[PFS] GM kuey's Silent Tide (#0-01) (Inactive)

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Sovereign Court

Year of Boundless Wonder

Harry, while you can't move then delay the rest of your actions, you can move then ready action, which amounts to the same thing. However, you can't 5-foot step as the pews are difficult terrain. Since your roll was so fantastic, I'm sure you're willing to take the AoO. :) But you forgot your miss chance roll, which I've made for you...

Harry scrambles backwards over the pews away from the undead leaving him open as one of the (black) operatives slashes a deep gash across his chest with its sickle. Brayne quickly rushes in to rip that one apart. Ignoring the pain, Harry then quickly trains his gun on the other. The shot smashes right in the centre of the undead and similarly blows it into smithereens as bone shards fly all over.

Up on the organ pipes, the three undead operatives converge onto Lenny the lightning elemental. One of them manages to land its attack, slicing off a large chunk of Lenny's mass.

On the keys, the blue-garbed skeletal figure slashes at Kulga, hoping to get through her to reach Vasily but her armor repels the blow. The other two remain standing on their respective keys, ready to attack any who approaches.

combat map
Bold may act
-------
Round 3: Status: Nil
~~~
red operative (-8, special cover)
orange operative
yellow operative (special cover)
green operative (ready; special cover)
blue operative
purple operative (ready)
pink operative (ready)
black operative
grey operative
Garduk
Lenny (10/15)
Vasily
Brayne
Harry (9/14)
Ischell
Kulga

GM stuff:

count = 0
black vs Harry: 1d20 + 2 ⇒ (19) + 2 = 21 dmg: 1d6 ⇒ 5
Harry miss?: 1d100 ⇒ 60
red vs Lenny: 1d20 + 2 ⇒ (13) + 2 = 15 dmg: 1d6 ⇒ 5
yellow vs Lenny: 1d20 + 2 ⇒ (4) + 2 = 6
green vs Lenny: 1d20 + 2 ⇒ (10) + 2 = 12
blue vs Kulga: 1d20 + 2 ⇒ (5) + 2 = 7

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

With the two skeletons having fallen at the pathfinders combined might, Ischell moves around alter and towards the pipe organ. He approaches the keys, pulling up just short- preparing his next attack.

I am assuming that based on the elevation of the keys, Ischell can't reach the skeletons on the keys. If that assumption is wrong, let me know

Reaching into his belt, a throwing star appears in the Paladin's hand. I guess these will have to do for now. The star flies from his hand toward the purple operative- skipping off the key in front of the creature.

Cold Iron Shuriken: 1d20 + 5 ⇒ (6) + 5 = 11
Damage, P: 1d2 + 4 ⇒ (2) + 4 = 6

20 ft move, 1 attack

Scarab Sages

Male Sylph Wizard (Spell Slinger 1)/ Arcanist (Blood 4) HP 22/ AC 14, FF11, Touch 13 Fort +1 Ref +4 Will +9 CMD 13 Int+3

Harry winces as he bleeds, and jumps back down off the pews, whipping his gun up and aiming at pink.

I... He mutters Am Getting REALLY tired of you bastards!

With that lightning crackles down the barrel and flashes out.

Reach Shocking Grasp vs Touch: 1d20 + 4 ⇒ (9) + 4 = 13(+3 if opponent is wearing or weilding metal)
damage: 3d6 ⇒ (2, 5, 4) = 11

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Knowing they have to keep the music going, Vasily trots across the end of the keyboard, ending by climbing atop one of the minor keys, behind Kulgra.

Move Action to try to depress 4 keys and another to climb to black (minor) key. You might make sure I get all the checks right. With a +12 to Acrobatics, Vasily can move across the four keys without chance of failure (D5 to DC11).

Perform DC 10, +8 circ bonus for 5 keys: 1d20 + 2 + 8 ⇒ (19) + 2 + 8 = 29
DC 10 Climb, minor key: 1d20 + 5 ⇒ (20) + 5 = 25

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

"If the music stops," Garduk calls out in response to the priestess's question, "Absalom gets visited by a lot more of these bastards. You might want to find someplace safe to hide for a while."

This is surprisingly easy, Garduk thinks. If it weren't for all the dead bodies around us and the threat of an overwhelming undead army about to invade the city if we fail, it would almost be fun.

The young arcanist aims at the warrior already wounded by his summoned ally.

"Telum magicum!"

Magic Missile (CL3) vs. Red: 2d4 + 2 ⇒ (2, 2) + 2 = 6


