[PFS] Game Day 3: G.M.E.W In Service to Lore - Table 2 (Inactive)

Game Master Evan Whitefield

CHECK LIST

MAP


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Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Perhaps we should think a little outside the box. Instead of trying to prevent the crate from falling, we should catch it when and if it does? Did anyone see a small boat outside that we could move below the hole?"


The Veteran's Vault: MAP

You all passed a small boat on the way dock just out side the warehouse. It will be a tight fit under the warehouse but the boat will fit. You're pretty sure that while the crate will definitely damage the boat it shouldn't cause it to sink if it were to fall into it.

What is everyone doing?

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"Using the boat sounds like the best way. Ensures it doesn't sink at least."

-Posted with Wayfinder

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon nods at the idea. "That sounds like an excellent idea. I feel we should only use the boat as a back-up plan. I feel the crane is definitely our best bet." He looks around at his companions thoughtfully for a moment. "Zarlonna, you appear to be the most comfortable on your feet. You seem like you want to be helpful. I suggest we have Zarlonna go out to the box, one of us will swing the crane ropes out to her, she attaches them to the box, and then we use the crane to lift the crate up and away from the hole. We should definitely have the boat underneath, just in case."

He looks around. "Who has the most experience with boats?"

Dark Archive

Okay. Here goes nothing.

Once the boat is under the hole, and the crane ropes are lowered down to Zarlonna, she will tread very softly and gently out to the box to tie the ropes around the box.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6 to check for safety.

Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18 to get to the box relatively safely.

Disable Device: 1d20 + 4 ⇒ (10) + 4 = 14 and/or Sleight of Hand: 1d20 + 4 ⇒ (17) + 4 = 21 to get the rope around the box.

Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16 to get back away from the box (on the floor of the warehouse, attempting to not fall in to the boat).

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

Maldrek raises his hand when the boating question is posed. I have a toy boat back in my room at the lodge. I use it when I take my bath

Dark Archive

Giggling more, There's our sailor!


The Veteran's Vault: MAP

After Theon shows Zarlonna the actual hole the crate is positioned over, she is easily able to walk out to the crate and tie it to the crane. Taking their time the rest of the part is able to hoist the box up and over to a more secure potion of the floor.

Inside the crate you find a smaller mahogany box, which contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, and Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds. The crate also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book, adamantine weapon blanch, three bags of powder, a deck of playing cards, and two sets of whale bone dice.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Any of these item of particular interest to anyone? If so, take it, then we can divide get back to the task at hand. Good work everyone. I believe someone back at the Pickled Imp is awaiting our return."

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"I wouldn't mind adding a few of those alchemist's fire to my collection" Roscoe says as he gently pats the bombs dangling from his belt. "I figure they could be of some use to me...uh I mean us, at some point" he says with a grin.

Dark Archive

I might like some of those thieves' tools. Roscoe, take the acid flask too. If no one else would like it, I might have a good use for that Adamantine Weapon Blanch. Zarlonna says as she tosses the bone dice up and catches it.

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

"If we are going to pillage the box, give me the powder..." she says as she shakes her head watching the group.


The Veteran's Vault: MAP

Trade Prince Aaqir al’Hakam and Guaril Karela are both waiting for you back at the Pickled Imp.

Excelent! Guaril exclaims as you present them with the box of books and documents.

Indeed, you have done well Pathfinders. The Trade Prince adds in a grateful but less exuberant tone. The world of business is fast paced and ruthless, much like life in the Society I fear. As such we, Mr. Karela and I, have found that working with Pathfinder Society has many benefits, for our organization, the Society, and those who wish to ally with us.

Dominance Through Trade! the Varisian chimes in with a smile. That's our goal, our Motto if you will. We help the Society with different things like getting information, transporting artifacts and teams with out drawing too much attention, and financing expeditions. In Exchange, they allows us to use their resources to expand our little organization.

What do you say Pathfinders? Any of you interested in joining this Exchange? Aaqir asks, While, unfortunately, we are forced to do work that is not entirely legal, all of our goals are legitimate. Some of the jobs we would ask you to do will be difficult, requiring cunning and subtlety, but I assure you the rewards will be well worth it.

So what do you say? Guaril asks as he puts out his hand to shake on the deal.

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

Ky'a crosses her arms over her chest and practically scowls. "I am here to learn, not turn a profit. Thank you, but no." She nods, then turns and walks out of The Pickled Imp and stands just outside the door, almost as a guard.

