Rosie Cusswell

Parrym's page

141 posts. Organized Play character for Eric Collins - France.


Full Name

Parrym

Race

Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) |

Classes/Levels

F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

Gender

Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP |

Alignment

CG

Deity

Ketephys

Strength 8
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 17
Charisma 18

About Parrym

PFS #101218-5
Fame 14; PP 10; XP 9

Chronicles:
#1 - 0-07 - Among the Living
#2 - 1-33 - Assault on the Kingdom of the Impossible (DM Credit)
#3 - 5-19 - The Horn of Aroden
#4 - S-23 - Murder's Mark (DM Credit)
#5 - P=37 - Souls for Smuggler's Shiv (DM Credit)

Boons:
• from my 101218-3 (Pirri) character and his 5-99 Chronicle Sheet New Recruits let him give 1 extra trait to a character (signed it to Parrym) if it is a faction trait, so I took Arcane Archivist
#2 - 1/time bonus w. person from Jalmeray
#4 - 1/time bonus to some things (bluff, intimidate, enchantment or illusion spell)
#5 - bonus PP in Mwangi (1/time) & some bonuses when in jungle (2/times)

Parrym
Female Halfling - Cleric of Ketephys (Herald Caller) 4
[Feather Domain]
Ketephys (CG) is the god of forestry, hunting and the moon
(favored class: +1 Skill Point/level)
CG Small Humanoid, Halfling
Init +0 (+2 in Surprise Round); Perception +15 (+1 for Meneldor); Sense Motive +7
(Faction: Dark Archives)

Racial Abilities
Fearless (+2 vs. Fear) ; Halfling Luck (+1 to all Save) ; Keen Senses (+2 Perception)
switched out Halfling Weapon-Familiarity & Sure Footed for:
Outrider (+2 Handle Animal & Ride)
Shadow Play (+1 CL for Darkness, Light & Shadow spells)

Defense
AC 14, T 11, FF 14 (+3 Armor, +1 Size)

HP 27 (lvl 1 : 8 ; x/lvl : 5 ; +1 CON / lvl)

Fort +6 Ref +2 Will +8 (+2 vs. Fear)

Offense
Speed 20 ft

- Melee -
MW Darkwood Longspear: +4 (1d6-1/x3) P
Dagger: +3 (1d3-1/19-20 x2) P/S

- Range -
MW Darkwood Composite Longbow: +5 (1d6-1/x3) P - 110 ft range
20/20 Cold Iron Durable Arrows (other 30 in Handy Haversack)
Dagger: +4 (1d3-1/19-20 x2) P/S - 10 ft. range

Herald Caller Cleric:

• Aura of Good
• +1 to Concentration Checks to cast Summon Monster spells
• Favored Weapon: Longbow
• Channel Energy (will heal all Summons, whatever the distance ; Summons can be excluded for "free" from harm)
• Eyes of the Hawk: +1/2 level to Perception ; +2 to Init' in Surprise Round
• Convert: can switch prepared spell into either Cure or Summon Monster Spell
• Herald: must summon monsters w. either Chaotic or Good ; can take the Celestial/Fiendish or Entropic template ; can speak w. all Summons

Spells:

Orisons
• Enhanced Diplomacy
(touched creature gets +2 Competence to 1/time Diplo' or Intim' roll, 1 minute)
• Guidance (+1 Competence to 1 roll, 1 minute)
• Read Magic
• Stabilize
Level 1
• Ant Haul (2 hours / level - normally cast on Meneldor)
• Bless (+1 morale to Hit & Saves - 50 ft. range - 1 min./level)
• Calm Animals (DC 14)
• Obscuring Mist (1 min./level - 20 ft. radius - 20% conceal' at 5' ; 50% after)
• Tap Inner Beauty (personal ; 1 min./level ; +2 Insight to CHA checks & skills)
• Feather Fall (1 person/level ; immediate)
Level 2
• Life Pact (1 person/level ; 1 min./level)
• Lesser Restoration (3 round cast)
• Shield Other (1 hour/level)

