Tenzekil Braybittle (Bleachling)

Jakarno the Shadowcaster's page

60 posts. Organized Play character for Capricornus.


Full Name

Jakarno

Race

Wayang

Classes/Levels

Illusionist (Shadowcaster) 5/Veiled Illusionist 3 | HP 45/45, AC 13 (17), FF 11, T 13, F +5, R +6, W +7, Init +7, Perc +6

Gender

Male

Size

S

Alignment

CN

Deity

Sivanah

Languages

Wayang, Tian, Shadowtongue, Taldane, Draconic, Goblin, Tengu, Varisian, Gnomish, Osiriani, Halfling, Thassilonian, Kelish, Dwarven, Undercommon, Azlanti

Strength 8
Dexterity 14
Constitution 12
Intelligence 25
Wisdom 8
Charisma 11

About Jakarno the Shadowcaster

Stat Block:
Jakarno
Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 3
CN Small Humanoid (Wayang)
Init: +7, Perception: +6
Senses: Darkvision 60ft
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Defense
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AC 13 (+2 Dex, +1 Size), touch 13, flat-footed 11
HP 45 (8d6+8, +3 Favored Class)
Fort +5, Ref +6, Will +7 (+2 more vs Shadow, +1 more vs Fear or Confusion)
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Offense
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Speed: 20ft
Melee: Dagger +3 (1d3-1, 19-20/x2), Club +3 (1d4-1)
Ranged: Light Crossbow +6 (1d6, 19-20/x2), Dagger +6 (1d3-1, 19-20/x2), Club +6 (1d4-1)
Special: Spell-Like Abilities: 1/day, Ghost Sound, Pass Without Trace, Ventriloquism
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Statistics
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Str 8, Dex 14 (11), Con 12, Int 25, Wis 8, Cha 11
Base Attack: +3, CMB +1, CMD 13
Feats: Spell Focus: Illusion, Improved Initiative, Cosmopolitan (Bluff, Perception), Greater Spell Focus: Illusion, Extend Spell
Traits: Uskwood Hunter (+1 Stealth, Stealth a Class Skill), Adopted - Goblin: Ugly Swine (+2 Disguise, Disguise a Class Skill)
Skills:Acrobatics +2, Appraise 1 +11, Bluff 8 +11, Climb -1, Craft: Puppets 3 +15, Disguise 8 +13, Escape Artist +2, Fly 8 +10, Knowledge: Arcana 4 +14, Knowledge: Dungeoneering 2 +12, Knowledge: Engineering 1 +11, Knowledge: Geography 2 +12, Knowledge: History 2 +12, Knowledge: Local 3 +13, Knowledge: Nature 2 +12, Knowledge: Nobility 1 +11, Knowledge: Planes 3 +13, Knowledge: Religion 3 +13, Linguistics 6 +16, Perception 2 +6, Ride +2, Sense Motive -1, Spellcraft 7 +17, Stealth 6 +22, Swim -1

Skills:
Acrobatics +2, Appraise 1 +11, Bluff 8 +11, Climb -1, Craft: Puppets 3 +15, Disguise 8 +13, Escape Artist +2, Fly 8 +10, Knowledge: Arcana 4 +14, Knowledge: Dungeoneering 2 +12, Knowledge: Engineering 1 +11, Knowledge: Geography 2 +12, Knowledge: History 2 +12, Knowledge: Local 3 +13, Knowledge: Nature 2 +12, Knowledge: Nobility 1 +11, Knowledge: Planes 3 +13, Knowledge: Religion 3 +13, Linguistics 6 +16, Perception 2 +6, Ride +2, Sense Motive -1, Spellcraft 7 +17, Stealth 6 +22, Swim -1