Dark Archive

Zarlonna wrinkles her nose (muzzle?, she is a fox after all), turns her back and walks out of the building.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"Thank you for the offer but I'm afraid I must decline." the little halfling says before following the others out of the building.

-Posted with Wayfinder

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon appears to ponder the offer for a moment, weighing the potential of offending these men and his own, more personal interests. "While I greatly appreciate the offer and see the potential for quite the advantageous arrangement, good sirs, I must begrudgingly decline. Despite my rescindment, I would seek to maintain a good relationship between us. Access to the skills available from your Exchange would be invaluable to a Pathfinder." He offers his hand to Guaril. "Perhaps we could shake on an agreement of mutual assistance?"


The Veteran's Vault: MAP

Aye, I'll shake to that Guaril answers, the Trade Prince just gives the fighter a grateful nod.

Where to next?

Dark Archive

I think someone wanted to start at the top and go down.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"Next stop Temple of the Shining Star" the halfling pipes up. "We need to deliver some medicine. So we go from breaking into a warehouse to retrieve something, to glorified mailmen" Roscoe says with a hearty laugh. "At least the Society is giving us some easy stuff first it seems."


The Veteran's Vault: MAP

The Temple of the Shining Star is a grand affair of white marble and gleaming gold. The place is busy as dozens of lesser priest and acolytes tend to citizens in need of medical or spiritual help. One is able to point you to Ollysta Zadrian, a young paladin of Sarenrae who is busy directing the bustle near an immense sun dial.
Thank the light of Sarenrae you have arrived! I knew Ambrus would come through for us in the Silver Crusade. I desperately need you to bring medicine to an orphanage and let me know if the headmistress, Gilga Baltwin, is deserving of our charity. Since our quest began, the needy have clamored for our aid, and I suspect some are abusing our generosity. It may sound cruel, but there are plenty of dishonest people out in the world eager for easy gold.
Do you know of the Silver Crusade? After discovering so many factions splintered the Society, a number of us banded together to proliferate the cause of charity and kindness using the Society’s resources. As it is said, ‘The Dawn brings new light’ and I’ve made it my life’s work to use our recent darkness to bring a new light to the world and to the Pathfinder Society.
I apologize for straying off point. Will you bring this parcel of medicine to Auntie Baltwin’s Home for Recovery in the Eastgate district?

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"While we would gladly deliver this, it's seems a job more suited for a courier. Why the interest in having a party of Pathfinders do this? Is there more to this task than a simple delivery?"

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

"If we are going to be doing little side tasks for Venture Captains, at least we can do something good for people. You have my hand in this, Lady Zadrian."

Dark Archive

Maybe we'll run in to some more giant rats along the way.


The Veteran's Vault: MAP

I asked for Pathfinder for a very particular reason. As I mentioned I'm afraid that this Auntie Baltwin might be abusing our generosity. Please talk to her and the children there and investigate whether she truly is deserving or our aid.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Do you have any specific worries, reports, or accusations you hope are NOT confirmed by our visit?"


The Veteran's Vault: MAP

Rumor is she is selling the medicine. We are not sure why or to who or if it is even true. I am sorry I do not have more information to give you.

Dark Archive

Hi ho, hi ho, it's off to Auntie Baltwin's we go...

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

Humans are strange strange creatures. If you want I can give her a wallop on the head.

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon dips into a shallow bow. "We shall investigate this for you and locate the truth, milady." He winces at Maldrek's proposition. "Pardon him, milady." He then turns toward Maldrek. "I would suggest not walloping her on the head."

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"I suggest we not waste anymore time them. We'll make some inquiries and hopefully verify everything is as it should be. Gleek! Off we go!"


Male Compsognathus witch familiar 1

The tiny dinosaur looks up at Akvius and then darts for the door.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"Hi Ho, Hi Ho, off to deliver medicine we go." Roscoe sings mostly to himself in between bits of laughter. "Never thought when I signed up to be a Pathfinder that this would be what I was doing."

-Posted with Wayfinder


The Veteran's Vault: MAP

Sorry weekend was busier than expected.
Did anyone want to use Diplomacy (Gather Info) or Knowledge Local Checks to try and find out more on Auntie Baltwin?

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon will attempt to ask around in hopes of getting any information on this Auntie Baltwin; however, his attempts were half hearted and his search of his own knowledge appeared to be more successful.

