[PFS] GM Fez's Carrion Hill Gameday VI Table 2 (Inactive)

Game Master Nathan Hartshorn

Map

Group use:
  • 10 potions cure moderate wounds
  • 5 potions of lesser restoration
  • scroll of see invisibility
  • scroll of invisibility purge
  • dose of dust of appearance
  • Mayor Heggren

    Keeper Myre

    Keeper Hyve

    Keeper Crove


    551 to 600 of 737 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "Though slower, room by room helps not being attacked on all sides...".

    Parrym casts Guidance on Amiri again, and follows the babarbian lass.

    +1 to a d20 roll of your choice within the next minute

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan forges forward alongside Amiri, reapplying his defenses as he goes. mage armor from wand and barkskin from Ki. Must've been an hour by now...
    UMD: 1d20 + 13 ⇒ (19) + 13 = 32

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    Imhakaru immediately stabilizes survivors.


    Quick run down of the rooms...
    D2. Cloakroom: This area is used to store cloaks, straitjackets, and other bits of clothing used by new arrivals or stored temporarily by visitors.

    D3. Holding Cell: This bare room is used to temporarily hold new arrivals until they are processed, deloused, and then led down to their cells below. The room is currently empty.

    D4. Meeting Room: A chair with attached restraining straps stands before a blackboard. Prisoners may be questioned herein, or visitors spoken to. Crove enjoys having these visitors sit in the restraining chair, as this encourages them to keep their business short and to the point. Area D4a is a smaller office.

    D5. Main Hall: The doors to both stairwells hang open, and chained to each landing at the top of the stairs within is a single lunatic. As with those in area D1, they begin shrieking as soon as they see anyone approach. The stairs lead down to area D23. Which way, further into the asylum or down into the darker depths?

    It seems none of the orderlies have been entrusted with keys, each has little more than pocket lint and the clubs they were carrying.

    DC 20 Heal:
    Looking at the heads of both the lunatics and the orderlies it seems they have been lobotomized at some point. The lunatics for complacency, and the orderlies for increased rage and aggression.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Heal: 1d20 + 7 ⇒ (15) + 7 = 22

    Parrym looks at the straitjackets, wondering if there is one that might fit her mother-in-law, and then, seeing the lobotomies performed here, wonders again about her mother-in-l... "No, no, no... those are evil thoughts!".

    "Someone here does surgery on the brain, to make people complacent, or to exacerbate their aggressivity".

    Parrym looks to her comrades: "Straight on down to whatever dark lies below? Or do we clear out the craziness above first?"

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    "I'm still not sure what craziness up here it is our place to clear out, as gruesome as this place is."

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    "I don't even think clear out is the right word. It's apparent to me that the inmates and these orderlies have both been poorly treated by whoever performed this procedure, but I have no knowledge on how to heal them from this or any original ailment. If they are restrained then that seems as safe as they can be for the moment. Best we descend into the dark."

    Dark Archive

    [retired]

    I believe Zarta may find this information useful. Must discreetly document when it becomes convenient.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "Down it is then?"
    As Parrym gets ready to move past one of the shrieking inmates, she thinks of Amiri: Let's just hope none of the lunatics are throwing a birthday party...

    Dark Archive

    [retired]

    "Down is agreeable. Although I should probably help Miss Amiri keep an eye out for danger as we descend. If Dr. Heggren suspected us enough to send his 'guards', he's likely also set up some more mechanical deterrents."

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan's eyes are flat with anger at the destruction wrought on the orderlies and those in their charge.

    We musst end thiss.

    If there's space downstairs for Amiri and Narayan to both stand on the front lines he will do so, otherwise he'll hang back behind Pendergast.


    At the bottom of the stairs is another lunatic, this one out of a straight jacket but chained by his ankle to be unable to move anywhere out of the stairwell. Seeing you the lunatic strains against his chain reaching out to attack. Cramped space, one on one, who wants to fight the lunatic?


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "Killing them all would be the merciful thing to do. At least progress is enough to justify this one's death!"

    Having accepted her place as the butcher of the party, Amiri engages.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Coming along behind on Meneldor, Parrym will cast Guidance upon Amiri before key moments, such as opening a door, or going down to a landing, trying to keep the blessing of Ketephys on the Barbarian, but mainly wanting to show that Amiri is not alone and that the group shares her burden, even if she is the tip of the sword.

