Aurk Threelhammer
|
Aurk sees everyone head to the other side of the room and wonders why everyone is heading over there. When the Imp suddenly appears again, Aurk yells with joy at the game of hide and seek. "OOOOK!"
He then rushes over to smack the imp that is flying near Umbaraki. Attempting to swat the imp down, he misses as Umbaraki feels the air go *whoosh* next to his head.
Club: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Move: 20'
Standard: Attack
Lucky Lee
|
"B$~+@@&S! THIS IS NO GOOD!"
In the close quarters combat, Lucky drops his unwieldy polearm and tries to grab hold of the annoying devil. I think this may provoke an AoO, I don't have improved grapple. But the imp isn't threatening me?
raging grab vs imp, flank: 1d20 + 1 + 2 + 2 ⇒ (8) + 1 + 2 + 2 = 13
Spend a use of Adaptive Luck to increase the result by 2, for 15.
"STAB THE LYING FIEND, NOW!"
Jomal
|
At this point, Jomal flurries his sansetsukon against the creature, but mysteriously isn't able to hit again!
Attack 1: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
Attack 2: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
The monk starts to seriously think the dice gods are against him and his group.
GM kuey
|
Hoshi and Aurk rushes over to the other corner and jointly stab and swing at the imp respectively. The dextrous devil cackles as he dodges the attacks, but at least they did not hit Umbaraki in the process. Lucky changes tactic and where Umbaraki failed earlier, the small halfling manages to snag the imp's foot. "Ah! Let go!" it screeches as it swings it tail at him, but Lucky is lucky and the poisonous sting misses. Taking the opportunity, Jomal attacks the hampered creature, but despite Lucky holding on to it, the nagaji still fails to connect.
combat map
Bold may act
-------
Round 4: Status: Nil
~~~
red devil (-5; grappled)
Aurk
-------
Round 5:
~~~
Tabarg
Hoshi
Jomal
Lucky (grappler)
Umbaraki (10/13; fort DC13 or 2 dex dmg)
AoO sting vs Lucky: 1d20 + 8 ⇒ (4) + 8 = 12 dmg: 1d4 ⇒ 4
Umbaraki Kulgursson
|
Fort (Poison bonuses): 1d20 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Aid Another (AC): 1d20 + 3 ⇒ (2) + 3 = 5
Umbaraki scowls at the fiend's sting, but doesn't let that stop him from attempting to keep Lucky safe from the same.
He does let it stop him from succeeding...
GM kuey
|
Botting Tabarg
Umbvaraki's dwarven fortitude burns away the imp's poison before it could do much damage, but the searing pain does distract him sufficiently that he fails to provide any meaningful help to Lucky. Meanwhile, Tabarg flings another hunk of bread at the grappled devil but in trying to avoid hitting the halfing, the shot misses his target as well.
"...letgoletgoletgoletgoletgoletgoletgo... The devil flaps its wings furiously but Lucky's grip is fine. It swings out its tail barbs at him but despite the close quarters, the nimble halfing manages to sidestep the attack while keeping his firm hold.
combat map
Bold may act
-------
Round 5: Status: Nil
~~~
red devil (-3; grappled)
Aurk
-------
Round 6:
~~~
Tabarg
Hoshi
Jomal
Lucky (grappler)
Umbaraki (10/13)
Tabarg Telekinetic Blast: 1d20 + 2 ⇒ (11) + 2 = 13 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
sting vs Lucky, grappled: 1d20 + 8 - 2 - 2 ⇒ (12) + 8 - 2 - 2 = 16
Aurk Threelhammer
|
Aurk spits on his hands, then winds up his swing, and finally swings his club at the imp.
Club: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Jomal
|
I had enough of this nonsense! - says the nagaji monk, simply swinging his sansetsukon against the grappled devil with uncharacteristic violence.
Attack 1: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16
Attack 2: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Damage: 1d10 + 7 + 3 ⇒ (9) + 7 + 3 = 19
Umbaraki Kulgursson
|
Umbaraki starts at Jomal's extreme violence, but quickly stands aside, only darting in to distract the devil's defenses.
Aiding Jomal's Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Ninura Hoshi
|
Hoshi stabs at the little imp again.
