
GM Socrates |

Please post with your
- Player Name
- Character Name
- PFS #
- Faction
- Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it)
- Fast or slow progression
- Anything else that you want *me* to notate on your Chronicle Sheet
EDIT: Additionally, please put a copy of your preferred token, on the first slide of the maps here. While you are there, add your perception and initiative modifiers and preferred marching order.
On the note of marching order, if you would like to implement a Standard Operating Procedure for this adventure since it is a dungeon crawl, please discuss it amongst yourselves and let me know. Some example questions an SOP might answer:
- Who checks for traps?
- Who searches the room?
- Is anyone providing light?
- Given multiple doors to go through, which door will the party choose by default? (e.g. the left one first) This can really speed things up as I can move the party into the next room when they have resolved the current one

GM Socrates |

Cross-posting: In the next 24 hours I am traveling to see a family member who may be on their death bed. Needless to say that may disrupt how quickly I can truly get started.
With that said, my plans should allow me to get the gameplay thread started in earnest before next weekend. If it's alright with all of you, I may restart from the beginning of the scenario since you just barely started.

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I don't see a restart as being an issue at all; go for it.
Player Name: Zin Z'arin (Rob Riemersma)
Character Name: The Armenian Man
PFS #: 192785-11
Faction: Scarab Sages
Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it): It doesn't look like any of us had rolled Day Job checks for this module yet
Fast or slow progression: Fast

GM Socrates |

Added the following note to the OP:
EDIT: Additionally, please put a copy of your preferred token, on the first slide of the maps here. While you are there, add your perception and initiative modifiers and preferred marching order.
On the note of marching order, if you would like to implement a Standard Operating Procedure for this adventure since it is a dungeon crawl, please discuss it amongst yourselves and let me know. Some example questions an SOP might answer:
- Who checks for traps?
- Who searches the room?
- Is anyone providing light?
- Given multiple doors to go through, which door will the party choose by default? (e.g. the left one first) This can really speed things up as I can move the party into the next room when they have resolved the current one

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Thanks again for picking this up for us.
Player Name: Bzl109
Character Name: Graktul
[PFS #:[/b] 272384-4
Faction: Liberty's Edge
Day Job roll or Faction sheet: Used Faction sheet for Silverhex will roll another at the end of the scenario if that is possible.
Fast or Slow Progression: Slow

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Player Name: Gerald
Character Name: Roland Alimane
PFS #: 12445-21
Faction: Sovereign Court
Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it): It doesn't look like any of us had rolled Day Job checks for this module yet
Fast or slow progression: Fast

GM Socrates |

Does anyone have thoughts yet on SOP?
Also, would all of you post botting instructions? They can be as simple as "skip my turn" if you like: that's what I'll do when I need to boot you if you don't post any.
My default policy on botting is that each character has roughly 24 hours to post from when they are first up in combat. If anyone has a problem with that, please let me know.

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SOP? And thankfully Grak is relatively simple
Hit stuff over the head with big flail.
Course haven't really thought about botting instructions...How specific are they generally for these scenarios. Figure it would be more important for an AP where there are a wider array of possibilities.

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Marching order: how about Grak in front, then the two war priests, then the gnome and finally the grippli in back?
We all have pretty good perception scores. Can anyone detect and disarm traps?

GM Socrates |

SOP? And thankfully Grak is relatively simple
Hit stuff over the head with big flail.
Course haven't really thought about botting instructions...How specific are they generally for these scenarios. Figure it would be more important for an AP where there are a wider array of possibilities.
I added a bit about Standard Operating Procedure (SOP) for a dungeon crawl to the OP.
Those botting instructions will work, but you may want to comment on things like starting/ending a rage, moving into flanks vs. standing still, using charges vs. standard move + attack, using power attack (or similar abilities) if you have it, etc.
But I am happy to play him as a big dumb brute and do nothing to change his status, position, etc. :-)

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The Armenian Man likes to stay farther back so he can take a round or two to bring fate into play before stepping into combat. He's happy to switch with you, Gnicky.
Doors: both Glok and The Armenian Man have the best perception (+8); neither are specifically trap-finders, but both can find them. It looks like Gnicky is the only one with Disable Device (+1), so will get to try to defuse anything we find. Armenian can guidance to make it +2, and if it looks like a bad one, he can also use Lucky Presence to make it a best-of-two roll.
We do all have good Perception rolls, so we might as well all search the rooms.
The Armenian Man has low-light vision (traded away darkvision), so he won't need a light source unless it goes pitch black. He has no items nor spells that generate light. It occurs to me that this is a weakness he'll need to address.
I'm okay with any room strategy. Left-first is fine with me unless someone feels passionate about another strategy. Obviously, this may change in the moment depending on what happens in the game.
I will get his Bot Me filled out soon, and certainly before you need to use it. :)

GM Socrates |

I am hoping to get the first gameplay post up in the next 24-48 hours.
I see 5 characters have checked in with the information I asked for and dotted into the gameplay thread. I believe I sent a PM to the 6th character, but if they don't check in soon, would the rest of you prefer that I look for a replacement?

