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Thanks for the bot, glad I could get the straightforward one open.
Vasily wonders if the top of the smooth chest is actually illusory. Concentrating as much as possible, he tries to discern if the top is really truly there, pushing his hand against the top and into the box if possible.
Vasily Will?: 1d20 + 2 ⇒ (12) + 2 = 14
or
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Consistent at least...

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Garduk's eyes glow faintly as they start perceiving and deciphering the intricate lines of arcane weaving within and around the Smooth Stone Chest. The weave is intricate and it takes him a while to unravel what it is set out to do but eventually it becomes clear. The box has been enchanted with a powerful glamour, fooling whoever lifting the lid that they have done it in that very moment but when in fact, the box remains closed.
Usual will save to disbelief.
Incidentally, Garduk also notices the Box of Golden Faces glowing with magic.

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Got ninja'ed by Vasily.
Guided by what Garduk has found out, Vasily takes the box over from Kulga. With an intense concentration, he focuses on the lid of the box, convincing himself that he has indeed a firm grasp on it before he yanks it above. He feels something clouding his mind at that very moment but his strength of will powers through and the fog clears. He finds in his hand the stone lid, and the contents clear for everyone to see. Within, he finds a collection of material components for a wealth of spells, which Garduk estimates having a value 500 gp. However, many of them are bulking and come up to about 70 lb in weight.
Yay! One more to go!

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"Have we tried mimicking the faces?" asks Vasily, who was busy looking at the other boxes until now.
He tries to ape the same looks that are on the sides of the box.
Not sure if a check of some kind is needed? I will add an untrained perform just in case.
Vasily Perform act, untrained: 1d20 + 1 ⇒ (15) + 1 = 16

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Vasily takes a different tack from Brayne, instead adopting the masks' demeanour, adopting an air that is as fierce and outraged as he could muster. Despite no actual drama experience, he knows enough that an true actor does not simply pretend - he actually draws forth real emotions to convey the very persona he wishes to convey and roars at them in anger. And sure enough, the masks react, parroting him back in return as their expressions become more and more furious. When all three are grimacing equally in fuming hatred, there is a sudden click and a panel at the top slides open, revealing the contents of the box! Within, you find a collection of ancient stone miniatures of a Viking army from the Land of the Linnorm Kings. (Perhaps for a game of Vikings & Vampires.)
Well done! You've cracked all five safes. So, you bringing everything to Grandmaster Torch?

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Garduk eyes the diabolist treatise uncertainly.
“You’re right, but... this is the kind of thing the Paracountess has specifically asked us to look for, and to bring to the Archive if it won’t endanger our primary mission.”

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Harry shrugs.
Guy asked me to bring back 3 chests worth and to not damage them. I won't say anything about what the rest of you do while we're doing that....
He chuckles.
Torch isn't the only one who can play the "Technically" game.

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"The dude did say he felt the boxes were worth more than their contents..."
He looks around the room at the others in the group.
"Don't look at me dudes, you gotta live with your own conscious on this one. I don't think I could pull it off with a straight face, though."

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Kulga looks very uncomfortable with the whole idea, "Barter for the devilish writings if you need to, but Harry's sophistry does not sway me."

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Harry shrugs and starts walking.
Wasn't intended to. Like I said, I don't care... I got bigger fish to fry, perhaps literally. Come on, let's make like a proper posse and catch us a wicked son of scorpion.

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Garduk hesitates, weighing the chance that the strange burned bather would leave them alone with his treasures against the likelihood that they were being watched. After a moment, he replaces the tome with the scrolls in the devil box, and turns to leave with the others.
"If the Paracountess wants The Inward Facing Circle, I suppose she can bargain with Grandmaster Torch for it. We've paid the information broker for some information, it's time to collect."

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"Feel free to extort him for the damned book. Just don't pretend it was part of our bargain."