Attack (silver letter opener): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Sneak Attack: 1d6 ⇒ 3
GM kuey
|
Aurk's club whisk right by the head of the imp which manages to duck just in time. The frustrated Jomal takes his turn with his sansetsukon. The first attack with one segment falls short, but his follow through swing with the third segment slams one its head with a mighty force. Despite its infernal protection, the blow was powerful enough to crack its skull. The devil screams in utter pain and discorporates in a burst of brimstone cloud! The iron box he holds falls to the floor with a clunk.
Combat over!
Umbaraki (10/13)
As silence descends upon the room, the sultry voice of Dralneen sounds out from her study. "Are you done? Taken care of my misbehaving minion?"
Aurk Threelhammer
|
Aurk opens the door to Dranleen. "Little devil turn to smoke."
Tabarg Ironbelly
|
"It was a tough nut to crack, be we got it in the end, eh? It seemed to have had a problem with this box. Something related to the way Chelaxians summon and control devils, I assume?"
Lucky Lee
|
Lucky's rage subsides once the imp is sent back to Hell, but he remains angry...
"Huh, uh.... uh.... if that box is... a summoning device... it should be destroyed too! It's bloody stupid... and dangerous... to bring devils into the world! As... as we've just witnessed!"
Lucky picks up his hammer, with his eyes fixed firmly on the box.
"I say we smash it before it's used to do more evil!"
Ninura Hoshi
|
Hoshi pulls out the wand that they were given. (We were told it was knock now, right?) and waves it at the box.[/ooc]
UMD: 1d20 + 8 ⇒ (8) + 8 = 16
UMD: 1d20 + 8 ⇒ (15) + 8 = 23 Activating it.
GM kuey
|
| 1 person marked this as a favorite. |
The hard fought battle finally won, the Pathfinders gather around the iron box. Before Lucky can go for the direct approach, Hoshi stops him and uses the wand that Amenopheous had "rewarded" them with earlier. However, even though she is certain that she got it to work, the box and its seven locks stay firmly shut. Whether through strong magic or intricate mechanisms (or possibly both), the simple spell on the wand fails to unlock the box.
Knock doesn't automatically open locked doors - they get a caster level check + 10 against DC of the lock. In this case, the DC of the seven locks are impossibly high for level 1 characters, unless someone comes up with an incredibly broken build...
The Pathfinders are interrupted from further trials by Dralneen's voice. "Little one, if it was that easy to get it open, do you think it would have defeated me all this while?" The Paracountess is leaning against the open door, with a wry grin on her face. Gesturing to the Lucky's hammer, she continues, "You might want to put that down, little nugget. You're more likely to damage your weapon, or yourself. If you don't believe me, try picking any of the lock. I do not think you would enjoy the little shock you get from it. Hmm, oh maybe not." One eyebrow rises suggestively.
She slithers her way over to the group, towering over everyone butt Jomal. "It seems that you lot are afflicted with a sense of conscience. Most inconvenient, I say. But you have little to worry. This minor artifact is one of the many collections in the Dark Archive, the massive vaults in Grand Lodge storing the countless relics that Pathfinders over generations have collected from across the continents. I lead the little faction that oversees the maintenance, cataloging and study of its contents." Before the look of concern or even horror can even surface on the Pathfinders' faces, she quickly cuts in. "Yes, yes, I know very well what you're thinking. What horrors! This devil-worshiping witch getting her wicked claws on countless powerful artifacts! That only reflects how little you know of me. Or of my loyalties to the Society. But oh I forgive you. You are just too cute."
She throws you lot a teasing smile as she waves you goodbye. "Ta ta! I'm sure we will meet again. And should you grow interest in ancient artifacts and relics, look me up. My faction is small, but we do important work. And even if not, look me up! And oh, just so you don't leave empty-handed, you may keep that letter-opener. If you promise to visit." She addresses the last bit to Hoshi as her servants usher you off.
Jomal
|
When the paracountess repeats she's from the Dark Archive, Jomal gives her a little smile and nods. The monk sent the devil back to Hell - this was their mission - but he didn't really have a true problem with her methods. His morale was about achieving perfection, and as much as he would see himself on the good side of the prism most of the time - in truth, the immense Nagaji was a lot more neutral about it than the rest of the Society would like. Seeing her just gave him more conviction that he was affiliated to the right faction, and he kept his silence.
Lucky Lee
|
"You think she's really a devil-worshipper? Or just someone who likes to put on a show? She's not like the devil-nuns, but I can't say I find that woman or her 'Dark Archive' at all appealing. What sort of name is that for anything anyway?"
