[PFS] GM Fez's Carrion Hill Gameday VI Table 2 (Inactive)

Game Master Nathan Hartshorn

Map

Group use:
  • 10 potions cure moderate wounds
  • 5 potions of lesser restoration
  • scroll of see invisibility
  • scroll of invisibility purge
  • dose of dust of appearance
  • Mayor Heggren

    Keeper Myre

    Keeper Hyve

    Keeper Crove


    501 to 550 of 737 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
    Dark Archive

    [retired]

    We did take him alive. And on that note... I like Amiri's suggestion the most. I usually do ask questions about enemies or combat, but I think asking about these people is thematic to the Adventure.

    So my question will be... "Is killing the people who summoned the Carrion Hill Horror integral to us defeating it?"


    1 person marked this as a favorite.

    That's a big Weal good buddy.

    Pendergast's meditation leads to his parchment being scribbled upon hastily, as though written in terror from a future not yet met.

    Should've killed Hyve and Crove as we did with Myre. -east got to the other two ----- killed all the Crows guarding them. To-k power from their --uls, made it -- we couldn't defeat it. Last words ---- -- --- -- ----

    Pen------

    No idea how Pendergast would write in terror, but thought this was an interesting take on automatic writing.

    Dark Archive

    [retired]

    The Inspector reads the parchment silently to himself. When he finishes, he looks at Amiri with a blank stare, nods at her sword, and then nods at the unconscious Hyve.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "I am sorry for those offended, but it just has to be this way. I assume all karmic responsibility for the deaths of these men....your hands are clean."

    Coup de Grace DMG Auto Crit + power attack: 4d8 + 14 + 12 ⇒ (4, 5, 5, 2) + 14 + 12 = 42

    Dark Archive

    [retired]

    "It's better for his soul this way."

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "Maybe from prey he will become hunter again, wherever his soul goes...".

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    A kinder fate than they brought upon themsselves, but ssorrow gripss me that we cannot find for them a better.

    Dark Archive

    [retired]

    "While we're on the subject of tragic fates, shall we visit the Sunny Sanitarium?"

    The Inspector considers Amiri for a moment.

    "It's an experience that I wager few Kellids have ever endured. Sometimes civilization isn't civil."

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "And I doubt there is much sun there... but let us be cheerful as the name is!"

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    "I don't know that many non-Kellids have endured such a place either, or wish to."


    As you leave the temple of Aroden the rain still has not ceased. It does feel good to wash the slime and filth from that underground chamber off in the rain. Panic is extreme in the streets, the Crows slowly pushing folk out of the town as whispers propagate. "The Vats! The Middenstone vats on the edge of the river, they're gone! There was a terrible screeching before the wall exploded, and soon the entire thing tumbled into the river!" Clearly time is running out. If you hadn't taken care of Myre it's likely his spirit would be powering some unnatural horror right now...

    The madhouse is nearby and you hurry there. Your journey ends just north of the eastern gate. Finally you find yourselves before an imposing building made of stone with doors of iron. Etched into a board above the entrance is the declarative statement: Crove's Asylum: Bring your mentally ill and restless here.


    1 person marked this as a favorite.
    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "I thought you all may have figured out by now that I don't mind hanging out with a less than sane bunch of individuals."

    Amiri pauses, and turns to her fellow members with a "Ta-Da" expression on her face.

    Dark Archive

    [retired]

    "I'm sure it's not a disqualifying trait when applying to be a Pathfinder."

    The Inspector drains the last drops of some green liquid from his hip flask and approaches the imposing doors.

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    "Ha! Well said. Alas, I specialize in Saranrae's favored style, and am ill-suited to the longsword - I suppose it all depends on whether - or when - we encounter aberrations..."

    re: ring: yes thank you, since I have 1 smite/day and that's only vs one target, the ring will likely still prove useful.


    1 person marked this as a favorite.
    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "Well, I'll hold on to it if no one else can use it. Such a small little thing to work with..."

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Do not worry, Amiri Huntresss. We would not assk you to give up your true-blade. Only that it share you for a time, to allow thiss one to do itss work.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "I wonder what the 'restless' means now... undead souls?".

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    "I don't know how to use a longsword, but I can find someone who can. However, I don't think time is something that we have. And if they have souls in here, that is something I can work with."


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "Maybe it will serve well to soften it up a bit, until we all pound it back into oblivion."

    Dark Archive

    [retired]

    "I would suggest to be prepared for more than just the inhabitants of an insane asylum. If this... creature... knows we are competing for its "food", it may come for us at any moment."


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "It's too bad your communication skills are being wasted on the lot we've met here, Inspector. I would kill to see you take on someone worthy of your talents in debate. The locks here have had no chance!"

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    "Well said!"