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Torch is still lounging luxuriously in his bath when the Pathfinders carry the five boxes with their contents. He looks pleased and signals for his half-orc guards to bring over the boxes over one by one to examine the contents.
"Well done! I asked for three but you managed to crack all five. I certainly need to have a long ... talk with the safecracker I employed. But that's for another day. Hmm, and all the content intact, it seems." It seems he glances enigmatically at Garduk but looks away so quickly again that you are left uncertain if he did.
"Torch is always a man of his words. Nessian has laired himself and his gang in a new base of operations he has rather ostentatiously nicknamed the Pyramid of the Dog. It bears nothing of that grandeur, however. It's simply dilapidated structure he has carved out of a ruin of a group of half-collapsed siege towers that pepper the fields just outside of Absalom." He then provides you explicit directions on how to get there. But before dismissing you, he adds on, "But wait, you not only went above and beyond my humble request, but you kept your end of the bargain." Again, a surreptitiously glance at Garduk. "That definitely deserves a reward." He waves his butler over and directs him to reward each of the Pathfinders 100gp. "I hope that can be the start of a fruitful partnership with the Society. Good day, and happy hunting."

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Yargos sighs a huge sigh of relief when the group steps out of Torch's quarters. "My, that's a rather intimidating man, isn't he?" Shaking his head perhaps to get that experience out of the way, he perks up and says, "Come, let's go. I've done extensive studies of the various sieges on Absalom and I know which siege machines he was referring to."
The Pathfinders make their way of the Siphons and when they emerge, the sun is just beginning to rise for Oathday, the fourth day of the week, and day where traditionally pacts are signed and oaths are sworn. Yargos leads the team to head towards the western gate through streets which are still largely deserted.
Suddenly, he freezes, staring into the distance. "Oh no, he's done it again! Look!" With his hand trembling, Yargos points to the top of the cliffs in the distance where clearly in the pre-dawn sky, an interchange of flashing green and orange lights. "He must be mad! That is one of the final and most important signals. It sends a team of Black Echelon operatives to attack the Metro-Cathedral! And that will bring the armada invasion!" He looks at your confused faces and realises he has skipped too much in his explanation.
"Um, you know the the Metro-Cathedral, dedicated to Abadar? No? Um, every Oathday morning, the priests of Abadar plays the ritual tune on the cathedral’s giant pipe organ to remind all of Absalom to honor its pacts. When Black Echelon shuts down the giant organ in midtune, the sudden disruption is the signal for Silent Tide, for the awaiting Armada to approach the city and begin its attack run!" He looks conflicted for a while. "If we hunt down Nessian and get the codebook back, we might be in time to abort the invasion. But if you don't make it in time, the city would be flooded with undeads just as it awakens!" He turns to the Pathfinders and wrings his hands. "Should we continue going for Nessian, or stop the attack on the cathedral?"

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Much as he wants to shut Nessian down now that they ahve the location, Vasily understands the the cathedral presents a more immediate and dire threat. He takes a moment but the risk calculation is pretty easy to make.
"I think we have to make sure the city is safe and not filled with walking dead before we deal with Nessian. To the Cathedral!"

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Harry frowns and looks at the others.
Frankly, if we could stop the attack on the cathedral, I would say we should, but unfortunately I fear we'll be so loud that we'll disrupt the service anyways, and those undead bastards will accomplish their mission either way. If we don't stop Nessian, he'll set off another and another and another attack, and we'll be so busy putting out fires we'll never be able to stop him.

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"We can make sure the priests keep to their oaths. There can't be that many signals to launch a full scale invasion."

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Harry looks torn.
True... and if we can get there fast enough to stop them outside, so that they don't bust in... gah, this is not my strong suit. Whatever you guys think is the best course of action.

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Brayne nods his head without a moments consideration, "There's more to gain by seeking Nessian. I'm sure the guards are more than capable of fending off the city for a while. What makes us more qualified then them? Besides, death is a normal part of life."

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Are we equidistant to the two locations?
"I don't know, man. I hate to see some innocent priests forced into combat, ya know? If the grain house was any indications, these dudes fight pretty hard. If we prevent the signal, maybe it gives us more time to hunt down this Neissan dude."
Leaning cathedral, but could be swayed

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The cathedral is within the Puddles district which is where you are at currently (~10 min away). Nessian's Pyramid of the Dogs is outside the city walls, across the Cairlands to where the ex-siege machines used to lie (~30-45 min).

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"It's close. Come now, we'll save the grand cathedral and be on our way to the Cairnlands before Nessian knows what's happened."

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"I agree. Do we have any reason to think Nessian even knows we're opposing him? He shouldn't have any reason to think there is any organized opposition, should he?"
During the walk, Garduk renews his Mage Armor with a charge from his wand, and does the same for Brayne.