Gear and Coin:
7128gp, 1sp, 9cp
Bedroll (1/1.25), Belt Pouch (1/0.125), Flint & Steel (1/-), Ink (8/-), Inkpen (1s/-), Bell (1/-), 5 Candles (5c/-), Candle Lamp (5/1), 5 Chalk (5c/-), Earplugs (3c/-), 2 Fishhooks (2s/-), Magnet (5s/0.5), 4 Parchment (8s/-), Sack (1s/0.125), Scroll case (1/0.5), Sewing Needle (5s/-), 50ft String (1c/0.5), Vial (1/-), Waterskin (1/1), Whetstone (2c/1), Spell Component Pouch x2 (10/4), Spellbook (-/3), Explorer's Outfit (-/-), Hat (1/-), Mask (1/-), Disguise Kit (50/2), Smokestick (20/0.5), Dagger (2/0.5), Club (-/1.5), Light Crossbow (35/2), 20 Bolts (2/1), Spring-Loaded Wrist Sheath (5/0.25), Potion of CLW (50/-), Potion Sponge of Air Bubble, Silver Mirror
Scroll of Expeditious Retreat (25/-),
Scroll of Mage Armor (25/-),
Scroll of Magic Weapon (25/-),
Scroll of Disguise Self (25/-),
Scroll of Protection From Evil (25/-),
Scroll of False Life
Scroll of Cat's Grace
Scroll of Summon Monster II
Scroll of Minor Image
Scroll of Mount
Scroll of Glitterdust
Scroll of See Invisibility
Scroll of Fly
Scroll of Gaseous Form
Scroll of Haste
Scroll of Find Secret Doors
Scroll of Suppress Charm and Compulsion
Scroll of Command Undead
Scroll of Knock x2
Scroll of Obscuring Mist
Scroll of Daylight
Scroll of Silence
Air Crystals (50/-), Antiplague (50/-), Smelling Salts (25/-), Smoke Pellet (25/-), 3 Tindertwigs (3/-), Vermin Repellent (5/-), Masterwork Artisan's Tools (55/5), Holy Water (25/1), Wand of Infernal Healing (45ch), Wand of Burning Hands (13ch), Wand of Magic Missile (49 ch), Wand of Heightened Awareness (47ch), Wand of Lesser Restoration (8ch), Pocketed Scarf (8/0.125), Potion of Enhanced Diplomacy (25/-), Noble's Outfit (75/-), Jewelry (100/-), Headband of Vast Intellect +2 (Fly), Cloak of Resistance +2, Handy Haversack, Cracked Dusty Rose Ioun Stone (+1 Init), Cracked Magenta Prism Ioun Stone (+2 Comp to 1 skill, change skill 1/day), Pnakotic Manuscripts (+4 circ. bonus on Spellcraft and Knowledge: Arcana on Conjuration spells and effects, and on Knowledge: Religion on Old Cults), Pathfinder Pouch, Stalker's Mask (+5 Comp Stealth, 1/day, full-round, +10 disguise to appear as 1 individual creature of the same general size and shape for 1 hour, +1 to attack and damage vs. that individual.) Miniature Shovel (10/-), Potion of Remove Blindness, Pearl of Power 2, Lesser Rod of Extend Metamagic,

Special Features:

Wizard School: Illusion
Opposition Schools: Divination, Evocation
Extended Illusions (+3 round duration to Concentration Illusion Spells)
Blinding Ray (30ft, Ranged Touch, Blinded for 1 round, if higher HD Dazzled 1 round)
Shadow Magic (+1 to DC of Shadow Spells)
Wayang Favored class bonus: +1 CL Shadow Spells
Light and Dark (1/day, immediate action, treat positive and negative energy effects as though were Undead, 1 minute duration)
Shadow Spells (Replaces Arcane Bond, may prepare one additional spell level per class level per day if prepared in dim light.)
Spell-Like Abilities: 1/day, Ghost Sound (DC 10), Pass Without Trace, Ventriloquism
Veil Pool: 9, expend 1 point to Disguise Self 1 hour/level as one of the Races for which you have Sivanah's Veils. At 3rd level, the veiled illusionist can alter her perceived audible (sound) properties when she assumes her disguise.
Sivanah's Veils: Human (Add 1 Illusion Spell to your spellbook per level of Veiled Illusionist)
Sivanah's Veils: Halfling (At 2nd level, a veiled illusionist can spend 1 point from her veil pool as a free action while casting an illusion spell to disguise her spellcasting. Creatures attempting to identify the spell as it's being cast must succeed at a Will save (DC 15 + the number of points remaining in the illusionist's veil pool) or misidentify the spell as a spell of the illusionist's choice. The illusory spell must be the same level as the true spell, and must be one the illusionist can cast.)

Spellbook:
L0: All
L1: Cause Fear, Color Spray, Disguise Self, Endure Elements, Enlarge Person, Expeditious Retreat, Feather Fall, Forced Quiet, Grease, Illusion of Calm, Infernal Healing, Mage Armor, Magic Weapon, Mount, Obscuring Mist, Protection From Evil, Reduce Person, Shadow Weapon, Shield, Silent Image, Sleep, Summon Monster I, Vanish, Vocal Alteration, Alarm, Burning Hands, Magic Missile, Shocking Grasp
L2: Alter Self, Glitterdust, Invisibility, Mirror Image, Web, False Life, Summon Monster II, Minor Image, Cat's Grace, Levitate, Spider Climb, Silence, Blur, Gust of Wind, Scorching Ray
L3: Fly, Dispel Magic, Major Image, Summon Monster III, Haste, Sleet Storm, Invisibility Sphere, Gaseous Form, Loathsome Veil, Spiked Pit, Slow, Heroism, Magic Circle against (alignment), Stinking Cloud, Displacement, Wind Wall, Lightning Bolt
L4: Dimensional Anchor, Black Tentacles, Summon Monster IV, Shadow Conjuration, Greater Invisibility, Dimension Door, Shout, Ice Storm
L5: Lesser Planar Binding, Overland Flight