Lucky scowls as the party leaves, shaking his head.
She slithers her way over to the group...
Love that description of Zarta!
GM kuey
|
You may retcon healing for Umbaraki if you want but moving things along.
Even if perturbed by the encounter with the every sultry Dark Archive leader, the Pathfinders congratulate themselves on a job well done. The four assigned tasks are completed and all the items have been collected. Now it is time to return to the Grand Lodge to complete the missions and have a well deserved break, perhaps at the famed Wounded Wisp that every other Pathfinder is talking about.
By this time, it is already in the late afternoon and the streets are cast with a golden glow from the sun as it slowly sinks into the horizon. You make your way through the Foreign Quarters to return to the Pathfinders' headquarters. The streets are crowded at this time as people returning home from work, or making last minute purchases for supper. Being the city district in which much of Absalom's foreign population resides, there is a distinct, culturally exotic feel, even compared to the city as a whole. As such, it is not surprising when a street performance up ahead causes the throng of people to block the street ahead. A performance art group has commandeered the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A number of citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering. Even if the Pathfinders are eager to watch the performance, you find yourselves caught in the crowd and channeled into the side alley together with the rest.
Suddenly, a hazy fog descends on the area directly ahead of you. The commoners ahead and around you stirs in panic and a feel screams puncture the air. Being long-time residents of Absalom, they instinctively sense something wrong and with much agitated jostling, push their way out of the alley, leaving the team of Pathfinders to face the threat!
GM kuey
|
"Halli, too early! We needed to wait for them to get closer! Now we can't see them!" A whiny feminine voice calls out from within the fog! The only reply she receives is a loud derisive *hmmph*. The voice curses then adds, "Gah! Just attack! They must be loaded by now!"
Very dimly through the fog, you seem to see 4 figures but you can barely make out any details.
Within the shaded area, the vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
init, Hoshi: 1d20 + 4 ⇒ (17) + 4 = 21
init, Lucky: 1d20 + 3 ⇒ (13) + 3 = 16
init, Aurk: 1d20 + 2 ⇒ (8) + 2 = 10
init, Jomal: 1d20 + 2 ⇒ (6) + 2 = 8
init, Umbaraki: 1d20 + 3 ⇒ (17) + 3 = 20
init, Tabarg: 1d20 + 2 ⇒ (18) + 2 = 20
init, enemies: 1d20 + 2 ⇒ (16) + 2 = 18
combat map
Bold may act
-------
Surprise Round: Status: Only standard or move actions
~~~
Hoshi
Umbaraki (10/13)
Tabarg (surprised)
red
orange
yellow
green
Lucky
Aurk (surprised)
Jomal (surprised)
In case you're wondering why only 3 of you get to act in the surprise round, it was due to some rolls made at some stages in the game.
Ninura Hoshi
|
Earlier:
Hoshi makes no such promise to the Paracountess. She simply grins, showing off her sharp teeth, and pockets the letter opener.
---
Surprise Round:
Hoshi draws her rapier!
GM kuey
|
Sorry for the late update. Would have botted Umbaraki to speed things up but was quite under the weather and quite a bit of personal commitments. Let's target to complete this by gameday?
Anyway, as Hoshi indicated, none of you would have your weapons drawn, but similarly, neither would they.
While Hoshi pulls out her weapon, Umbaraki takes the more direct approach, moving straight into the magical fog! At first, he fails to make out where the four would-be robbers are.
A whiny masculine voice calls out, "Yeah, really smart Halli! Now we have to go look for them!" The feminine commanding voice from earlier calls out, "Shut up, Larkin! Just take them out!"
And very soon, Umbaraki sees two shadowy figures emerge from the fog directly in front of him! A scowling halfling stands right in front of Umbaraki while drawing out a greataxe, while a Galtan human (the one that Umbaraki had noticed earlier) comes up to his left. The human man starts, and calls out, "There's one of the dwarves here!" Almost immediately, a greenish ray shoots forth from the fog towards him! Despite not being able to see the target, the ray hits Umbaraki in his chest, burning a slight wound from the acid.
At the same time, you hear that feminine voice chanting as if casting a spell.
