[PFS] Game Day 3: G.M.E.W In Service to Lore - Table 2 (Inactive)

Game Master Evan Whitefield

CHECK LIST

MAP


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Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"Well so much for my more conservative effort."

Roscoe proceeds in looking around the room, focusing on trying to find the chest mentioned at The Pickled Imp.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

I have not done this mission, but no appears to be giving anything away so I don't think it will matter


The Veteran's Vault: MAP

Roscoe spots the crate perched precariously above a gaping hole int the floor.
Marked with a red X
MAP

Dark Archive

I prefer it for people who have never done the missions to take most of the lead in decisions.

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon winces as Maldrek smashes the door down. " Not much for subtlety, eh Maldrek?"

Once inside the warrior looks around the dank, musty warehouse. "Lovely place, this."

Perc: 1d20 + 6 ⇒ (9) + 6 = 15

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

I'm with Zarlonna, I tend to stand back for this one!

DM:
I did know that rule, I was largely counting on the DM discretion (which is a hard thing to deal with in PFS since it's RAW without RAW)for ice vs. metal, but I didn't realize that a lock had a hardness 15, so that was a fallacy in and of itself. In a few levels, perhaps I'll do that trick. Oh well.

Reaching into her bag, she pulls out a torch, then pulls the cover off of it to reveal that it is everburning, and she follows closely behind Maldrek.

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

Humming a tune to himself as he enters the warehouse. He surveys his surroundings allowing the Darkvision to take over. Paying no mind, he then turns to Theon, Sad Gashes, Shuttle T's. B-Knight's have a strange language perhaps you teach me. What kind B-Knight uses this? He waves a garotte in front of Theon.

Maldrek looks at Roscoe, You want me go get, or you want me toss you?

In case you were wondering what Maldrek looks like, here


Male Compsognathus witch familiar 1

with the door down, Gleek rushes in and looks around in curiosity.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"That little bugger is going to get himself hurt someday, from that cursed curiosity of his. Shall we get our goods and go? He did say anything we find, we can keep. Anyone want to start looking through all these other crates and containers?"

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

"I thought the only thing we were sent after was the goods that belonged to him. Beyond that...it is theft and I shall not take part in it..." the big, white-haired woman says as she crosses her arms, an air of finality to what she says.

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

But lady, if people left it here. He points around the room, spinning completely around arms spread out, They obviously don't want it anymore. He continues spinning until he gets dizzy and stumbles.

I need to by the herald follower for this guy, announcing his presence everywhere he goes and in every room.

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon shakes his head at Maldrek and smiles at the garrotte. "Well, I suppose a very practical one, Maldrek. I prefer a practical B-Knight such as yourself over one of those gallant, horse-riding buffoons galloping around and drawing all sorts of attention to themselves."

He grins at Maldrek and moves deeper into the room, looking at the crate. "Well now, that should prove to be very interesting in retrieving. I will not partake in removing anything from the other crates, beyond what the Trade Prince stated we could have from that specific crate."

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"I can assure you my friend I do not wish to be thrown. And trust me, you don't want to throw me, especially with these bombs secured to my side," Roscoe says pointing to the items attached to his belt. "The aftermath of such a thing would be good for no one."

Roscoe notices the precarious position the crate sits in. "Any sudden movement, or too much weight may cause the crate to crash through the floor. I highly doubt this prince wants us to return his items after they've been dropped into the water below."

The little halfling begins looking around to see if there is anything that could be used to lift the crate and move it to a safer location.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

"Look around to see if anything can help us move the crate off this spot without putting any additional strain on the boards still holding it up."


The Veteran's Vault: MAP

As you move into the warehouse Gleek dashes ahead around the corner and starts to hiss (?) at a pile of boxes in the corner. From the jumble leaps a Rodents Of Unusual Size. You have heard stories of R.O.U.S.'s but didn't think they actually existed. Two more of the Creatures emerge from other boxes and crates a hungry look in their eyes.

Init:

Roscoe: 1d20 + 3 ⇒ (14) + 3 = 17
Theon: 1d20 + 2 ⇒ (13) + 2 = 15
Maldrek: 1d20 + 2 ⇒ (16) + 2 = 18
Ky'ang: 1d20 + 2 ⇒ (16) + 2 = 18
Akvius: 1d20 + 9 ⇒ (13) + 9 = 22
Zarlonna: 1d20 + 3 ⇒ (3) + 3 = 6
Rats: 1d20 + 3 ⇒ (7) + 3 = 10

Sorted Initiative:
Akvius: 22
Maldrek: 18
Ky'ang: 18
Roscoe: 17
Theon: 15

Rats: 10
Zarlonna: 6

BOLD is up
Any squares with boxes etc. is difficult terrain. Area around the hole looks slippery.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

Roscoe takes a short step to get in front of Maldrek and clear his line of sight, then takes his crossbow off his back and aims at the nearest rat.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 ⇒ 4

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

"Look at the size of those rodents! Maldrek, dinner time!" Theon draws his khopesh, takes a step forward, and engages the nearest giant rat. "And I thought there were giant rats back home." He brings his blade down in a savage arc!