    Trying to give Amiri a +1 for her attack or save or what she desires


    AC 12, hp 6

    Initiatives!:
    Amiri: 1d20 + 2 ⇒ (20) + 2 = 22
    Lunatic: 1d20 + 2 ⇒ (18) + 2 = 20

    The lunatic waves around a rock found nearby, threatening Amiri as she nears. You're up.

    Scarab Sages

    Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

    Assuming cramped space will not allow for the L Bastard Sword

    +1 LS: 1d20 + 9 ⇒ (18) + 9 = 27

    DMG: 1d8 + 5 ⇒ (3) + 5 = 8


    Amiri takes the blade found from the fungus chamber and cuts down the lunatic quickly before marching into the next area.

    The stone tiles on the floor here are of a deep green. Maniacal laughter, cries of pain, screams, and off-key singing echo from the north and south hallways. To the west, the hall ends in a large pair of massive iron doors, while to the east the hall opens into a room containing a round table and a few chairs. An iron door in the southern wall of the eastern room hangs wide open. Should've gotten the map up last night. Foiled again!

    Six more people in loose straight jackets and chains wander around the area with the table. They see Amiri step out of the stairwell and scream, raising chair legs and rocks, ready to attack!

    Initiatives!:
    Amiri: 1d20 + 2 ⇒ (20) + 2 = 22
    Parrym: 1d20 ⇒ 14
    Narayan: 1d20 + 2 ⇒ (7) + 2 = 9
    Pendergast: 1d20 + 3 ⇒ (2) + 3 = 5
    Imhakaru: 1d20 + 6 ⇒ (4) + 6 = 10
    Esmerelda: 1d20 + 3 ⇒ (2) + 3 = 5
    Lunatics: 1d20 + 2 ⇒ (3) + 2 = 5

    Order 1st Round
    Amiri, Parrym, Imhakaru, Narayan, Esmerelda, Pendergast
    Lunatics (0, 0, 0, 0, 0, 0)

    Map and lunatics to come.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    Sorry for the cameo, this must be the physical manifestation of her inner conflict

    Amiri raises the weapon she has drawn at the moment, moves up, and attacks

    L sword: 1d20 + 9 ⇒ (4) + 9 = 13

    DMG: 1d8 + 5 ⇒ (1) + 5 = 6

    If the first attack hits...

    CLEAVE: 1d20 + 9 ⇒ (6) + 9 = 15

    DMG: 1d8 + 5 ⇒ (1) + 5 = 6

    -2 AC until the start of her next turn

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    "Um, murder seems unnecessary and now more expedient thant ...oh. Well he doesn't look totally dead..."

    Imhakaru stabilizes the lunatatic. "May all find healing and rest, in this life or the next."


    Map updated!

    Amiri rushes out and cuts down two of the lunatics drawing howls from the others.

    Order 1st Round
    Amiri, Parrym, Imhakaru, Narayan, Esmerelda, Pendergast
    Lunatics (G:0 , P:0, O:0, Y:0)

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan walks forward, a look of patient tolerance on his face and carefully slugs one of the madmen across the face.

    Mighty Punch!: 1d20 + 13 ⇒ (2) + 13 = 15 @ Purple
    Nonlethal Bludgeoning: 1d8 + 11 ⇒ (7) + 11 = 18

    Dark Archive

    [retired]

    The Inspector moves into the hallway, once again drawing his Rapier.

    "Forgive my ineptitude in these sorts of situations. The Society never informed me that such skills may be required of their agents. I have always been more of the "dress for the position you want, not the one you have" type."

    Ready action to trip any hostile that comes within range.

    Trip: 1d20 + 8 ⇒ (18) + 8 = 26 (provokes itself)

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Seeing Amiri wipe out half the opposing force in one blow and another being bludgeoned by Narayan, Parrym waits where the corridors cross, keeping an eye out so they are not boxed in or attacked from behind.

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    Esmerelda takes position to hide behind Inspector Pendergast, not wanting to get involved with the slaughter, but taking no actions to stop it.


    Narayan knocks out another lunatic with ease, causing another chorus of howls from the remaining chain-bound figures. Only their ankles, they don't have very much movement.

