| GM Zoomba |
will wait until tomorrow before botting Tomas (would have already except to leave open chance of re-roll).
| GM Zoomba |
Ensorcelled by the fossegrim's music, Tomas moves forward and jumpsinto the river.
Swim: 1d20 + 9 ⇒ (20) + 9 = 29
He eagerly kicks towards the fey and embraces it...only to fell his lungs filling up with water as the fossegrim grins wickedly.
Tomas' lungs are filling up with water. A DC 18 Fort save will let you cough up the water from your lungs. Otherwise you'll fall unconsicous at 0hp.
Initiative
’Kikil’
Baloo
Purple Fossegrim -30 hp
Milo
Orange Fossegrim -61 hp
Tomas 41/52* hp, 1 negative level, starting to drown, needs DC 18 Fort Save
Farg
Fendel
| GM Zoomba |
The fossegrim before him lashes out at Tomas twice with its fists.
slam 1: 1d20 + 9 ⇒ (20) + 9 = 29 for damage: 2d6 ⇒ (6, 6) = 12
Geez: 1d20 + 9 ⇒ (20) + 9 = 29 for more: 2d6 ⇒ (6, 2) = 8
slam 2: 1d20 + 9 ⇒ (17) + 9 = 26 for damage: 2d6 ⇒ (3, 5) = 8
The human feels much less infatuated with the fey.
Initiative
’Kikil’
Baloo
Purple Fossegrim -30 hp
Milo
Orange Fossegrim -61 hp
Tomas 13/52* hp, 1 negative level, starting to drown, needs DC 18 Fort Save
Farg
Fendel
You're all up.
Fendel, CSI: Absalom
|
"We tried to negotiate in good faith, but you were warned.
rapid shot, cold iron PURPLE: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d8 + 9 ⇒ (7) + 9 = 16
rapid shot, cold iron PURPLE: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 9 ⇒ (1) + 9 = 10
rapid shot, cold iron PURPLE: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 9 ⇒ (6) + 9 = 15
| GM Zoomba |
Under a flurry of shots, Fendel makes the second fossegrim regret his commitment. He falls bleeding into the water, where he sinks.
Tomas Fort: 1d20 + 9 ⇒ (17) + 9 = 26
As Tomas coughs up the water that began welling in his throat, the human clings to the rock for a moment. The remaining fossegrim looks at the fallen fey and shakes his head. "Alas Brahlim. Sometimes even the hope of a stay is the only path avoiding tragedy."
COMBAT OVER!
Tomas has taken some hits (13/52 hp, including 1 negative level), and you have one surrendered fossegrim. And of course, the matter of crossing the river...
Milo Flamecursed
|
Milo continues to fume for a while, occasionally muttering angry words towards the remaining fey.
"Rum bludger was right jiggered in the head." He growls, as small flames flick into and out of existence in his clenched fists as if mimicking his mood.
Eventually he calms down, only to get moody again at the thought of having to cross the river.
Tomas Stormborn
|
Tomas shakes his head as he easily treads water, looking daggers at the surrendered Fey and deciding whether to let it keep its ugly head upon its shoulders. Looking back at his uninjured companions he makes his way from the water and gets to sealing his own wounds, noting he also feels somewhat lesser than before.
"You attempt to lure us into a trap before realising your folly yet the creatures you use attack anyway? No matter who we belonged too, talk is cheap when you continue to try and kill me. Now you talk about deals with Gray Dwarves and others, which we have none you fool, your friend died for nothing."
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
52/52 I have no way of dealing with the Negative level right now
Fendel, CSI: Absalom
|
Addressing the remaining fossegrim, "You mentioned something our 'sigil' and killing for profit. Have you seen others wearing it? I assure you, that is not what the Pathfinders do. We explore to discover lost and forgotten knowledge. This has brought us into conflict at times, but we do not seek to harm or steal from others. If what you say is true, this conversation would not be happening."
Diplomacy: 1d20 + 10 + 1d6 ⇒ (12) + 10 + (1) = 23
Aid other anyone?
| GM Zoomba |
It's actually not very easy to tread water, as Tomas is finding. The current from the river requires a DC 15 Swim check to tread in place, and an even greater one to actually move. For simplicity's sake as you talk and plan how to cross, as Tomas was net to a large rock he can pull himself up. He notices however that the rock is somewhat slick, which could make jumping across (Acrobatically) more difficult.