I've revealed their positions on the map so just make the relevant assumptions about whether you know their positions.
combat map
Bold may act
-------
Surprise Round: Status: Only standard or move actions
~~~
red
orange
yellow
green
Lucky
Aurk (surprised)
Jomal (surprised)
-------
Round 1:
~~~
Hoshi
Umbaraki (10/13)
Tabarg
acidic ray vs Umbaraki TAC: 1d20 + 2 ⇒ (16) + 2 = 18 dmg: 1d6 + 1 ⇒ (2) + 1 = 3 miss?: 1d100 ⇒ 98
Lucky Lee
|
"Umbariki! What are you doing? If those bandits want our loot make them come to us!"
Lucky steps up and readies his lucerne hammer.
5' step and draw weapon.
@GM, how high are the buildings here? What kind of climb DC to get up on a rooftop?
GM kuey
|
This is a back alley, so I'll say only one-story tall, i.e. 10ft. Also, not the best buildings, so with rough-hewn stones, I'll set climb DC20.
Umbaraki Kulgursson
|
Umbaraki shifts to put his back against the wall and goes to work, slamming his suddenly appearing hammer into the halfling axeman.
Frost Hammer: 1d20 + 3 ⇒ (14) + 3 = 17 Vs. Touch
Cold: 1d6 + 2 ⇒ (5) + 2 = 7
Concealment: 1d100 ⇒ 80
Ninura Hoshi
|
Hoshi shakes her head at Umbaraki. With a shrug and a mad, toothy grin she slinks into the fog to help the odd dwarf. As she enters she sees some enemies through the fog and stabs at the green halfling with her rapier.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Piercing Damage: 1d6 ⇒ 2
Percentile: 1d100 ⇒ 58 Potentially striking
GM kuey
|
Botting Tabarg.
A frosty hammer-shaped object manifests in Umbaraki's hands and he swings down hard on the small humanoid in front. The hammer passes right through him, causing frost to appear across his skin. Hoshi quickly jabs her rapier, puncturing his skin and opening a small wound. Uncertain what's happening in the fog, Tabarg flings a hunk of break in front of where Umbaraki is but the shot doesn't seem to connect to anything.
The (green) halfling scream in rage and swings his greataxe at the dwarf, but his fury throws the attack way off and the weapon slams into the wall instead. This distracts the dwaf sufficiently that Larkin, the (yellow) human, manages to stick his rapier into him before he steps back away from the dwarf.
"Ledford, focus your rage! I can't keep throwing healing spells around like that!" The feminine voice calls out, quickly followed by some chanting. Hoshi and Umbaraki sees some of the halfling's wound close. Meanwhile, another greenish ray flies out from the fog, this time towards Hoshi's space but this time, it flies way overhead missing everyone.
combat map
Bold may act
-------
Round 1: Status:
~~~
red
orange
yellow
green (-4)
Lucky
Aurk
Jomal
-------
Round 2:
~~~
Hoshi
Umbaraki (3/13)
Tabarg
Tabarg: telekinetic blast: 1d20 + 2 + 1 - 4 ⇒ (2) + 2 + 1 - 4 = 1 dmg: 1d6 + 5 ⇒ (6) + 5 = 11 miss?: 1d100 ⇒ 83
green: greataxe vs Umbaraki, PA: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5 dmg: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13 miss?: 1d100 ⇒ 24
yellow: rapier vs Umbaraki: 1d20 + 2 ⇒ (16) + 2 = 18 dmg: 1d6 + 2 ⇒ (5) + 2 = 7 miss?: 1d100 ⇒ 87
red CLW: 1d8 + 1 ⇒ (4) + 1 = 5
orange: acidic ray vs Hoshi TAC: 1d20 + 1 ⇒ (1) + 1 = 2 dmg: 1d6 + 1 ⇒ (3) + 1 = 4 miss?: 1d100 ⇒ 91
Ninura Hoshi
|
Hoshi tumbles around the halfling to make room for her companions...
Acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24
Then thrusts her rapier at his throat.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Piercing Damage: 1d6 ⇒ 4
Percentile: 1d100 ⇒ 1 Missing!
But the mist causes her to strike only air.
Lucky Lee
|
"Jomal! My hammer's useless in that mist, I won't be able to see past the end of my nose. I'm going to try to climb this wall - you go ahead and help Umbaraki and Hoshi."
