[PFS] GM Fez's Carrion Hill Gameday VI Table 2 (Inactive)

Game Master Nathan Hartshorn

Map

Group use:
  • 10 potions cure moderate wounds
  • 5 potions of lesser restoration
  • scroll of see invisibility
  • scroll of invisibility purge
  • dose of dust of appearance
  • Mayor Heggren

    Keeper Myre

    Keeper Hyve

    Keeper Crove


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    The two lunatics jump off their tables grabbing surgical tools on the way to the floor. Pendergast is ready and sends the man closest to him back to the floor.

    Slice!: 1d20 + 2 ⇒ (20) + 2 = 22
    Confirm: 1d20 + 2 ⇒ (9) + 2 = 11
    Damage: 1d6 + 2 ⇒ (4) + 2 = 6

    The man manages to cut the Inspector with the small bone saw he picked up as he crashes back to the floor. The second man rushes Narayan a mallet clutched in his fist.

    Bash!: 1d20 + 2 ⇒ (2) + 2 = 4

    He has less luck against the Nagaji monk.

    Order 1st Round
    Esmerelda, Pendergast
    Lunatics (R: 0 [prone], B: 0)
    Imhakaru
    Derro
    Parrym, Narayan, Amiri

    Dark Archive

    [retired]

    The Inspector sighs. "Another trouser alteration for my seamstress. This job can be hazardous."

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    Sorry for lat eposting, work and such.

    "I don't believe there is much redemption to be had for you, creature."

    scimitar: 1d20 + 10 ⇒ (4) + 10 = 14
    dmg: 1d6 + 8 ⇒ (4) + 8 = 12


    Opportunity!: 1d20 + 2 ⇒ (10) + 2 = 12

    The lunatic facing off with Narayan swings his mallet at Imhakaru as he passes, but can't hit the man. Imhakaru gets right next to the humanoid, but his speed causes his swing to skim off the creature's ratty leather apron.

    The creature pulls a short sword from under the table and swings at Imhakaru in return.

    Stab!: 1d20 + 5 ⇒ (20) + 5 = 25
    Confirm: 1d20 + 5 ⇒ (20) + 5 = 25
    Damage: 2d4 ⇒ (4, 2) = 6

    It catches Imhakaru's arm, opening a deep cut for what little power was behind the blow.

    Order 1st Round
    Esmerelda, Pendergast
    Lunatics (R: 0 [prone], B: 0)
    Imhakaru
    Derro
    Parrym, Narayan, Amiri

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    From the back of Meneldor and her higher position, Parrym jabs her longspear at the blue-eyed Lunatic, to make him stumble and be easier hit by her comrades.

    Attack to Aid Another: 1d20 + 5 ⇒ (14) + 5 = 19 Not counting cover
    +2 to the next attack against Blue (I think... even w. -4 cover that makes 15 and I need a 10)

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan steps gently past the lunatic with the mallet, battering them both until they no longer pose a threat that would lead them to be barbarically bisected. Hopefully

    Mighty Punch!: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
    Nonlethal: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15
    Push Kick: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
    Nonlethal: 1d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11
    Spinning Heel: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
    Nonlethal: 1d8 + 8 + 2 ⇒ (8) + 8 + 2 = 18

    Starting with Red and moving to Blue, so please apply prone and the Aid Another as appropriate.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    May I have a damage report from Narayan's action, please

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Hopefully it cleared the chaff so you can whale on the real baddie :)


    Narayan swiftly steps between the lunatics and knocks them both out with a well placed punch and kick.

    Order 1st/2nd Round
    Esmerelda, Pendergast
    Lunatics (R: 0 [prone], B: 0)
    Imhakaru
    Derro
    Parrym, Narayan, Amiri

    Dark Archive

    [retired]

    The Inspector looks first at the unconscious lunatic in front of him, then to his rapier, then the "doctor", and finally to Amiri.

    "I believe at this point I shall resort to my typical role of moral support."

    Move action: study the remaining foe; standard action total defense.


    1 person marked this as a favorite.
    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "Good thing we have the Inspector to verify when we've been slighted...I mean, not that this one would have been left alive either way."

    Amiri heads straight for the source of the insult.

    LBS/Powerattack/flanking/EsBonus: 1d20 + 7 - 2 + 2 + 2 ⇒ (13) + 7 - 2 + 2 + 2 = 22
    DMG: 2d8 + 7 + 6 ⇒ (3, 4) + 7 + 6 = 20

    Dark Archive

    [retired]

    I'm contributing! ^_^

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    My understanding is they are all down unless someone actually survives Amiri's swing?

