Oracle

Roscoe Shortwick's page

46 posts. Organized Play character for XenoCide78.


Full Name

Roscoe Shortwick

Race

Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7

Classes/Levels

Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

Gender

Male Halfling Alchemist 1

Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2

Size

Small

Age

36

Alignment

CN

Deity

The Lantern King

Languages

Common, Gnome, Halfling, Tien, Varisian

Occupation

Alchemist

Strength 8
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 13
Charisma 14

About Roscoe Shortwick

Roscoe Shortwick
Male halfling alchemist (inspired chemist) 1 (Pathfinder RPG Advanced Class Guide 75, Pathfinder RPG Advanced Player's Guide 26)
CN Small humanoid (halfling)
Init +3; Senses Perception +7
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 8 (1d8)
Fort +3, Ref +6, Will +2; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee morningstar +0 (1d6-1)
Ranged bomb +5 (1d6+3 Fire) or
. . light crossbow +2 (1d6/19-20)
Special Attacks bomb 6/day (1d6+3 fire, DC 13)
Alchemist (Inspired Chemist) Extracts Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, shield
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Statistics
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Str 8, Dex 16, Con 10, Int 16, Wis 13, Cha 14
Base Atk +0; CMB -2; CMD 11
Feats Childlike[APG], Extra Bombs[APG], Throw Anything
Traits dangerously curious, well-informed
Skills Acrobatics +2 (-6 to jump), Appraise +7, Climb -2, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +6 (+7 to gather information), Disable Device +4, Disguise +2 (+4 to pose as a human child (and ignore the penalties for different race and age while doing so)), Knowledge (arcana) +7, Knowledge (nature) +7, Perception +7, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Gnome, Halfling, Tien, Varisian
SQ alchemy (alchemy crafting +1), inspiring cognatogen
Combat Gear oil; Other Gear leather armor, crossbow bolts (20), light crossbow, morningstar, backpack, bedroll, belt pouch, flint and steel, lamp, portable alchemist's lab, trail rations (2), waterskin, 13 gp, 7 sp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Childlike +2 Disguise to pose as a human child, take 10 on Bluff checks to appear innocent.
Fearless +2 racial bonus vs Fear saves.
Inspiring Cognatogen Knows how to create cognatogen that grants dodge bonus & inspiration pool.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Well-Informed (Diplomacy) +1 Gather Information and Knowledge (Local), and one of these is a class skill.

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