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By my count, seems majority is for the cathedral. Ischell, if you want, I would allow Garduk to have use the wand of enlarge person on you as well before
Yargos considers Garduk's question briefly, then frowns and replies. "The group of thugs sent to ... kill me. That they have not returned might tip him off" He agonizes this for a while before adding, "But I agree. We need to stop the attack on the cathedral. Otherwise, even if we get the codebook back and abort the invasion, too many innocents might have been slaughtered by then. Come! It's this way."
Yargos brings you through the narrow maze-like streets of the Puddles district. Even before the Pathfinder could see the cathedral, they can already hear a magnificent tune start being played from a few streets over. But as they get closer, the sound starts to break down and become patchy. Just when the group rounds a corner, bringing the cathedral into sight, a creepy moment ensues as the sound becomes a cacophony of off-key noise and then suddenly comes to an end. Yargos screams, "We have to hurry!"
The Pathfinder charges ahead, shoving aside the small handful of morning worshippers who are fleeing the cathedral in panic. With no time to ask them any questions, the team burst straight in. And a most bizarre sight greets you.
The cathedral is about 80 feet deep, and like most, is filled with rows and rows of pew, facing a large stone altar. What stands out in this particular cathedral is the massive set of organs behind it, with gigantic pipes extending 30 feet high up into the vast ceiling. The organ seems to be built for giants - the organ keys alone are 15 feet elevated the ground, and each key is large enough to accommodate an entire person. At your stunned faces, Yargos quickly explains that in the Metro-Cathedral, the priest of Abadar don't just play the organ - they dance on it, and through both the performance and the music generated, offer their worship to their god each morning.
It is a sight that you would likely have wanted to see in normal times, but what greets you instead are the scores of dead bodies of both commoners who looked like they were trying to flee from their pew, and that of the bloody priests and priestess lying on the organ keys and on the floor surrounding it. Only one priestess remains. A young woman, likely in her 20s, is cowering in front of the altar. She looks badly wounded but that she has not fled speaks volumes of her courage. She turns around when she hears the Pathfinders entering. Gesturing towards the organ, she yells, "Please help!"
On the organ keys stands two of the Black Echelon operatives that you had encountered earlier. They look as if they ready to climb up the pipes but on seeing you enter, they hold their ground, daring anyone to come close to the organ. More bizarrely, four more of the undeads are perched on the top of the pipes. For a moment, you wonder what they are doing there then it hits you. The unnatural silence that emanates from each would mean that even if someone manage to start playing the organs again, no sound would emerge. As yet, thankfully, there are insufficient number of them on the pipes.
More info coming up.

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Game Mechanics:
• The Metro-Cathedral’s massive organ is played by dancing upon the gigantic white keys. Traveling from white key to white key requires a DC 5 Acrobatics, Athletics or Perform (dance) check. The DC increases by 2 for each additional key someone attempts to cross in a given round. (So DC5 for first key, DC7 for second key, etc. Once you fail, you stop moving.)
• To play the more slender black keys, one either needs to stand on an adjoining white key and reach up and yank the key down with a DC 5 Strength check (move action), or climb directly on top of the black key (Climb DC 10, move action). Leaping from black key to black key requires a DC 10 or 20 Acrobatics check depending on the distance between the keys as indicated on the map. Failing means you fall onto adjacent white key prone but no damage. (Whether you play the white or black keys doesn't matter in terms of making music - see below.)
• Anyone who successfully depresses multiple keys in a round may also make a Perform (keyboard) check as a free action. A success of 10 or more contributes to the hymn and keeps the music alive. The higher the result, the more melodious and impressive the contribution. You get a +2 circumstance bonus to your check for each key you manage to depress in a single round. If you can further succeed on a DC 5 Knowledge (Religion) check, you can actually play the correct popular morning hymns. (The knowledge(religion) check is for fluff. So long as you get some music going, it doesn't matter if it is the actual hymn.)
• The organ keys are elevated 15 feet off of the ground and is an easy DC 5 to climb onto.
• The organ keys connect to the 30-foot pipes above. Climbing the giant twisting maze of brass pipes requires a DC 10 Climb check at quarter speed or DC 15 at half speed.
• Moving through the squares with the pews are difficult terrain.