Spells Prepared:
L0 4+1: Ghost Sound, Detect Magic, Read Magic, Disrupt Undead, Acid Splash
L1 4+2+1+1: Color Spray x2 (DC 19), Shield (X), Vanish, Silent Image, Feather Fall, Vocal Alteration, Disguise Self
L2 3+2+1: Glitterdust, Alter Self, False Life (X), Mirror Image, Invisibility (X), Silence
L3 3+2+1+1: Haste, Dispel Magic, Slow, Spiked Pit, Fly, Summon Monster III, Invisibility Sphere (X)
L4 2+1+1: Summon Monster IV, Black Tentacles, Shadow Conjuration (DC 24), Shadow Conjuration (DC 24)

PFS # 61161-6
XP: 22
Fame: 39
Prestige: 33

Boons:
The Paracountess' Debt: Receive one item of 1500gp or less. (Pathfinder's Pouch)

Respect of the Nail: You have earned the respect of the leadership of Varisia's Hellknight order, the Order of the Nail. At a future date, should you encounter members of this order, they will remember you for standing up for the law, even if doing so meant opposing them.

Fighting that Which Lies Between the Stars: +1 on saves vs. Fear and Confusion effects.

Insight Into the Dark Tapestry: You may gain one bit of useful information about a single aberration as though you had succeeded at a knowledge check to identify the creature. When you have used this boon, cross it off the Chronicle Sheet.

Impressive Influence: During the course of the wedding festivities, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential members of Inner Sea society.
Nigel Aldain
Alexander Bedard
Hamaria Blakros
Tancred Desimire
Jeon Raeng-Woo
Rubaani Shafar

Pawn of the Grandmaster: +1 permanent bonus to one ability score (Intelligence)

Fool me Once: Grandmaster Torch's sudden betrayal and subsequent escape have had you questioning the motives of everyone around you - particularly your allies. You gain a +1 bonus on Sense Motive checks against current and former Pathfinders.

Nemesis of the Aspis: During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force and enemy Aspis agent to reroll a single d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet.

Evenhanded Investigator: +2 Circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.

Evoking Day Boon: +5 Circumstance bonus on a single Knowledge: Arcana or Spellcraft check. After using this ability, cross this off the Chronicle Sheet.
Ignore the scribing cost of for a single spell or formula. Once you have used this boon, cross it off the Chronicle Sheet.

Year of the Risen Rune - Well Informed: +2 Intimidate checks vs. Pathfinders.

Legend of Urglin: In a short period of time you claimed your place in the oral history of Urglin, and orcs carry somewhat inconsistent but nonetheless positive sotries of your exploits to other settlements in the region. You gain a +2 bonus on Charisma-based skill checks with Orcs in Varisia and any country that directly borders it.

Friend of Kasadel: Kasadel is impressed by your restraint in dealing with the Aspis Consortium. She spreads the word that Pathfinders are upstanding individuals, and she spends some time teaching you about the city of Magnimar. You receive a +2 bonus on all Knowledge: Local, Knowledge: History, and Knowledge: Nobility checks pertaining to Magnimar. You also receive a +2 bonus on all Charisma-based skill checks when interacting with good-aligned NPCs in Magnimar.

Hero of the Day: Organizations throughout Magnimar are grateful for your efforts in thwarting the Aspis Consortium's fire attack. Magnimar's Golemworks offers you training in fighting constructs, You gain a +2 bonus to Knowledge: Arcana checks to identify constructs. Once per scenario, you may ignore a construct's hardness and DR for one attack. You must declare that you are using this ability before you roll the attack roll.

Recovered Treasures: When you departed the Bronze House, you carried with you one of its most valuable treasures. You may purchase the item below that your party decided to keep (Mask of Mental Warding). You may also pay 2 Prestige Points per item to unlock access to the other two items in this boon. You must make the decision to unlock these items when you receive this Chronicle Sheet.

Chronicles:

Wayang Race Chronicle
Evoking Day Chronicle
Year of the Risen Rune Chronicle

1. Tide of Twilight
2. Echoes of the Overwatched
3. The Dalsine Affair (DM Credit)
4. The God's Market Gamble
5. Severing Ties
6. Mists of Mwangi
7. The Veteran's Vault
8. Voice in the Void
9. Rivalry's End
10. The Blakros Matrimony
11, 12, 13. Carrion Hill
14. Fortress of the Nail
15. You Only Die Twice
16. Halls of Dwarven Lore
17. The Price of Friendship
18. Storming the Diamond Gate
19, 20. Feast of Sigils
21. The Bronze House Reprisal
22. The Haunting of Hinojai