    Dark Archive

    [retired]

    The creature she's swinging at might be tougher than 20hp.


    Sorry guys, the logging off issue is making me think things aren't being updated. The creature's a Derro, and its still up.

    Order 2nd Round
    Esmerelda, Pendergast
    Imhakaru
    Derro -20
    Parrym, Narayan, Amiri

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    Esmerelda moves into a flanking position (moving diagonal to avoid AoO) and attacks the creature with her starknife, having far less aversion to killing this thing than the "helpless" patients of this vile place.

    starknife, story, flank: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21 for 1d4 + 1 + 2 + 0 ⇒ (3) + 1 + 2 + 0 = 6


    Esmerelda moves into the room and cuts down the torturing humanoid without issue. Combat Over!

    Checking out the room to the south leads to the bedchambers of the torturer you just faced. This chamber features a filthy mattress lying on the floor and a low wooden chest filled with grisly bone trophies.

    DC 15 Appraise:
    The fetishes are worth nothing.

    Where to now?

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "None are wounded?" asks Parrym, a little lost in this maze.
    She will follow where the others wish to go...

    Dark Archive

    [retired]

    The Inspector holds out a pearlescent wand towards Parrym.

    "Just one application, my dear. Shame it won't do anything for my trouser leg."

    27 charges remaining; puts me at 32/33 hp.

    Appraise: 1d20 + 8 ⇒ (12) + 8 = 20

    "The rest of this mess is rubbish."

    Dark Archive

    [retired]

    Looking at the map, have we explored the bottom right white rectangle? Since we just came from there we should check that out.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "This was obviously the day spa. I guess the inmates will have to find another therapist to give them their treatments."

    we can do that, or make a quick look into the ones on the way. Amiri will take the consensus of the group, or anyone's opinion to keep everyone together and in accord

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan lets Amiri's taunts pass in silence as he continues to explore.

    I'm good with taking a quick look on the way

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "Let us check the rooms as we move along, then" says Parrim, after having healed Inspector Pendergrast, both with his wand, and with hers.

    Used a charge of my own wand to get you to full ; most probably not needed, but 1 hp is 1 hp! Never know when you get a barb' w. pow' att' doing a greataxe crit'... it happens

    Dark Archive

    [retired]

    Doh! Just noticed we have 10 potions of Cure Moderate =\.

    I already marked my ITS, but good to remember for future.


    Checking the doors reveals them to be single room cells for the lunatics in the asylum. Each cell is cramped and contains a straw mattress. A scratchy sheet and a bucket for a toilet are the only other furnishings of most cells—though the more suicidal or self-destructive patients don’t even get that. A small selection of the cells have lunatics in straight jackets inside them, each showing signs of lobotomy. One of the cells has a 3 foot wide hole heading down and towards your current destination.

    Turning south from the room full of unconscious loons leads to a straight corridor heading slightly down for 70 feet with 5 doors leading off of it. The first door has a bloodstained but otherwise empty cell. The second cell has the sounds of something moving behind the door and a deep voice calls out to you, speaking in Undercommon, "Kai kai mo Morlan?"

    Undercommon:
    "Live meal for Morlan?"

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Depressed by the whole place, Parrym shrugs, not understanding a word: "Morlan? Waiting for Morlan? Morlan in there?"

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    "I can't understand what it is saying. I don't think we have time for me to look for a spirit that does. I suggest we continue."

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "FIne by me. We can help the lost souls after..."

    Dark Archive

    [retired]

    "Indeed, Miss Parrym. I believe his name is 'Morlan'. My Undercommon is a bit rusty, though. Little practical use above ground."

    The Inspector clears his throat and leans next to the door.

    "Morlan wa kyō nani o tabetaidesu ka?"

    Undercommon:
    "What would Morlan like to eat today?"

    Dark Archive

    [retired]

    Is it possible to see Morlan? Or is it like a steel door?


    Fully steel door. Crove doesn't treat his inmates well.

    "Te ora, te toto, te tangi o te kai" is what can be heard from behind the door.

    Undercommon:
    "Living, bleeding, screaming meat."

    In the consideration of time remaining we'll keep pushing on...