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init, Ischell: 1d20 + 4 ⇒ (2) + 4 = 6
init, Kulga : 1d20 + 2 ⇒ (3) + 2 = 5
init, Vasily: 1d20 + 8 ⇒ (4) + 8 = 12
init, Brayne: 1d20 - 2 ⇒ (14) - 2 = 12
init, Garduk: 1d20 + 4 ⇒ (9) + 4 = 13
init, Harry: 1d20 + 3 ⇒ (6) + 3 = 9
init, operatives: 1d20 + 1 ⇒ (14) + 1 = 15
The undeads react quickly. Almost in sync, all the Black Echelon operatives releases thick fog that quickly spreads around them, filling up the front of the cathedral. In addition, the four at the top of the pipes squirm and enmesh themselves among the jungle of pipes, increasing the difficulty in hitting them with ranged attacks.
I'm not going to draw the fog cloud for all as that would mess up the map. Any attacks more than 5 feet away has 20% miss chance from the concealment. Adjacent attacks are fine. Spells still have line of sight.
combat map
Bold may act
-------
Round 1: Status: Nil
~~~
red operative (special cover)
orange operative (special cover)
yellow operative (special cover)
green operative (special cover)
blue operative
purple operative
Garduk
Vasily
Brayne
Harry
Ischell
Kulga

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Before it gets too crowded, Vasily rushes up towards the altar ducking behind with hte priestess when he arrives. "I am little use against these bony fellows," says Vasily to the others. "I can try to keep the music going while you dispatch the ones down here. I can also likely climb if we need to get to the top there."
Vasily's rapier won't help much against skels. But he does have Acrobatics to pull off the keys. He can Climb a bit.

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Harry scowls and runs forward, pounding up next to the woman as he readies to help.
Bastards and their damn fog cloud... it's gonna make this tricky...
He starts holding up his gun to sight his aim...

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"Khazukan kazakit-ha!"
Kulga ducks her head and charges forward down the aisle!

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GM kuey - are the Black Echelon operatives wearing metal armor or wielding metal weapons?
Garduk moves up the aisle, drawing his wand of magic missile as he goes. He peers through the mist at the undead warriors perched on top of the pipes and mutters, "We're going to need some help with those."
He casts his thoughts out into the planes, looking for the right ally for the situation. Hrm. Yes, that will do.
Garduk uses his spell-like ability to cast summon monster II as a standard action, using two points from his arcane reservoir.
As soon as his summoned ally appears, Garduk shouts in Auran,
"'akhraj al'awghad ealaa ras al'anabib! la tukasir aleudu!"

Lenny the Lightning Elemental |

Thirty feet above Garduk, there is a flash of light and the crackle of electricity, followed by a thunderous boom. A glowing yellow and white creature made of living electricity appears in the vague outline of an eagle.
At Garduk's shouted instructions, the lightning elemental streaks towards the orange-garbed skeletal warrior, leaving a trail of blue-white sparks in its wake. The elemental slams into the undead creature with a sizzle of electricity.
Melee slam: 1d20 + 5 ⇒ (19) + 5 = 241d4 + 3 + 1d3 ⇒ (4) + 3 + (3) = 10
Please add +3 to the attack roll if Orange is wearing metal armor or carrying a metal weapon.

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Everything happens so quickly, and Ischell finds himself out of sorts. Unable to do anything from this distance, he runs down the isle, falling in line behind the other pathfinders.
Double move

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Garduk! Lenny hit!

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"Well, that should at least provide a distraction for..."
Garduk stares up in shock at the sizzle and boom of the elemental slamming into the Black Echelon warrior. Responding to Kulga and Brayne, he says,
"I ... I don't know." He thinks for a moment, then says with more confidence, "I mean, yes, of course it hit! That's the point of bringing it here in the first place!"
Enjoy it now, because it isn't likely to happen again!

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The Paladin stands, mouth agape, at the majestic lightening elemental aparating and swooping in and striking at the skeleton.
"Whooooooooooa"

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Sorry for late update. Had a packed weekend and a very busy day at work.
Garduk, they are wearing leather armor, but all carrying sickles. The ones on the keys are wielding them, but those on the pipes had them stowed as they had been climbing earlier. Not that you need that +3... :)
All the Pathfinders surge ahead, coming up beside the priestess to offer her some solace and protection. She clearly sighs with relief that help has finally arrived. Between sobs, she calls out almost in hysteria, "What's happening? Why are undeads attacking our church? Taking over our organ of all things?"
Yargos remains outside, knowing his lack of effectiveness in such a situations. That does not stop him from calling out, "We need to get the music restarted quickly! The silenced cathedral is the signal for the start of the invasion!"
Hearing the call, Garguk stops along the way. Reaching into the planes, he calls forth a swirling mass of lightning that takes the form of a crackling bird of prey. It plunges straight towards the nearest undead on the pipes, slamming into it and sending a silenced surge of electricity into it, cracking a number of its bones.
This (orange) undead whips out its sickle and slashes at the elemental but it's still buzzing from the attack and stumbles, almost falling over the pipes. The two nearest undeads (red and yellow) moves in, drawing their sickles at the same time. One manages to slice into Lenny, disrupting somewhat its structural form, while the other misses. The remaining (green) undead on top of the pipes find no opening so simply repositions, waiting.
The two undeads (blue and purple) on the organ keys stand ready, waiting to attack the nearest Pathfinder to approach.
Just then, the door to the east bursts open (silently) as three more undeads rush into the main chamber. Through the open door, you can see the lifeless bodies of more priests. "No!!!" the priestess screams in anguish. Two of the undeads close in on Harry, while the third climbs onto the organ keys as well. (all double move)
combat map
Bold may act
-------
Round 2: Status: Nil
~~~
red operative (special cover)
orange operative (-10; special cover)
yellow operative (special cover)
green operative (ready; special cover)
blue operative (ready)
purple operative (ready)
pink operative
black operative
grey operative
Garduk
Lenny (15/15)
Vasily
Brayne
Harry
Ischell
Kulga
count = 2
orange sickle vs Lenny AC14: 1d20 + 2 ⇒ (5) + 2 = 7
red sickle vs Lenny AC14: 1d20 + 2 ⇒ (15) + 2 = 17 dmg: 1d6 ⇒ 2
yellow sickle vs Lenny AC14: 1d20 + 2 ⇒ (3) + 2 = 5

