[PFS Gameday V] GM Hmm 7-00 Sky Key Solution [Tier 5-6] (Inactive)

Game Master Hmm

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Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2
Reesa wrote:
"We only live once, I suppose,"

"Well, I'm not so sure about that," Cacumattus replies, "I met this necromancer once, who... nevermind. Temple it is," he finishes, keeping his crossbow ready in hand as they move toward the structure.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

The Slave Pens controlled, you follow the surge of Azlanti rebels up through the twisting and turning tunnels of intricately worked stone upwards. You meet with Laurus and the other escaped Thassilonians. While not as eager for combat as the Azlanti, Laurus bravely offers to lead you and them up to the temple district where he once served as a herald. It’s a long trek, but finally you come out of carved caverns and into the blinding sunshine.

Wide flagstones cover the plaza leading to a stepped pyramid. Larger-than-life statues of serpentfolk and snakes line the plaza, alongside pictograph-covered pillars and small cages filled with all manner of furry, chattering creatures.

Laurus blinks as he eyes the deserted plaza, empty even though it is midday. He points out some of the sites to you. “Where are they all? Libraries, restaurants, and warming parlors line the plaza. Serpentfolk merchants sell clothing, servants, and magic -- this should be full!” Nervously, he takes his leave of you and the Azlantis as you explore.

Perception DC 16:
But as you look around, you can see, in the distance, the shimmering effects of the very same time magic that teleported you here. Could the civilian population that normally throngs this plaza have taken refuge, sheltering inside?

Graven Statues, Knowledge Religion DC 20:
You see graven statues of Serpentfolk, once again dedicated to Ysdersius, and recall that they appear to be some sort of temple guardian. They carry his sacred weapon, the dagger.

Graven Statues, Knowledge Arcana, DC 20:
These graven temple guardians are constructs, with construct traits.

Graven Statues, Knowledge Arcana, DC 25:
They have DR versus everything but adamantine, and they have spell resistance. Their weapons and slam attacks are evil-aligned.

As you look around, you suddenly realize that someone must have activated the temple’s defenses, for the statues have begun to move! The Azlantis join forces against other statues that start to attack them on the plaza, while you face the ones here.

[Slide Five]

Who Goes First?:

Initiative, Balon: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative, Cacumattus: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative, Daeris: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative, Ely: 1d20 + 4 ⇒ (6) + 4 = 10
Initiative, Guen: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative, Orin: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative, Reesa: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative, Sparkleweave: 1d20 + 5 ⇒ (8) + 5 = 13

Initiative, Temple Guardians: 1d20 + 2 ⇒ (2) + 2 = 4

ORDER: Cacumattus, Orin, Sparkle-Weave, Daeris, Reesa, Ely, Guen, Graven Guardians, Balon

Everyone but Balon is up!

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Sparkle-Weave reacts quickly casting haste on Cacumattus, Daeris, Balon and Ely.

Haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

Orin cowers behind the party, looking ready to climb a wall, in the meantime though he shouts encouraging words to Daeris and Cacumattus.

"Now! Before the statues get us!"

+2 competence bonus on your next attack. Cacum vs Red and Daeris vs Purple.

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Perception: 1d20 + 14 ⇒ (20) + 14 = 34

"Look, that slight shimmering in the air over there, that looks a lot like the same magic that brought us here? Some kind of shelter for the civilian population, maybe?"

Knowledge (arcana): 1d20 + 12 ⇒ (9) + 12 = 21

"Those things look like some kind of constructs, usually no flesh and not much brain..." He fires his fiery beam at the righthand (red) guardian, then moves for cover.

Scorching Ray, PBS, SA, haste, competance: 1d20 + 6 + 1 + 1 + 2 ⇒ (20) + 6 + 1 + 1 + 2 = 30 for: 4d6 + 1 + 1d6 ⇒ (3, 4, 1, 1) + 1 + (2) = 12
Crit confirm: 1d20 + 6 + 1 + 1 + 2 ⇒ (8) + 6 + 1 + 1 + 2 = 18 for: 4d6 + 1 ⇒ (2, 1, 3, 2) + 1 = 9

edit: thanks Rob for pointing out my typo in the crit damage... now if only I could roll this virtual d6 worth a damn...

