EndlessForms |
Terflynn lays on the ground looking a bit better.
Jennix heals himself.
Terflynn puts an arrow in Zaiobe and she falls down!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Miso flurries the corby:
flurry: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 2 ⇒ (6) + 2 = 8
flurry: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 2 ⇒ (4) + 2 = 6
With two quick punches Miso takes out one of the corbies!
One injured corby left and I've tortured you guys long enough. I'll call this one.
The party is able to quickly finish off the final corby.
Out of combat!
Jennix Caerwyllien |
Jennix smiles. "Er, I said stronger, not dangerous. That's what my blades are for... His bows to the elf with a flourish. "I make no presumptions of my arcana being anything comparable to your eh...lullaby.
EndlessForms |
"My cemetery can act as a sanctuary," Spivey points out, "as I invited you there earlier, you are certainly still welcome."
Once the party has moved away from the fallen foes, Spivey uses up the rest of her goddess' healing powers on the party.
positive energy: 10d6 ⇒ (3, 2, 2, 1, 3, 4, 4, 1, 1, 5) = 26
"Well, my divine energy is nearly spent for the day. I could certainly use some rest as well."
You can assume a night of rest in the cemetery where there is a font of holy water (safe to drink but can also be put in a bottle as a splash weapon) and it is comfortable enough to sleep without penalty.
---
So, now that you're all rested, where to?
EndlessForms |
Jennix directs the party back upstairs. The remaining unexplored door is stuck and it takes a few tries to bust it open. As the party is trying to kick it in, you hear the sounds of a young child sobbing in the room beyond. Eventually, the door breaks open to reveal a storeroom that may have once been well organized, although the fallen crates and broken barrels that fill the room now present a tangle of debris.
Floor in this room is difficult terrain.
Rising out of the debris is a thing resembling a gray, emaciated child, with cobwebs and dust for clothes and a fox skull for a head.
aw: 1d20 + 8 ⇒ (13) + 8 = 21
Jennix: 1d20 + 3 ⇒ (6) + 3 = 9
Terflynn: 1d20 + 3 ⇒ (3) + 3 = 6
Miso: 1d20 + 2 ⇒ (9) + 2 = 11
Zachary: 1d20 + 2 ⇒ (3) + 2 = 5
Spivey: 1d20 + 5 ⇒ (9) + 5 = 14
Initiative:
1. Undead
2. Spivey, Miso, Jennix, Terflynn, and Zachary
The creature stumbles to the entrance of the room and tries to bite Jennix.
attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d4 - 1 ⇒ (2) - 1 = 1
DC 16 WIll save or fatigued for 1 hour.
Everyone within a 10' aura of the creature hears unnerving childlike whimpers, songs, and sobs and takes a -1 penalty on all attack rolls, damage rolls, and Will saving throws.
Initiative:
1. Undead
2. Spivey, Miso, Jennix, Terflynn, and Zachary
You guys are up! As usual Spivey will hold for you guys.
Jennix Caerwyllien |
Based on the knowledge check. Jennix may chose a different weapon, but will default to the rapier for now.
Jennix startles as the creature attacks, but reagins his wits and drawing his rapier, stabs at the creature.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Missing spectacularly, Jennix steps to the south, making room for his companions.
Move: Draw weapon, Standard: Attack, Five foot to the south.
EndlessForms |
Sorry, forgot to post the KN spoilers like I usually do.
Jennix recognizes this as an Attic Whisperer, a type of undead that can steal someone's breath (fatiguing the victim) and steal someone's voice. It's aura of sobs suppresses bardic performance in addition to giving a penalty because it's freaking depressing.
Jennix stabs at it with his rapier but misses!
Initiative:
1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary
Miso, Terflynn, and Zachary are up!
Zachary Chase |
Zack steps back five feet and fires a pair of arrows at the creature.
Attack 1 1d20 + 4 ⇒ (15) + 4 = 19 (PBS)
Damage 1 1d8 + 7 ⇒ (5) + 7 = 12(PBS)
Attack 2 1d20 + 4 ⇒ (17) + 4 = 21 (PBS)
Damage 2 1d8 + 7 ⇒ (2) + 7 = 9(PBS)
EndlessForms |
Zachary's luck seems to have turned (wait, isn't that Jennix's thing) and he puts two arrows into the creepy undead thing.
Initiative:
1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary
AW: 21 dmg
Miso and Terflynn are up!
EndlessForms |
Terflynn fires his bow but misses!
Miso steps in front of the door and flurries!
flurry: 1d20 + 3 ⇒ (4) + 3 = 7 miss!
damage: 1d6 + 2 ⇒ (2) + 2 = 4
flurry: 1d20 + 3 ⇒ (6) + 3 = 9 miss!