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Seeing 'Hotshot' in trouble, Ischell steps forward into the row of pews ahead of him.
"Dudes, not cool. Get out of there hotshot!"
The Kamas leap out of his hand, spinning towards each of the foes- aimed at their chest in hopes of forcing them back away from his companion
Flurry #1, Mst Kama, PA, Against Black: 1d20 + 7 ⇒ (8) + 7 = 15
Damage,Pushing assault: 1d6 + 6 ⇒ (4) + 6 = 10
Flurry #2, Mst Kama, PA, Against Gray: 1d20 + 7 ⇒ (19) + 7 = 26
Damage,Pushing assault: 1d6 + 6 ⇒ (1) + 6 = 7
5 ft step, full round attack. Pushing assault. A successful attack does damage plus moves the creature 5ft away from Ischell.
AoO #1, Mst Kama, PA: 1d20 + 7 ⇒ (11) + 7 = 18
Damage. PA: 1d6 + 9 ⇒ (3) + 9 = 12
AoO #2, Mst Kama, PA: 1d20 + 7 ⇒ (19) + 7 = 26
Damage. PA: 1d6 + 9 ⇒ (4) + 9 = 13
AoO #3, Mst Kama, PA: 1d20 + 7 ⇒ (13) + 7 = 20
Damage. PA: 1d6 + 9 ⇒ (5) + 9 = 14

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Understanding that the big threat is the lack of music from the organ, Vasily leaves the undead assault to his capable allies and rushes off towards the keyboard. Drawing his rapier as he runs to the keys, he then pulls himself up on the nearest key quite easily.
DC 5 Climb check: 1d20 + 5 ⇒ (15) + 5 = 20
DC 10 Peform check (if able, see below): 1d20 + 1 ⇒ (10) + 1 = 11
Is that Climb check Vasily's second move action? Not sure what kind of action it counts for. If he has any move remaining this turn he will hop to adjacent white key and try to make the Perform check.

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Fast Climb: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18
Heedless of the danger, Kulga hauls herself onto the keyboard, mouth opened in a silent challenge. Provoking from Blue

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If I succeeded in hitting both, Ischell can handle this entire flank. If the black guy is still adjacent, then Brayne can crush him!

