GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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Male

Terflynn stands, shoots, and ducks down again.
longbow: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d8 ⇒ 8
harpy

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Terflynn lays on the ground looking a bit better.

Jennix heals himself.

Terflynn puts an arrow in Zaiobe and she falls down!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Miso flurries the corby:

flurry: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 2 ⇒ (6) + 2 = 8

flurry: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 2 ⇒ (4) + 2 = 6

With two quick punches Miso takes out one of the corbies!

One injured corby left and I've tortured you guys long enough. I'll call this one.

The party is able to quickly finish off the final corby.

Out of combat!

Zaiobe's gear:
+1 flaming arrows (3), potion of cure moderate wounds (2), chain shirt, +1 composite longbow, feather step slippers, 100 gp

Kikonu's gear:
leather armor, +1 kusarigama, composite longbow (+2 Str), potion of gaseous form, potion of cure moderate wounds (3), feather token (whip), 100 gp


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix stands there panting. "Whose idea was it to help the harpy and set up a so called ambush...?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

"I am all out of my stronger spells, should we rest before carrying on, or hope we encounter nothing as dangerous as this harpy?"


Male

"You have dangerous spells?" Terflynn asks in somewhat sincerity as he tabulates what everyone owes him for healing.

-Posted with Wayfinder


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix smiles. "Er, I said stronger, not dangerous. That's what my blades are for... His bows to the elf with a flourish. "I make no presumptions of my arcana being anything comparable to your eh...lullaby.


The Flaxseed Pathfinder Lodge

"My cemetery can act as a sanctuary," Spivey points out, "as I invited you there earlier, you are certainly still welcome."

Once the party has moved away from the fallen foes, Spivey uses up the rest of her goddess' healing powers on the party.

positive energy: 10d6 ⇒ (3, 2, 2, 1, 3, 4, 4, 1, 1, 5) = 26

"Well, my divine energy is nearly spent for the day. I could certainly use some rest as well."

You can assume a night of rest in the cemetery where there is a font of holy water (safe to drink but can also be put in a bottle as a splash weapon) and it is comfortable enough to sleep without penalty.

---

So, now that you're all rested, where to?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I would suggest starting at the top and knocking out the lone room, then main floor for the several unexplored, the down to the DUNGEON!


The Flaxseed Pathfinder Lodge

Jennix directs the party back upstairs. The remaining unexplored door is stuck and it takes a few tries to bust it open. As the party is trying to kick it in, you hear the sounds of a young child sobbing in the room beyond. Eventually, the door breaks open to reveal a storeroom that may have once been well organized, although the fallen crates and broken barrels that fill the room now present a tangle of debris.

Floor in this room is difficult terrain.

Rising out of the debris is a thing resembling a gray, emaciated child, with cobwebs and dust for clothes and a fox skull for a head.

gm rolls:

aw: 1d20 + 8 ⇒ (13) + 8 = 21
Jennix: 1d20 + 3 ⇒ (6) + 3 = 9
Terflynn: 1d20 + 3 ⇒ (3) + 3 = 6
Miso: 1d20 + 2 ⇒ (9) + 2 = 11
Zachary: 1d20 + 2 ⇒ (3) + 2 = 5
Spivey: 1d20 + 5 ⇒ (9) + 5 = 14

Initiative:

1. Undead
2. Spivey, Miso, Jennix, Terflynn, and Zachary

The creature stumbles to the entrance of the room and tries to bite Jennix.

attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d4 - 1 ⇒ (2) - 1 = 1
DC 16 WIll save or fatigued for 1 hour.

Everyone within a 10' aura of the creature hears unnerving childlike whimpers, songs, and sobs and takes a -1 penalty on all attack rolls, damage rolls, and Will saving throws.

Initiative:

1. Undead
2. Spivey, Miso, Jennix, Terflynn, and Zachary

You guys are up! As usual Spivey will hold for you guys.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

KN: religion: 1d20 + 8 ⇒ (14) + 8 = 22


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Based on the knowledge check. Jennix may chose a different weapon, but will default to the rapier for now.

Jennix startles as the creature attacks, but reagins his wits and drawing his rapier, stabs at the creature.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Missing spectacularly, Jennix steps to the south, making room for his companions.

Move: Draw weapon, Standard: Attack, Five foot to the south.


Male

Er, which map are we on?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4
Terflynn wrote:
Er, which map are we on?

Upper level


The Flaxseed Pathfinder Lodge

Sorry, forgot to post the KN spoilers like I usually do.