Power Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Movement Action - Draw khopesh, 5' Step, Standard - Attack!


The Veteran's Vault: MAP

The closest rat rears up on its hind legs and chatters at the part just in time to catch a crossbow bolt to the abdomen from Roscoe. Before it can scurry away Theon steps up and takes off the creature's head with one quick swipe of his blade.

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

Ky'a moves forward a few steps and then pulling her hand up, she draws it toward her and then thrusts it forward toward the rat that is NOT right next to the familiar and a blast of ice shoots forth.

Ranged Touch: 1d20 + 3 ⇒ (7) + 3 = 10
1d6 + 2 ⇒ (5) + 2 = 7

Only chance I have is having gone first...don't think it's enough

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"I have heard of creatures like these..."

knowledge: nature: 1d20 + 8 ⇒ (16) + 8 = 24

"Rats carry some mean diseases. It's probably best if we can prevent them from infecting any of us!"

Akvius glares at the R.O.U.S. next to his companion and directs a hex at the rat. evil eye

"கிரேட் ஒன்று, தீங்கு ஏற்படுத்தும் இந்த உயிரினம் தடுக்க!"

Infernal:
"Great one, prevent this creature from causing harm!"

DC=15 will save. -2 attack rolls for 7 rounds

evil eye:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Akvius seems confident his patron will hinder the R.O.U.S., and follows up with a deviously maniacal laugh. cackle

cackle:
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.


Male Compsognathus witch familiar 1

Gleek knows the same info as Akvious about the rat and chooses to find safety at Akvius' side.

Gleek moves next to Akvius


The Veteran's Vault: MAP

Will: 1d20 + 1 ⇒ (19) + 1 = 20[ooc]Not that it matters much[/dice]

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

Sorry for the delay and short post but I'm working.

Maldrek will move up and begin trying to stop the rat with the same foot saying to himself. you put your right foot in and take it out and shake it all about.

1d20 + 4 ⇒ (20) + 4 = 241d6 + 6 ⇒ (3) + 6 = 9

Confirm
1d20 + 4 ⇒ (12) + 4 = 161d6 + 6 ⇒ (6) + 6 = 12

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

that should have only been 10 damage on the crit confirmation roll.

Upon hearing the squeak cut short under his boot, Maldrek claps twice and exclaims, That's what it's all about!


The Veteran's Vault: MAP

Looks like the boards ate my post!

Akvious give one of the rats a very nasty look as Gleek escapes back to his master. Ky'ang and Maldrek move to attack the other rat. While the Kineticist's ice just misses the creature it distracts it long enough for the tiefling to move up and crush the things skull with his boot.

The hexed rat moves up to defend it's home and avenge its friends. Its large incisors snag Maldrek's pant leg but tears away nothing but cloth.

1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16
Ha! same roll as my eaten post. 1 short of a hit

Zarlonna is up and then the rest of the party.

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

LMAO!

Dark Archive

Zarlonna double moved up to near the rat.

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

On his next turn:

Maldrek will continue doing the hokey pokey, saying You're no minotaur. I've grappled a minotaur before. He looks at Theon, B-Knight remind me to tell you about that story after this is done.

1d20 + 4 ⇒ (1) + 4 = 51d6 + 6 ⇒ (3) + 6 = 9

Upon missing, B-knight distracted me. He looks at the rat and mimics another pit fighter he has seen before, flaying around haphazardly he ends in a jump, Hi-ya!

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

Seeing that only rat remains standing, she draws more cold into herself, only to release it towards the remaining ROUS.

Ranged Touch: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
1d6 + 2 ⇒ (2) + 2 = 4

Woo hoo!

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Did my knowledge: Nature check earlier, reveal any monster info?

Akvius smirks and performs another hex. evil eye This time affecting AC.

"அது பாதுகாப்பு தான் கிரேட் ஒன்று, இந்த உயிரினம் சிந்த!"

Infernal:
"Great one, shed this creature of it's protection!"

DC 15 will save. -2 AC for 7 rounds

Evil Eye:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Seeing the rat suffer under the influence of his patron, Akvius gives a devilish laugh. cackle

cackle:
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

rat is -2 attack, -2 AC for at least the next round!


Male Compsognathus witch familiar 1

Gleek make a lap around Akvius' legs, seeming thrilled by the influence of the hexes on the rat.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

Roscoe takes aim with his crossbow and attempts to bring the rat down.

Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 6

-Posted with Wayfinder

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon moves forward, slipping in between Ky'ang and a stack of boxes to get at the ROUS. He cuts at the giant rat with his khopesh.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Movement provokes AoO from ROUS.