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

"They had better not have gone through it... You remember the rose. Make sure the Azlanti know that way means death for them."

Daeris steps in front of Guen, to be sure she receives the constructs charge if it should come. Magically hasted, she pulls and fires two blunt arrows, hoping they will be more effective on the thing's construction.

Fire Composite Longbow, DA, aid: 1d20 + 9 - 2 + 2 ⇒ (11) + 9 - 2 + 2 = 20 Damage, blunt: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Fire Composite Longbow, DA, aid: 1d20 + 9 - 2 + 2 ⇒ (8) + 9 - 2 + 2 = 17 Damage, blunt: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

So is this new area considered urban terrain?

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Know. Arcana 1d20 + 7 ⇒ (20) + 7 = 27

"If anyone has adamantine weapons, use them now. They resist everything else! Including my magic!"

Reesa tries to drop the purple statue into a pit.

Create Pit. Reflex 18 to avoid.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

@ Everyone. Ha! This will teach me to proof my own posts and not post past midnight. Add the words "from it" after "refuge" and "the buildings" after "inside" on my Perception Spoiler.

Purple's Reflex Save: 1d20 + 4 ⇒ (1) + 4 = 5

Sssssss. CRASH!

The Purple guardian barely has time to flail its tail uselessly before falling soundly into the pit.

Purple's Falling Damage: 2d6 ⇒ (1, 2) = 3

Meanwhile, other things are happening. Sparkle-Weave hastes. Orin advises. Cacumattus tosses out a scorching ray on the Red Guardian...

Cacumattus Caster Level Check: 1d20 + 4 ⇒ (16) + 4 = 20

...and easily makes his caster level check. The construct looks down, apparently with disbelief, as it catches fire.

Ssssssss?!

Daeris meanwhile pumps out a bunch of arrows. One hits. The second misses and the first only does about half the damage it should. Guen cowers behind her mistress.

ORDER: Cacumattus (scorched), Orin (advised), Sparkle-Weave (hasted), Daeris (shoots), Reesa (pit), Ely, Guen (cower), Graven Guardians, Balon

The Salty Kraken is up! And there's a foe who needs some adamantine! My poor, poor constructs!


I am the tool of the GM

Click. Whirr.

BOTTING THE SALTY KRAKEN

The Kraken charges the red construct!

Adamantine guisarme+haste: 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23
Guisarme damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Both guardians heal 2 hit points.

The purple one is caught in a pit, and slams uselessly against its walls.

Sssss-THUMP! Sssss-THUMP!

Meanwhile the red one takes a five foot step and full attacks the Salty Kraken with its evil dagger.

Evil Dagger: 1d20 + 11 ⇒ (3) + 11 = 14
Evil Dagger, iterative: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10

ORDER: Cacumattus, Orin, Sparkle-Weave, Daeris, Reesa, Ely, Guen (cower), Graven Guardians, Balon

The whole party's up!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa delays until the end of the round, not wanting to waste resources unless necessary.

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

Orin. feeling suddenly emboldened scrambles forward, cheering on Ely.

+2 competence to hit Red for Ely.

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Sparkle Weave moves forward, trying to get a height advantage to see if anything else is going on.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Crud, I bought adamantine weapon blanch, but then forgot to RP out prepping arrows with it. Any chance she could retcon that? If not, I understand, we have been pressed for time, but I should probably resort to a melee attack instead since haste gives the movement to reach the one not in a pit and attack.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Go ahead and retcon it.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Thanks for the Retcon, I'll try and earn it with a decent description.