The fossegrim remaining protests at Tomas' accusations. "'Twas Brahlim who struck the deal with the greys, though I chose to ally with him for a time. The drowned souls came down from up above," he nods towards the river and upwards as the cascading water fades into the mists above. "'tributes to his grandeur' he claimed though I admit they often acted indifferent at best to his lead. Here," he momentarily dives down, swimming towards Brahlim's corpse before breaking the surface holding a wand out to Tomas. "So yous see: there is no more need to talk of 'killing' each other, yes?"
He is presenting you with a wand of cure Serious wounds, still with half of its charges.
Backing carefully away again from the angry aasimar, the fossegrim tries to answer the wayang and Fendel's questions. "Grave robbers? I do not know anything about that. I can assure you I had no hand in it! Nor do I suspect the grey dwarves would have. That Ironwhip that leads them has power over stone and over a hundred men at his command, not to mention slaves like yourself." The fey looks directly at 'Kikil at this, then nervously realizes he may have offended. "Not that your species is suited towards servitude of course. In any circumstance, I doubt he would stoop to the meager scraps of a coffin."
"And I have never come across one of you 'Pathfinders' before. I am here, are I not? But we are well aware of your amoral and dangerous greed. Those well acquainted with your actions have spread warnings of your silver tongues and treacherous ways."
As the fey replies, Fendel cannot fail to notice something sticking out from behind the fallen draugr's sodden leather armor. They each wear a bronze pendant, with a serpent forming an ouroboros.
Fendel, CSI: Absalom
|
"Is there another way to the top of that waterfall, or do we have to climb all the way up?"
Know, Local: 1d20 + 20 + 1d6 ⇒ (2) + 20 + (1) = 23
"What's this now?" The detective takes the pendant from the corpse. "This explains many things, including the propaganda being spread among the denizens of this area." He holds up the pendant as he spits out, "The Aspis are here!"
| GM Zoomba |
"The grey dwarves take the path." the fossegrim explains. He points to the far side of the river. "And 'Aspis': is that the name of Ironwhip's clan?"
| GM Zoomba |
That would certainly take care of the breathing part. But the bigger issue is the current still threatening to push you around and smash you into rocks.
Fendel, CSI: Absalom
|
I can use Alchemical Allocation & Potion of Fly to get across. With my Ant Haul I should even be able to carry someone across (or possibly ferry most everyone).
"No, Narimid. The Aspis are murderers, grave robbers and apparently character assassins as well. They hold profit above life. If that is where you heard tell of us, it is no wonder you are skeptical. Their honeyed tongues have poisoned many an ear."
| GM Zoomba |
Narimid stares at Fendel. His posture looks slightly less guarded, but still defensive. "You could well speak truly. Yet had you arrived first I have little doubt my conversation with them would have played out just as ours is now. I tire of intruders bringing their squabbles into this land in either case. Now here,"
The fossegrim dives down once more and places two sparkling sapphires that glow with a magical hum on the far shore. "If you speak true about your peaceful intentions, then take these and you men and pass on. Leave me be."
Fendel, between Fly and Ant Haul you could ferry the group across.
Farg
|
Aye we will kick some Aspis ass along our way! They will not pester you any more!
Farg could prolly make it across on his own but he won't object to a ride either
Fendel, CSI: Absalom
|
Taking the gems, Fendel offers a handshake, "Thank you Narimid for judging us by our actions and not our reputation. May the currents of peace always flow toward you." Sound like a good water saying to me. I will ferry the team.
Milo Flamecursed
|
Milo has no desire to be carried across, and he gets a little snippy at the suggestion. Eventually, he pulls out a scroll and reads it, then tries to swim across on his own.
heh... the gnome will be stubborn. So will use his scroll of Touch of the Sea... This will give him a 30' swim speed and all that comes with it... though still not guaranteed.
Swim: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Swim: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Swim: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
That should get him across I hope, double moving!
Farg
|
Ah how poetic!
Farg remarks as as Fendel begins to heave his massive frame across the river. As the wind tickles his nose the bawdy Tiefling starts to sing, in his harsh and raspy voice, with a very odd accent!
Take meeeeeee to the magic of the moment
On a glory night
Where the children of tomorrow dream away
In the wind of chaaaaaaaaaaaaaaaange!
Once everyone has made it across. Farg points up to the mountains.
So guess that's where were headed aye?
Tomas Stormborn
|
Taking 10 on swim for 19 and 10 on acrobatics for 26 is fine
Tomas looks at the creature as if weighing his options, though he takes the wand and nods his thanks in the end, knowing it wouldn't be the first time relations had soured due to moxed intentions and knowing that the Society were after allies here not more enemies.