Sm. Lightning Elemental (aug. summoning, outsider ties) | HP 15+2/15 | AC 14 T 13 FF 12 | Melee Slam +5/+8 vs metal (1d4+3+1d3 electric) | F +5, R +5, W +0 | Speed fly 100', Acrobatics +6 | Init +6 | darkvision 60' | Perc. +5, SM +0

Once again, the lightning elemental positions itself in the air over the organ and batters at the red warrior if it survives the magic missiles, at yellow if not, sparks fountaining down onto the enormous keys below.

Melee slam + Metal Mastery: 1d20 + 5 + 3 ⇒ (15) + 5 + 3 = 231d4 + 3 + 1d3 ⇒ (3) + 3 + (3) = 9

(Lenny takes a five-foot flutter to make it harder for green to attack)

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga snatches up her Waraxe and smashes it into the Operative before her with a soundless bellow!
Waraxe: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
Magic Slashing: 1d10 + 6 + 4 ⇒ (9) + 6 + 4 = 19

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Sorry for the wait!

"What are we waiting for then! Play the music!" Brayne yells as he scurries himself to the piano. "Err, hello?" He looks eye to eye with the skeleton.

Double move, will take AoO.

Climb,Rage: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Sovereign Court

Year of Boundless Wonder

No worries. I was also quite bogged down by work also. Things will improve this coming week.
Ischell, yes the keyboard is 15feet high.

Ischell moves towards the giant keyboard and flings a shuriken at the nearest operative, but unfortunately, it easily ducks away in time. Harry aims his rifle at the other further away. His shot of lightning smashes into the skeleton, blasting fragments of bones everywhere. The severely weakened skeleton still stands, however. Brayne goes for the direct approach, clambering up the keyboard. The (purple) undead slashes its sickle at his head when he comes within range and again when he moves past. Although it hits, can't seem to get through his tough hide.

On the other side of the keyboard, Kulga swings her axe to decapitate the skull of the operative in one blow. At the same time, Vasily continues dancing on the keyboards. It seems he has gotten the hang of it and music that can only be described as divine pour forth from the pipes. Ischell, Kulga and Harry finds their soul uplifted, emboldened in their task to eliminate the undeads. (While music is playing, lawful characters under bless effect.)

Garduk, while explaining to the priestess the danger that the city is in, continues summoning arcane bolts to throw at the undeads on the pipes, this time destroying the (red) one on the left. The lightning elemental slams itself against the yellow garbed one, breaking and charring some bones.

"Oh!" She seems to consider Garduk's explanation for a moment, then runs not away but towards the organ! "This is mu church! These vile creatures are not going to use it for their foul deeds!" She clambers up the keys near Vasily. "Go focus on the undeads! I'll keep the music going!"

The two remaining undeads on the keyboards gang up on Brayne, flanking him. However, while both hit the lumbering target quite easily, their weak blows again can't get through his hide. Up on the pipes, the operatives move to both attack Lenny, slashing through more of his stormy substance with their sickles.

combat map
Bold may act
-------
Round 4: Status: Nil
~~~
red operative
orange operative
yellow operative (-9; special cover)
green operative (special cover)
blue operative
purple operative
pink operative (-11)
black operative
grey operative
Garduk
Lenny (-4/15)
Vasily
Brayne
Harry (9/14, bless)
Ischell (bless)
Kulga (bless)

GM screen:

count = 0
Ready purple vs Brayne FF: 1d20 + 2 ⇒ (12) + 2 = 14 dmg: 1d6 ⇒ 1
AoO purple vs Brayne FF: 1d20 + 2 ⇒ (7) + 2 = 9
purple vs Brayne, flank: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 dmg: 1d6 ⇒ 1
pink vs Brayne, flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 dmg: 1d6 ⇒ 1
yellow vs Lenny: 1d20 + 2 ⇒ (12) + 2 = 14 dmg: 1d6 ⇒ 2
green vs Lenny: 1d20 + 2 ⇒ (12) + 2 = 14 dmg: 1d6 ⇒ 4

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Assuming that an Athletics or Acrobatics check to clamber around on the keys meant a Climb or Acrobatics check...
Climb: 1d20 + 6 ⇒ (7) + 6 = 13
Climb: 1d20 + 6 ⇒ (1) + 6 = 7 Eep

Kulga narrowly forces her way along the keys, crashing into one of the remaining operatives with a mercifully silenced series of dissonant clangs.

