CN Ifrit fighter (two-weapon fighter) 8 / rogue (unchained, poisoner) 3 | HP: 89/89 | AC: 27 (18 Tch, 21 Fl) | CMB: +11, CMD: 30 | F: +12, R: +15, W: +5 (+2 vs Fear) | Init: +13 | Perc: +15, SM: -1 | Speed 30ft (burrow 10ft) | Sneak Attack +2d6 | Active conditions: None

Vendel blanches as the Minotaur's axe cleaves into his flesh, the pain searing deeply, but flames spring into his eyes and play across his face as he accepts Grigori's rage.

Heartseeker #1a (cold iron, flank): 1d20 + 17 + 1 + 2 ⇒ (7) + 17 + 1 + 2 = 27
Damage #1a: 1d4 + 16 + 1 + 2d6 ⇒ (3) + 16 + 1 + (5, 1) = 26

Ghost Touch #1b (silver, flank): 1d20 + 17 + 1 + 2 ⇒ (5) + 17 + 1 + 2 = 25
Damage #1b: 1d4 + 16 + 1 + 2d6 ⇒ (3) + 16 + 1 + (4, 1) = 25

Heartseeker #2a (cold iron, flank): 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27
Damage #2a: 1d4 + 18 + 1 + 2d6 ⇒ (2) + 18 + 1 + (4, 1) = 26

Ghost Touch #2b (silver, flank): 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 32
Damage #2b: 1d4 + 18 + 1 + 2d6 ⇒ (4) + 18 + 1 + (2, 2) = 27

"You'll have ta do better dan dat, know what I mean!"

AC is now 28, HP are now 111 with 70 damage


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Nothing is more terrifying than a holy Paladin raging against demons. Magnus hits the demon doing 35 points of damage...

Magnus DC 18 Reflex Save vs Slime: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 ⇒ 8

...but some of the corrosive slime sticks to his weapon. It's magical and adamatine, but this is unpleasant to see.

The demon looks down, surprised, as all the damage goes through. "ကမကောင်းဘူးအိုး။ ကိုယျတျောသစစ်သည်တော်ထက်နောက်ထပ်သီးအခြား!"

Abyssal:
"Oh crap! That was holy damage!"

Telepathically, you all hear: So you're holy warriors. How unfortunate. For YOU!

Then Vendel, his fans a flurry of blood, cuts into the minotaur over and over.

ORDER: Masafusa (cast), Grigorii, Vendel (fans), Tink Tink, Green (-35), Blue, Red (Shadowmind), Dahruun (-184), Pai, Magnus

Grigorii, Tink Tink, and Pai are up!

Liberty's Edge

Male Tengu Rogue (Okeno Liberator) 4/Unchained Monk 7 hp 77/77 | AC 29 (40 buffed) | FF 19 (30 buffed) | T 29 | CMD 39 (43 vs. Trip 41 vs. Reposition) | Fort +12 | Ref +23 | Will +14 (+2 vs. Enchantment)| Init +12 | Perception +26 | Sense Motive +19 | Movement 50ft
Tracked Resources:
Wand of Mage Armor 26/50, Wand of Cure Light Wounds 34/50, Wand of Shield 34/50, Stunning Fist 8/8, Ki Pool 7/8

Tink is mostly unconcerned with being surrounded, and will shift into Pummeling style and attack the minotaur.

After the first sneak attack hit, I'll use debilitating injury to lower his AC by 2 vs. every 4 vs. me, last 1 round - extended by each subsequent sneak attack

Attack 1: 1d20 + 20 ⇒ (8) + 20 = 28DMG: 4d6 + 16 ⇒ (3, 4, 5, 1) + 16 = 29
If that hits, otherwise after first hit
Trip Attempt after First hit: 1d20 + 25 ⇒ (19) + 25 = 44
AoO if Trip Successful: 1d20 + 20 ⇒ (12) + 20 = 32DMG: 4d6 + 16 ⇒ (1, 5, 1, 3) + 16 = 26
If the trip is sucessful, Vendel also gets an AoO

Attack 2: 1d20 + 20 ⇒ (1) + 20 = 21DMG: 4d6 + 16 ⇒ (1, 3, 3, 5) + 16 = 28 Not so much

Attack 3: 1d20 + 15 ⇒ (7) + 15 = 22DMG: 4d6 + 16 ⇒ (5, 6, 2, 1) + 16 = 30

You okay back there Vendel?

The Exchange

Male CN Ifrit fighter (two-weapon fighter) 8 / rogue (unchained, poisoner) 3 | HP: 89/89 | AC: 27 (18 Tch, 21 Fl) | CMB: +11, CMD: 30 | F: +12, R: +15, W: +5 (+2 vs Fear) | Init: +13 | Perc: +15, SM: -1 | Speed 30ft (burrow 10ft) | Sneak Attack +2d6 | Active conditions: None

Vendel looks at Tink, extremely pale with a few rents in his torso, "If we don't take this thing down right now, I fear I'll meet Pharasma in the boneyard, know what I mean?"