Lucky tries to shimmy up the nearby shack.
climb, rage: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
climb, rage: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
"SHIT! I CAN'T GET A SHITTING GRIP! B%&+*@@S!"
It was worth one round I think - Jomal's better in melee.
Aurk Threelhammer
|
Aurk draws his club and yells, "DOODAT!" as he makes his way toward the enemy.
Move: Draw Weapon
Move: 20'
Tabarg Ironbelly
|
"Ugh!", the chef grunts, the aether connected to the tips of his fingers informing him that his attack was of no use. "What is going on there, my friends? What are you fighting?"
Waiting until we can draw some of them out of the fog, maybe. No use in hurling things at enemies I can't see.
Jomal
|
Agreed, Lucky!
Jomal moves to the mist with his sansetsukon in hands, and as soon as he bumps in an enemy he swings.
Chance (Hit > 20%): 1d100 ⇒ 40 Hit
Attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage: 1d10 + 7 + 3 ⇒ (9) + 7 + 3 = 19
Confirm?: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Extra Damage: 1d10 + 7 + 3 ⇒ (7) + 7 + 3 = 17
GM kuey
|
Lucky attempts to climb up the rough walls, but fails to find good handgrips. Hoshi repositions herself to free up space, but as result stumbles when she makes her attack, sending it wide. Aurk draws his weapon and moves in to give support, not finding a space to engage the enemies, while Tabarg simply waits for enemies to reveal themselves. Bolstered by his allies, Umbaraki presses on his attack, but the mist confuses him this time and he misses. Jomal comes rushing in to fill the space cleared by Hoshi, bringing down the sansetsukon down hard on the halfling. Propelled by the nagaji's momentum, one end of the rods swings down smashing the would-be thug's skull right open. His earlier fury drains out and the limp figure drops to the floor.
There is a brief stunned silence as the (red) leader utters an uncertain, "Ledford?"
"Look, lady, I didn't sign up to get my head bashed in!" the voice of the (yellow) human quivers forth.
"Shut up, Larkin, and press the attack! We can still turn this around!" the leader commands back. Unable to see what had brained his previous comrade, Larkin opts to stay back and jabs his rapier at Hoshi, what appears to be a easier target. Desperation gives him accuracy and his weapon pierces right through her lungs and a major artery. The kitsune collapses unconscious in a pool of blood. "Hey, look! I got that fox!"
(Sorry Hoshi, rolled a crit.)
"See, I told you!" The leader steps forward, and you finally see that she is wearing chain shirt and, for some reason, a featureless mask. A medallion of a ane-eyed mask hangs around her neck. She steps over Hoshi's unconscious form and attempts to stab Umbaraki but his armor repels her weak strike. That is when she sees the towering Jomal, and with a quick wave of her hand, a exact replica image appears next to herself. She turns and calls out, "Halli, don't you have anything more devasting than those pathetic little rays!"
"Hehe, I would rather stay my distance," a near maniacal voice replies. Again, a green ray shoots forth from the mist and just flies past his face. "Did that hit?"
combat map
Bold may act
-------
Round 2: Status:
~~~
red (double image)
orange
yellow
green
Lucky
Aurk
Jomal
-------
Round 3:
~~~
Hoshi (-3/9; dying)
Umbaraki (3/13)
Tabarg
yellow: rapier vs Hoshi: 1d20 + 2 ⇒ (20) + 2 = 22 dmg: 1d6 + 2 ⇒ (2) + 2 = 4 miss?: 1d100 ⇒ 44
crit?: 1d20 + 2 ⇒ (15) + 2 = 17 dmg: 1d6 + 2 ⇒ (6) + 2 = 8
red: shortsword vs Umbaraki: 1d20 + 2 ⇒ (6) + 2 = 8 dmg: 1d6 + 2 ⇒ (1) + 2 = 3 miss?: 1d100 ⇒ 61
green: acidic ray vs Jomal TAC: 1d20 + 1 ⇒ (14) + 1 = 15 dmg: 1d6 + 1 ⇒ (6) + 1 = 7 miss?: 1d100 ⇒ 76
Ninura Hoshi
|
Stabilize: 1d20 + 1 - 3 ⇒ (2) + 1 - 3 = 0
Bleeding out, down to -4 hp
Aurk Threelhammer
|
Not be able to reach the nearest enemy or even really see them, he raises his club into the air and shouts, "PET!"
Suddenly the ground between Yellow and Orange erupts and a giant centipede crawls out of the ground.
