[PFS] GM Harker Presents: #6-06 Hall of the Flesh Eaters (Inactive)

Game Master Justin L. Warren



Gamemaster | CC Map | S4 Map

Welcome to the game!

I'll need everyone to PM me with a valid email address and their PFS number. I'm going to assume your faction is the icon you're using for your alias, but if it isn't please let me know.

I took a look at everyone's character sheet already, but if there's any special power or ability that you wish to highlight to make it easier for me to avoid future errors, please let me know.


Gamemaster | CC Map | S4 Map

@Mark, I noticed you've indicated a +2 to Initiative when in caves. The write-up for your Archetype states that you don't receive that until 3rd level. Do you have another ability that gives you that advantage?

Dark Archive

M Elven Arcanist 1 hp6/6 init: +5 Spells: 1st:2/3 AC:12 AR4/5

All wings report in....

Scarab Sages

M Human (Garundi) Fighter (Lore Warden)/1 - HP: 15/15 - AC: 17/ T: 13/ FF: 14 - Fort +4, Ref +2, Will +0 - CMB: +4, CMD: +17 - Speed: 30ft - Perception: +5 - Init: +2

Zathran reporting in. PFS # is in profile; do you also want us to PM it to you if it's there?


Gamemaster | CC Map | S4 Map

No, you're good to go, Zathran. I only need the PFS# for Onix.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius here. Yes, he's part of the Sovereign Court. Will PM my e-mail address.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Sent.

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

Tamisiel reporting in. Also a member of the Sovereign Court. I'm built as a demoralizer so I'll be using Intimidate a lot.

Silver Crusade

Male Tengu #135676-5 [Ranger-Infilitraitor 2] HP 20/20 | AC 17; Tch 13; FF 14 | F +4; R +6; W +1 | CMB 4; CMD 17 | Speed 20 ft | Init +10 | Perc +8 lowlight

oh, right time to dot. Oh, no I have the +2 init in caves by mistake, I tried to edit the character showing that I don't have it yet, but I had troubles editing, so ignore that if I don't get it fixed.


Gamemaster | CC Map | S4 Map

I had a bit of computer trouble last night and I'm busy today, so I'll get an update up sometime tonight.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1
Quote:
Also, I don't believe you can take 10 on Knowledge checks unless you have a special class ability allowing you to do so, but the statues in this case have no scholarly significance.

Actually you can; this is a common mistake. The Bardic "Take 10" ability is to take 10 even while in combat or the like. If you're in a situation where you can take 10 on other skills, you can take 10 on knowledge checks if you're trained in them.

Reference to James Jacobs clarifying this


Gamemaster | CC Map | S4 Map

Since that's the only word from Paizo staff on the issue, I'll go with that then.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1
Quote:
I don't think you can take 10 or 20 on disabling traps, however, since there's a penalty for failure.

You can take 10, but not 20. If you're not in combat or otherwise distracted, you can take 10. However, as you not, because there's a penalty for failure, you can't take 20. (Take 20 is the one that assumes you just keep doing it over and over and over again until you get it right.)

The skills for which you can't take 10 are explicitly called out as such. Except for situational things (e.g. being in combat), Use Magic Device is the only skill for which you can never take 10. (You also can't take 10 to "Aid Another"; that's also explicitly called out.)

Taking 20 is less often available, because there might be penalty for failure. Also, I don't believe you can take 20 on knowledge checks, since "trying again to know something" just doesn't make sense.


Gamemaster | CC Map | S4 Map

Ah, I had forgotten that take 10 says nothing about a penalty for failure barring its use. Thanks for pointing that out.

Scarab Sages

M Human (Garundi) Fighter (Lore Warden)/1 - HP: 15/15 - AC: 17/ T: 13/ FF: 14 - Fort +4, Ref +2, Will +0 - CMB: +4, CMD: +17 - Speed: 30ft - Perception: +5 - Init: +2

(Typing is hard -- when I said "as you not", I meant "as you note".)

Silver Crusade

Male Tengu #135676-5 [Ranger-Infilitraitor 2] HP 20/20 | AC 17; Tch 13; FF 14 | F +4; R +6; W +1 | CMB 4; CMD 17 | Speed 20 ft | Init +10 | Perc +8 lowlight

Normally with creatures that can speak, Mark would allow another way, but with disgusting creatures, mark would want to destroy them instantly. He devalues any disgusting creatures without the intelligence to speak.

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

GM Harker,
I'm totally OK with your ruling. When making this character I did a lot of research and since there is no clear cut definition on "Moral Effects" I figured there would be table variation. Couple of things I did want to point out is that demoralizing is not language dependent. I could demoralize a dog for instance. Just because something has blind sense does not mean it is blind. That is its own monster trait.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Well looking through the SRD, being immune to mind affecting effects(like most vermin and undead) include Morale Effects(Such as fear effects like intimidate). Animals normally aren't immune to fear so you could scare a dog even though you don't speak dog.


Gamemaster | CC Map | S4 Map

My primary reasoning for the ruling was based on the immunity to mind-affecting effects, but I agree RAW that the lack of language understanding and blindsense aren't really relevant to the situation.

I only brought up those two qualities to suggest that without the understanding of language or visual cues, it simply wouldn't have an understanding it's being intimidated.