Waraxe vs. Yellow: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Magic Slashing: 1d10 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Gratuitous Crit: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Extra Damage: 2d10 + 12 + 8 ⇒ (2, 1) + 12 + 8 = 23

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Anticipating the end of the aerial part of the battle, Garduk moves a few steps closer to the altar and takes aim at the yellow-clad skeleton. Feels like we're getting into a rhythm. The electrical beast keeps setting them up, and I keep knocking them down. Here's hoping it works a couple more times.

Once again, he snarls, "Telum magicum!". Two more of the pale blue bolts dart up to the top of the pipes, speeding toward the electrified Black Echelon agent.

Magic Missile (CL3) vs Yellow: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Sm. Lightning Elemental (aug. summoning, outsider ties) | HP 15+2/15 | AC 14 T 13 FF 12 | Melee Slam +5/+8 vs metal (1d4+3+1d3 electric) | F +5, R +5, W +0 | Speed fly 100', Acrobatics +6 | Init +6 | darkvision 60' | Perc. +5, SM +0

The lightning elemental shrieks when the undead warrior's scythe slices into it, but remains in the battle. Sparks fly from its wings as it regains its position, and lightning races across its body from wingtip to wingtip, head to its featherless tail. With a thunderous crack, the elemental folds its wings around its body and mimics the shape of one of Garduk's magic missiles. The streamlined outsider launches itself through the air at the yellow skeleton if it survives the magic missiles, at green if not.

Melee slam + Metal Mastery: 1d20 + 5 + 3 ⇒ (16) + 5 + 3 = 241d4 + 3 + 1d3 ⇒ (4) + 3 + (1) = 8

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Now that the priestess was in charge of the spinning the tunes, Vasily could focus on the remaining skeletal operatives. Problem was, those two that were 30' above his head. With only a rapier for melee weapon, his luck against them wasn't going to be great. INstead, he sheathed his rapier, and took out his crossbow. Might not have much better effect but at least he wasn't going to have to climb to get there.

He loaded his crossbow, ready to fire at the upper target when time permitted.

Move action to stow rapier, another move action to ready crossbow.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

GM, seems like you didn't roll for the AoO damage against me!

Watching the undeads make little impact on him, the monstrous Brayne smirks slyly before retaliating and unleashing his might on the attackers. "...Die...now!"

Claw, R, Furious Amulet of Mighty Fist, PA: 1d20 + 7 + 2 + 2 - 2 ⇒ (12) + 7 + 2 + 2 - 2 = 21B/S/Magic+2: 1d6 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 16
Claw, R, FAMF,PA: 1d20 + 7 + 2 + 2 - 2 ⇒ (12) + 7 + 2 + 2 - 2 = 21B/S/Magic+2: 1d6 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 16
Bite, Rage, FAMF, PA: 1d20 + 7 + 2 + 2 - 2 ⇒ (12) + 7 + 2 + 2 - 2 = 21B/P/S/Magic+2: 1d4 + 5 + 2 + 4 ⇒ (4) + 5 + 2 + 4 = 15

Target Purple then pink! If both are down, will end rage.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

This close to the keys, it’s hard for Ischell to see what is going on above him. Moving a little to his left, he clamors his armor clad body up to the keys.

Climb: 1d20 + 0 ⇒ (14) + 0 = 14

As he lifts himself into the upper level, he witnesses the end of the destruction caused by Brayne- watching in awe at the furry of the man. Or beast? I am not so sure anymore

He pauses a moment, waiting for the furry to settle, to see who still remains. Glancing farther up he notices another set of skeletons stuck in the pipes- seemingly hunkered down. How am I going to... At a loss of other ideas, he rummages around in his hip bet, pulling out a vial of radiant water.

If purple or pink are still up, I’ll retcon- otherwise I am just going to assume that Brayne utterly destroyed them

Sovereign Court

Year of Boundless Wonder

Kulga, yellow and green are on top of the pipes, 30ft above you. I only need one climb check, and assuming you were climbing at quarter speed, you succeeded and is 10ft closer. Sorry you didn't get to use your crit rolls...

Brayne, I did. In fact, they hit you three times in total, but damage rolled each time was 1, which didn't clear your DR. Oh, and Lenny was down to 4, not 6.

Harry, I'll proceed first. You can take two rounds of actions when you're ready to post.