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Spivey flies above Miso and attacks with her starknives!
mwk starknife: 1d20 + 11 ⇒ (12) + 11 = 23 hit!
damage: 1d2 - 1 ⇒ (2) - 1 = 1
mwk starknife: 1d20 + 11 ⇒ (3) + 11 = 14 miss!
damage: 1d2 - 1 ⇒ (2) - 1 = 1
---
The attic whisperer reaches out to touch Miso!
touch attack: 1d20 + 4 ⇒ (17) + 4 = 21
DC 16 Will save or lose ability to speak for 1 hour.
Initiative:
1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary
AW: 22 dmg
You guys are up!
Miso Jirogawa |
Oh, hey, look what happened in here? O_o
Looks like I need a Will save...
Will DC 16: 1d20 + 5 ⇒ (13) + 5 = 18
Miso flurries again, cos he's a glutton for punishment.
flurry 1 atk: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
flurry 1 dmg: 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5
flurry 2 atk: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
flurry 2 dmg: 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4
EndlessForms |
Miso fires an arrow and misses!
Miso flurries and lands a punch!
Zachary tries to shoot around Miso but has no luck.
Jennix stabs but misses!
Spivey stabs at it with her starknives!
mwk starknife: 1d20 + 11 ⇒ (11) + 11 = 22 hit!
damage: 1d2 - 1 ⇒ (1) - 1 = 0 but undead are immune to nonlethal :(
mwk starknife: 1d20 + 11 ⇒ (20) + 11 = 31 crit confirmed below!
damage: 1d2 - 1 ⇒ (2) - 1 = 1
The attic whisperer tries to bite Miso!
bite: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 - 1 ⇒ (2) - 1 = 1
DC 16 Will save or fatigued for 1 hour.
Confirm:
mwk starknife: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d2 - 1 ⇒ (2) - 1 = 1
Initiative:
1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary
AW: 28 dmg
You guys are up!
Jennix Caerwyllien |
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit Confirm: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Jennix continues to poke at the creature.
EndlessForms |
Whoops, typing too fast. Yeah, Terflynn was the one who missed with the arrow. I guess I subconsciously associate missing with Miso.
And yes, starknives are x3. I was typing her attacks off memory:
extra damage: 1d2 - 1 ⇒ (2) - 1 = 1
Jennix stabs deep into the creature's side!
TerflynnMiso fires but misses.
Initiative:
1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary
AW: 39 dmg
Miso and Zachary are up!
Miso Jirogawa |
Hey! I resemble that remark! ;-)
flurry 1 atk: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
flurry 1 dmg: 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3
flurry 2 atk: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
flurry 2 dmg: 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Miso then five foot steps to the side in an effort to allow a clearer shot to the archers behind him.
EndlessForms |
Miso pulls a Miso!
Initiative:
1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary
AW: 39 dmg
Zachary is up!
EndlessForms |
Zachary puts an arrow into the undead creature and ends it!
Out of combat!
That finishes off the top floor!
Jennix Caerwyllien |
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Jennix peruses the room, then stops. "Oh dear, this is a disturbing image. Looks at this." He says, pointing out the skeleton and the drawings. "I think we have encountered those bird men. I hate to think we may encounter the others..."
EndlessForms |
"Is anyone hurt?" Spivey asks after the creature falls.
two channels: 4d6 ⇒ (5, 3, 1, 2) = 11
two more: 4d6 ⇒ (6, 1, 6, 6) = 19
That should bring everyone back up.
Satisfied that the top floor is clear, the party heads back downstairs.
The throne room is full of rotting, faded banners hanging from the walls of the long hall. The banners depict a stylized castle sitting on a seaside cliff. Thick stone pillars support the ceiling, while at the far end of the hall sits an old wooden throne, its back carved to resemble the towers of a castle wrapped in the coils of a serpentine dragon.
It seems that Kikonu has left several things scattered on the throne when he rushed outside to his doom. There is a pouch with five shiny pearls worth 100 gp each and a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the noonday sun.
Also, I forgot that his kusarigama was actually a unique item, so here it is:
Slot none; Price 12, 392 gp; Weight 3 lbs.
This +1 kusarigama makes a shrill whistling sound whenever it is used in combat. Once per day as a standard action, the wielder of Dancing Wasp can whirl the weapon above his head as a full-round action to summon a giant wasp. The wasp appears in the air above the wielder's head and follows the wielder's mental commands to the best of its ability as long as the user continues to twirl the weapon (requiring a standard action each round), to a maximum of 5 rounds, after which the wasp vanishes.
