Vimanda

Masafusa Zhou's page

31 posts. Organized Play character for Keith Apperson.


Race

| HP: 64/64 | AC: 21 (16 tch, 17 Fl) | CMB: +6, CMD: 16 | F: +5, R: +11, W: +12 | Init: +5 | Perc: +4, SM: +3

Classes/Levels

| Speed 40 | Tricks: 7/10, Touch Treatment: 9/9, Spells: 3x1 6x2 3x3 || Active conditions: Mesmeric Mirror: Self, Grigorii

Gender

Male TN Kitsune Mesmerist 8 (Tiny Fox)

About Masafusa Zhou

Masafusa Zhou
Kitsune mesmerist 8 (Pathfinder RPG Bestiary 4 175, Pathfinder RPG Occult Adventures 38)
N Tiny humanoid (kitsune, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4
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Defense
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AC 21, touch 16, flat-footed 17 (+4 armor, +4 Dex, +1 natural, +2 size)
hp 64 (8d8+21)
Fort +5, Ref +11, Will +12
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Offense
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Speed 40 ft.
Melee (M) scorpion whip (aa) +2/-3 (1d4-2) or
bite +6 (1d3-2), bite +6 (1d2-2)
Ranged (M) mwk hand crossbow +9 (1d4/19-20)
Space 2½ ft.; Reach 0 ft.
Special Attacks bold stares (psychic inception[OA], timidity[OA]), hypnotic stare (-3), manifold tricks (2 tricks), mental potency (+1), mesmerist tricks 10/day (astounding avoidance, gift of will, levitation buffer, mesmeric mirror, shadow splinter), painful stare (+4 or +2d6+4)
Spell-Like Abilities (CL 8th; concentration +14)
3/day—dancing lights
Mesmerist Spells Known (CL 8th; concentration +14)
3rd (3/day)—jester's jaunt[APG] (DC 19), see invisibility, shadowmind (DC 19)
2nd (6/day)—glitterdust (DC 18), hold person (DC 20), invisibility, lesser restoration
1st (6/day)—auditory hallucination (DC 17), command (DC 19), faerie fire, ill omen[APG], murderous command[UM] (DC 19)
0 (at will)—daze (DC 18), detect magic, message, open/close (DC 16), prestidigitation, read magic
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Statistics
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Str 6, Dex 18, Con 14, Int 12, Wis 8, Cha 23
Base Atk +6; CMB +8; CMD 16
Feats Fox Shape, Greater Feint, Improved Feint, Spell Focus (enchantment)
Traits dangerously curious, extremely fashionable
Skills Acrobatics +7 (+11 to jump), Appraise +5, Bluff +25, Diplomacy +20 (+22 to use the hypnotism skill unlock), Disguise +13, Intimidate +16, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Knowledge (history) +5, Knowledge (local) +7, Knowledge (nobility) +6, Knowledge (religion) +7, Linguistics +10 (+12 to use the automatic writing skill unlock, +14 to decipher communication with haunts), Perception +4, Sense Motive +3, Sleight of Hand +8, Spellcraft +12, Stealth +16, Survival -1 (+1 to avoid becoming lost), Use Magic Device +19; Racial Modifiers +2 Acrobatics
Languages Azlanti, Common, Goblin, Sylvan, Thassilonian, Tien, Varisian
SQ change shape, consummate liar +4, kitsune magic, touch treatment 9/day (Moderate)
Combat Gear cold iron crossbow bolts (31), cold iron crossbow bolts (15), extend metamagic rod (lesser), wand of cure light wounds, wand of deja vu (50 charges), wand of grease (11 charges), wand of identify (50 charges), wand of mage armor (50 charges), magnetized paper[OA]; Other Gear darkleaf cloth lamellar (leather) armor[UC], mwk hand crossbow, scorpion whip (aa), belt of mighty constitution +2, circlet of persuasion, cloak of resistance +1, cracked dusty rose prism ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, greater talisman of freedom[OA], headband of alluring charisma +2, lesser talisman of life's breath[OA], lesser talisman of warrior's courage[OA], pathfinder pouch, ring of eloquence[ACG], wayfinder[ISWG], automatic writing planchette[OA], familiar satchel[UE], hypnotist's locket[OA], jewelry[UE], masterwork backpack[APG], masterwork tool, 23 gp
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Special Abilities
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Change Shape (Su) Assume a single human form.
Consummate Liar +4 Counts as Combat Expertise for some feats.
Fox Shape (Fox) You can take the form of a specific fox, as beast shape II.
Greater Feint Feinted foe loses DEX until the beginning of your next turn, rather than on next attack.
Hypnotic Stare (-3, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manifold Tricks (Su) You can have mulitple tricks implanted at once.
Mental Potency (+1) (Ex) Increase HD limit and total HD of enchantment or illusion spells by 1.
Mesmerist Tricks (2 tricks, 180 feet, 10/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+4 or +2d6+4, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Psychic Inception (Su) Hypnotic stare can affect creatures that are mindless or immune to mind-affecting effects.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Timidity (Su) Hypnotic stare penalty also applies to damage rolls.
Touch Treatment (Moderate, 9/day) (Su) Remove certain conditions from creature touched.