Jennix recognizes this as an Attic Whisperer, a type of undead that can steal someone's breath (fatiguing the victim) and steal someone's voice. It's aura of sobs suppresses bardic performance in addition to giving a penalty because it's freaking depressing.

Jennix stabs at it with his rapier but misses!

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

Miso, Terflynn, and Zachary are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack steps back five feet and fires a pair of arrows at the creature.
Attack 1 1d20 + 4 ⇒ (15) + 4 = 19 (PBS)
Damage 1 1d8 + 7 ⇒ (5) + 7 = 12(PBS)

Attack 2 1d20 + 4 ⇒ (17) + 4 = 21 (PBS)
Damage 2 1d8 + 7 ⇒ (2) + 7 = 9(PBS)


The Flaxseed Pathfinder Lodge

Zachary's luck seems to have turned (wait, isn't that Jennix's thing) and he puts two arrows into the creepy undead thing.

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 21 dmg

Miso and Terflynn are up!


Male

Terflynn steps back and fires an arrow at the monster.
longbow: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15, damage: 1d8 ⇒ 3


The Flaxseed Pathfinder Lodge

Terflynn fires his bow but misses!

Miso steps in front of the door and flurries!

flurry: 1d20 + 3 ⇒ (4) + 3 = 7 miss!
damage: 1d6 + 2 ⇒ (2) + 2 = 4

flurry: 1d20 + 3 ⇒ (6) + 3 = 9 miss!
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Spivey flies above Miso and attacks with her starknives!

mwk starknife: 1d20 + 11 ⇒ (12) + 11 = 23 hit!
damage: 1d2 - 1 ⇒ (2) - 1 = 1

mwk starknife: 1d20 + 11 ⇒ (3) + 11 = 14 miss!
damage: 1d2 - 1 ⇒ (2) - 1 = 1

---

The attic whisperer reaches out to touch Miso!

touch attack: 1d20 + 4 ⇒ (17) + 4 = 21
DC 16 Will save or lose ability to speak for 1 hour.

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 22 dmg

You guys are up!


Male

Terflynn fires another arrow, making a mental note to craft some more.
longbow: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14, damage: 1d8 ⇒ 1

-Posted with Wayfinder


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Oh, hey, look what happened in here? O_o

Looks like I need a Will save...
Will DC 16: 1d20 + 5 ⇒ (13) + 5 = 18

Miso flurries again, cos he's a glutton for punishment.
flurry 1 atk: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
flurry 1 dmg: 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5

flurry 2 atk: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
flurry 2 dmg: 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack attempts to shoot around the monk in the enclosed area.
Attack 1 1d20 ⇒ 16 (PBS, Soft cover)
Damage 1 1d8 + 7 ⇒ (4) + 7 = 11 (PBS)

Attack 2 1d20 ⇒ 15 (PBS, Soft cover)
Damage 2 1d8 + 7 ⇒ (8) + 7 = 15 (PBS)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix stabs at the creature with his rapier.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


The Flaxseed Pathfinder Lodge

Miso fires an arrow and misses!

Miso flurries and lands a punch!

Zachary tries to shoot around Miso but has no luck.

Jennix stabs but misses!

Spivey stabs at it with her starknives!

mwk starknife: 1d20 + 11 ⇒ (11) + 11 = 22 hit!
damage: 1d2 - 1 ⇒ (1) - 1 = 0 but undead are immune to nonlethal :(

mwk starknife: 1d20 + 11 ⇒ (20) + 11 = 31 crit confirmed below!
damage: 1d2 - 1 ⇒ (2) - 1 = 1

The attic whisperer tries to bite Miso!

bite: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 - 1 ⇒ (2) - 1 = 1
DC 16 Will save or fatigued for 1 hour.

Confirm:
mwk starknife: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d2 - 1 ⇒ (2) - 1 = 1

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 28 dmg

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Crit Confirm: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Jennix continues to poke at the creature.


Male

I believe starknives are x3. I could be mistaken.

Terflynn, now going by Miso's name apparently, continues firing.
longbow: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3, damage: 1d8 ⇒ 2

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Whoops, typing too fast. Yeah, Terflynn was the one who missed with the arrow. I guess I subconsciously associate missing with Miso.

And yes, starknives are x3. I was typing her attacks off memory:

extra damage: 1d2 - 1 ⇒ (2) - 1 = 1

Jennix stabs deep into the creature's side!

TerflynnMiso fires but misses.

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 39 dmg

Miso and Zachary are up!