    Order 1st Round
    Amiri, Parrym, Imhakaru, Narayan, Esmerelda, Pendergast
    Lunatics (G:0 , O:0, Y:0)


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "Murder? And what sort of life do we leave them to when letting them live? I really bet those caged-head gentlemen who greeted us at the door are trained to be able to give the utmost personal tender-loving care to each individual that gets "invited' to stay here. Yes sir, nothing but five star treatment at your average local asylum! Wailing all day long while chained up, strapped in a strait-jacket, and lounging in their own filth?
    Oh, no, I just bet that they they have spent good gold on magicks that alert them when they are ready to pass the high scale slop they are fed on a daily basis-and are taken to warmed up baths scented with exotic perfumes and healing oils where they are personally bathed in a timely manner and not left for hours on a set schedule. And then at night each one gets a story as they are tucked into comfortable beds made of the finest threads!
    It takes a healer of at the very least the 15th season to cure insanity...and I am sure we got here mere days before the Silver Crusade themselves were transporting one in to pass out free healings-when even their own guild members have to resolve their specific conditions out of their own pockets. Yes sir...indeed! Because that's how the economic sustainability of asylums operate...the Society themselves in all their benevolence curing their wards for free and cutting off the stipend local governments pay them to house such individuals.
    How would you like to be a guest here? Left with a hole in your head, strapped in a strait-jacket and wailing incessantly- not even having the mental faculties to know you soiled yourself-second after second, minute after minute, day after day.
    At least in this case, death is mercy, and it is the only justice these poor souls are likely to receive!'

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    The horrors of their lives are plain to ssee, but thiss is just as clearly not how they should be treated.
    A ssurgeon who hackss off an arm to treat a broken finger is wrong, because the finger should be ssplinted, not because the ssurgeon cannot call upon gods themsselves to intervene.
    The greatesst magicss can free those trapped in the depthss of madnesss, but that does not mean they are the only paths to peacce in thiss world.

    Are you sso ccertain of their reward that you would take from them the chancce that they might change it?

    Dark Archive

    [retired]

    "Losing my mind is indeed a nightmare I hope to never experience. I would rather prefer a quick death."

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan nods sadly, To lose your mind is a horror I have known. I have losst worsse than my mind and been resstored to my Sself. I have ssaved those driven to madnesss as well.

    Not all can be ssaved, and not all deserve it, but far fewer can be ssaved once they have been sslain.

    But we should perhapss render these madmen harmlesss before we determine their future.

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    "Aha! I've placed myself in the optimal position to staunch their inevitable bleeding!" and also get hit provoking on the way in.


    The lunatic swings at Imhakaru as he passes by, a table leg headed his way.

    Club!: 1d20 + 2 ⇒ (12) + 2 = 14

    Their improvised weapons are not a threat but that doesn't stop them from trying once more. Moving around Imhakaru

    Swing!: 1d20 + 2 ⇒ (5) + 2 = 7
    And!: 1d20 + 2 ⇒ (9) + 2 = 11
    Miss!: 1d20 + 2 ⇒ (6) + 2 = 8

    Order 1st Round
    Amiri, Parrym, Imhakaru, Narayan, Esmerelda, Pendergast
    Lunatics (G:0 , O:0, Y:0)

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Again, Parrym will delay-- to intervene if some companion is hit.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    Undeterred, Amiri seeks to end what she sees as the unrighteous sufferings these persons are left to...

    LSword/Power Attack: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27

    CONFIRM: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
    DMG: 1d8 + 5 + 6 ⇒ (3) + 5 + 6 = 14
    CRITDMG: 1d8 + 5 + 6 ⇒ (6) + 5 + 6 = 17

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan dashes through the sweep of one of the orderlies' clubs to plant himself firmly between two of them.

    May this resst be more peacceful than your waking.

    Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19 Probably not provoking from orange

    Starting with Yellow and then to Orange as unconsciousness beckons
    Mighty Kick!: 1d20 + 13 ⇒ (16) + 13 = 29
    Nonlethal: 1d8 + 11 ⇒ (1) + 11 = 12
    Behind-the-back Elbow: 1d20 + 13 ⇒ (7) + 13 = 20
    Nonlethal: 1d8 + 8 ⇒ (1) + 8 = 9
    Gut Jab: 1d20 + 8 ⇒ (12) + 8 = 20
    Nonlethal: 1d8 + 8 ⇒ (6) + 8 = 14


    Narayan is a whirlwind of scale and muscle, quickly knocking out the remaining lunatics. Combat Over!