The Veteran's Vault: MAP

AoO: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Damage: 1d4 ⇒ 1

The party lashes out at the remaining rat with their combined might but the attacks are uncoordinated. As Maldrek tries to give the rat a solid kick Ky'ang's ice hits his boot sending it off course kicking Roscoe's bolt right out go the air. For a moment it seems like the rat has a stay or execution, but Akvius' hex slows the creature's just enough for Theon to rush forward, past its snapping teeth. With another quick swipe the fighter ends the vermin's life.

Combat Over

With the treat of the R.O.U.S's over you can look through the building, finding a crates, barrels and even coffins filled with an assortment of beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons.

Also a crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

"That crane could be useful to move the crate we need to get to. I should be able to get close enough to the crate to tie off the ropes around the crate without putting too much strain on the boards holding it up. Any thoughts?"

Dark Archive

Reviewing placement of items and contemplating Roscoe's suggestion, That sounds to me like it will work. Give it a try. Is there anything I can do to help?

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

the previous post about the crate says it's above a big hole. Where does the hole go, or what would happen if the crate fell into the hole?


The Veteran's Vault: MAP

The hole is about 15' above the mirky watter of Absalom Harbor. The crate does not look water proof so besides possibly ruining the books and documents inside it might also sink.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius will look around for wood planks to cover the hole, another large crate that could be pushed over and cover the hole.

Is this hole due to damage to the floor, or is it build into the structure to allow for loading and unloading boats?


The Veteran's Vault: MAP

It seems to be caused by the floor rotting away and the gnawing of large teeth, very much like the ones on the rats you just vanquished. There is plenty of wood and nails to cover the hole.

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

B-knight, I was going to to tell you about my epic battle against the manotaur. This one wasn't minnie like everyone claims they are. See he started snorting and stomping his hoof. at this he brings his fingers to his head and mimics a rushing bull. then I grabbed him and flipped him. at this he starts turning over and rolling on the ground, all very animated. amd we rolled around on the ground till he didn't roll anymore.

At this he is distracted by roscoe. Crane, where's a crane. Coo Coo. he continues calling to the birds. Wait, Z, what sound does a crane make? Coo Coo. he continues flapping around the room cooing.

Dark Archive

Shaking her head in real wonder at Maldrek, amused by his story.

So can I help with the crane moving or floor supports? Zarlonna asks Roscoe and Akvius.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Absolutely. Let's get these boards in place to cover that hole. Last thing we need is bringing back the prize damaged from water. 1st we make sure the crate can't fall through, then we can get it down and find what we are looking for safely."


The Veteran's Vault: MAP

@Akvius,
If you are going to try and patch the floor I'll need a Profession (Carpenter) check or I guess you could use Craft (Patch). This will take 1d4 hours.
@Roscoe,
If you are going to try and shimmy your way over to the box I'll need a Acrobatics check. Tieing the box up and lifting it over to a non-rotted section of floor with take 2d4 minutes.

The party can help with either a Dex check or a Str Check. OR if you want to come up with something else you suggest it.

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

Why not get big bird to lower me down and a lift box?

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

1d4 hours? Profession (Carpenter)? I'm saying take a few wood planks and place them over the hole, so, IF the crate fell for some reason, it would land on the planks vs falling through the hole.

Not trying to replace floor or rebuild the warehouse. I would expect it to take a few minutes, I will defer to someone else's idea if covering the hole temporarly is not feesable though.


The Veteran's Vault: MAP

@Akvius,
Unfortunately the support beams under the floor where the hole is have been destroyed as well, in fact it is a small miracle that the crate hasn't already fallen in. While just laying planks across the hole might allow you to reach the create they are not strong enough to support the crate's weight. The check and the time would be to build up the floor enough to support the crate and do it in a way that does not disturb the rotting section of floor enough to cause the crate to fall into the bay.

Just to make sure everyone is on the same page:
The Crate looks like it will weight about 200lbs
There are places to connect ropes for hauling
The crate can be reached by walking across one of the, very slippery, exposed floor beams.
The floor is so rotted though that you think if more than 1 person where to go out or if anyone tried to pry open the crate where it is it would plunge into the bay.

Sovereign Court

Male Taldan Lore Warden, Martial Master 1| HP 13/13 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +6

Theon looks at the situation presented before them for a few minutes before making his suggestion. "Roscoe, I think you would likely be the best option for getting to the box. You are the lightest of us all and appear to be quite nimble on your feet. We can then swing the crane, the rope-thing Maldrek, not the bird, out towards you. We can hook up the ropes to box, then lift, and haul it back."

He looks at his party. "What do you think?"

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

"Why don't we tie a rope to one of the beams you wanted to use to support someone...then to the waist of," pauses and looks about, then her eyes fall on Zarlonna. "On her, she looks like she is quite nimble. Then we slide the beam out and have...," another pause, then shrugs, "Either Theon or Maldrek...perhaps both, stay on the other end...creating a plank to get to the crate without having to worry about the slick floors..."

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

Oh, no bird. Then why they called something. That stupid.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

this IS a dock right? is there a small boat available? Perhaps we could move a boat under the crate... in case it falls?

Dark Archive

That's a great idea! You should have your character suggest it.

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