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

Onyx,
Where do you see fear effects being specifically called out as moral effects? Like I mentioned I did some research when building Tamisiel but it is very likely that I missed something. I totally see where, logically, it would be called a moral effect but the argument is that by RAW if it was a moral effect than the penalties would be listed as "moral" and not untyped.
I can see the reasoning behind both sides so I'm cool with table variation.

GM Harker
That's what I figured, I just wanted to make sure we were on the same page.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

A lot of creatures have this line in their description.

SRD wrote:


Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

And this thread.

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

I'm pretty sure I read that thread back when I was doing my research. Looking back over the posts it looks like, just like the other threads on the topic, the issue is never actually resolved.

It all boils down to whether or not fear effects are moral effects. As far as I can tell the answer is "its up to the GM " and while I wish there was a definitive answer from Paizo I'm Ok with the table variation.

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

Sooooooo..... I've been doing something wrong. I've been rolling untrained knowledge check. Well I don't get that ability until 3rd level. Sorry about that!

Silver Crusade

Male Tengu #135676-5 [Ranger-Infilitraitor 2] HP 20/20 | AC 17; Tch 13; FF 14 | F +4; R +6; W +1 | CMB 4; CMD 17 | Speed 20 ft | Init +10 | Perc +8 lowlight

heads up, I will be busy Friday and Saturday helping out with my grandmother's funeral. Please bot me as needed.

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

Sorry for your loss Mark.


Gamemaster | CC Map | S4 Map

My condolences for your loss, Mark.


Gamemaster | CC Map | S4 Map

We're quickly drawing to an end to this scenario, so everyone with a day job please make your roll. Also, if you're going slow track or need anything else unusual in regards to your chronicle sheet, please let me know. It looks like Darius is the only one who needs the out-of-tier gold.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Profession(Mime: 1d20 + 8 ⇒ (18) + 8 = 26

Onix pretends to be a rock in a box!

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Normal XP track.

No Day Job.

And yes, I am out of tier.

Thanks for running this. It was a very fun scenario!

Scarab Sages

M Human (Garundi) Fighter (Lore Warden)/1 - HP: 15/15 - AC: 17/ T: 13/ FF: 14 - Fort +4, Ref +2, Will +0 - CMB: +4, CMD: +17 - Speed: 30ft - Perception: +5 - Init: +2

Zathran is on the normal xp track.

Day Job: Craft (Books): 1d20 + 6 ⇒ (7) + 6 = 13

Silver Crusade

Male Tengu #135676-5 [Ranger-Infilitraitor 2] HP 20/20 | AC 17; Tch 13; FF 14 | F +4; R +6; W +1 | CMB 4; CMD 17 | Speed 20 ft | Init +10 | Perc +8 lowlight

profession farmer: 6 + 1d20 ⇒ 6 + (5) = 11

Dark Archive

M Elven Arcanist 1 hp6/6 init: +5 Spells: 1st:2/3 AC:12 AR4/5

Well done, GM Harker! Nothing odd for me. (And no day job.)

Good job team! Good job all around!

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

Ok I have inspiration and a free extract for Crafter's Fortune
Dayjob:
Modifier + Alchemy Lab, Alchemy class feature, Inspiration, crafter's fortune
Alchemy: 1d20 + 10 + 2 + 2 + 1d6 + 5 ⇒ (19) + 10 + 2 + 2 + (5) + 5 = 43 NICE! Max gp!


Gamemaster | CC Map | S4 Map

I'm going to wrap this scenario up some time today or tonight, but before I can do chronicle sheets I need to know how Darius and Onix want to handle their ghoul fever problem. I'm assuming you'll both want to get Remove Disease cast upon you, let me know if you want to pay the 150 in gold or would rather spend 1 pp to do it.

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

Don't forget the anti-Plague.


Gamemaster | CC Map | S4 Map

Ghoul Fever requires two consecutive saves two days apart, and the antiplague is only good for one save. Assuming the group is going to leave now that you are finished, there won't be enough time to try to cure it with Fort saves.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

I'll pay the 150.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Same for me, I'll just pay the gold.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

The session has been reported, and I've sent chronicle sheets to the email addresses you provided me. Please let me know if there are any issues. I'll close this thread within 24 hours.

It was fun to run this scenario for you guys, thanks for playing!

Scarab Sages

M Human (Garundi) Fighter (Lore Warden)/1 - HP: 15/15 - AC: 17/ T: 13/ FF: 14 - Fort +4, Ref +2, Will +0 - CMB: +4, CMD: +17 - Speed: 30ft - Perception: +5 - Init: +2

Thanks for running!

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Thanks! No problems here!

Sovereign Court

Investigator 2, N, Female, Elf, Inspiration 9/day
Defense:
AC 21 (17) T 12; FF 15; 15/15 hp; Fort +1, Ref +5, Will +3
Offense:
Initiative: +2; Speed 30; Shortsword +2 (1d6-2) Ranged Touch +3
Formula:
Caster Level: 2, 1st Level- Heightened Awareness, Shield
Skills:
Alchemy +10, Disable Device +12, Intimidate +10, (History, Nobility, Planes, Religion) +9, (Arcane, Local)+10, Linguistics +9, Perception +12, Sense Motives +10, Spellcraft +10, UMD+10; Shadow Whispers: +2 to Demoralize

Thank for running! Chronicle looks good.
Boon looks really nice. Hopefully it will be a little more usefull than the Aspis/Tapestry boon. Looks like even after you use in outside the gloomspire you still keep the bonuses if you go back.

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