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Garduk growls as more of the undead warriors charge into the sanctuary, then forces his attention back to the invaders blocking the tops of the pipes.
We'll see how the new arrivals do against the firm of Fists, Fangs, and Bang. My job is to clear the pipes up there.
He points his wand of magic missile in the general direction of the orange-garbed skeleton and lets fly.
"Telum magicum!"
Two ice-blue missiles appear in the air, already in motion toward the top of the giant organ and slam into the Black Echelon warrior.
Magic Missile (CL3) vs Orange: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Lenny the Lightning Elemental |

The lightning elemental rears back in the air in front of the pipes, electricity crackling with each beat of its wings. With a shriek, it darts forward at the orange warrior if it survives the magic missiles, at red if not and attacks.
Melee slam + Metal Mastery: 1d20 + 5 + 3 ⇒ (7) + 5 + 3 = 151d4 + 3 + 1d3 ⇒ (2) + 3 + (3) = 8
I assume now that they have all drawn their sickles, Lenny gets the bonus to attack?

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Vasily, it would be part of your move. With a double move, and a fast climb (I rolled for you in my spoilers), you can get there.
Kulga, you will trigger both the ready action, and provoke an AoO while flat-footed climbing.
Ischell moves to rescue Harry, flinging out his kama in quick succession at the two undeads facing him. One (black) is partially blocked by Harry and the attack misses, but Ischell manages to slam the kama against the other (gray) and pushes it back.
Meanwhile, Vasily races to the further end of the giant keyboard, climbs on top and starts hopping onto a few adjacent keys. Few would call it music but at least some tune floats out finally from the cathedral. Kulga moves with him but directly towards one of the operatives. As she climbs, the undead strikes as soon as she nears, and swings again when she gets past him. The angle is awkward, however, and it misses both times.
Garduk presses his attack on those on the pipes. He launches a bolt of arcane energy at the middle one. The blow is so powerful it blasts it into pieces which clatter all the way down the organ. Lenny shifts and slams the one of the left, singeing it badly with its lightning as well.
The priestess stands behind the Pathfinders, using them as a shield against the undeads. With deep pants, she asks, "Why is it important to keep the music playing? Just leave them be and flee the cathedral!"
combat map
Bold may act
-------
Round 2: Status: Nil
~~~
red operative (-8, special cover)
orange operative
yellow operative (special cover)
green operative (ready; special cover)
blue operative (ready)
purple operative (ready)
pink operative
black operative
grey operative (-7)
Garduk
Lenny (15/15)
Vasily
Brayne
Harry
Ischell
Kulga
count = 0
Vasily fast climb: 1d20 + 5 ⇒ (19) + 5 = 24
blue ready vs Kulga FF: 1d20 + 2 ⇒ (3) + 2 = 5
blue ready vs Kulga FF: 1d20 + 2 ⇒ (7) + 2 = 9

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If Harry moves away from his spot, I will 5ft step and full round.
Free action to rage.
Claw, R, Furious Amulet of Mighty Fist, PA: 1d20 + 7 + 2 + 2 - 2 ⇒ (14) + 7 + 2 + 2 - 2 = 23B/S/Magic+2: 1d6 + 5 + 2 + 4 ⇒ (2) + 5 + 2 + 4 = 13
Claw, R, FAMF,PA: 1d20 + 7 + 2 + 2 - 2 ⇒ (14) + 7 + 2 + 2 - 2 = 23B/S/Magic+2: 1d6 + 5 + 2 + 4 ⇒ (3) + 5 + 2 + 4 = 14
Bite, Rage, FAMF, PA: 1d20 + 7 + 2 + 2 - 2 ⇒ (14) + 7 + 2 + 2 - 2 = 23B/P/S/Magic+2: 1d4 + 5 + 2 + 4 ⇒ (2) + 5 + 2 + 4 = 13

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Harry steps out of the way and levels his gun at the other one...
Trust you to have my back here...
If you'll allow it GM, I'll delay the rest of my move until after Brayne. If not, I'll just have to risk the AOO.
Aiming at Grey, he pulls the trigger...
Arcane Musket: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d12 + 2 ⇒ (8) + 2 = 10
Crit?!: 1d20 + 3 ⇒ (11) + 3 = 14
Damage+: 3d12 + 6 ⇒ (11, 2, 9) + 6 = 28
Oh man, I'm really hoping 14 is enough to hit touch! Wowza!