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Male

Haha. "Terflynn fires but Misos!"

-Posted with Wayfinder


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Hey! I resemble that remark! ;-)

flurry 1 atk: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
flurry 1 dmg: 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3

flurry 2 atk: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
flurry 2 dmg: 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4

Miso then five foot steps to the side in an effort to allow a clearer shot to the archers behind him.


The Flaxseed Pathfinder Lodge

Miso pulls a Miso!

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 39 dmg

Zachary is up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack takes his shots after Miso sidesteps away from the door.
Attack 1 1d20 + 4 ⇒ (16) + 4 = 20(PBS)
Damage 1 1d8 + 7 ⇒ (7) + 7 = 14 (PBS)

Attack 1 1d20 + 4 ⇒ (3) + 4 = 7(PBS)
Damage 1 1d8 + 7 ⇒ (2) + 7 = 9 (PBS)


The Flaxseed Pathfinder Lodge

Zachary puts an arrow into the undead creature and ends it!

Out of combat!

DC 12 Perception:
You find the skeleton of a young boy pinned to the floor beneath a stack of old firewood and a heavy iron brazier. There are scribbled drawings written on the wall in charcoal. The images depict crude representations of a ninja with throwing stars, frightening bird-headed men, and lumbering magical ogres wielding axes-images made all the more frightening by their childlike quality.

That finishes off the top floor!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Jennix peruses the room, then stops. "Oh dear, this is a disturbing image. Looks at this." He says, pointing out the skeleton and the drawings. "I think we have encountered those bird men. I hate to think we may encounter the others..."


The Flaxseed Pathfinder Lodge

"Is anyone hurt?" Spivey asks after the creature falls.

two channels: 4d6 ⇒ (5, 3, 1, 2) = 11

two more: 4d6 ⇒ (6, 1, 6, 6) = 19

That should bring everyone back up.

Satisfied that the top floor is clear, the party heads back downstairs.

The throne room is full of rotting, faded banners hanging from the walls of the long hall. The banners depict a stylized castle sitting on a seaside cliff. Thick stone pillars support the ceiling, while at the far end of the hall sits an old wooden throne, its back carved to resemble the towers of a castle wrapped in the coils of a serpentine dragon.

It seems that Kikonu has left several things scattered on the throne when he rushed outside to his doom. There is a pouch with five shiny pearls worth 100 gp each and a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the noonday sun.

Also, I forgot that his kusarigama was actually a unique item, so here it is:

Dancing Wasp:
Aura moderate conjuration; CL 7th
Slot none; Price 12, 392 gp; Weight 3 lbs.

This +1 kusarigama makes a shrill whistling sound whenever it is used in combat. Once per day as a standard action, the wielder of Dancing Wasp can whirl the weapon above his head as a full-round action to summon a giant wasp. The wasp appears in the air above the wielder's head and follows the wielder's mental commands to the best of its ability as long as the user continues to twirl the weapon (requiring a standard action each round), to a maximum of 5 rounds, after which the wasp vanishes.

---

Heading to a door near the previously discovered ballroom, the party finds a short hallway. There is a small washroom to the right and another door on the left.

Heading through the other door, the party finds four stone pillars supporting the roof of this large hall. What appear to have once been wooden cages lie in shambles throughout the room. A heap of rags and furs in the middle of the room seems to be some sort of makeshift bed, while a large heap of partially eaten birds, squirrels, and wild turnips mounded nearby reeks with the stink of compost.

When you enter a lanky and gangling figure rises from the heap of rags in the middle of the room. Her legs bend in three joints like a dog's legs and her large milky eyes fix on you as you disturb her rest.

gm rolls:

muthildah: 1d20 + 2 ⇒ (16) + 2 = 18
Jennix: 1d20 + 3 ⇒ (15) + 3 = 18
Terflynn: 1d20 + 3 ⇒ (15) + 3 = 18
Miso: 1d20 + 2 ⇒ (20) + 2 = 22
Zachary: 1d20 + 2 ⇒ (4) + 2 = 6
Spivey: 1d20 + 5 ⇒ (3) + 5 = 8

Initiative:

1. Miso, Jennix, and Terflynn
2. Muthildah
3. Spivey and Zachary

Miso, Jennix, and Terflynn are up!

DC 13 KN (local):
She is an ogrekin, a type of giant. They are sensitive to light.


