Choamski
|
"Come for the scenery, stay for the adventure..."
Choamski
|
Choamski nods his head in agreement, without a trace of humor. He looks around.
Knorrin
|
Knorrin, shamefacedly, says, "I meant to say 'Fall'," leaping back from the falling alchemist debris.
Channel Energy, Kort: 1d8 + 1 ⇒ (5) + 1 = 6
Channel Energy, Chasik: 1d8 + 1 ⇒ (6) + 1 = 7
Knorrin walks around, finishing the healing of his comrades. "Beware the missing homunculus, friends."
He then moves to one corner and casts Detect Magic, patiently scanning the room.
Detect Magic and Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21
Kort Drakovich
|
Amid the glittering alembics and rhetorts, Kort looks around, pats his legs and arms, 'yep, still all there. The boys as well...'
"Thanks all for the timely intervention. New meaning to 'chestnuts out of the fire'. I will learn, someday, not to underestimate a man just because he's wearing a dress."
Waving off Wizzy's wand, "Savethat for when we're pressed for time.." Kort applies his own wand (infernal healing). "This one's a bit more thorough, if somewhat slower. Anyone else need a shot? No?" With a bit more venom than the situation merits, Kort thinks, 'Some folks just don't know what's good for 'em.'
All better! - thanks Wizzy and Knorrin - and thanks Rellen for the take-down.
Chasik"Bash"
|
Chasik will shake the cobwebs off, and take a long stretch after all the helpful healing is done, just to make sure no ribs are cracked. He looks around, So boys, after this little slice of heaven is finished, where to?
GM Lithrac
|
Slowly recovering from their epic confrontation against the master of the Forgotten Laboratory, the Pathfinders take some time to search the room and identify what they find.
Slot none; Price 5,000 gp; Weight 2 lbs.
DESCRIPTION
This glass flask looks similar to the alembics used by alchemists to distill various liquids, but this one is framed in a delicate silver brace and the glass is etched with various arcane runes. When used to create an alchemical object, the arcanolembic allows the creator to double her progress for 1 day’s work (although this does not affect the cost or the price of the components of the object). In addition, when used to brew a potion, the arcanolembic reduces the time needed to create the potion by 25%. Finally, the arcanolembic can be used to hold one potion. When a creature consumes a potion from the arcanolembic, the potion is treated as if the caster level were 2 higher than the usual minimum for a potion of its level. Placing a potion into the arcanolembic is a full-round action. While holding a potion, the arcanolembic cannot be used for any other purpose.
CONSTRUCTION
Requirements Brew Potion, Craft Wondrous Item, 5 ranks in Craft (alchemy); Cost 2,500 gp
Lastly, the Pathfinders find a journal detailing Krenar's operations here. It contains various notes, including how the goblins who started to infest the halls beneath Thornkeep fell prey to the few remaining, functioning experiments of an ancient azlanti wizard known as Nhur Athemon. Most fled but some were either trapped or corrupted by the strange magic that lingers in these forgotten halls. Those who left brought strange tools and treasures to the surface, including an odd device called the arcanolembic. This powerful item eventually found its way into the hands of Krenar Half-Face, who used the tool to transform himself and warp the minds and bodies of his unwilling victims. Ever seeking more power, Krenar set out for Thornkeep once he learned of the arcanolembic’s origins, desperate to unlock its secrets. After solving the riddle of the Door of Seven Stars in the Accursed Halls, he found his way down into the Forgotten Laboratory, and has been hard at work ever since, restoring the labs and the devices within to working order.
Choamski
|
Choamski pours over the journal for a bit, in no hurry to leave. "Fascinating... so this place used to be the abode of a Nhur Athemon. Rellen, why is it wizards and hunger for power go together like a wink and a smile?"
He tosses the book in his bag.
"I say we leave the alchemists setup to deal with later, and the society will certainly be interested in the arcanolembic."
"West, then? Oh, and could I take a few of those alchemist fires from someone?"