Pressing on as soon as the others are prepared, the Warpriest looks up at mountains with a critical eye.
"It would appear we are to go up or into it yes, though we have had two reports of these Gray Dwarves that indicate they are now meagre thieves. Now with confirmation of Aspis scum present here it would seem we must be ready for further ambush."
| GM Zoomba |
From Fendel's flight to Tomas' leaps to Milo's mostly strong swimming technique, the six of you manage to make your way across the surprisingly treacherous river.
As you ready to continue, Naramid looks at Fendel with something approximating a smirk at the human's attempts at a blessing. "Of course. And I suppose let the breeze pass by yourselves as well."
With that, the fossegrim submerges back down into the water, and promptly vanishes.
From the glistening gleam of the two sapphires Naramid offered, you suspect they may be a magical item (Spellcraft anyone)?
-----
Following the trail from this side is easy, and as you wlka the roar of the waterfall begins to fade somewhat as you slowly circle the mountain. Less than ten minutes away from the river the cleared trail on the ground abruptly ends. Where it leads next is obvious however: a precariously tall and extremely steep stone staircase ascends sharply up the corrugated and eroded cliff face. At the base of the stairs stand dual pairs of enigmatic, smiling stone faces carved into the face of the mountain. Looking up at the steps before you, they seem to lead to a flat plateau some 60 feet upward.
So, the stairs up the mountain are just shy of entirely vertical. Moving up with any speed would require a Climb check (and if you do, let me know if you're attempting to move at quarter speed or an accelerated half-speed). Alternately, any of you could ascend slowly but safely at a rate of 5 feet pas a full-round action.
How you get up there is up to you...
Milo Flamecursed
|
Egads... first hard swim checks... now hard climb checks? I should complain to the wizards union!
Spellcraft (gem1): 1d20 + 17 ⇒ (10) + 17 = 27
Spellcraft (gem2): 1d20 + 17 ⇒ (18) + 17 = 35
Spellcraft CSW wand: 1d20 + 17 ⇒ (4) + 17 = 21 (if only to learn how many charges it has)
Milo glares at the 'stairs' with open hostility. "What barmey gits built those?" He mutters.
"Likely rozzers lurkin' up top." He adds, peering towards the top to see if he can spot anything waiting. "Flush spot ta be sportin' a leg."
edit: How wide are the stairs?
| GM Zoomba |
The wand has 25 charges. Both gems appear to be a Primal version of an elemental gem of water: functioning as a normal elemental gem except in that the Water elementals it summons will be Huge (as per SNA VI)
The stairs are fifteen feet wide.
Jakarno the Shadowcaster
|
Kikil stands next to his fellow short person. "Yes-yes. Watching us they might be." he says. "Fly some of us could. Invisible we could all be-be." he says. "Can cast Invisibility sphere, or perhaps Invisibility on one scout?"
Fendel, CSI: Absalom
|
"Well, I would venture to say that I may not be quite as stealthy as you, I am fairly certain I have a trained eye. If you are volunteering to conceal me, I will go and take a look."
perception: 1d20 + 26 + 1d6 ⇒ (14) + 26 + (6) = 46
Jakarno is a Wayang Shadowcaster and Illusionist who is paranoid about revealing his true race. He uses disguises and magic to conceal this. A DC 1d20 + 15 + 10 + 10 ⇒ (15) + 15 + 10 + 10 = 50 Perception check notices something amiss.
Challenge...accepted!
Milo Flamecursed
|
[dice=perception]1d20+26+1d6Jakarno wrote:Jakarno is a Wayang Shadowcaster and Illusionist who is paranoid about revealing his true race. He uses disguises and magic to conceal this. A DC 1d20 + 15 + 10 + 10 ⇒ (15) + 15 + 10 + 10 = 50 Perception check notices something amiss.Challenge...accepted!
Well, technically, shouldn't there be a -2 for the size difference, and a -2 for the race difference?
As for the steps... at 15' wide, if we did it as a group, we could stay together... but that only works with the 5' at a time option... which would take almost a minute and a half. Invis sphere would more then long enough and give a +20 stealth to the less stealthy types. I like that option!
Farg
|
Milo's plan seems sound!
Climbin up them stairs we make ourselves rather susceptible to attacks...aye make us disappear and we'll go up safe and sound!
| GM Zoomba |
So to confirm: the plan is to cast invisibility sphere and then all climb up together using the 'slow-and-steady' option?
That's totally fine, but let me know which 3 of you will be on the leading step vs which 3 on the lower one.