    1 person marked this as a favorite.
    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "Kill them as they lay, it is the right thing to do!

    "There is a job to be done, I must keep peace within this group...for that reason, I can't."

    "I could!

    "For the sake of avoiding strife within our group, I will refrain from striking down anyone you incapacitate. But anyone I engage in the heat of combat is fair game. Just promise me one thing. If you ever come across me in this state-strapped in a strait-jacket or chained down in one of these places, wailing madly and with no plausible means of restoration and escape...promise me you will strike me down where I am- because the incomprehensible wailing you hear will be me begging you to."

    With more room available, Amiri puts away the longsword and arms her self with her chosen tool of what she believes to be mercy. She walks to the doors and flings them open, ready to charge anyone she sees.

    Dark Archive

    [retired]

    The Inspector stands just behind the Kellid woman, Rapier in one hand and Molotov Cocktail in the other.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Parrym stabilizes the dropped crazies that still can be.

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    Esmerelda keeps her starknife handy, but actively avoids participating in this particular venture.

    Dark Archive

    [retired]

    "Remind me to schedule a 'debriefing' with the Society counselors after we're through with this city."


    The corridor extends ahead of you for 15 feet ending in a door and a turn to the left. On your immediate left there is another door.

    DC 30 Perception:
    There is also a door cleverly hidden within the wall on your right. A small seam gives you access to its handle to pull it open.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Perception: 1d20 + 15 ⇒ (9) + 15 = 24

    Parrym will follow where you wish to go...

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    "Perhaps instead of investigating these rows and rows of cells, this double door back behind us might hold something of importance. Shall we investigate it before we go further?"


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "I agree Esmerelda! I doubt if Crove is the type to confine himself to one of his tiny rooms of happiness and joy-we should cover the bigger areas first."

    Amiri is ready to open the doors she is currently in front of, as long as they aren't blockaded or locked.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "Yes, let us move onwards!"

    Dark Archive

    [retired]

    Perception: 1d20 + 16 + 1d6 + 1 ⇒ (4) + 16 + (6) + 1 = 27

    "Indeed. Let us make haste and lessen the likelihood of his escape."


    This grisly torture chamber is equipped with a stretching rack, an iron maiden, dangling iron cages, a fire pit to the southeast, and three empty cages to the north.

    A pale blue humanoid, the size of a Halfling is elbow deep in an autopsy right now, working on yet another lunatic. Turning he screams shrilly and unsnaps the buckles on two more lunatics' tables, setting them free and speaking quickly in Aklo.

    Aklo:
    "Harvest their skin and you can keep yours for another day!"

    Initiatives!:
    Pen: 1d20 + 3 ⇒ (15) + 3 = 18
    Parrym: 1d20 ⇒ 14
    Amiri: 1d20 + 2 ⇒ (1) + 2 = 3
    Esmerelda: 1d20 + 3 ⇒ (16) + 3 = 19
    Narayan: 1d20 + 2 ⇒ (3) + 2 = 5
    Imhakaru: 1d20 + 6 ⇒ (10) + 6 = 16
    Derro: 1d20 + 6 ⇒ (9) + 6 = 15
    Lunatic: 1d20 + 2 ⇒ (15) + 2 = 17

    Order 1st Round]
    Esmerelda, Pendergast
    Lunatics (R: 0 [prone], B: 0 [prone])
    Imhakaru
    Derro
    Parrym, Narayan, Amiri

    Dark Archive

    [retired]

    "Miss Amiri, I believe he just insulted your tribe."

    30 foot move into the room behind [red] to set up a Flank; attempt to Trip.

    Untrained Trip: 1d20 + 8 ⇒ (19) + 8 = 27

    Liberty's Edge

    "This place just gets more and more horrible doesn't it. Reminds me of a story..."

    Esmerelda continues spinning a tale, trying to brighten spirits in this place.

    Another storyteller use. Lingering, so this is round 1 of 3 for +2 hit/dmg/sv vs fear


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "Yeah, what I said about the ones you incapacitate...doesn't apply to him! Don't waste your time, he's dead!"

    551 to 600 of 737 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / [PFS] GM Fez's Carrion Hill Gameday VI Table 2 All Messageboards

    Want to post a reply? Sign in.