Retcon flashback:
Daeris had completed her basic first aid and lock-picking duties long before the tedious process of interviewing the freed slaves and translating the questions and replies back and forth. Sneering at the vile table used for strapping the slaves down, she drew her curve blade and hacked at it with a ferocity that belied her usual calm demeanor.
Then she drew a tindertwig and struck it, setting the splintered mass ablaze. The fire danced in the reflection of her large, green eyes as she pulled the adamantine weapon blanch she had purchased earlier that day. She had only two cold iron arrows left after the great reptilian creature was slain, so she selected 5 mundane and 5 blunt arrows to prepare with the blanch. Before long, she had completed her task and marked the ends of the shafts near the fletchings with a piece of charcoal so she would not confuse them with the non-blanched varieties.[/End Flashback]

Daeris considers the field and decides to move in for a flank with the colorful human since she had an adamantine weapon and she would be at a disadvantage to fire into melee. She drops the bow and sprints across the stone flooring, her speed enhanced and loops around as she comes in from the other side without opening herself to attack. She calls Guen to attack the same creature, finally deciding to let the poor cat into the fight.

Curve Blade Attack, PA, flank: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13 Damage: 1d10 + 5 + 6 ⇒ (4) + 5 + 6 = 15

Apologies for being wishy-washy, I should have remembered I don't have precise shot on her yet. That won't hit, but at least will give S.K. a flank.


Female Small Cat(Leopard) | HP 16/16 | AC 23, T 17, FF 17 | HP 16 | Fort +4, Ref +8, Will +2 | Init +5 | Per +5 | Scent & Trip

Guen sprints into the fray, moving swiftly even without haste. She moves in to bite at the thing, growling over the hard, cold feel of it's construct skin against her teeth as she shakes it, trying to pull it's footing out from beneath it.

Guen Bite: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 8 ⇒ (6) + 8 = 14

Well, that probably did nothing, but at least she's trying! Maybe can provide another flank if someone else joins in.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa knows the creature is resistant to magic, but she uses her wand anyway, trying to help as much as possible.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

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Female Human Vigilante (Psychometrist) 6 | 51/51 HP | 18 AC 12 T 16 FF | 22 (24 vs trip) CMD | F +5 (+1 vs poison, disease) R +8 W +6 | Init +4 | Perc +8 | SM +9 (+13 social identity) | Mental Focus 1/8

Vibrating with speed-enhancing magic and cheered on by Orin, The Salty Kraken grins maniacally even as her dagger wound bleeds and as Daeris steps in to distract the statue from behind. With lightning speed, she tips her hat to the elf in thanks as she jumps back to put the statue at range. She then swings her guisarme forward in an arc before whipping it back as she prepares another strike, like a monstrous tentacle of metal batting the construct about as if it were a drunk sailor in a storm.

5-foot step and full attack
Adamantine guisarme primary, Orin's aid, flanking, haste: 1d20 + 12 + 2 + 2 + 1 ⇒ (13) + 12 + 2 + 2 + 1 = 30
Guisarme damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Adamantine guisarme first iterative, Orin's aid, flanking, haste: 1d20 + 7 + 2 + 2 + 1 ⇒ (20) + 7 + 2 + 2 + 1 = 32
Crit confirm: 1d20 + 7 + 2 + 2 + 1 ⇒ (1) + 7 + 2 + 2 + 1 = 13
Guisarme damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12

Adamantine guisarme haste attack, Orin's aid, flanking, haste: 1d20 + 12 + 2 + 2 + 1 ⇒ (10) + 12 + 2 + 2 + 1 = 27
Guisarme damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Orin cheers on Ely. Sparkle-Weave climbs. Reesa fires off a magic missile...

Caster Level Check: 1d20 + 1 ⇒ (15) + 1 = 16

...and makes the caster check to overcome SR!

Meanwhile, Daeris comes forward with her blade and her cat, providing a flank for Ely. Ely goes full attack on red, shredding the poor construct and sending gears and springs flying.

SPROING-rrk.

What do you plan to do with the Guardian in the pit?

ORDER: Cacumattus, Orin (advice), Sparkle-Weave (watched), Daeris (flank), Reesa (pew pew), Ely (shred-o-matic), Guen (bite), Graven Guardians, Balon

Cacumattus and Balon are up!

Liberty's Edge

Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3

Sorry about that, weekends will generally be much slower for me, as I give my wife and little one more attention. I normally post as soon as I get into work and then at the end of the day, most days. Weekends, much tougher. Always feel free to bot me if necessary.