NOTE: Light spell from Wayfinder

Statistics
Str 8 Dex 10 Con 12 Int 10 Wis 17 Cha 18
Base Atk +3; CMB +1; CMD 11 FF 11

Feats: Simple Weapon Prof', Light Armor Prof', Additional Traits, Augment Summoning, Boon Companion (Meneldor)

[spoiler=Traits]
5: 2+2 from additional traits+1 from boon
Arcane Archivist (Dark Archive faction) +1 UMD & is Class Skill
Armored Rider (Combat) +1 Ride & is Class Skill & no ACP for Light/Medium armor
Beast Bond - Handle Animal (Social) +1 Ride/Handle Animal & Handle is Class Skill
Helpful (Halfling racial) +4 to Aid Another (instead of +2)
Valashmai Veteran - Perception (Regional) +1 Perc' & Survival in jungle, Perc' is Class Skill

Skills (ACP 0) * - trained
+0 Acrobatics
+0 Appraise
+4 Bluff
-1 Climb
+9 *Diplomacy
+0 Escape Artist
+14 *Handle Animal (+18 w. Meneldor)
+7 *Heal
+4 Intimidate
+15 *Perception [Meneldor has +1 Perception]
+11 *Ride (+2 to remain in Saddle)
+7 *Sense Motive
+4 Stealth
+3 Survival
-1 Swim
+12 *UMD

Languages: Common, Halfling

Weapons:
MW Darkwood Longspear
MW Darkwood Composite Longbow of Str -1
50 Cold Iron Durable Arrows (30 in Handy Haversack)
Dagger

Armor:
Leaf Armor

Magic:
Handy Haversack
Boots of the Cat
Wayfinder
1 x Scroll of Magic Weapon
Wand of Cure Light Wounds (8/50)
Wand of Ant Haul (0/50)

Equipment:
Holy Symbol of Ketephys (wood)
Spell Component Pouch (2 x Platinum Rings for Shield Other)
2 x Spring Loaded Wrist Sheathes (Dagger / Wand of CLW)
4 x Alkali Flask, 4 x Alchie Fire, 4 x Holy Water (all in Handy Haversack)

573 GP

Appearance:
Petite & slender Halfling lass (2'8"/81cm - 27#/12kg) with Auburn Hair, Green Eyes, Tanned Skin).

Background:
A joyful and adventurous Cleric with her faithful Hawk companion, Meneldor.

MENELDOR:

Animal Companion (w. Boon Companion) - Roc (reskinned as Hawk)

Female Roc - 4 HD
Init +5 ; Perception +1 (Low-Light vision)

Statistics
Str 13 Dex 20 Con 10 Int 2 Wis 13 Cha 11
Base Atk +3; CMB +4; CMD 20 FF 14

Feats: Dodge ; Toughness

Tricks: Attack, Attack Any Target, Bombard, Come, Deliver, Down, Seek, Watch

Defense
AC 26, T 16, FF 20 (+3 Armor, +5 Dex, +1 Dodge, +7 Natural)

HP 22 (5 hp / even lvls + 4 hp odd lvls, +1 / lvl from Toughness)

Fort +4 Ref +9 Will +2 - Evasion

Offense
Speed: Fly 80 ft. (average) ; 20 ft on land

- Melee -
Bite: +4 (1d6-1/x2) B, P, S
Claw x2: +4 (1d4+1/x2) S

Equipment
Leaf Armor (Medium sized, Barding)
Exotic Military Saddle (avian)


________________________________
NOTE ON WEIGHT:
• Meneldor's own equipment = 50#
Total = 50#
Meaning Meneldor is in light load when not carrying Parrym (and w/o Ant Haul)
• Parrym = 27#
• Parrym's gear = 16#
Total = 94# (under Ant Haul Meneldor can fly w. 150# carried)
Meaning Meneldor is in light load when carrying Parrym w. Ant Haul cast