
GM Harker |

Welcome to the game!
I'll need everyone to PM me with a valid email address and their PFS number. I'm going to assume your faction is the icon you're using for your alias, but if it isn't please let me know.
I took a look at everyone's character sheet already, but if there's any special power or ability that you wish to highlight to make it easier for me to avoid future errors, please let me know.

![]() |

Tamisiel reporting in. Also a member of the Sovereign Court. I'm built as a demoralizer so I'll be using Intimidate a lot.

![]() |

oh, right time to dot. Oh, no I have the +2 init in caves by mistake, I tried to edit the character showing that I don't have it yet, but I had troubles editing, so ignore that if I don't get it fixed.

![]() |

Also, I don't believe you can take 10 on Knowledge checks unless you have a special class ability allowing you to do so, but the statues in this case have no scholarly significance.
Actually you can; this is a common mistake. The Bardic "Take 10" ability is to take 10 even while in combat or the like. If you're in a situation where you can take 10 on other skills, you can take 10 on knowledge checks if you're trained in them.

![]() |

I don't think you can take 10 or 20 on disabling traps, however, since there's a penalty for failure.
You can take 10, but not 20. If you're not in combat or otherwise distracted, you can take 10. However, as you not, because there's a penalty for failure, you can't take 20. (Take 20 is the one that assumes you just keep doing it over and over and over again until you get it right.)
The skills for which you can't take 10 are explicitly called out as such. Except for situational things (e.g. being in combat), Use Magic Device is the only skill for which you can never take 10. (You also can't take 10 to "Aid Another"; that's also explicitly called out.)
Taking 20 is less often available, because there might be penalty for failure. Also, I don't believe you can take 20 on knowledge checks, since "trying again to know something" just doesn't make sense.

![]() |

Normally with creatures that can speak, Mark would allow another way, but with disgusting creatures, mark would want to destroy them instantly. He devalues any disgusting creatures without the intelligence to speak.

![]() |

GM Harker,
I'm totally OK with your ruling. When making this character I did a lot of research and since there is no clear cut definition on "Moral Effects" I figured there would be table variation. Couple of things I did want to point out is that demoralizing is not language dependent. I could demoralize a dog for instance. Just because something has blind sense does not mean it is blind. That is its own monster trait.

![]() |

Well looking through the SRD, being immune to mind affecting effects(like most vermin and undead) include Morale Effects(Such as fear effects like intimidate). Animals normally aren't immune to fear so you could scare a dog even though you don't speak dog.

GM Harker |

My primary reasoning for the ruling was based on the immunity to mind-affecting effects, but I agree RAW that the lack of language understanding and blindsense aren't really relevant to the situation.
I only brought up those two qualities to suggest that without the understanding of language or visual cues, it simply wouldn't have an understanding it's being intimidated.

![]() |

Onyx,
Where do you see fear effects being specifically called out as moral effects? Like I mentioned I did some research when building Tamisiel but it is very likely that I missed something. I totally see where, logically, it would be called a moral effect but the argument is that by RAW if it was a moral effect than the penalties would be listed as "moral" and not untyped.
I can see the reasoning behind both sides so I'm cool with table variation.
GM Harker
That's what I figured, I just wanted to make sure we were on the same page.

![]() |

![]() |

I'm pretty sure I read that thread back when I was doing my research. Looking back over the posts it looks like, just like the other threads on the topic, the issue is never actually resolved.
It all boils down to whether or not fear effects are moral effects. As far as I can tell the answer is "its up to the GM " and while I wish there was a definitive answer from Paizo I'm Ok with the table variation.

![]() |

Sooooooo..... I've been doing something wrong. I've been rolling untrained knowledge check. Well I don't get that ability until 3rd level. Sorry about that!

![]() |

Sorry for your loss Mark.

GM Harker |

We're quickly drawing to an end to this scenario, so everyone with a day job please make your roll. Also, if you're going slow track or need anything else unusual in regards to your chronicle sheet, please let me know. It looks like Darius is the only one who needs the out-of-tier gold.

![]() |

Ok I have inspiration and a free extract for Crafter's Fortune
Dayjob:
Modifier + Alchemy Lab, Alchemy class feature, Inspiration, crafter's fortune
Alchemy: 1d20 + 10 + 2 + 2 + 1d6 + 5 ⇒ (19) + 10 + 2 + 2 + (5) + 5 = 43 NICE! Max gp!

GM Harker |

I'm going to wrap this scenario up some time today or tonight, but before I can do chronicle sheets I need to know how Darius and Onix want to handle their ghoul fever problem. I'm assuming you'll both want to get Remove Disease cast upon you, let me know if you want to pay the 150 in gold or would rather spend 1 pp to do it.

![]() |

Don't forget the anti-Plague.

![]() |

Same for me, I'll just pay the gold.
-Posted with Wayfinder

![]() |

Thank for running! Chronicle looks good.
Boon looks really nice. Hopefully it will be a little more usefull than the Aspis/Tapestry boon. Looks like even after you use in outside the gloomspire you still keep the bonuses if you go back.