Balon, seeing only a guardian in a pit, decides he will allow his more ranged friends to finish it off. Delay.


I am the tool of the GM

Click. Whirr.

BOTTING CACUMATTUS

Cacumattus moves forward, thinking. With no adamantine, his crossbow bolts will be near worthless against the construct in the pit. Might as well burn a wand charge to burn a charged graven guardian.

Caster Check to Overcome Spell Resistance: 1d20 + 1 ⇒ (17) + 1 = 18
Burning Hands: 1d4 ⇒ 4


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Balon delays. Cacumattus burns.

Graven Guardian Reflex Save: 1d20 + 4 ⇒ (11) + 4 = 15

The Graven Guardian makes its reflex and receives half damage, and then heals that amount back this round.

Then the Graven Guardian attempts to climb out of the pit...

Climb DC 18: 1d20 + 3 ⇒ (7) + 3 = 10

...but instead slams uselessly against the pit wall.

Sssssss-THUMP. Ssssssss-THUMP.

ORDER: Cacumattus, Orin, Sparkle-Weave, Daeris, Reesa, Ely, Guen, Graven Guardian, Balon

The whole party is up!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

"Can anyone hurt it from up here? We have about 20 to 30 seconds before the pit goes away.".

Reesa tries her wand again.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Caster check 1d20 + 1 ⇒ (18) + 1 = 19


I am the tool of the GM

Click. Whirr.

BOTTING CACUMATTUS

Conditional Cacumattus Bot:
]]

Caster Check to overcome SR: 1d20 + 1 ⇒ (15) + 1 = 16

Trying to still conserve his own spells*, Cacumattus uses another charge from the Burning Hands wand.

1d4 ⇒ 2

___
* Because the GM is cautious with the more finite resources of players.

Should Cacumattus post tomorrow, this bot is null and void.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Reesa calls for everyone to damage the Guardian while it is still in the pit, then brings out her magic missile wand.

Conditional Cacumattus Bot:

Cacumattus once again uses his burning hands wand.

Graven Guardian Reflex Save: 1d20 + 4 ⇒ (2) + 4 = 6

The Guardian fails its reflex save.

ORDER: Cacumattus (conditional bot: burn), Orin, Sparkle-Weave, Daeris, Reesa (pew pew), Ely, Guen, Graven Guardian, Balon

Orin, Sparkle-Weave, Daeris, Ely, and Guen are up!

Cacumattus, if you return early tomorrow and wish to act, please do so. My bots are only there to keep the action moving.

Sovereign Court

Female Human Vigilante (Psychometrist) 6 | 51/51 HP | 18 AC 12 T 16 FF | 22 (24 vs trip) CMD | F +5 (+1 vs poison, disease) R +8 W +6 | Init +4 | Perc +8 | SM +9 (+13 social identity) | Mental Focus 1/8

The Salty Kraken rushes to the edge of the pit, eager for more battle as construct debris goes flying. "Who's next?" she demands, readying her weapon.

Standard action to attack, or to ready an attack if it's not currently in range.
Adamantine guisarme, higher ground: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Guisarme damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Sparkle Weave hands Cacumattus her loaded small sized heavy crossbow

"Get 'em!"

Orin double moves to the wall above the pit to keep a good eye on what's going on in the pit.

Sovereign Court

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The Pathfinders have allied with a group of Azlanti Rebels! They're joining up with Pathfinders as they make their way into the Serpentfolk Temple!

Each table now counts as one subtier higher for the purpose of calculating what benefits they get from Aid Tokens. Subtier 10-11 tables increase the Aid Another bonus to +5, the Allied Offensive option deals 4d8 points of damage, and Burst of Healing heals 6d6 points of damage.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

I was able to fire down into the pit before by climbing up on the table. Is either of those spots beside Orin a place she can climb to/stand? Otherwise, I think it requires a reflex save to stand at the edge and not fall in, correct?

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Cacumattus grins wickedly at his fellow gnome, before raising the heavy crossbow, stepping to the corner of the pit and loosing the bolt.

Heavy Crossbow, PBS, haste: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14 for: 1d8 + 1 ⇒ (4) + 1 = 5


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Yes, you can climb up there.