Male

knowledge local: 1d20 + 5 ⇒ (17) + 5 = 22

-Posted with Wayfinder


Male

"An ogrekin! Sensitive to light!"
Terflynn then points a twisted hand at the creature and hums a monotone rhythm.
Slumber DC 15

-Posted with Wayfinder


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix draws an arrow and takes aim, ready to shoot if the creature fails to fall asleep.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 ⇒ 5


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso, his trusty occasionally useful light crossbow already in hand, five-foot-steps to his left and likewise readies an action to fire if the elf's Slumber hex is shaken off.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 4 ⇒ (9) + 4 = 13

The ogre kin lies back down to sleep!

Out of combat! Gear etc coming later, on phone.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

"Anyone have some rope so we can tie this one up?"


Male

"An ogrekin? Death is a favor to these soulless monsters."
I wouldn't waste the rope.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

The ogrekin had leather armor, a +1 flail, a spiked gauntlet, and 77 gp[/spoiler]

Have one of you been keeping track of the loot on your sheet? I don't ever look at it; I figured it's your stuff, I'll just post it and let you guys decide what to do with it.

---

With the ogrekin subdued permanently, the party heads to the other side of the throne room. Several ruined beds lie in various states of disrepair in this room, their moldy mattresses piled into a filthy heap against the northern wall.

Beneath the moldy mattresses is a stash of treasure: a bejeweled silk gown set with pearls worth 450 gp that is in remarkably good condition considering the filth it was sitting under.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

I haven't really looked at it other than to claim arrows when they show up. Wasn't planning on looking at gold or anything until we got to somewhere we could sell/buy.


Male

I need to update the sheet. There's been a few things I'm not up to date with. I'll probably have to wait until this weekend though. Big deadline coming up at work.


The Flaxseed Pathfinder Lodge

No problem with the sheet. As Zach said, it doesn't matter until you get somewhere you can buy/sell things.

The party heads back to the ballroom and through the doors on the other side of it. A short hallway has two doors on either side which lead to storerooms.

DC 20 Perception:
The southern storeroom contains a case of 20 masterwork cold iron arrows and a single +1 flaming burst arrow wrapped in red silk.

Heading through the double doors at the end of the short hallway, the party emerges into small chamber. It's impossible to tell what this room may have originally been used for, as the walls and floor are decorated with countless preserved animals and creatures, ranging from small birds and forest creatures to fearsome predators. Several of the displays look uncomfortably fresh or humanoid in shape.

Jumping about the room is a small dainty elflike creature with long twitching antennae that is wearing a brightly colored dress made from butterfly wings and preserved wildflower petals.

The little fey creature says excitedly, "Oh, yes! More for the collection! You will do just fine!"

gm rolls:

quickling: 1d20 + 7 ⇒ (10) + 7 = 17
Jennix: 1d20 + 3 ⇒ (20) + 3 = 23
Terflynn: 1d20 + 3 ⇒ (1) + 3 = 4
Miso: 1d20 + 2 ⇒ (9) + 2 = 11
Zachary: 1d20 + 2 ⇒ (1) + 2 = 3
Spivey: 1d20 + 5 ⇒ (15) + 5 = 20

Initiative:

1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary

Jennix is up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Since no one else grabbed it, Jennix will take the +1 composite longbow from Zaiobe.

KN: nature: 1d20 + 6 ⇒ (15) + 6 = 21

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Jennix fires an arrow at the creature, unless he recollects that it is not something he should be shooting at.


The Flaxseed Pathfinder Lodge

Jennix recalls that fey generally have DR/cold iron. He also recognizes this as a quickling, which have natural invisibility when not moving and are susceptible to slowing effects. They also have supernatural speed, grant then concealment.

miss chance: 1d100 ⇒ 82

Jennix puts an arrow into the quickling but it doesn't seem to do much damage unless you have cold iron arrows, which I assume you would have used, knowing that it is a fey.

Will: 1d20 + 6 ⇒ (18) + 6 = 24

Spivey commands the fey to surrender but it does not heed.

---

The quickling flies forward and stabs at Miso with a short sword!

attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage with sneak: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (2) = 4

Initiative:

1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary

B: 1 dmg

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Must have missed that +1 longbow. I'll buy one next time we hit town. Zack will be waiting here until someone up front moves.


Male

Terflynn casts mage armor upon himself and steps back.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Terflynn protects himself with mage armor!

Initiative:

1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary

B: 1 dmg

Miso, Zachary, and Jennix are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix switches to his rapier, dropping his bow, and stabs at the creature.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Miss Chance: 1d100 ⇒ 67

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