About Lucky Lee"They say that Hellfire awaits sinners. In some cases, it comes more quickly than others..." Background:
Lee was a halfling bodyslave at the monastery of the Sisterhood of the Golden Erinyes in Isger. In addition to the typical abuses that halfling slaves tend to suffer, Lee was experimented upon by the devil nuns. This experimentation warped his blood - but could not taint his soul.
Like many halflings, Lee had always been exceptionally lucky. He survived the ambush that killed the rest of his clansfolk, even though it resulted in his being sold into slavery. He survived all of the beatings and diabolical experiments he received at the hands of the devil nuns of Isger. He even picked up some unarmed fighting techniques by secretly studying the monks of the Sisterhood. And throughout it all, he kept a faith that people were essentially good and could be counted on to try to be helpful. And so it was that "Lucky" Lee, the last luckiest halfling, was bought from the devil nuns by a gladiator owner, and taken to Absalom to fight as an arena slave at the Irorium. Luckier still, when Lee lost his first match he was not killed. Though his master thought him dead, he survived. A halfling pathfinder named Lem found him semi-conscious in Absalom's gutters, and brought him to the pathfinder society. Lee has signed up with Liberty's Edge as a bodyguard, thinking it the best way to earn honest coin from his talents. Unexpectedly, Lee has been knighted by Princess Eutropia of Taldor. Lucky Lee
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raging hammer +10, 1d10+6/x2
Ranged
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Abilities:
Str 14 Dex 16 Con 14 Int 12 Wis 8 Cha 15 Feats:
Extra Rage, Improved Unarmed Strike, Dodge, Crane Style, Cautious Fighter, Combat Reflexes, Bodyguard Traits:
Helpful, Fate's Favoured Skills:
[5] Acrobatics 11 [1] Climb 6 [5] Diplomacy 10 [5] Intimidate 10 [1] Knowledge (nobility) 5 [1] Knowledge (religion) 5 [5] Perception 9 [1] Stealth 11 [1] Swim 6 armour check penalty -0
Languages:
Common Halfling Goblin Equipment:
Gear from this scenario Combat Gear
Other Gear
Potions and scrolls
Coin
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wand of shield 40/50
kintargo underground 1/1 --------------------
Special Qualities:
racial abilities:
adaptive luck: +2 luck bonus (+3 with fate's favoured) to an attack roll, skill check, ability check or saving throw; +1 (+2) if used after the die roll; 3/day Fleet of Foot (speed 30) Fearless: +2 racial bonus on saves vs fear Keen senses: +2 perception Weapon familiarity: proficient with slings, treat weapons with "halfling" in the name as martial weapons. Class abilities:
Deed: Derring-do. Spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. (D6 explodes, up to DEX mod times) Deed: Dodging panache. when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modif ier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load Deed: Underfoot Assault. If a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space.
Swashbuckler's finesse: weapon finesse with light and one-handed piercing weapons. Counts as Weapon Finesse for feats. Can use CHA in place of INT for combat feat pre-requisites. bot me:
Your job is stopping your allies getting hit. At the start of combat enter Crane Style (a swift action). Your primary objective is to hold the front line, but you can defend anyone adjacent from melee attackers. Use Underfoot Assault and Bodyguard to make it really hard to hit your allies. Once you've spent your first point of panache it's a good idea to switch to cestus attacks, which can get it back (crit or kill). Rage and get in to melee - though you are not a bad shot with your sling staff. Use your lucerne hammer if you need reach, otherwise flurry with your sansetsukon. Against especially tough or dangerous foes use your hellfire strikes and use Adaptive Luck to make sure you hit. Don't shy from using Aid Another in combat if you're not hitting - you can grant +4 to hit or +4 AC to an ally. Usually, you'll fight defensively and use bloodrage. If a larger opponent misses you, you'll spend 1 panache to enter its square with Underfoot Assault: this creates a flank and penalises attacks against adjacent allies. Coupled with Bodyguard and Helpful, this can grant adjacent allies +8AC.
AC calculations:
Fighting defensively = +3 (acrobatics) +1 (crane style) +2 (cautious fighter) dodge bonus; +1 (shield) when using sansetsukon Shield spell = +4 shield (not stacking with blocking property of sansetsukon) Rage = -2 Crane style reduces attack penalty for fighting defensively by 2 pfs chronicles:
XP: 12 Current Fame: 24 Current Prestige: 20 1. In Service to Lore: First Steps 1; 1xp, 2PP
boons:
Knight of Taldor: +1 diplo vs Taldan nobles, +1 intimidate vs 'common people in Taldor'; free courtier's outfit. 1 only, gain +5 to a Knowledge check at the start of a scenario and treat it as a trained skill - you can give this benefit to another PC instead. Impressive Find x2: when you reach 12 or more Fame, expend this boon to add 1PP not to exceed your Fame total. (Completed). Well earned reward: access to a few discounted magic items. Infernal True Name: expend this boon to give a devil you can see within 60' the sickened condition for 1 hour. OR expend this boon to give a devil you have summoned the benefits of a Heroism spell for 1 minute. If you expend this boon you earn the enmity of devils everywhere, which may have an affect in future scenarios. Cleaning House: 1 per adventure, spend one minute to gain a potion of cure light wounds. If you are level 7 or above instead gain a potion of cure serious wounds. Three uses. Kintargo underground: Once per scenario after rolling a Bluff or Diplomacy check (but before you know the outcome of the check), you can reroll the check with a penalty of 1d6–1. If you have the Goblin Patronage boon and have selected the Katapeshi Underground as your sponsored organization, the penalty taken on the reroll for both boons is reduced to 1d4–1. Well connected: Once per adventure before attempting an Appraise, Disable Device, Knowledge (local), Perception, Profession, or Stealth check, you can check a box next to this boon to add 1d6+1 to the roll. Grace of Minatan Heroes: 1 only, standard action to gain the benefits of Greater Magic Fang or Greater Magic Weapon (CL=character level) for 1 minute per CL. Inahiyi's gratitude: 2 only, spend an immediate action to treat positive and negative energy as though you were undead. Wayang Body Modification (pierced nose + ear): +2 to CHA checks to influence wayangs (whilst mod is visible). Righteous Redemption: free gear (2 x scroll of lesser resto) Worthy foe: 3 only, as a swift action gain benefits vs undead: choose +2 attack and weapon damage, +2 AC dodge bonus; OR +2 to CL checks vs SR, +2 to your saves vs their spells and abilities, and +1 to the DC of your spells and abilities used against them. Corruption uncovered: 1/scenario get +2 to a sense motive roll Heaven's Redemption: change your deity to a legal LG deity, get free character changes. Heavenly Scholar: 2 only, add 1d6 to a Knowledge (religion) roll (after rolling but before knowing the results) "Friend of the Yavgena family": +2 circumstance bonus to Diplomacy in Irrisen if you mention having helped the Yavgenas. |