GM Lithrac
|
Kort moves along the corridor stealthily (Stealth check please) and comes to a crossroads. The corridor continues to the west, going further down this level, whereas the northern corridor is wider and seems to lead into a room eventually.
The southern part opens into a large gallery. Opposite a bench in the center of this room are a pair of stone statues set into alcoves, each one looking like a vaguely humanoid collection of gears and blocks. These statues appear to be mostly intact.
Knorrin
|
How about "non-sneaky" but with Kort up front? Presumably, everything nearby heard the battle. put it in that order, but someone can-rearrange.
Knorrin
|
Seeing no immediate dangers, Knorrin moves ahead and has everyone move back slightly, then looks in each direction and around the corner with his darkvision, spotting down the sites of his crossbow, then focusing his detection magic first south.
GM Lithrac
|
Rooms can be seen north and west. The northern room appears to be some kind of laboratory, squeaking sounds can be heard coming from there. The western room seems to be in a more dire state, it looks like a devasted workshop.
Kort seems fascinated by the two statues in the southern alcove, although why he doesn't say yet.
GM Lithrac
|
Initiative (Floggentop): 1d20 + 2 ⇒ (11) + 2 = 13
Initiative (Knorrin): 1d20 + 1 ⇒ (3) + 1 = 4
Initiative (Rellen): 1d20 + 5 ⇒ (4) + 5 = 9
Initiative (Chasik): 1d20 + 1 ⇒ (16) + 1 = 17
Initiative (Kort): 1d20 + 3 ⇒ (11) + 3 = 14
Initiative (S): 1d20 + 3 ⇒ (6) + 3 = 9
Initiative (Rats): 1d20 + 3 ⇒ (7) + 3 = 10
This grand chamber appears to be some sort of observation laboratory. The northern section is raised, and contains rotten benches for watching the experiments below. The southern half of the chamber is dominated by a dais on which is set a heavily stained table. It appears that something has dug through the walls of this room, creating two tunnels out of the chamber. Staircases to the northwest and northeast lead out of the viewing area, and wooden doors flank the southwest and southeast sides of the dais. Large stone doors stand south of the dais. The tables are covered in dust, even if some traces indicate that the apparatus that were coverings them have been taken away for the most part.
Among the table, a weird-looking goblin is playing with three rats. The pathfinders immediately notice three vials filled with various colored liquids that protrude from his head, apparently stuck into his skull. His mad eyes gaze upon the new visitors when they enter and scowls at them, ready to attack. He grasps his battleaxe.
Initiative - round 1
Chasik <
Choamski <
Kort <
Floggentop <
Rats
Rellen
S
Knorrin
Chasik, Choamski, Kort, Floggentop are up!
Choamski
|
"Goblins with tentacles, goblins with jars sticking out of their head. Krenar must have been fun at parties."
Choamski moves up to the west of Chasik and shoots at the central rat... wombat... oversized gopher... thing.
1d20 + 6 ⇒ (9) + 6 = 15
1d8 + 1 ⇒ (4) + 1 = 5
Chasik"Bash"
|
Seeing the rat go down, Chasik walks right up to the twisted and bizarre goblin thing and attempts to bash it's jarred brains in with his silvered hammer.
hammer PA: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (2) + 4 = 6
Chasik"Bash"
|
I will move and attack rat #2, in left corner instead :). Sorry apparently I can't count squares lol
GM Lithrac
|
Kort's last post was on Friday, he hasn't posted since. I'm delaying his actions until he can post again, since he didn't give notice.
The last remaining rat comes closer to Wizzy and attacks the gnome. However, his attempt is feeble and the bard easily dodges the blow.
Initiative - round 1
Chasik
Choamski
Kort (D) <
Floggentop
Rat
Rellen <
S
Knorrin
Kort and Rellen are up!
Rellen Horatio Marn
|
Rellen sends his scabbard flying into the rat as he pulls his greatsword to swing at the goblin, but his footing betrays him as he descends the steps and the blade whips over the goblin's head.