---
Heading to a door near the previously discovered ballroom, the party finds a short hallway. There is a small washroom to the right and another door on the left.
Heading through the other door, the party finds four stone pillars supporting the roof of this large hall. What appear to have once been wooden cages lie in shambles throughout the room. A heap of rags and furs in the middle of the room seems to be some sort of makeshift bed, while a large heap of partially eaten birds, squirrels, and wild turnips mounded nearby reeks with the stink of compost.
When you enter a lanky and gangling figure rises from the heap of rags in the middle of the room. Her legs bend in three joints like a dog's legs and her large milky eyes fix on you as you disturb her rest.
muthildah: 1d20 + 2 ⇒ (16) + 2 = 18
Jennix: 1d20 + 3 ⇒ (15) + 3 = 18
Terflynn: 1d20 + 3 ⇒ (15) + 3 = 18
Miso: 1d20 + 2 ⇒ (20) + 2 = 22
Zachary: 1d20 + 2 ⇒ (4) + 2 = 6
Spivey: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative:
1. Miso, Jennix, and Terflynn
2. Muthildah
3. Spivey and Zachary
Miso, Jennix, and Terflynn are up!
Miso Jirogawa |
Miso, his trusty occasionally useful light crossbow already in hand, five-foot-steps to his left and likewise readies an action to fire if the elf's Slumber hex is shaken off.
EndlessForms |
Will: 1d20 + 4 ⇒ (9) + 4 = 13
The ogre kin lies back down to sleep!
Out of combat! Gear etc coming later, on phone.
EndlessForms |
The ogrekin had leather armor, a +1 flail, a spiked gauntlet, and 77 gp[/spoiler]
Have one of you been keeping track of the loot on your sheet? I don't ever look at it; I figured it's your stuff, I'll just post it and let you guys decide what to do with it.
---
With the ogrekin subdued permanently, the party heads to the other side of the throne room. Several ruined beds lie in various states of disrepair in this room, their moldy mattresses piled into a filthy heap against the northern wall.
Beneath the moldy mattresses is a stash of treasure: a bejeweled silk gown set with pearls worth 450 gp that is in remarkably good condition considering the filth it was sitting under.
EndlessForms |
No problem with the sheet. As Zach said, it doesn't matter until you get somewhere you can buy/sell things.
The party heads back to the ballroom and through the doors on the other side of it. A short hallway has two doors on either side which lead to storerooms.
Heading through the double doors at the end of the short hallway, the party emerges into small chamber. It's impossible to tell what this room may have originally been used for, as the walls and floor are decorated with countless preserved animals and creatures, ranging from small birds and forest creatures to fearsome predators. Several of the displays look uncomfortably fresh or humanoid in shape.
Jumping about the room is a small dainty elflike creature with long twitching antennae that is wearing a brightly colored dress made from butterfly wings and preserved wildflower petals.
The little fey creature says excitedly, "Oh, yes! More for the collection! You will do just fine!"
quickling: 1d20 + 7 ⇒ (10) + 7 = 17
Jennix: 1d20 + 3 ⇒ (20) + 3 = 23
Terflynn: 1d20 + 3 ⇒ (1) + 3 = 4
Miso: 1d20 + 2 ⇒ (9) + 2 = 11
Zachary: 1d20 + 2 ⇒ (1) + 2 = 3
Spivey: 1d20 + 5 ⇒ (15) + 5 = 20
Initiative:
1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary
Jennix is up!
Jennix Caerwyllien |
Since no one else grabbed it, Jennix will take the +1 composite longbow from Zaiobe.
KN: nature: 1d20 + 6 ⇒ (15) + 6 = 21
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Jennix fires an arrow at the creature, unless he recollects that it is not something he should be shooting at.
EndlessForms |
Jennix recalls that fey generally have DR/cold iron. He also recognizes this as a quickling, which have natural invisibility when not moving and are susceptible to slowing effects. They also have supernatural speed, grant then concealment.
miss chance: 1d100 ⇒ 82
Jennix puts an arrow into the quickling but it doesn't seem to do much damage unless you have cold iron arrows, which I assume you would have used, knowing that it is a fey.
Will: 1d20 + 6 ⇒ (18) + 6 = 24
Spivey commands the fey to surrender but it does not heed.
---
The quickling flies forward and stabs at Miso with a short sword!
attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage with sneak: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (2) = 4
Initiative:
1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary
B: 1 dmg
You guys are up!
EndlessForms |
Terflynn protects himself with mage armor!
Initiative:
1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary
B: 1 dmg
Miso, Zachary, and Jennix are up!