Ely readies an attack for when the creature comes in range. As it is not large and neither are you, you cannot strike it from here. Sparkle-Weave hands Cacumattus a heavy crossbow. Cacummatus uses it and misses!

Okay, let's speed this up.

GM Screen -- Will the Robot Climb the Pit?:

Round 3 Climb: 1d20 + 3 ⇒ (17) + 3 = 20
Round 4 Climb: 1d20 + 3 ⇒ (9) + 3 = 12
[dice=Round 5 Climb]1d20+3[/dice

Go ahead and hit the Robot with whatever you have that's ranged this turn if you have it.

BTW, at our level the Aid Token info linked to above remains unchanged.

ORDER: Cacumattus (shot), Orin, Sparkle-Weave (lent), Daeris, Reesa (pew pew), Ely (readied), Guen, Graven Guardian, Balon

Orin, Daeris, Balon still up!

Liberty's Edge

Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3

Balon sighs. He has little he can use against a construct in a pit, unfortunately. Continue delaying, for now.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Daeris spots an advantageous place to fire from, but she is unwilling to drop her curve blade. She sheathes the blade, steps out to clear the shot as she calls Guen to her side and snatches her back-up bow into her hands. She pulls arrow after arrow, selecting the ones she blanched with adamantine earlier. Her magical haste allowing her to send one more than usual.

Fire Composite Longbow, RS, haste: 1d20 + 9 - 2 + 1 ⇒ (11) + 9 - 2 + 1 = 19 Damage, adamantine blanched: 1d8 + 3 ⇒ (2) + 3 = 5
Fire Composite Longbow, RS, haste: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 12 Damage, adamantine blanched: 1d8 + 3 ⇒ (2) + 3 = 5
Fire Composite Longbow, RS, haste: 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25 Damage, adamantine blanched: 1d8 + 3 ⇒ (5) + 3 = 8

Seemed like you were saying we didn't need the elevation, if I mistook what you said, disregard these and make the first roll a climb to reach the aforementioned position. (11+8=19)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Nope, you need elevation or you need to next to the pit. However, you don't need a climb check on the stairs. Still, I'll take your roll as a climb check if you like.

Daeris goes up for a better view, and shoots into the pit. The first misses, the second hits!

Then, based on its prior super-secret roll, the creature climbs out, and not wanting to fall back into the pit, moves forward before engaging with Ely. It hisses with a triumphant mechanical sound.

Ssssssssssss!

Evil Dagger: 1d20 + 11 ⇒ (16) + 11 = 27
Damage+Evil: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13

ORDER: Cacumattus, Orin, Sparkle-Weave, Daeris, Reesa, Ely, Guen, Graven Guardian, Balon

The whole party is up!

Sovereign Court

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Female Human Vigilante (Psychometrist) 6 | 51/51 HP | 18 AC 12 T 16 FF | 22 (24 vs trip) CMD | F +5 (+1 vs poison, disease) R +8 W +6 | Init +4 | Perc +8 | SM +9 (+13 social identity) | Mental Focus 1/8

The Salty Kraken spits curses as the construct slashes her, the woman now looking extensively battered and cut up. She grits her teeth and swings her weapon at the creature, shouting, "Hiss at this, clod!"

Adamantine guisarme trip, haste: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31

Adamantine guisarme, 1st iterative, haste: 1d20 + 7 ⇒ (5) + 7 = 12
Guisarme damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Adamantine guisarme, extra haste attack: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Guisarme damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9

Five-foot step back and full attack.

It sounds like the creature had to get past my reach weapon to attack me, so here's an Attack of Opportunity if that's the case:

Attack of Opportunity?:
Adamantine guisarme, haste: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Guisarme damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

The Kraken's attack of opportunity hits the guardian, then she trips the hissing construct, and although her iterative attack misses, her extra haste attack hits because the creature is now prone!

ORDER: Cacumattus, Orin, Sparkle-Weave, Daeris, Reesa, Ely, Guen, Graven Guardian, Balon

GM Screen:
Damage: 2 + 4 + 3 + 8 + 9 + 10 = 36

Everyone except Ely is up! Come on, put this hissing construct out of my misery!