    The third cell contains another orderly, though this one is bound, gagged, and unconscious. The last cell contains a nearly comatose man with a tag on his straight jacket. It reads Patient: 046-B, Oleg

    DC 15 Heal:
    Oleg's recent lobotomy has left him barely more than a vegetable. There may be hope to heal him, but it will take magic more powerful than what you currently possess.

    The last door has a single, barred window and a stout oak timber holding it closed from the east side. Opening this door leads to a short hallway where another door is being strained in its jamb. A single orange eye glares at you from the window in this door and the tips of tentacles can be seen coming from the edges of the door. A horrible gurgling, jabbering, and screaming comes from that door.

    Want to try to get past the door? Or turn around and head back? Map is updated.

    Dark Archive

    [retired]

    "These... Creatures... Are distracting us from our primary goal."

    Heal: 1d20 + 5 ⇒ (15) + 5 = 20

    "Oleg here is even further beyond the others in terms of needing assistance. Miss Amiri, in the interest of sharing this burden as a group, I'll spare you the indignity."

    Study, Coup de Grace, Studied Strike
    Fort DC: 2d6 + 2 + 1d6 + 2 ⇒ (4, 4) + 2 + (5) + 2 = 17

    The Inspector quickly and quietly inserts his Rapier up through the base of Oleg's bandaged skull, then lays him back on the gurney and closes his eyes.

    "We need to find Crove."

    Dark Archive

    [retired]

    Oh! Just looked at the map. So this appears to be the end? We have to face the eye to go further?

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Thiss beasst musst not be allowed to sstain thiss world further. Come Amiri Huntresss, thiss is a foe deserving your blade!


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "It seems the Inspector is the only other reasonable member of this party. Obviously, he is unbound by codes or beliefs so misguided-albeit well meaning- that he understands the true quality of mercy in this situation. I knew there was something about him I liked!""

    "Yeah, remind me to buy him a nice fruit basket!"

    At Narayan's assessment of the situation and encouragement...Amiri smiles.

    "So, do we wait for this thing to bust out? If not, how do we go about opening this door without giving it a free attack?"

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    "Well, I have a very expensive emergency option that would take a few of us in there, but perhaps all being invisible would suffice?"

    Imhakaru holds a scroll of invisibility sphere. Smugly, naturally.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Parrym is very distraught, seeing all this sickness and hurt.
    Halloween!!!

    "I feel this would be an expensive scroll used only to give us a slight edge... If you wish I can ask my God Ketepesh to send me someone to help us, from Heaven. Someone to open the door, or enter...".

    Parrym could cast Summon Monster II and invoke an Augmented Small Earth Elemental to either open the door if it can ; or to Earth Glide through the floor or wall into the prison and attack the tentacled monster, making so that we can open the door

    If the others agree, Parrym starts incanting.


    SECRET ROLLS!:
    Str!: 1d20 + 3 ⇒ (17) + 3 = 20

    The door rumbles and the screeching intensifies as the beast strains against it.

    DC 22 Kn. (Planes):
    It's difficult to tell from this angle, but this is likely a Chaos Beast. Dangerous by itself, but nothing that could cause damage on the level you've seen to the buildings above.

    DC 27 Kn. (Planes):
    A blow from a chaos beast against a living creature can cause a terrible transformation. The creature must succeed on a Fortitude save or become a spongy, amorphous mass. Unless the victim manages to control the effect (see below), its shape melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, rings, and helmets become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim’s Dexterity score by 4. Soft or misshapen feet and legs reduce speed to 10 feet or one-quarter normal, whichever is less. Searing pain courses along the nerves, so intense that the victim cannot act coherently. The victim cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).

    A victim can temporarily regain its own shape by taking a standard action to attempt a DC 15 Will save (this check DC does not vary for a chaos beast with different Hit Dice or ability scores). A success reestablishes the creature’s normal form for 1 minute. Spells that change the victim’s shape (such as alter self, beast shape, elemental body, and polymorph), do not remove the curse, but hold the creature in a stable form (which might not be its own form, depending on the spell) and prevent additional Wisdom drain for the duration of the spell; shapechange or stoneskin has a similar effect. The victim takes 1 point of Wisdom drain from mental shock every round that it ends its turn in an amorphous shape; the creature permanently becomes a chaos beast if this Wisdom drain equals or exceeds its actual Wisdom score.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Seeing what is most probably going to burst out, Parrym calls out: [b]"Anyone have some idea of what this is?", as she starts incanting.