AoO (cold iron, flank): 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
Damage: 1d4 + 16 + 1 + 2d6 ⇒ (2) + 16 + 1 + (4, 3) = 26

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Dammit, I'm afraid I screwed Up the map again. I'm just going to leave hem alone from now on, since I'll never get it, lol.

Pai moves 20' to the south and fires her 5th level magic Missile wand at the Minotaur.

Damage 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7


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I am the tool of the GM

Click. Whirr.

BOTTING GRIGORII vs DEMON

Grigorii full attacks the demon with his blessed battleaxe, but does not bring in his bite or Glorymane, since neither would be likely to get through the creature's defenses -- besides he does not like risking either his teeth or his intelligent shield companion to the creature's corrosive slime.

Atk +1 furious battleaxe: 1d20 + 17 ⇒ (4) + 17 = 21 rage, heroism
Dmg: 1d8 + 12 ⇒ (4) + 12 = 16
Atk +1 furious battleaxe: 1d20 + 12 ⇒ (7) + 12 = 19 rage, heroism
Dmg: 1d8 + 12 ⇒ (5) + 12 = 17

Atk Spirit: 1d20 + 12 ⇒ (6) + 12 = 18 does not benefit from buff/debuff
Dmg: 1d4 + 4 ⇒ (2) + 4 = 6

Reflex Save, battle axe: 1d20 + 8 ⇒ (10) + 8 = 18
Reflex Save, battle axe: 1d20 + 8 ⇒ (16) + 8 = 24

Both times hitting with the battleaxe he manages a clean, fast cut and avoids getting corrosive slime on his weapon.

He continues his song.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Tink, Vendel and Pai do between them massive amounts of damage to the powerful old Minotaur and finally bring him down! Working together with a series of mighty blows and a pair of holy weapons, Grigorii and Magnus manage to just barely slay the Green Babau demon.

This leaves two Babau demons left. Red takes a five foot step back, casts, and then steps back with his regular movement. As he casts his spell, he throws the cavern into magical darkness.

Then Blue full attacks Tink Tink, using the flank.

If Tink Tink is blinded by the darkness, he loses -2 to AC plus his dex bonus which I believe is +9. So that is -11 to AC, correct? I’m not sure, so you will have to tell me if you’re blinded by the darkness and if these land.

Oh crap. The spell only lowers the light level by one, and I haven't been making you roll concealment for dim light, which means that Tink is probably fine. There goes THAT monster strategy.

Left Claw: 1d20 + 12 ⇒ (1) + 12 = 13
Damage+Sneak Attack: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (3, 6) = 18 Miss!

Right Claw: 1d20 + 12 ⇒ (19) + 12 = 31
Damage+Sneak Attack: 1d6 + 5 + 2d6 ⇒ (1) + 5 + (5, 3) = 14

Right Claw: 1d20 + 12 ⇒ (8) + 12 = 20
Damage+Sneak Attack: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (5, 3) = 16

Tink's Reflex Save: 1d20 + 23 ⇒ (9) + 23 = 32
Tink's Reflex Save: 1d20 + 23 ⇒ (2) + 23 = 25
Tink's Reflex Save: 1d20 + 23 ⇒ (4) + 23 = 27

Tink's reflexes are so honed he deftly avoids corrosive damage from the creature's slime every time!

ORDER: Masafusa, Grigorii, Vendel, Tink Tink, Green (dead), Blue (claw-claw-bite), Red (Shadowmind, cast), Dahruun (dead), Pai, Magnus

The whole party is up, with two demons left.

The Exchange

Male CN Ifrit fighter (two-weapon fighter) 8 / rogue (unchained, poisoner) 3 | HP: 89/89 | AC: 27 (18 Tch, 21 Fl) | CMB: +11, CMD: 30 | F: +12, R: +15, W: +5 (+2 vs Fear) | Init: +13 | Perc: +15, SM: -1 | Speed 30ft (burrow 10ft) | Sneak Attack +2d6 | Active conditions: None

Vendel forward rolls and springs into a spread eagled leap before he back-handsprings into flank on the Red Babau.

Acrobatics: 1d20 + 21 ⇒ (3) + 21 = 24

And slices at the demon's slimy throat with his mithral fan.

Attack: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Damage: 1d4 + 16 + 2d6 ⇒ (2) + 16 + (5, 3) = 26

"Tink, let's Tunk dis guy, know what I mean?!"