GM Socrates |

I dont think that we would necessarily need one.
I don't think you need one either but I like to let more players in the lodge participate if there are no objections. If there are, that's fine too.

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- Player Name Will H
- Character Name Hekran Mesra
- PFS # 171333-21
- Faction Grand Lodge
- Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it) Profession (Farmer): 1d20 + 4 ⇒ (17) + 4 = 21
- Fast or slow progression Fast
[list]
- Who checks for traps?
Not me. Though, if we want, I can prepare open-close, and do that on all doors and set that off from a distance.
- Who searches the room?
Not me.
- Is anyone providing light?
I can keep a light on my chicken for the duration, if need be.
- Given multiple doors to go through, which door will the party choose by default?
I vote the left door.
Sorry about the delay. Had real life flare up on me for a bit.

GM Socrates |

No worries on the delay, Hekran; glad you could join us after all.
I still need initiative, perception, and marching order from
Glok
Gnickygnack
Graktul
Roland
on the first page of the map slides.
I went ahead and put your Paizo.com avatars there as well. If you prefer a different token, you're welcome to replace it.
This is what I see as your SOP based on what you have said so far:
When you have resolved a room, you will take the left-most unexplored door. Glok and the Armenian Man will both make Perception checks for traps. Once a room has been cleared of threats, the entire party will make perception checks to search the room.

GM Socrates |

You may now begin posting in the gameplay thread! Since you have played together before, I skipped the perfunctory pre-mission RP. Feel free to add some in as you prefer.

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The front page is so crowded that I couldn’t remove all the xxx’s in the Initiative box for myself, DM. I think I got everything else.

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That works for me and guess to flesh out mine a little more.
Graktul while isn't the smartest individual does seem to exert a form of battle awareness (Wis 13) along with growing up fighting he has a tendency to fly into a rage with any enemy that appears stronger or if there is a significant group of enemies. If neither of these apply he could also enter a rage in reaction to a significant blow.
He doesn't have any ability to disarm traps though if there is a lock in the way there is no remorse breaking it (actually would probably prefer that if there wasn't any concern for damage to his weapons.)
Light is unimportant due to dark vision and little can't be resolved by liberal application of his heavy flail.

GM Socrates |

Can y'all do me a favor and enumerate the modifiers to your rolls? For instance
longbow, attack, point blank, shooting into melee: 1d20 + 7 + 1 - 4 ⇒ (20) + 7 + 1 - 4 = 24
It makes it easier to be sure nothing is missing and explains the numbers that do get added.

GM Socrates |

I may not be able to post tonight; not sure how the rest of the weekend looks. But I am having so much fun I will probably try to squeeze at least one post in somewhere.

GM Socrates |
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With simple combats I am trying to resolve things based on initiative order *when it makes sense*. It is fine for character A to depend on something character B did as long as character B was either higher in initiative order or posted first. With more complicated combats I will probably just stick to what most people are used to in PbP: the order the posts were made in.

GM Socrates |

Sorry for the delay in posting. Today was a full day at work. Tomorrow will be as well and then I have plans in the evening. Friday and Saturday I am prepping for a party on Saturday evening, but I hope to still get 1-2 updates in before Sunday.

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No worries think I slowed down for same reasons and not used to not having a rogue to lead the way through the doors.

GM Socrates |
1 person marked this as a favorite. |

I follow the AngryGM philosophy that says if the characters are capable of doing something that they try to do, and there are no threats or external time limits, then you can just let them do it. No point in making everyone sit around rolling dice when there is essentially no penalty for failure and no interesting decisions to make. Put differently, once you've made the interesting decision (you will get through the locked door by smashing it down) and I've determined that it's possible (Graktul is strong enough to force the door open according to the game's rules, and commonsense) and there's no one chasing you or attacking you, and no external time constraint, then let's get on with the action.

GM Socrates |

Sorry I didn't post yesterday; my kids were up later than usual and by the time I got them down I was exhausted. And it is doubly unfortunate because as my status line says, the 1st Thursday of every month is a tough day for me to post and it is not going to happen tonight.

GM Socrates |

Sorry again that my absence extended so long. It's normal for me to miss the first and second Thursday of the month, but it's unfortunate that I missed the days before and after as well.

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Sorry, had a migraine yesterday and couldn't post. I'm posting this message in all of my games and circling back around to catch up. Give me up to a couple of hours to catch up; thanks!

GM Socrates |

Just a reminder: this week is super busy for me at work and I may not be able to post much until sometime this weekend.