Bloodrager (bloody-knuckle-rowdy) 1 / Monk (sohei) 1 | current AC 19T 15 FF 15 | HP [19/19] 19/19 | F +6 (8) R +5 W +1 (3) | CMD 15 |Init +3 | Perc +6 | Rage 12/12 | Luck 3/3 | Hellfire 3/3
bodyguard, knight of Taldor
About Lucky Lee
Lee was a halfling bodyslave at the monastery of the Sisterhood of the Golden Erinyes in Isger. In addition to the typical abuses that halfling slaves tend to suffer, Lee was experimented upon by the devil nuns. This experimentation warped his blood - but could not taint his soul.
Like many haflings, Lee had always been exceptionally lucky. He survived the ambush that killed the rest of his clansfolk, even though it resulted in his being sold into slavery. He survived all of the beatings and diabolical experiments he received at the hands of the devil nuns of Isger. He even picked up some unarmed fighting techniques by secretly studying the monks of the Sisterhood. And throughout it all, he kept a faith that people were essentially good and could be counted on to try to be helpful.
And so it was that "Lucky" Lee, the last luckiest halfling, was bought from the devil nuns by a gladiator owner, and taken to Absalom to fight as an arena slave at the Irorium. Luckier still, when Lee lost his first match he was not killed. Though his master thought him dead, he survived. A halfling pathfinder named Lem found him semi-conscious in Absalom's gutters, and brought him to the pathfinder society.
Lee has signed up with Liberty's Edge as a bodyguard, thinking it the best way to earn honest coin from his talents.
Unexpectedly, Lee has been knighted by Princess Eugenie of Taldor.
Male Halfling Bloodrager (bloody knuckle rowdy) 1 / monk (sohei) 1
LG Small Humanoid (halfling)
Init +3; Senses normal vision; devoted guardian
AC 19, touch 15, flat-footed 15 (+4 armour, +3 Dex +1 size, +1 dodge)
hp 19 [1d10+1d8+4]
Fort +6, Ref +5, Will +1; adaptive luck 3/day (+3 luck bonus to any save, or +2 if used after the roll); +2 vs fear; +2 morale on will saves during rage
wand of shield 46/50
wand of infernal healing 45/50
adaptive luck: +2 luck bonus (+3 with fate's favoured) to an attack roll, skill check, ability check or saving throw; +1/+2 if used after the die roll; 3/day)
Fleet of Foot (speed 30)
Fearless: +2 racial bonus on saves vs fear
Keen senses: +2 perception
Weapon familiarity: proficient with slings, treat weapons with "halfling" in the name as martial weapons.
bloodrage 12 rounds per day (+4 morale bonus to STR and CON, -2AC, +2 morale bonus to will saves)
pugilist (Improved unarmed strike)
hellfire strike: swift action during bloodrage 3/day, your melee attacks gain Flaming (1d6 fire damage)
monk unarmed strike
flurry of blows (a sohei may flurry in light armour)
devoted guardian (may always act in surprise round; +1/2 to initiative per sohei level.
Try to be helpful!
Rage in combat and aim to melee - though you are not a bad shot with your sling staff. Against especially tough or dangerous foes use your hellfire strikes and use Adaptive Luck to make sure you hit.
Don't shy from using Aid Another in combat if you're not hitting - you can grant +4 to hit or +4 AC to an ally.
Current Fame: 6
Current Prestige: 2
1. In Service to Lore: First Steps 1; 1xp, 2PP
2. Salvation of the Sages (reduced to level 1, GM xp); 1xp, 2PP
3. Honor's Echo: 1xp, 2PP
Knight of Taldor: +1 diplo vs Taldan nobles, +1 intimidate vs 'common people in Taldor'; free courtier's outfit. 1 only, gain +5 to a Knowledge check at the start of a scenario and treat it as a trained skill - you can give this benefit to another PC instead.
Impressive Find: when you reach 12 or more Fame, expend this boon to add 1PP not to exceed your Fame total.
Well earned reward: access to a few discounted magic items.