Seeing Brayne having things in hand, Kulga starts climbing up the mass (and mess) of pipes to assist Lenny, while Vasily switches to his crossbow. Garduk summons yet another arcane bolt to smash into the yellow-garbed undead operative, blowing this one into smithereens. The lightning elemental simulates the form of Garduk's magic missiles and plunges at the remaining undead on the pipes, blowing out a few of its ribs.

Brayne is undeterred facing two of the undeads by himself. First, a mighty swing with his right claws rip of the skull of one. This is followed by a powerful swipe with his left claw which does the same for the one of his left. By the time Ischell climbs onto the keys, the keyboard is cleared of undeads, leaving just one on the pipes.

combat map
Bold may act
-------
Round 5: Status: Nil
~~~
red operative
orange operative
yellow operative
green operative (-8; special cover)
blue operative
purple operative
pink operative
black operative
grey operative
Garduk
Lenny (4/15)
Vasily
Brayne
Harry (9/14, bless)
Ischell (bless)
Kulga (bless; 10/30ft)

GM screen:

Sovereign Court

Year of Boundless Wonder

Botting Harry

Harry raises his musket and fires at the remaining undead but the shot goes wild.
Arcane Musket: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d12 + 2 ⇒ (1) + 2 = 3 miss?: 1d100 ⇒ 42

This sole undead slashes once again into Lenny. The elemental, already severely weakened by so many strikes, finally dissipates with this blow.

With the keyboard finally clear of undeads, the priestess with full concentration dances up and across the keys with a divine grace, generating music that uplifts the soul.

combat map
Bold may act
-------
Round 5: Status: Nil
~~~
red operative
orange operative
yellow operative
green operative (-8; special cover)
blue operative
purple operative
pink operative
black operative
grey operative
Garduk
Lenny
Vasily
Brayne
Harry (9/14, bless)
Ischell (bless)
Kulga (bless; 10/30ft)

GM screen:

green sickle vs Lenny: 1d20 + 2 ⇒ (17) + 2 = 19 dmg: 1d6 ⇒ 6

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily takes careful aim at the one remaining foe, unsure if his bolt will even damage the operative if it hits. The rogue reaches for another bolt as soon as the first is on its way, cranking the crossbow as quickly as he can.

Vasily crossbow: 1d20 + 8 ⇒ (7) + 8 = 15
Dmg, if hit: 1d8 ⇒ 8

Standard to shoot, move to reload. Not sure if that's a hit or not...

Sovereign Court

Year of Boundless Wonder

Vasily miss?: 1d100 ⇒ 56
Despite the enveloping mist surrounding the Black Echelon operative, Vasily's bolt flies true and punches into chest of the undead. The skeletal figure collapses into a pile of bones that rain down the pipes.

Combat over! Character Status:
Harry (9/14)

Despite this, the sole surviving priestess continues dancing up and down the keys of the organ, clearly enraptured by her dance and music. With all the undeads cleared, she has the full spread of the keyboard to perform the morning Abadarian hymn. The majesty of the music pouring forth from the organ is only marred by your thoughts that if the other dancing priests were alive, the combined performance would have been much more grandeur. But perhaps she knows that she is the sole survivor that inspires her to pour her heart and soul into the performance. Gradually, her steps slow. The hymn winds down until finally the final note hangs in the air and eventually fades. The priestess collapses onto the keyboard, and tears start pouring forth as she looks around the scene of devastation in the cathedral as she mourns the demise of her fellow priests.

By now, Yargos has entered the cathedral and he, too, was clearly touched by the scene. He stands at the doors looking kindly at the priestess, apparently without sense of urgency with regards to the undead invasion.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

If Vasily hit, I assume we're out of combat. If not, Garduk lets loose with another round of Magic Missile.

Also, raise a glass for Lenny, the best darn creature Garduk has ever summoned.

If the green operative is still up:
Garduk salutes the lightning elemental with his wand as it disappears, then points it at the last of the undead warriors.

"Telum magicum!". Two more of the pale blue bolts speed up to the remaining Black Echelon agent.

Magic Missile (CL3) vs Green: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga gives a bare moment of silence out of respect to the dead, but as she finishes climbing down from the organ she doesn't quite bark, "We need to go.

"The cathedral is safe, and Nessian awaits."

Sovereign Court

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Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

A small tear forms in the corner Ishell's eye. A few moments pass before he notices it, and (not so) slyly wipes it from his eye.

