Full Name |
Harry "Hotshot" Fulgar |
Race |
Sylph |
Classes/Levels |
Wizard (Spell Slinger 1)/ Arcanist (Blood 4) HP 22/ AC 14, FF11, Touch 13 Fort +1 Ref +4 Will +9 CMD 13 Int+3 |
Gender |
Male |
Size |
Medium |
Strength |
10 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
20 |
Wisdom |
10 |
Charisma |
7 |
About Harry "Hotshot" Fulgar
Harry "Hotshot" Fulgar
Wizard (Spell Slinger 1)/ Arcanist (Blood) 2 (Ran "Assault on Absalom" making Spellslinger a legal class.)
Int+3; Senses 60ft darkvision
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Defense
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HP 22
AC 14(MA 17), FF11 (MA 14), Touch 13 (MA 17) (Dex +3 Haramaki +1 *Mage armor Active +4 Armor)
Fort +1 Ref +4 Will +9
Breeze Kissed- +2 against non-magical ranged. Give up for 24 hours for 30 foot bull rush or trip.
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Offense
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Speed- 35; Like the Wind-+5 base speed
Arcane Reserve 5: Increase caster level or DC by 1 for 1 point
[Dice=Musket]1d20+7[/dice]
[Dice=Damage]1d12+3[/dice]
(Includes +1 from point blank)
Arcane Gun-
[Dice=Arcane Musket]1d20+8[/dice]
[Dice=Damage]1d12+4[/dice]
Reach Shocking Grasp
[dice=Reach Shocking Grasp vs Touch]1d20+8[/dice](+3 if opponent is wearing or weilding metal)
[dice=damage]5d6[/dice]
Ray of Frost
[Dice=Ray of Frost]1d20+8[/dice]
[dice=Damage]1d3[/dice]
Mage Bullets- As a swift action, he can sacrifice a spell and transform that energy into a weapon bonus equal to the level of the spell sacrificed on a single barrel of his firearm. With that weapon bonus the spellslinger can apply any of the following to his arcane bond: enhancement bonuses (up to +5) and dancing, defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock, shocking burst, spell storing, thundering, vicious, and wounding. Lasts for 1 minute per spell level sacrificed.
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Statistics
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Str 10 Dex 16 Con 10 Int 20 Wis 10 Cha 7
Skills: Craft (Gunsmithing) 11
Craft (Alchemy) 9
Knowledge (arcana) 9
Knowledge (Dungeoneering) 9
Knowledge (Engineering) 9
Knowledge (History) 9
Knowledge (Local) 9
Knowledge Nature 9
Knowledge Nobility 9
Knowledge Planes 9
Knowledge Religion 9
Linguistics 10
Spellcraft 11
Stealth +7; Whispering Wind- +4 Racial Bonus to stealth
Feats: Gunsmithing feat
Exotic Weapon Proficiency (firearms) feat
Metamagic: Reach Spell
Point Blank Shot
Precise Shot
Traits: Metamagic Master - Shocking Grasp
Magical Knack: Arcanist +2
Class Abilities
Arcane Gun - Two Handed Musket
Arcanist Reserve - 4
Gunsmith- Exotic Weapon Proficiency (firearms) feat
School of the Gun - Forbidden Schools, Conjuration and Transmutation (Only apply to Wizard level)
Arcane Bond - Musket
Consume Spells
Arcane Reservoir
Bloodine: Arcane
Metamagic Adept-Do not change casting time of Metamagic spells
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Items:
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Masterwork Guncrafting Tools +2 (50 GP)
Cloak of Resistance +1 (1000 GP)
+2 Musket "Odigo"(Repaired 300 GP,4000 GP, Arcane Bond Weapon (Craft Price))
Dungeoneering Kit (25GP)
Survival Kit (30GP)
Bullets x30 (10 GP)
Alchemic Bullets x3 (12 Gp)
Wayfinder (500 GP)
Skeleton Key
Anti-toxin x3
Anti-Plague x3
Disruptive Metamagic Rod (3000)
GP 520
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Wizard Spells
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0
Detect Magic
Read magic
1 4 per day
Feather fall x2
Mage Armor x2
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Arcanist Spells
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0
Ray of Frost
Light
Prestidigitation
Acid Orb
1st level spells 6 per day
Shocking Grasp
Shield
Jury Rig
Identify
Invisibility
2nd Level Spells 3 Per Day
Scorching Ray
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PFS Info
--------------------------------
# 176948-13
Iron God's Fires of Creation +3 EXP +4 Prestige
Devil We Know part 3 +1 EXP +2 Prestige
Devil We Know Part 4 +1 EXP +2 Prestige
The Wardstone Patrol +1 EXP +2 Prestige
Silent Tide +1 EXP +2 Prestige
Grotto of the deluged God +1 EXP +2 Prestige
The Lost outpost +3 EXP +4 Prestige
#3-24 The Golden Serpant EXP 1, +2 Prestige
Portent's Peril EXP 1 +2 Prestige, Level 5 access to PsudeoDragon Familiar Available
+13 EXP 20 Prestige
Mission Wishlist 6-08 Seagang expedition