Agathion, Avoral

Tink Tink Tunk's page

69 posts. Organized Play character for BartonOliver.


Full Name

Tink Tink Tunk 132377-3

Race

hp 77/77 | AC 29 (40 buffed) | FF 19 (30 buffed) | T 29 | CMD 39 (43 vs. Trip 41 vs. Reposition) | Fort +12 | Ref +23 | Will +14 (+2 vs. Enchantment)| Init +12 | Perception +26 | Sense Motive +19 | Movement 50ft

Classes/Levels

Tracked Resources:
Wand of Mage Armor 26/50, Wand of Cure Light Wounds 34/50, Wand of Shield 34/50, Stunning Fist 8/8, Ki Pool 7/8

Gender

Male Tengu Rogue (Okeno Liberator) 4/Unchained Monk 7

Size

M

Age

??

Special Abilities

Evasion, Debilitating Injury, Sneak Attack (2d6), Flurry of Blows, Stunning Fist (DC 20), Ki Pool, Ki Power (Barkskin), Flying Kick, Ki Stand

Alignment

LN

Deity

Irori

Languages

(26) Common, Tengu, Polyglot, Aklo, Auran, Osiriani, Ancient Osiriani, Azlanti, Varisian, Kelish, Dwarven, Elven, Halfling, Gnome, Thassilonian, Celestial, Infernal, Tien, Orc, Abyssal, Jitskin, Ignan, Terran, Undercommon, Aquan, Cyclops

Strength 7
Dexterity 28
Constitution 12
Intelligence 13
Wisdom 20
Charisma 7

About Tink Tink Tunk

Male Tengu Unchained Rogue (Okeno Liberator) 4/ Unchained Monk 7
LG Medium humanoid (Tengu)
Init +12; Perception +26

Defense
-------------------------------
AC 29 (+9 Dex, +8 Wisdom, +1 Dodge, +1 Deflection); Touch 29; Flat-Footed 19; CMD 39 (+4 vs Trip, +2 Reposition)
hp: 77 (7d10+4d8+11, 0 FCB)
Fort 12, Ref 23, Will 14 (+2 vs Enchantment), Immune: Disease

Offense
-------------------------------
Melee
Unarmed Strikes
Single Attack +21 (2d6+10)
Single + Piranha +18 (2d6+16)
Flurry +21/+21/+16 (2d6+10 ea.)
Flurry + Piranha +18/+18/+13 (2d6+16 ea.)
Flurry + Ki +21/+21/+21/+16 (2d6+10 ea.)
Flurry + Piranha + Ki +18/+18/+18/+13 (2d6+16 ea.)
Trip (unarmed) +26 (+20 CMB, +2 I.T., +2 G.T., +1 AoMF, +1 W.F.)
Reposition (unarmed) +24 (+20 CMB, +2 I.R., +1 AoMF, +1 W.F.)
Ranged
Alchemist Fire +19 (1d6)

--------------------------------
Stats STR 7, DEX 28, CON 12, INT 13, WIS 20, CHA 7
BAB +10, CMB +20 (+4 Trip, +2 Reposition), CMD 39 (+4 Trip +2 Reposition)

FEATS
1 - Improved Unarmed Strike (Monk), Combat Reflexes (Monk Bonus), Stunning Fist (Monk), Combat Expertise
2 - Finesse Training (Weapon Finesse - Rogue)
3 - Piranha Strike, Pummeling Style (Rogue Talent -> Ninja Trick -> Monk Style)
4 - Finesse Training (Unarmed)
5 - Catch Off Guard (Okeno Liberator), Greater Trip (retrained), Agile Maneuvers (Rogue Talent -> Combat Trick)
6 - Dodge (Monk Bonus)
7 - Improved Reposition
8 - Ki Power - Qinggong (Barkskin)
9 - Pummeling Bully
10 - Improved Trip (Monk)
11 - Weapon Focus (Unarmed)

Traits Reactionary (+2 Init), Freed Slave (+1 trait bonus to Will Saves)

Skills ACP = -0 Acrobatics +23*, Climb +2*, Disable Device +24 (+2 for tools, not included), Escape Artist +19*, Knowledge(local) +10, Linguistics +19, Perception +26, Sense Motive +19, Stealth +25*, Swim +2*, Use Magic Device +7 (+10 insight on Mage Armor/Shield/Cure Light Wounds, +2 circumstance tool activating wand +19 total for Mage Armor, Cure Light Wounds, or Shield Wand) *=ACP included as a -0