"I have never been much for "traditional religions", but man- that was beautiful."

He looks back around the temple at the carnage of battle. "I hope we didn't cause these dudes too much damage." Remembering Harry took a couple of hits early in combat, Ischell heads over and taps him with his wand "Duuuude", offering the same service to the acolyte or anyone else who needs healing.

Healing: 1d8 + 1 ⇒ (8) + 1 = 9
If the priestess or bystanders need healing- let me know

"I am totally glad we came here first. I am not sure they would have been able to fend off this attack on their own. This aggression will not stand! I pray those here find the peace and healing from Iori, man."

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Just saw I was ninja'd by the GM!

Garduk tucks his wand back into his belt and surveys the destruction. He waits awkwardly while the priestess finishes her hymn; once or twice his hand reaches almost of its own accord for the novel tucked into a pocket of his jacket, but each time he stops before pulling out the book, berating himself.

Because it would probably be rude to start reading in the middle of a religious service surrounded by the victims of a brutal undead attack, idiot.

As soon as the priestess finishes, he says, "So, erm, I'm very sorry for your losses and horrifying trauma and all the bodies and everything, but is there anything you need that can't wait for the city guard? Because if we don't get going to stop the amateur... the criminal who is calling these monstrous invaders things are going to get a lot worse."

Scarab Sages

Male Sylph Wizard (Spell Slinger 1)/ Arcanist (Blood 4) HP 22/ AC 14, FF11, Touch 13 Fort +1 Ref +4 Will +9 CMD 13 Int+3

Harry wipes some of the blood from his shirt and snorts with a wince.

Just my kinda day. Soon as we're ready, we should get moving.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne takes a few moments to catch his breath after his other body experience ignoring devastation surrounding him. Eventually, he catches up to the group, "Right behind you Kulga!" He calls out with a elated but deflated yell.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily watches the dancing priestess touched by her performance, but when Kulga speaks, he understands there is still work to be done. Shouldering his crossbow once again, he hurries after the dwarf warrior, following her to Nessian's location.

Sovereign Court

Year of Boundless Wonder

"The poor girl..." Yargos sighs as he looks at the crying priestess and the scene of massacre in the cathedral. Despite the urgency urged by the Pathfinders, he walks over to pat her awkwardly on her shoulder before exiting to gather again with the Pathfinders. Turning to them, he explains, "With the immediate invasion staved off for now, I believe we might not be under time pressure. Nessian would not be able to attempt to launch another until the next morning. But certainly, there's no need to dally. He could certainly still wreak havoc elsewhere. Come, let's go."

Yargos leads the team out the city into the Cairnlands. Broken and dilapidated siege machines pepper the area, many of them towering to heights of large buildings. After an hour or so, he pulls you to hide behind what was once a large trebuchet and gestures towards the distance. "I think that's it. Nessian's so-called Pyramid of the Dog."

The structure that Yargos is pointing out certainly bears resemblance to a pyramid at first glance. On more careful study, the decrepit lair consists of four ancient, battered siege towers, three of which have collapsed inward toward the largest, forming a giant, tepee-like wreck. The three surrounding structures are quite broken-down. Nonetheless, the two facing your direction still have their entrances intact, and hence presumably the third facing the opposite direction. The central structure is mostly still sound, and is two-story high with a bridge on the 2nd floor, likely to allow the invaders access over city walls. A closed door on this structure is faces you. About 15 feet in front is tethered a group of three hounds who are lying restlessly on the ground as the morning sun gradually climbs into the sky. Otherwise, the Pyramid of the Dog has no other signs of life.

maps and handouts updated. As you are not under time pressure to stave off the invasion, you have time to prepare your approach.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga grunts as she sees the dogs tied up and tugs her bow out of her quiver.

"Not really a worthy challenge, but I don't suppose they'd provide that either way."

Sovereign Court

Year of Boundless Wonder

Sorry, should add that you are approximately 500ft away from the Pyramid.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

"Perhaps we should approach them silently." Whispers Brayne as he comes into view of the ruin.

Stealth,Guidance, Kulga Bonus: 1d20 + 10 + 1 + 2 ⇒ (20) + 10 + 1 + 2 = 33+2 if in hilly or rocky location

Silver Crusade

Ischell looks down at his shinning armor and up at the climbing sun.