    Full round casting for Summon Monster II, switching out Lesser Restoration to cast this (as Herald Caller's spontaneous casting option)


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    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    Given the space, as well as the possibility of the creature's origin, Amiri puts away her bastard sword in favor of the new longsword they found.

    Dark Archive

    [retired]

    Drat, already used Tireless Logic today.

    Kn.Planes: 1d20 + 13 + 1d6 + 1 ⇒ (14) + 13 + (4) + 1 = 32

    "Oh, dear. This is a Chaos Beast (I assume everyone can access the spoilered information?). I doubt it is *the* beast we're looking for. It would have broken out of this room had that been the case."

    The Inspector readies his Molotov Cocktail in one hand and his Rapier in the other.

    "Do we want to engage this creature now? Or finish looking everywhere else? It may be guarding another exit, or this may just be a dead end."

    Move action: study it, assuming my knowledge check allows me to do so.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Parrym shudders upon hearing what is said: "My Summoned Herald of Earth is about to arrive... I can send it in".

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    "Let's do it - I don't want to be dealing with other horrors when this thing breaks - or is let - out. "


    Yep, everyone has access to the spoilered info. The DC to identify it was a touch higher since you can only see bits and pieces of it.

    Initiatives!:
    Imhakaru: 1d20 + 6 ⇒ (7) + 6 = 13
    Parrym: 1d20 ⇒ 5
    Pen: 1d20 + 3 ⇒ (10) + 3 = 13
    Amiri: 1d20 + 2 ⇒ (14) + 2 = 16
    Nar: 1d20 + 2 ⇒ (20) + 2 = 22
    Esmerelda: 1d20 + 3 ⇒ (2) + 3 = 5
    Chaos Beast: 1d20 + 6 ⇒ (19) + 6 = 25

    BASH!: 1d20 + 3 ⇒ (10) + 3 = 13

    The door shakes more, but the beast is still stuck behind it. Assume Parrym's elemental opens the door for your turn.

    Order 1st Round
    Chaos Beast
    Narayan, Amiri, Imhakaru, Pendergast, Esmerelda, Parrym

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    "Can this thing be harmed by fire? It's hard to tell with such beasts sometimes. I have some magic that might help if it can be."


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    Assuming Pendergasts Knowledge check allowed Amiri to understand that this thing is not, in fact, an aberration, she will elect for her bastard sword-given the proper space is available

    "Burn me too if you have to...just damage this thing as much as possible, as quickly as possible!"

    Dark Archive

    [retired]

    I beat the higher DC by 5. If I get an extra question I'd want to know Special Defenses.

    Handling Knowledge checks in PbP is understandably difficult. I'd assume I know type and subtypes but that's information I as a GM immediately give out, and I recognize not all GMs do.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Parrym's call to Ketephys to send a Herald of the Hunt finishes, and a small Earth Elemental appears out of the shimmering air, stepping across the portal that was created for a few seconds, linking the Material Plane to that of the Earth.
    The Elemental is a hulking, roughly humanoid, creature of dirt and stone, faceless save for two glowing gemstone eyes.

    Parrym calls out in Terran, obviously ordering the Elemental to open the door.
    The Elemental moves up to the door and opens it.

    Parrym delays her action for the round
    Round 1/4 for the Elemental

    Elemental:
    Parrym has Augment Summoning (+4 Str +4 Con to Summons)
    Stats': 17 AC / 17 HP / +6 F -1 R +3 W / 20' speed /
    Elemental immunities, like (but there are more): no crits', no flank, no sneak, no paralysis, poison...
    Has Darkvision & Tremorsense @ 60 ft.
    Has Burrow & Earthglide (can move through stone, even non natural)
    Attack w. Power Attack (I counted the +1 from it and the enemy touching the ground):
    [dice=Slam]1d20+8; 1d6+11[/dice
    Has Improved Bull Rush if needed (+10 to Bull Rush w/o Pow'' Att' on)


    The Chaos Beast is an Outsider (chaotic, extraplanar). It's immune to critical hits, transformation, and has spell resistance.


    1 person marked this as a favorite.
    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    "I'm fine letting the elemental soften this thing up for a bit, unless you have it move past it to a flanking position, and take away its reactive attack."

    I think this Earth Elementa was best case scenario for this fight...CHEERS Parrym!Once again, if Amiri has all pertinent info from Inspector P's knowledge check, and room, she will elect for her bastard sword.
    READIED ACTION: If the Chaos Beast moves into the adjacent space Amiri will POWER ATTACK it

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