Diplomacy: 1d20 ⇒ 7
Knowledge: Local: 1d20 + 5 ⇒ (17) + 5 = 22


The Veteran's Vault: MAP

Theon's connections in Absalom lead the party to an estate just across the street from the Orphanage. Home to Master Trebb Bonto, a retired builder, is more than happy to sit and chat about the locals.
Lady Baltwin? Oh yes nice lady I have her over every once in a while for games and tea. Yes a very nice woman, pillar of the community one might say. The older man kind of coughs nervously as if he was gong to say more but caught himself.

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon nods his head with a smile, noticing the strange coughs. "Oh that is wonderful to hear, that makes me hopeful to hear of such good people taking care of all those orphans." He smiles. "You were going to say something else about Lady Baltwin?"


The Veteran's Vault: MAP

We'll um... Thing is she does tend to cheat, not always but a lot. Very unladylike if you ask me. And then there are those shady characters that sometimes come to the orphanage, always whispering about things and giving her, well I think its money but I don't know its always in a little purse. Otherwise she is a fine lady, yes very fine indeed.

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

sorry posting from my phone. Having some computer issues this past week.

Maldrek will go play with the children. Hopefully his childlike demeanor will aid him in this endeavor.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"What kind of shady characters are we talking about? Thugs, ruffians, or something else? Do you know what they give her money for?"

Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

Dark Archive

"Heya, Gleek, go with Maldrek, keep him out of trouble, please?"


The Veteran's Vault: MAP

Yes, Can I help you? An elderly woman answers the door to the orphanage. Her smile quickly dissolves as she looks at the group What do you want!?!? her voice a mix of fear and disgust. Seeing Maldrek playing with the children her eyes go wide. Get away for that thing! I will try and corrupt your souls! she yells to the children.

Dark Archive

Piping up from behind the rest of the group, Now there is no need to be so mean and nasty. We've been asked to stop by.


The Veteran's Vault: MAP

By who? she says as she eyes you suspiciously. She moves slightly and looks ready to slam the door in your face.

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

She keeps quiet for now, very distrustful with the woman's lack of social graces...and she is from a barbarian tribe...

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Auntie? We bring supplies from the pathfinder Lodge. Just tell us where you would like us to put them. How are things today, at the orphanage?"


The Veteran's Vault: MAP

Pathfinder Lodge? Why would those hooligans send supplies? And why would they send such foul creatures to deliver them! What is this some Joke your trying to play on an old lady?!? Are you trying to scare me to death! I do good work and its not very nice to play mean games! She says indignantly, but does not slam the door. Instead she seems to be looking to see if you really did bring supplies.

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon offers Auntie Baltwin his most charming smile. "Milady Baltwin, we were conscripted by Lady Zadrian from the Temple of the Shining Star to deliver the medicine you requested. She was worried that holligans may attempt to steal the supplies before they arrived in your possession. Therefore she believed a group of noble Pathfinders such as ourselves would be able to ensure safe delivery. Do you mind if we step inside? I am sure you would not want any ruffians observing a group of Pathfinders delivering a package to your front door. Heavens know what they might think... We would not want the safety of the children to be placed in peril. Would we?"

He waves a hand at Maldrek. "I assure you, Maldrek there, is harmless. He looks frightening, but has the simple heart if an innocent child."


The Veteran's Vault: MAP

Temple of the Shining Star! Oh why didn't you say so. Yes, yes please come in. Have your men wipe their feet before coming. Don't want to traipse in filth with them. Nearly swarming with cats and children, this fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs. She leads you into a small sitting room cluttered with furniture and takes a seat while offering another to Theon. A ginger cat immediately jumps up into her lap. Have you men put the medicine in the cabinet over there. Makes sure they don't break anything. Would you like some tea? Ethan bring out some tea. A boy, maybe 10 or 11 who was reading in a corner gets up and heads to the kitchen.

DC 12 heal check:

You can spot broken blood vessels in the eyes and nose, shaky hands, glassy eyes, and a fine sheen of sweat on the woman. Common symptoms of an alcoholic.

Anyone who helps put the medicine away:

Perception DC 20:

in the disorganized cabinet you see stashed curatives from three different charities. None seem to be open.

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

Ky'ang follows the supplies, her eyes gazing around, trying to complete the task at hand.

Heal: 1d20 + 5 ⇒ (19) + 5 = 24

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Keeping her mouth shut for now, she would cross the next bridge when it became time.

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