"Uh, I... I'm not to good at that sneaky stuff man. I can try to be quiet, but you don't want this dude upfront."

Stealth Roll:

Stealth, ACP, Kulga: 1d20 - 2 + 2 ⇒ (19) - 2 + 2 = 19

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk renews his Mage Armor, and does the same for Brayne (two charges off the wand).

"Any other preparations we want to make? We'll need to keep our eyes open, and if it's a running fight from the entrance we may not have another chance."

Taking his own advice, Garduk casts Heightened Awareness on himself. His eyes glow a cold blue for a moment before fading back to brown.

Heightened Awareness:
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. You gain a +2 competence bonus on Perception checks and on all Knowledge checks that you are trained in. If this spell is active when you have to make an initiative check, you can instantly dismiss this spell and gain a +4 bonus on that check. Duration: 10 minutes/level (40 minutes).

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

"I'm more ready than ever! But, if you need, I shall bestow you the divine guidance of the dark tapestry!" Brayne offers with a menacing smirk.

Offering guidance to anyone who wants it.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily looks at the three dogs, and says, "We could always try one of those backdoors inside. I'm fairly certain I could get us inside there, even if they are locked. Not really worried about the dogs, but they do raise a racket."

If you'd like to try an alternate door, just let me know.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Stealth (Guidance): 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

Kulga plans to creep up to about 200' away, and then begin bombarding the dogs, picking out the biggest looking one as her first target. Study

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

The paladin glances at the half-orc, and responds to the uh... generous... offer as he awkwardly excuses himself. "I think I uh... no, man, I think I am good- but uh... I appreciate it and all. I just think that I just need to find my own center, is all."

The shinning armored man follows along behind the group- conscious of his size and conspicuousness. Darting from rock to rock, he feels as if he managed to be somewhat successful!

That isn't half bad- maybe I can figure this stealth thing out after all!

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily follow behind Kulga, keeping as low to the ground and behind rocks as possible. His range with the crossbow is a bit shorter than this, but he doesn't think tethered dogs will be too hard a target if it comes to that.

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27

Scarab Sages

Male Sylph Wizard (Spell Slinger 1)/ Arcanist (Blood 4) HP 22/ AC 14, FF11, Touch 13 Fort +1 Ref +4 Will +9 CMD 13 Int+3

Harry follows, his gun at the ready and loaded, though he doesn't make much attempt to move silently, he seems to do it naturally.

stealth: 1d20 + 8 ⇒ (17) + 8 = 25

Sovereign Court

Year of Boundless Wonder

So it seems a frontal approach but stealth as close as possible.

GM screen:

Garduk stealth: 1d20 + 2 ⇒ (7) + 2 = 9
dog 1 perception: 1d20 + 8 ⇒ (4) + 8 = 12
dog 2 perception: 1d20 + 8 ⇒ (12) + 8 = 20
dog 3 perception: 1d20 + 8 ⇒ (1) + 8 = 9
thug 1 perception: 1d20 - 1 ⇒ (12) - 1 = 11
thug 2 perception: 1d20 - 1 ⇒ (4) - 1 = 3
thug 3 perception: 1d20 - 1 ⇒ (16) - 1 = 15
thug 4 perception: 1d20 - 1 ⇒ (6) - 1 = 5
Nessian perception: 1d20 + 0 ⇒ (5) + 0 = 5
percep, Ischell: 1d20 + 5 ⇒ (2) + 5 = 7
percep, Kulga : 1d20 + 10 ⇒ (13) + 10 = 23
percep, Vasily: 1d20 + 8 ⇒ (17) + 8 = 25
percep, Brayne: 1d20 + 0 ⇒ (20) + 0 = 20
percep, Garduk: 1d20 + 3 ⇒ (20) + 3 = 23
percep, Harry: 1d20 + 0 ⇒ (14) + 0 = 14

Leaving Yargos behind, the team creeps ever closer. The sun is shining bright but while the ground between the Pathfinders and the Pyramid is free of other structures, it is undulating enough that the Pathfinders are not immediately visible. When you get almost within 200feet, a number of you spot a few humanoid figures within the structure: one in each of the leaning structures, two on the ground floor of the central tower, and another on the open bridge on the second floor.

Kulga draws back her bow and fires...