Fling Scabbard vs Rat: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Greatsword vs Goblin: 1d20 + 7 ⇒ (3) + 7 = 10 Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15
GM Lithrac
|
Ref: 1d20 + 5 ⇒ (7) + 5 = 12
Ref: 1d20 + 5 ⇒ (11) + 5 = 16
The last rat dies miserably, crushed by the thrown scabbard. Rellen's sword misses the goblin by a foot at least. The goblin flies into a seething rage, keeping a firm grasp on his battleaxe's handle. He tries to land a swift and deadly blow on Rellen's legs as if to chop the human down like a tree, but this time the axe flies off his hands and lands on the ground with a clanging sound. The goblin appears surprised, and simply disappears! However you see the axe disappear briefly before it comes into view again, this event being met with flavorful curses in the goblin tongue.
Leaving his token at his last known location, as well as the location of the axe.
Initiative - round 2
Chasik <
Choamski <
Kort (D) <
Floggentop
Rellen <
S
Knorrin <
Everyone can act!
Chasik"Bash"
|
no guts no glory for my upcoming post :)
Chasik seeing the goblin drop his axe, charges to close the gap. He hopes the end it's miserable existence, with one mighty blow.
charge with PA silver hammer: 1d20 + 6 + 2 - 1 ⇒ (8) + 6 + 2 - 1 = 151d8 + 4 ⇒ (2) + 4 = 6
AC is 16
Knorrin
|
Knorrin, seeing that the hard work of clearing the dungeon may not be over, retrieves another scroll of bless and casts it over his companions.
+1 to attack rolls for 10 rounds.
Choamski
|
Choamski's cheeks puff red as scurries up.
GM Lithrac
|
Choamski bumps into something and is unable to finish his course where he would have liked to. Taking you back one square, you clearly felt the goblin's invisible presence just five foot north of where you are now. Moving his token there. Well done!
Initiative - round 2
Chasik
Choamski
Kort (D) <
Floggentop <
Rellen <
S
Knorrin
Kort, Floggentop and Rellen can act!
Choamski
|
"What...there, he's RIGHT THERE!" the red headed gnome excitedly yells.
Rellen Horatio Marn
|
Rellen sheathes his sword and steps forward as he pulls it free again sending his scabbard shooting out at the spot Choamski identified and then slashing out at the same, but hacking through only air.
Fling Scabbard: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Miss Chance High Good: 1d100 ⇒ 100 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Greatsword: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Miss Chance High Good: 1d100 ⇒ 34 Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13
GM Lithrac
|
While Floggentop starts his encouraging song, Rellen manages to land his scabbard on the raging goblin, he yelps from the pain, thus confirming his position. The greenskin reacts by headbutting Rellen in a wrathful and disordained response. Against all odds, the goblin manages to hit! 12 damage on Rellen!
The goblin then disappears again.
Initiative - round 3
Chasik <
Choamski <
Kort (D) <
Floggentop <
Rellen (12 damage) <
S
Knorrin <
Everyone can act!
Choamski
|
Floggentop Wizzbottle III
|
Wizzy will ends his song and move up, pulling his wand o cure and tap Rellen with it.. Heal: 1d8 + 1 ⇒ (4) + 1 = 5 the inspire buff lasts for 2 rounds longer..
Chasik"Bash"
|
Chasik doesn't fall for the same trick twice. This time he waits it out for the little bugger to reappear.
Delay for it to reappear than move/charge as needed.
Choamski
|
Choamski carefully scours the ground for signs of the invisible goblin's passage.
Choamski
|
"My fellows, he's still right there!"
Rellen Horatio Marn
|
Rellen swings wildly his blade hacking through the air, but nothing more. Growling he steps back, sheathes his sword and rips it free again sending another scabbard flying, but to his frustration it simply clatters to the floor.
Greatsword: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15 Miss HiG: 1d100 ⇒ 8
Fling Scabbard: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 Damage: 1d6 + 4 ⇒ (1) + 4 = 5 Miss HiG: 1d100 ⇒ 19