Halfling Slinger

Lucky Lee's page

201 posts. Organized Play character for supervillan.

Full Name

Sir Lucky Lee, the last luckiest halfling




Bloodrager (bloody-knuckle-rowdy) 1 / Monk (sohei) 1 | current AC 19T 15 FF 15 | HP [19/19] 19/19 | F +6 (8) R +5 W +1 (3) | CMD 15 |Init +3 | Perc +6 | Rage 12/12 | Luck 3/3 | Hellfire 3/3


active effects:






bodyguard, knight of Taldor

About Lucky Lee

Lee was a halfling bodyslave at the monastery of the Sisterhood of the Golden Erinyes in Isger. In addition to the typical abuses that halfling slaves tend to suffer, Lee was experimented upon by the devil nuns. This experimentation warped his blood - but could not taint his soul.

Like many haflings, Lee had always been exceptionally lucky. He survived the ambush that killed the rest of his clansfolk, even though it resulted in his being sold into slavery. He survived all of the beatings and diabolical experiments he received at the hands of the devil nuns of Isger. He even picked up some unarmed fighting techniques by secretly studying the monks of the Sisterhood. And throughout it all, he kept a faith that people were essentially good and could be counted on to try to be helpful.

And so it was that "Lucky" Lee, the last luckiest halfling, was bought from the devil nuns by a gladiator owner, and taken to Absalom to fight as an arena slave at the Irorium. Luckier still, when Lee lost his first match he was not killed. Though his master thought him dead, he survived. A halfling pathfinder named Lem found him semi-conscious in Absalom's gutters, and brought him to the pathfinder society.

Lee has signed up with Liberty's Edge as a bodyguard, thinking it the best way to earn honest coin from his talents.

Unexpectedly, Lee has been knighted by Princess Eugenie of Taldor.

Lucky Lee
Male Halfling Bloodrager (bloody knuckle rowdy) 1 / monk (sohei) 1
LG Small Humanoid (halfling)
Init +3; Senses normal vision; devoted guardian
AC 19, touch 15, flat-footed 15 (+4 armour, +3 Dex +1 size, +1 dodge)
hp 19 [1d10+1d8+4]
Fort +6, Ref +5, Will +1; adaptive luck 3/day (+3 luck bonus to any save, or +2 if used after the roll); +2 vs fear; +2 morale on will saves during rage

Base Atk +1; CMB +1; CMD 15
Speed 30 ft
masterwork cold iron lucerne hammer +4, 1d10+1/x2
unarmed strike +3, 1d4+1/x2
unarmed flurry +2/+2, 1d4+1/x2
halfling sling staff +3, 1d4+1/x2
dagger +3, 1d3+1/19-20x2
kunai +3, 1d3+1/x2

raging hammer +6, 1d10+4/x2
raging unarmed strike +5, 1d4+3/x2
raging dagger +5, 1d3+3/19-20x2

halfling sling staff +5, 1d6+1/x3
dagger +5, 1d3+1/19-20x2
kunai +5, 1d3+1/x2



Str 13 Dex 16 Con 14 Int 12 Wis 8 Cha 15


Extra Rage, Improved Unarmed Strike, Dodge


Helpful, Fate's Favoured


Acrobatics 2+3+3 = 8
Climb 1+1+3 = 5
Diplomacy 1+2 = 3
Intimidate 2+2+3 = 7
Perception 2+2+3-1 = 6
Stealth 1+4+3+3 = 11
Swim 1+1+3 = 5

armour check penalty -0




Gear from this scenario

Combat Gear
mithril shirt
8 sling bullets
10 softstone bullets (nonlethal damage)
10 spongestones
other weapons as above

Other Gear
50' silk rope
smoked goggles
oil flask
scrivener's kit
pen and ink
acid flask
holy water x 2
courtier outfit (not normally worn)

4 CP; 5 SP; 3GP

adaptive luck 3/3
hellfire strike 3/3
rage 12/12

wand of shield 46/50
wand of infernal healing 45/50

Special Abilities

Special Qualities:
racial abilities:
adaptive luck: +2 luck bonus (+3 with fate's favoured) to an attack roll, skill check, ability check or saving throw; +1/+2 if used after the die roll; 3/day)
Fleet of Foot (speed 30)
Fearless: +2 racial bonus on saves vs fear
Keen senses: +2 perception
Weapon familiarity: proficient with slings, treat weapons with "halfling" in the name as martial weapons.

Class abilities:
bloodrage 12 rounds per day (+4 morale bonus to STR and CON, -2AC, +2 morale bonus to will saves)
pugilist (Improved unarmed strike)
bloodline (infernal)
hellfire strike: swift action during bloodrage 3/day, your melee attacks gain Flaming (1d6 fire damage)
monk unarmed strike
flurry of blows (a sohei may flurry in light armour)
devoted guardian (may always act in surprise round; +1/2 to initiative per sohei level.

bot me:

Try to be helpful!
Rage in combat and aim to melee - though you are not a bad shot with your sling staff. Against especially tough or dangerous foes use your hellfire strikes and use Adaptive Luck to make sure you hit.
Don't shy from using Aid Another in combat if you're not hitting - you can grant +4 to hit or +4 AC to an ally.

pfs chronicles:

XP: 3
Current Fame: 6
Current Prestige: 2

1. In Service to Lore: First Steps 1; 1xp, 2PP
2. Salvation of the Sages (reduced to level 1, GM xp); 1xp, 2PP
3. Honor's Echo: 1xp, 2PP


Knight of Taldor: +1 diplo vs Taldan nobles, +1 intimidate vs 'common people in Taldor'; free courtier's outfit. 1 only, gain +5 to a Knowledge check at the start of a scenario and treat it as a trained skill - you can give this benefit to another PC instead.
Impressive Find: when you reach 12 or more Fame, expend this boon to add 1PP not to exceed your Fame total.
Well earned reward: access to a few discounted magic items.