They didn't spot you within 200ft, so surprise round for all of you at this range.

init:

init, Ischell: 1d20 + 4 ⇒ (7) + 4 = 11
init, Kulga : 1d20 + 2 ⇒ (1) + 2 = 3
init, Vasily: 1d20 + 8 ⇒ (9) + 8 = 17
init, Brayne: 1d20 - 2 ⇒ (11) - 2 = 9
init, Garduk: 1d20 + 4 ⇒ (9) + 4 = 13
init, Harry: 1d20 + 3 ⇒ (10) + 3 = 13
init, enemies: 1d20 + 1 ⇒ (3) + 1 = 4

Map is going to be a bit tricky because it doesn't go so far. I've indicated your distance from the tower entrance in the initiative tracker below. The last square on the map is 45ft away from tower entrance.

combat map
Bold may act
-------
Surprise Round: Status: standard or move action only
~~~
Vasily (200ft from tower entrance)
Garduk (200ft from tower entrance)
Harry (200ft from tower entrance)
Ischell (200ft from tower entrance)
Brayne (200ft from tower entrance)
pink dog
black dog
cyan dog
red man
orange man
yellow man
blue man
purple man
Kulga (200ft from tower entrance)

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily targets the center dog and fires his crossbow at the beast. It's a good bit of range, but surprise has its benefits. Unfortunately, the bolt flies harmlessly past the target.

Vasily Crossbow, range increment x2: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga has no qualms about striking a beast from hiding. The string of her heavy bow creaks, and she does just that.

Longbow (Study, Range) (Vs. Black): 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25
Piercing: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Sovereign Court

Year of Boundless Wonder

Vasily underestimates the distance and the bolt falls short, striking the ground some distance from the dogs. Kulga's shot, however, is accurate as her arrow punches deep into the shoulder of the dog in the centre. The dog yelps loud in pain and wobbles weakly on its feet.

combat map
Bold may act
-------
Surprise Round: Status: standard or move action only
~~~
Vasily (200ft from tower entrance)
Garduk (200ft from tower entrance)
Harry (200ft from tower entrance)
Ischell (200ft from tower entrance)
Brayne (200ft from tower entrance)
pink dog
black dog (-12)
cyan dog
red man
orange man
yellow man
blue man
purple man
Kulga (200ft from tower entrance)

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne waits quietly like a hunter waiting for prey.

Delay and stay in hiding until they come within melee range.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

As the archers set, Ischell moves himself just in front of the Vasily and Kulga settling behind some large debris. Unconsciously he spins the kamas in his hands, resetting his grip.

Move 10 ft stealthed

Scarab Sages

Male Sylph Wizard (Spell Slinger 1)/ Arcanist (Blood 4) HP 22/ AC 14, FF11, Touch 13 Fort +1 Ref +4 Will +9 CMD 13 Int+3

Harry holds up his gun and sights, but doesn't fire, instead holding and waiting for anyone who comes closer.... his gun is not nearly as useful at this kind of distance.

Ready action to shoot any baddies coming within 40ft

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk pops a wand out of his spring-loaded wrist sheath and taps himself with it. A shimmering, transparent disk forms in the air in front of him.

Casting Shield from his wand. Duration: 1 minute.

Sovereign Court

Year of Boundless Wonder

The four remaining Pathfinders largely remain where they are, trying to keep out of sight.

I'm taking it that Kulga, Vasily and Garduk has broken stealth.

combat map
Bold may act
-------
Round 1: Status:
~~~
Vasily (200ft from tower entrance)
Garduk (200ft from tower entrance)
Harry (stealth 25; 200ft from tower entrance)
Ischell (stealth 19; 190ft from tower entrance)
Brayne (stealth 35; 200ft from tower entrance)
pink dog
black dog (-12)
cyan dog
red man
orange man
yellow man
blue man
purple man
Kulga (200ft from tower entrance)

Scarab Sages

Male Sylph Wizard (Spell Slinger 1)/ Arcanist (Blood 4) HP 22/ AC 14, FF11, Touch 13 Fort +1 Ref +4 Will +9 CMD 13 Int+3

Harry moves off to the side some and again begins to make his way to a flank.

stealth: 1d20 + 7 ⇒ (18) + 7 = 25Half speed for no penalties.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Seeing his crossbow is not very effective from this range, Vasily moves forward 30' staying behind whatever cover is available, and reloads the crossbow.

Move to 170' away, Move Action to reload.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne continues to sit still, maintaining perfect silence.

Again will still delay as I have no range weapon. Don't want to lose my stealth roll for now lol.

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