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

Orin shouts "Now Balon, Get it !"
+2 competence to hit for Balon

before slithering forward 5 feet and attacking with a bite at reach.

reach bite: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 1 ⇒ (4) + 1 = 5 attack counts as magical.

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Leaving Cacu with the heavy crossbow for now Sparkle-Weave moves down next to Orin and draws a wand of infernal healing should anybody need help.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Daeris continues to pump arrows into the thing, hoping to finish it off soon.

Fire Composite Longbow, RS, haste, melee penalty: 1d20 + 9 - 2 + 1 - 4 ⇒ (9) + 9 - 2 + 1 - 4 = 13
Damage, adamantine blanched: 1d8 + 3 ⇒ (2) + 3 = 5
Fire Composite Longbow, RS, haste, melee penalty: 1d20 + 9 - 2 + 1 - 4 ⇒ (18) + 9 - 2 + 1 - 4 = 22
Damage, adamantine blanched: 1d8 + 3 ⇒ (7) + 3 = 10
Fire Composite Longbow, RS, haste, melee penalty: 1d20 + 9 - 2 + 1 - 4 ⇒ (9) + 9 - 2 + 1 - 4 = 13
Damage, adamantine blanched: 1d8 + 3 ⇒ (1) + 3 = 4


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Orin advises, than bites but does no damage. Sparkle-Weave prepares to heal the severely wounded Salty Kraken. Daeris shoots into melee, but hits only once. Still, her hit does full damage!

GM Screen:
[dice=36+10[/dice]

ORDER: Cacumattus, Orin (advised+bit), Sparkle-Weave (moved), Daeris (shot), Reesa, Ely (cuisinart), Guen, Graven Guardian, Balon

Cacumattus, Reesa and Balon are all up!

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

am hoping that Orin's climb speed is good enough to not slip into the pit, but just in case...

reflex: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Crash!

Orin falls in the pit.

Falling Damage: 2d6 ⇒ (3, 5) = 8

Sczarni

1 person marked this as a favorite.
Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

Orin lets out a momentary cry.

Wait, I can't cry. Real Dragons don't Cry!

but is quickly followed by "I'm okay." from a clearly winded dragon.


I am the tool of the GM

Click. Whirr.

BOTTING BALON

Power Attack, Haste, Advice, Scythe: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10

Balon attempts to five foot step and finish the Serpentine Guardian.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

He succeeds!

-- COMBAT OVER --

Now, to confirm your Victory Point.

Now that you have defeated the idols, you may study the remains to make useful notes on serpentfolk artifice. You as a group can attempt a single skill check using one of the following skills: Appraise, Craft (sculptures or stonemasonry), Disable Device, Knowledge (arcana or engineering), Perception, Profession (architect, engineer, or miner), Spellcraft, or Use Magic Device.

I will allow Take Ten and Aid Another on everything except UMD, which I believe specifically excludes those ways of enhancing the skill.

Please decide together in discussion what skill you will be using, and then go for it.

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Orin will climb out of the pit and Sparkle-Weave will use a charge of infernal healing.

As soon as Sparkle-Weave starts the healing on Orin she gets totally distracted.

"Ohhh, I bet they used the magic to do cool stuff, I bet I can pull on this tail and do cool stuff as well."

Sparkle-Weave wanders about pushing and pulling on variou bits of artifice, occasionalyl throwing in a detect magic to try and figure out how everything works.

Use Magic Device: 1d20 + 10 ⇒ (3) + 10 = 13


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Are you SURE you want to do that? The group gets only one shot at this victory point.

You may retract if you wish.

Scarab Sages

1 person marked this as a favorite.
resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Opps, reading is hard. Obviously one of the skills where we can assist will do us better. I was like oh make a single skill check, that's because somepeople were making multiple before. I think decades of being on the net have taught me to ignore big bold text instead of paying special attention to it.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

For the Victory point:
Daeris makes careful observations, carefully noting features of the strange constructs.

Perception(probably aid): 1d20 + 11 ⇒ (9) + 11 = 20

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