Target (1:Yellow 2 Orange): 1d2 ⇒ 1
The giant centipede then attempts to bury it's poisonous fangs into the backside of the Yellow enemy.
Giant Centipede vs Yellow: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Poison Fort DC 13: 1d3 ⇒ 1; Dex damage
Giant Centipede: AC 14, HP 5
Jomal
|
Jomal approaches more the enemies, stepping over the body of the one he just put down without looking to care much for the man. When he sees the woman red harming Hoshi and moving towards Umbaraki - and, in top of it, adding a fake image of herself - he decides to flurry his sansetsukon against her.
Chance (Hit > 20%): 1d100 ⇒ 71 Mist? - Hit
Chance (Hit > 50%): 1d100 ⇒ 3 Woman or image? - Image (Miss)
Attack 1: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14
Damage 1: 1d10 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Chance (Hit > 20%): 1d100 ⇒ 34 Mist? - Hit
Chance (Hit > 50%): 1d100 ⇒ 90 Woman or image? - Enemy (Hit)
Attack 2: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage 2: 1d10 + 7 + 3 ⇒ (10) + 7 + 3 = 20
Confirm Crit?: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Extra Damage: 1d10 + 7 + 3 ⇒ (8) + 7 + 3 = 18
He misses his first attack, but the second one seems to connect with similar violence as the one who put down another foe some seconds ago.
He is now flanking yellow with the centipede
Aurk Threelhammer
|
Not be able to reach the nearest enemy or even really see them, he raises his club into the air and shouts, "PET!"
Suddenly the ground between Yellow and Orange erupts and a giant centipede crawls out of the ground.
[dice=Target (1:Yellow 2 Orange)]1d2
The giant centipede then attempts to bury it's poisonous fangs into the backside of the Yellow enemy.
[dice=Giant Centipede vs Yellow]1d20+2
[dice=Damage]1d6-1
[dice=Poison Fort DC 13]1d3; Dex damageGiant Centipede: AC 14, HP 5
Spontaneous Casting: Converted Longstrider spell to Summon Nature's Ally I
Umbaraki Kulgursson
|
If Red was just splattered all over the wall, Umbaraki will first 5' forward and go after Yellow instead.
Pressing a hand to his side to stem the bleeding, Umbaraki continues his dogged advance forward through the mist.
Frost Hammer: 1d20 + 3 ⇒ (17) + 3 = 20
Cold: 1d6 + 2 ⇒ (6) + 2 = 8
Concealment: 1d100 ⇒ 2 Damn!
Lucky Lee
|
"SOD IT, I'M GOING IN!"
Lucky gives up on climbing and enters the mst, looking for enemies.
final square assumes red is down, and half speed passing yellow.
acrobatics to avoid AoO: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
GM kuey
|
Still not finding a way to the enemies, Aurk summons an ally to go after them directly. The summon giant centipede rears up and plunges its jaws into the (yellow) human's neck, tearing open a wound and injecting a large amount of poison into his blood. "Wait, what? We're fighting giant insects now?" he screams in terror, apparently not knowing that it is actually an arthropod. Jomal steps over the body of the fallen halfing and attacks the (red) masked woman. His first swing goes for the wrong target, dispelling her illusory double, but his second strike smashes into her ribs, caving in her chest completely. Some more blood splatters everywhere as she collapses. "You said they are fresh recruits! That they would be pushovers!" Larkin screams at the fallen form. Not that she can reply.
Umbaraki moves forward, stepping over both the bleeding form of Hoshi and the dead masked woman, swinging his frost hammer. However, the mist confuses his senses, and he misses the human wielding the rapier. Lucky attempts to tumble past him, but the mist similarly vexes him, and he came too close to Larkin, who quickly seizes the opportunity to stick his rapier into the halfling.
"I'm out of here!" the human mutters. He similarly tries to slide his way past the centipede, but he stumbles in his fear, bumping right into the summoned creature instead. (Aurk, AoO on yellow.)
Lucky finally gets a good look at the woman who has been keeping to the rear. Full golden blonde hair frames Halli’s healthy, smiling face, punctuated with steely blue eyes and thick red lips. She wears a well-made, green silk dress in the most current fashion with a shimmering black scarf draped across her shoulders, and is constantly fidgeting. In a manial voice, she shouts at Lucky, "You dare draw near! All the better!" She takes a step away from him, a suddenly a burst of dizzying colors wash over Lucky, Jomal, the centipede and Larkin! Her poor ally falls unconscious.