    Dark Archive

    [retired]

    In case there is a lock...
    Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32

    And in case that fails...
    Inspiration: 1d6 + 1 ⇒ (4) + 1 = 5

    I think I'm getting the hang of this town.


    No lock, so need for inspiration.


    3 people marked this as a favorite.
    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    His reputation from his previous successes traveled fast. Once the lock heard he was coming, it just gave up and left town for better doors.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "Onward?!"


    As the group opens the door three people bound in ropes and straight-jackets look at you and begin shrieking and gibbering nonsense.

    Not even 30 seconds after the 'patients' have started screaming four men with enormous clubs, studded leather armor, and helmets made of cages burst through the doors leading inwards. "'Umies! Knock 'em down to bring ta da boss!" I'll get the map updated tonight guys.

    Initiatives!:
    Parrym: 1d20 ⇒ 13
    Amiri: 1d20 + 2 ⇒ (19) + 2 = 21
    Pen: 1d20 + 3 ⇒ (13) + 3 = 16
    Im: 1d20 + 6 ⇒ (4) + 6 = 10
    Es: 1d20 + 3 ⇒ (9) + 3 = 12
    Nar: 1d20 + 2 ⇒ (20) + 2 = 22
    Orderlies: 1d20 + 4 ⇒ (16) + 4 = 20

    Order 1st Round
    Narayan, Amiri
    Orderlies (R: 0, B: 0, G: 0, P: 0)
    Pendergast, Parrym, Esmerelda, Imhakaru

    Dark Archive

    [retired]

    "Well. This is unexpected."

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "Quite! But, all in all, rather amusing. I think the cages around the heads wins the day for me..."

    Dark Archive

    [retired]

    "We should endeavor to leave one alive. I simply must discover what 'Umies' are."


    1 person marked this as a favorite.
    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "Hear that? The Inspector plain said it's ok that we kill two out of the three...at least right off. We can extinguish the other after he realizes there's no use trying to talk to any of these local zanies. Let's party!"

    "You stay put for now!"

    "Wha...Wha...What? Haven't you learned anything?"

    "What if there's no rest by the time we find the beast? Would you rather I waste you on this fodder?"

    "Good point....proceed."

    Amiri steps up to greet the gentlemen with the same welcome they plan to give her and her allies.....tenfold.

    L Bastard Sword: 1d20 + 7 ⇒ (7) + 7 = 14

    DMG: 2d8 + 7 ⇒ (3, 4) + 7 = 14


    Map's up.

    Amiri races forward, enormous blade leading. Her slash takes the first man across the chest, leading to massive bloodloss, but he remains standing, ready to fight.

    Order 1st Round
    Narayan, Amiri
    Orderlies (R: 0, B: -14, G: 0, P: 0)
    Pendergast, Parrym, Esmerelda, Imhakaru

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan leaps into the fray with a joyous smile spread wide on his face.

    In your plight sscarcce hope
    Mighty Kick!: 1d20 + 13 ⇒ (4) + 13 = 17
    Magic Nonlethal Bludgeoning: 1d8 + 11 ⇒ (3) + 11 = 14
    Can be found. Your heedlesss rage
    Wall as Weapon: 1d20 + 13 ⇒ (4) + 13 = 17
    Magic Nonlethal Bludgeoning: 1d8 + 8 ⇒ (7) + 8 = 15
    Has brought you thiss pain.
    Push Kick: 1d20 + 8 ⇒ (18) + 8 = 26
    Magic Nonlethal Bludgeoning: 1d8 + 8 ⇒ (3) + 8 = 11

    Flying kick to move 20' before Flurrying, starting with blue and continuing with red. I'll go ahead and use Stunning Fist on my first attack against red if applicable

    Liberty's Edge

    Putting up post now, just to make sure I don't hold things up since I've been out sick this week, and am playing catchup with both work and PbP. As long as Esmerelda isn't in immediate danger that requires other actions, she'll put up bard song in the first round of combat.


    Narayan's flying kick, delivered to the sternum of the man Amiri hit knocks him back and drops him to the ground, his head banging about in the cage. Turning to the other man a quick shove against the wall stuns him and causes him to drop his large club and leaves him defenseless against Narayan's second kick, which blows the breath from his lungs and drops him unconscious.

    The other two step forward, unknowing, or uncaring, about their comrade's condition. They each swing low with their clubs, aiming at ankles and shins.

    Trip (N)!: 1d20 + 4 ⇒ (11) + 4 = 15
    Trip (A)!: 1d20 + 4 ⇒ (13) + 4 = 17

    Amiri is quick to dodge the club, but Narayan adds some finesse to his dodge, stepping atop the club before backflipping off it to kick the man in his face, dropping him to the ground.