Tomas Stormborn
|
Plan seems sound
Tomas stands with arms crossed as he examines the colossal task of climbing the stairs. Listening to the various plans he frowns as subterfuge is not his preferred method, though he agrees that being peppered with arrow and spell during the harsh climb could well be problematic for their continued existance. Knowing it to be good for the mission, the Aasimar witholds his personal misgivings and nods slowly.
"I understand maybe half of what you say little one, but what I do understand makes sense. Baloo, I suggest the two of us take the lead incase there are foes whose eyes can pierce the spell."
Farg
|
If those foes are around... and that one hasn't spotted them... Farg points to Fendel They will just shoot us off that cliff and we will be in all kinds of trouble...
Jakarno the Shadowcaster
|
Kikil nods to Fendel and prepares to cast a spell on him. "I will render you invisible and you can-can scout ahead." he says. "Does anyone have a Message spell so he can let us know if it's clear?"
The roll at the beginning was with some buffs. His current disguise is a lot less effective, 1d20 + 13 ⇒ (6) + 13 = 19
Fendel, CSI: Absalom
|
The detective once again prepares to take flight and scout the area. "If it is clear, I can inform you upon my return. If I don't return, well, that is a conundrum you will have to puzzle out. If you hear a thud, sentries probably spotted me."
Milo Flamecursed
|
"If something grannies him while we're parked here. We're all coopered." Milo mutters.
Well, hopefully Fendel doesn't get spotted, else we won't be able to get to him to help =)
Assuming he doesn't, and we go up under the invis sphere, then Milo will be in the back row with Jakarno Stealth w/ invis: 1d20 + 17 + 20 ⇒ (18) + 17 + 20 = 55
Fendel, CSI: Absalom
|
Fendel takes a small bead out of his haversack and drops it into a phial and shakes it. Fluid can be heard sloshing around inside. He carefully removes the bead and replaces it to its proper place. He then consumes the contents of the small flask. He follows by drinking a potion, swirling it in his mouth and 'returning' the contents back into the container. He then flies off to scout.
Using my Boro Bead to reclaim and recast Alchemical Allocation. I need to buy so many more of these!
Perception: 1d20 + 26 + 1d6 ⇒ (12) + 26 + (4) = 42
Stealth: 1d20 + 17 + 20 ⇒ (5) + 17 + 20 = 42 <--Includes Invisibility
| GM Zoomba |
Alchemical Allocation is wonderful
Kikil cast Invisibility on Fendel, who quickly re-drinks and re-spits his potion and takes to the air.
Per: 1d20 + 3 ⇒ (16) + 3 = 19
Per: 1d20 + 3 ⇒ (15) + 3 = 18
Per: 1d20 + 3 ⇒ (2) + 3 = 5
Per: 1d20 + 7 ⇒ (5) + 7 = 12
Flying up the steep stairs, the investigator rises forty feet from the ground before she can get a good look into the plateau still 20 feet above him. Jagged and barbed iron sculptures of various sizes cover the floor while to either side a pair of wide stone stairs ascends to a balcony overhead. Shattered pieces of intricately painted pottery and shreds of fine silk are piled along the walls. Four pillars divide the space, holding aloft stone arches covered with pictograms.
Atop the raised balcony stand four figures - bald white-bearded dwarves with dull gray skin. a longaxe and longspear are strapped to their sides, but for the moment each has out a well-craved longbow. They peer out towards the steps, occasionally stifling a yawn, but do not seem to react to Fendel's presence.
Behind the four sentries stand a wide pair of iron doors with a ruby-studded engraving of an inferno and a hefty iron lock.
New Map slide added. The stairs extend out more in the map than in reality: treat each square of step right -> left as 5 feet of climbing.
| GM Zoomba |
Duergar are the dark cousins of dwarves. Continuing to live in the deepest depths of the earth the 'false' dwarves you know since abandoned for the surface and mountains, duergar are a cruel race that view life as one of ceaseless toil only ended by death.
Duergar have excellent darkvision, but their proclivity to the dark makes them slightly blinded in the light (like your gnome friend). They are immune to paralysis and phantasms, and can enlarge or make themselves invisible once each day.
Fendel, CSI: Absalom
|
Fendel circles once, also keeping an eye out for traps and tripwires before heading down and informing the team.
Perception: 1d20 + 26 + 1d6 ⇒ (1) + 26 + (2) = 29 <-- +2 for traps
"Sure to be an ambush. They have positioned themselves quite well honestly. Stairs to the left and right are the only option and easily held. Watch for their ability to increase their size or disappear from sight. The 'sphere' sounds like our best choice, but we should move quickly."