Color Spray: Lucky, Jomal, Will DC14 or unconscious.
Centipede is immune. It would normally have gotten an AoO but it would already have made an AoO on yellow.
combat map
Bold may act
-------
Round 2: Status:
~~~
red
orange
yellow (5/10, -1 Dex, poisoned, unconscious)
green
Lucky (10/13)
Aurk (centipede AoO vs yellow)
Jomal
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Round 3:
~~~
Hoshi (-4/9; dying)
Umbaraki (3/13)
Tabarg
yellow fort: 1d20 + 1 ⇒ (9) + 1 = 10
yellow AoO vs Lucky: 1d20 + 2 ⇒ (18) + 2 = 20 dmg: 1d6 + 2 ⇒ (1) + 2 = 3
yellow acrobatics vs centipde: 1d20 + 5 ⇒ (6) + 5 = 11
orange concentration: 1d20 + 4 ⇒ (7) + 4 = 11
yellow will: 1d20 + 0 ⇒ (7) + 0 = 7
Ninura Hoshi
|
Stabilize: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17
Stable at -4
Aurk Threelhammer
|
With Yellow opening himself up for an attack, the giant centipede bites at him again before he drops unconscious.
Centipede AoO vs Yellow: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 - 1 ⇒ (4) - 1 = 3
Poison Fort DC 13: 1d3 ⇒ 2 Dexterity damage
After Yellow collapses from the spell cast by Orange, the giant centipede suddenly turns and bites at the woman casting.
Giant Centipede vs Orange: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 - 1 ⇒ (4) - 1 = 3
Poison Fort DC 13: 1d3 ⇒ 1 Dexterity damage.
Critical Threat?: 1d20 + 2 ⇒ (1) + 2 = 3
Critical Damage: 1d6 - 1 ⇒ (3) - 1 = 2
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Aurk moves up but stops short from charging further when he spots Hoshi down unconscious and bleeding. He reaches down and grasps Hoshi's wrist and pushes his divine energy into her to heal her wounds. "Aurk help."
Cure Light Wounds on Hoshi: 1d8 + 1 ⇒ (7) + 1 = 8
Free Action: 5' step
Standard: Cast CLW.
Lucky Lee
|
I think I may get an AoO against the caster? I'm still wielding my lucerne hammer and have reach.
AoO vs caster, rage: 1d20 + 5 ⇒ (18) + 5 = 23
miss chance, 50%: 1d100 ⇒ 19 miss
damage: 1d10 + 4 ⇒ (2) + 4 = 6
will save, rage: 1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 17
"ONE MORE OVER HERE MATES!"
Lucky drops his hammer, and draws his staff sling. Gripping it in two hands, he swings at the enemy caster. As he does so the faint smell of brimstone grows stronger, and Luckys hands, and weapons, burst into sulphurous flame.
acrobatics to avoid AoO: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
club vs caster, rage: 1d20 + 5 ⇒ (14) + 5 = 19
miss chance, 20%: 1d100 ⇒ 59
damage: 1d4 + 4 ⇒ (3) + 4 = 7
fire damage: 1d6 ⇒ 2 9 total damage
Ninura Hoshi
|
Hoshi's eyes crack open and she grunts in pain. She looks up to see Umbaraki practically standing on her, and Aurk holding her hand.
"My hero," she jokes.
She reaches out and grabs her sword, then waits for Umbaraki to get off of her. Hoshi grabs her sword and readies an action to stand up when she has the room to.
Tabarg Ironbelly
|
"No choice but going in then, eh?"
The dwarf sighs and dashes into the mist, clutching at his sack of ingredients. Seeing that his team is very favorably positioned, Tabarg takes to the back line and prepares to hurl a chunk of cheese at the spellcaster.
Umbaraki Kulgursson
|
Umbaraki tromps forward in pursuit, a ghost of a smile flickering across his craggy features at Hoshi's recovery, but his magical enemy continues to elude him...
Frost Hammer: 1d20 + 3 ⇒ (1) + 3 = 4
Cold: 1d6 + 2 ⇒ (3) + 2 = 5
Concealment: 1d100 ⇒ 67 Not that that ends up mattering...