Languages Common, Tengu, Polyglot, Aklo, Auran, Osiriani, Ancient Osiriani, Azlanti, Varisian, Kelish, Dwarven, Elven, Halfling, Gnome, Thassilonian, Celestial, Infernal, Tien, Orc, Abyssal, Jitskin, Ignan, Terran, Undercommon, Aquan, Cyclops

Combat Gear Monk's Robes, Alchemist Fire*2, Handy Haversack, Wayfinder, Masterwork Thieves Tools, Masterwork Tool (UMD, Wands) Wand Coozie, Earplugs *10, Trail Rations *4, Bead of Newt Protection, Hot Weather Gear, Cold Weather Gear, Spring Loaded Wrist Sheath *2, Wisdom Headband +2, Eyes of the Eagle, Wand Key Ring (Mage Armor), Wand Key Rind (Shield), Wand Key Ring (Cure Light Wounds), Ring of Deflection +1 Amulet of Mighty Fists +1, Elven Rune Cloak +4, Dex Belt +6, Cure Light Wand, Mage Armor Wand, Shield Wand, Alchemist Kindness *2, Potion of Fly, Air Crystals, Potion of Remove Blind/Deaf, Antitoxin, Elixir of Spirit Sight *2, Potion of Invisibility *2, Dull Gray Ioun Stone with Heightened Continual Flame, Cracked Magenta Prism (UMD), Dusty Rose Ioun Stone (Cracked), Pale Green Prism Ioun Stone (Cracked) (Saves)

Left Wrist Sheathe - Cure Light Wounds
Right Wrist Sheathe - Shield
26.7gp remaining, 53 Fame, 25 Prestige

Faction Card:
Liberty's Edge - 7 Goals Completed
+1 to Attack and Damage vs. Slavers
1/scenario +3 to Disguise, Sleight of Hand, Stealth or Survival
When I or any ally reroll vs. Grapple, Escape Artist, Will Save vs. Compulsion, or Reflex vs. entangled, staggered, or paralyzed - roll twice take the better. 1/adventure grant a reroll vs one of these

Sessions:
Confirmation
Master's of the Fallen Fortress
Night March of Kalkamedes
Dragons Demand 1
Dragons Demand 2
Dragons Demand 3
Dragons Demand 4
Bronze House Reprisal
Rebel's Ransom
Serpent's Rise
Storming the Diamond Gate
Fortress of the Nail (GM)
Heresy of Man 1
Heresy of Man 2
Heresy of Man 3
Blakros Connection
Captive in Crystal
Drow of the Darklands Pyramid
Feast of Sigils
Abducted in Aether
Echoes of the Everwar 1
Ageless Ambition

Common Rolls:

Flurry+Piranha
[dice=Attack 1]1d20+18[/dice][dice=DMG]2d6+16[/dice]
[dice=Attack 2]1d20+18[/dice][dice=DMG]2d6+16[/dice]
[dice=Attack 3]1d20+13[/dice][dice=DMG]2d6+16[/dice]
[dice=Trip Attempt after First hit]1d20+23[/dice]
[dice=AoO if Trip Successful]1d20+18[/dice][dice=DMG]2d6+16[/dice]

Flurry+Piranha + Ki
[dice=Attack 1]1d20+18[/dice][dice=DMG]2d6+16[/dice]
[dice=Attack 2]1d20+18[/dice][dice=DMG]2d6+16[/dice]
[dice=Attack 3]1d20+18[/dice][dice=DMG]2d6+16[/dice]
[dice=Attack 4]1d20+13[/dice][dice=DMG]2d6+16[/dice]
[dice=Trip Attempt after First hit]1d20+23[/dice]
[dice=AoO if Trip Successful]1d20+18[/dice][dice=DMG]2d6+16[/dice]

Flurry
[dice=Attack 1]1d20+21[/dice][dice=DMG]2d6+10[/dice]
[dice=Attack 2]1d20+21[/dice][dice=DMG]2d6+10[/dice]
[dice=Attack 3]1d20+16[/dice][dice=DMG]2d6+10[/dice]
[dice=Trip Attempt after First hit]1d20+26[/dice]
[dice=AoO if Trip Successful]1d20+21[/dice][dice=DMG]2d6+10[/dice]

Flurry + Ki
[dice=Attack 1]1d20+21[/dice][dice=DMG]2d6+10[/dice]
[dice=Attack 2]1d20+21[/dice][dice=DMG]2d6+10[/dice]
[dice=Attack 3]1d20+21[/dice][dice=DMG]2d6+10[/dice]
[dice=Attack 4]1d20+16[/dice][dice=DMG]2d6+10[/dice]
[dice=Trip Attempt after First hit]1d20+26[/dice]
[dice=AoO if Trip Successful]1d20+21[/dice][dice=DMG]2d6+10[/dice]