Liberty's Edge

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Male Tengu Rogue (Okeno Liberator) 4/Unchained Monk 7 hp 77/77 | AC 29 (40 buffed) | FF 19 (30 buffed) | T 29 | CMD 39 (43 vs. Trip 41 vs. Reposition) | Fort +12 | Ref +23 | Will +14 (+2 vs. Enchantment)| Init +12 | Perception +26 | Sense Motive +19 | Movement 50ft
Tracked Resources:
Wand of Mage Armor 26/50, Wand of Cure Light Wounds 34/50, Wand of Shield 34/50, Stunning Fist 8/8, Ki Pool 7/8

Who turned the lights off

Tink will grab a rock out his pack and set it to flying around his head. Move action to grab the Dull Gray Ioun Stone with Heightened Continual Flame out of his pack, free to release

Ahh there you are

And turn to try and trip the babau between himself and Vendel

Trip: 1d20 + 28 ⇒ (16) + 28 = 44
Reflex?: 1d20 + 23 ⇒ (2) + 23 = 25
At which point they should both get AoOs, probably
AoO: 1d20 + 25 ⇒ (19) + 25 = 44 DMG: 4d6 + 10 ⇒ (4, 1, 6, 1) + 10 = 22 Since I didn't Piranha Strike to trip it's not here either, hence less damage
Reflex?: 1d20 + 23 ⇒ (2) + 23 = 25
My beak (unarmed strikes) count as Cold Iron for overcoming DR

Grand Lodge

Male TN Kitsune Mesmerist 8 (Tiny Fox) | HP: 64/64 | AC: 21 (16 tch, 17 Fl) | CMB: +6, CMD: 16 | F: +5, R: +11, W: +12 | Init: +5 | Perc: +4, SM: +3 | Speed 40 | Tricks: 7/10, Touch Treatment: 9/9, Spells: 3x1 6x2 3x3 || Active conditions: Mesmeric Mirror: Self, Grigorii

Seeing the light come to be, Masa begins flailing his tail around for the demons to see.

Feint Red: 1d20 + 25 ⇒ (7) + 25 = 32
Feint Blue: 1d20 + 25 ⇒ (14) + 25 = 39

Silver Crusade

Male Human (Taldan) Paladin of Abadar 11 | HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13 | Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

Magnus just moves foward next to the centaur. He really wants to get at the demons, but they are just too far away.


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Vendel slices the demon with his mithril fan, but not all his damage goes through.

Tink turns on the lights, and then trips Red!

Both Red and Blue take their attacks of opportunity on Tink.

Red Claw: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Concealment: 1d100 ⇒ 49

Blue Claw: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage+Sneak Attack: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (1, 1) = 11

Tink Reflex to avoid Slime: 1d20 + 23 ⇒ (18) + 23 = 41

He trips the Babau and then nails it with his beak!

Masa feints both demons with his cute little tail!

Magnus double-moves!

ORDER: Masafusa, Grigorii, Vendel, Tink Tink, Green (dead), Blue (claw-claw-bite), Red (Shadowmind, cast, -38, prone), Dahruun (dead), Pai, Magnus

Grigorii and Pai are up!


I am the tool of the GM

Click. Whirr.

BOTTING GRIGORII

Grigorii double moves. "Do you have a haste, Pai? We're finally close enough together for it to work!"

Liberty's Edge

Male Tengu Rogue (Okeno Liberator) 4/Unchained Monk 7 hp 77/77 | AC 29 (40 buffed) | FF 19 (30 buffed) | T 29 | CMD 39 (43 vs. Trip 41 vs. Reposition) | Fort +12 | Ref +23 | Will +14 (+2 vs. Enchantment)| Init +12 | Perception +26 | Sense Motive +19 | Movement 50ft
Tracked Resources:
Wand of Mage Armor 26/50, Wand of Cure Light Wounds 34/50, Wand of Shield 34/50, Stunning Fist 8/8, Ki Pool 7/8
GM Hmm wrote:

Vendel slices the demon with his mithril fan, but not all his damage goes through.

Tink turns on the lights, and then trips Red!

Both Red and Blue take their attacks of opportunity on Tink.

[dice=Red Claw]1d20+12+2
[dice=Concealment]1d100

[dice=Blue Claw]1d20+12+2
[dice=Damage+Sneak Attack]1d6+5+2d6

[dice=Tink Reflex to avoid Slime]1d20+23

He trips the Babau and then nails it with his beak!

Masa feints both demons with his cute little tail!

Magnus double-moves!

ORDER: Masafusa, Grigorii, Vendel, Tink Tink, Green (dead), Blue (claw-claw-bite), Red (Shadowmind, cast, -38, prone), Dahruun (dead), Pai, Magnus
Grigorii and Pai are up!

Out of curiosity what AoOs. Retrieving from a Handy Haversack never provokes and I have Improved trip


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

You told me they provoked... When I read your statement below, I just assumed that you did not have Improved Trip, and we're giving me a courtesy notice that the villains could take a crack at you.

Tink Tink wrote:
At which point they should both get AoOs, probably

If you have improved trip, they do not provoke, and my poor demons will have to wait for another chance to get you... So, did I misread your post?

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