    Order 1st Round
    Narayan, Amiri
    Orderlies (G: 0 [prone], P: 0)
    Pendergast, Parrym, Esmerelda, Imhakaru

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Guided by Parrym, Meneldor flies into the room, and hovers behind Amiri, flapping its wings in this crazy house.
    Parrym leans over and calls upon Ketephys, Lord of the Hunt, to give the Barbarian lass Guidance in her moves.

    Amiri: within the next 10 rounds you have a +1 Competence bonus on a single attack roll, saving throw, or skill check. You must choose to use the bonus before making the roll.

    Actions:
    • Meneldor does less than 1/2 his move (but DC 10 to do so and he has +12 Fly) and then he will hover in place (DC 15)
    Fly DC15: 1d20 + 12 ⇒ (14) + 12 = 26
    • Parrym casts Guidance and touches Amiri

    Dark Archive

    [retired]

    "Thank you, Mr. Singh. He should prove excellent for interrogation."

    The Inspector sighs as he ventures into the asylum, ending his advance just around the corner from the front line, drawing his Rapier as he does so.

    "I also have a hypothesis that cages provide inadequate protection versus slender thrusting weapons. I must gather sufficient evidence before my results can be published."

    Move action, study [purple], in case he survives the onslaught =)

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    "Oh dear. Please do stay down, I'd hate for this to result in unnecessary bloodshed. "

    Imhakaru casts a DC 15 reflex grease on the 4 in the doorway.


    Purple!: 1d20 + 1 ⇒ (8) + 1 = 9

    Imhakaru's spell drops the second man to the floor as well. Esmerelda begins a song of fire and courage in the final throes of an adventure. Bardic Inspiration for all!

    Order 2nd Round
    Narayan, Amiri
    Orderlies (G: 0 [prone], P: 0)
    Pendergast, Parrym, Esmerelda, Imhakaru

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Hoping to quickly end this fight before Amiri beheads someone else, Narayan unleashes a whirl of neatly pulled punches to the prone orderlies.

    Mighty Punch: 1d20 + 13 ⇒ (15) + 13 = 28 Beginning with Green
    Nonlethal: 1d8 + 11 ⇒ (3) + 11 = 14
    Love Tap: 1d20 + 13 ⇒ (11) + 13 = 24
    Nonlethal: 1d8 + 8 ⇒ (4) + 8 = 12
    Dismissive Cuff: 1d20 + 8 ⇒ (1) + 8 = 9
    Nonlethal: 1d8 + 8 ⇒ (8) + 8 = 16


    With two quick blows Narayan knocks out the first man on the floor. Turning to the other he misjudges how slick the grease is as he the other man barely slides out of the way of Narayan's fist, which crushes the tile in the man's place.

    Order 2nd Round
    Narayan, Amiri
    Orderlies (P: 0 [prone])
    Pendergast, Parrym, Esmerelda, Imhakaru


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "He called you an Umi...we cannot let that go unpunished!"

    "What's an Umi?"

    " I Don't know but it can't be good!"

    Amiri continues her attack on the standing man.

    L Bastard Sword+ Power Attack/Bardic perf: 1d20 + 7 - 2 + 1 ⇒ (4) + 7 - 2 + 1 = 10

    DMG: 2d8 + 7 + 6 + 1 ⇒ (6, 2) + 7 + 6 + 1 = 22

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Probably does not matter, but you have +1 from the Guidance Parrym gave you

    Dark Archive

    [retired]

    An 11 might hit them at this rate...

    Liberty's Edge

    Also unlikely to matter, but it's +2 bard song, not +1 bard song. Level 5 rules. Unfortunately, when the dice don't cooperate, it takes a lot of bonuses to make up for it.


    1 person marked this as a favorite.

    A 9 will hit them when they're on the floor...

    Amiri stabs down with her mighty sword, causing the man below her to go into shock and lose consciousness, his blood slowly mixing with the grease beneath him. Combat over! The shrieking and gibberish from the straight-jacket bound people continue.

    Dark Archive

    [retired]

    "Oh what I wouldn't give for a silence spell right now."

    The Inspector sheathes his Rapier and starts searching the orderlies.

    "Hopefully they remembered their protocols and didn't forget their keys."

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    From Meneldor's back, Parrym casts Stabilize on the man that Amiri just felled.

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    They sseemed unduly agresssive towards visitorss. Were they warned againsst our hunting, or the beasst'ss?


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "So we check this room by room?"

    If they are leaving no stones unturned, Amiri will open the doors to D2 D3 and D4 in that order, otherwise she proceeds into D5.

    501 to 550 of 737 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / [PFS] GM Fez's Carrion Hill Gameday VI Table 2 All Messageboards

    Want to post a reply? Sign in.